00:00:00 INFO    Logger Initialised - this log file can be found at C:\Users\Andys\RuneMate\logs\20180523205456_ApexCrabber PRO (Birthday Sale).txt
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG    Key not found
00:00:07 DEBUG    Root -> Waiting on GUI...  true
00:00:08 DEBUG    Root -> Waiting on GUI...  true
00:00:09 DEBUG    Root -> Waiting on GUI...  true
00:00:09 DEBUG    Root -> Waiting on GUI...  true
00:00:10 DEBUG    Root -> Waiting on GUI...  true
00:00:11 DEBUG    Root -> Waiting on GUI...  true
00:00:12 DEBUG    Root -> Waiting on GUI...  true
00:00:12 DEBUG    Root -> Waiting on GUI...  true
00:00:13 DEBUG    Root -> Waiting on GUI...  true
00:00:14 DEBUG    Root -> Waiting on GUI...  true
00:00:15 DEBUG    Root -> Waiting on GUI...  true
00:00:15 DEBUG    Root -> Waiting on GUI...  true
00:00:16 DEBUG    Root -> Waiting on GUI...  true
00:00:17 DEBUG    Root -> Waiting on GUI...  true
00:00:18 DEBUG    Root -> Waiting on GUI...  true
00:00:19 DEBUG    Root -> Waiting on GUI...  true
00:00:19 DEBUG    Root -> Waiting on GUI...  true
00:00:20 DEBUG    Root -> Waiting on GUI...  true
00:00:21 DEBUG    Root -> Waiting on GUI...  true
00:00:21 INFO    Next break will occur once Runtime reaches: 05:19:49
00:00:22 DEBUG    Root -> Waiting on GUI...  false
00:00:22 DEBUG    Sessions Settings:
00:00:22 DEBUG    Game: OSRS
00:00:22 DEBUG    Break Enabled: true
00:00:22 DEBUG    Break Duration: 900000 - 7200000
00:00:22 DEBUG    Play Duration: 19080000 - 19260000
00:00:22 DEBUG    StopAfterMinutes: 0
00:00:22 DEBUG    Location: CrabIsland
00:00:22 DEBUG    PlayStyle: Active
00:00:22 DEBUG    HP Level: 51
00:00:22 DEBUG    Heal Percent: 0.5
00:00:22 DEBUG    Using Food: false
00:00:22 DEBUG    Food Type: 
00:00:22 DEBUG    Food Quantity: 10
00:00:22 DEBUG    Using Potions: false
00:00:22 DEBUG    Potion Type: SP_ATT_STR
00:00:22 DEBUG    Potion Quantity: -1
00:00:22 DEBUG    Stop Out Of Potions: false
00:00:22 DEBUG    Pickup Thrown Equipment: false
00:00:22 DEBUG    Player Run Count: 2
00:00:22 DEBUG    World Hop: false
00:00:22 DEBUG    Branch: InventoryHasEquipment: false
00:00:22 DEBUG    Branch: AreSkillsLow: false
00:00:22 DEBUG    Branch: IsAttacking: true
00:00:22 INFO    Currently Attacking
00:00:26 DEBUG    Root -> Waiting on GUI...  false
00:00:26 DEBUG    Branch: InventoryHasEquipment: false
00:00:26 DEBUG    Branch: AreSkillsLow: false
00:00:26 DEBUG    Branch: IsAttacking: true
00:00:27 INFO    Currently Attacking
00:00:30 DEBUG    Root -> Waiting on GUI...  false
00:00:30 DEBUG    Branch: InventoryHasEquipment: false
00:00:30 DEBUG    Branch: AreSkillsLow: false
00:00:30 DEBUG    Branch: IsAttacking: false
00:00:30 DEBUG    Branch: IsCrabShell!Null: false
00:00:30 DEBUG    Branch: IsActivePlaystyle: true
00:00:30 DEBUG    Branch: AttackBranch: false
00:00:30 INFO    Traveling to nearest crab shell
00:00:32 DEBUG    Root -> Waiting on GUI...  false
00:00:32 DEBUG    Branch: InventoryHasEquipment: false
00:00:32 DEBUG    Branch: AreSkillsLow: false
00:00:32 DEBUG    Branch: IsAttacking: false
00:00:32 DEBUG    Branch: IsCrabShell!Null: false
00:00:32 DEBUG    Branch: IsActivePlaystyle: true
00:00:32 DEBUG    Branch: AttackBranch: false
00:00:32 INFO    Traveling to nearest crab shell
00:00:33 DEBUG    Root -> Waiting on GUI...  false
00:00:33 DEBUG    Branch: InventoryHasEquipment: false
00:00:33 DEBUG    Branch: AreSkillsLow: false
00:00:33 DEBUG    Branch: IsAttacking: false
00:00:33 DEBUG    Branch: IsCrabShell!Null: true
00:00:33 DEBUG    Branch: CrabShellNearby(0): true
00:00:33 DEBUG    Root -> Waiting on GUI...  false
00:00:33 DEBUG    Branch: InventoryHasEquipment: false
00:00:33 DEBUG    Branch: AreSkillsLow: false
00:00:33 DEBUG    Branch: IsAttacking: true
00:00:33 INFO    Currently Attacking
00:00:36 DEBUG    Root -> Waiting on GUI...  false
00:00:36 DEBUG    Branch: InventoryHasEquipment: false
00:00:36 DEBUG    Branch: AreSkillsLow: false
00:00:36 DEBUG    Branch: IsAttacking: true
00:00:36 INFO    Currently Attacking
00:00:41 DEBUG    Root -> Waiting on GUI...  false
00:00:41 DEBUG    Branch: InventoryHasEquipment: false
00:00:41 DEBUG    Branch: AreSkillsLow: false
00:00:41 DEBUG    Branch: IsAttacking: true
00:00:41 INFO    Currently Attacking
00:00:44 DEBUG    Root -> Waiting on GUI...  false
00:00:44 DEBUG    Branch: InventoryHasEquipment: false
00:00:44 DEBUG    Branch: AreSkillsLow: false
00:00:44 DEBUG    Branch: IsAttacking: true
00:00:44 INFO    Currently Attacking
00:00:47 DEBUG    Root -> Waiting on GUI...  false
00:00:47 DEBUG    Branch: InventoryHasEquipment: false
00:00:47 DEBUG    Branch: AreSkillsLow: false
00:00:47 DEBUG    Branch: IsAttacking: true
00:00:47 INFO    Currently Attacking
00:00:51 DEBUG    Root -> Waiting on GUI...  false
00:00:51 DEBUG    Executing antiban...
00:00:51 INFO    Hovering over random player
00:00:52 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 48 seconds
00:00:52 DEBUG    Branch: InventoryHasEquipment: false
00:00:52 DEBUG    Branch: AreSkillsLow: false
00:00:52 DEBUG    Branch: IsAttacking: true
00:00:52 INFO    Currently Attacking
00:00:55 DEBUG    Root -> Waiting on GUI...  false
00:00:55 DEBUG    Branch: InventoryHasEquipment: false
00:00:55 DEBUG    Branch: AreSkillsLow: false
00:00:55 DEBUG    Branch: IsAttacking: true
00:00:55 INFO    Currently Attacking
00:00:59 DEBUG    Root -> Waiting on GUI...  false
00:00:59 DEBUG    Branch: InventoryHasEquipment: false
00:00:59 DEBUG    Branch: AreSkillsLow: false
00:00:59 DEBUG    Branch: IsAttacking: true
00:01:00 INFO    Currently Attacking
00:01:03 DEBUG    Root -> Waiting on GUI...  false
00:01:03 DEBUG    Branch: InventoryHasEquipment: false
00:01:03 DEBUG    Branch: AreSkillsLow: false
00:01:03 DEBUG    Branch: IsAttacking: true
00:01:03 INFO    Currently Attacking
00:01:06 DEBUG    Root -> Waiting on GUI...  false
00:01:06 DEBUG    Branch: InventoryHasEquipment: false
00:01:06 DEBUG    Branch: AreSkillsLow: false
00:01:06 DEBUG    Branch: IsAttacking: true
00:01:06 INFO    Currently Attacking
00:01:10 DEBUG    Root -> Waiting on GUI...  false
00:01:10 DEBUG    Branch: InventoryHasEquipment: false
00:01:10 DEBUG    Branch: AreSkillsLow: false
00:01:10 DEBUG    Branch: IsAttacking: true
00:01:10 INFO    Currently Attacking
00:01:13 DEBUG    Root -> Waiting on GUI...  false
00:01:13 DEBUG    Branch: InventoryHasEquipment: false
00:01:13 DEBUG    Branch: AreSkillsLow: false
00:01:13 DEBUG    Branch: IsAttacking: true
00:01:13 INFO    Currently Attacking
00:01:17 DEBUG    Root -> Waiting on GUI...  false
00:01:17 DEBUG    Branch: InventoryHasEquipment: false
00:01:17 DEBUG    Branch: AreSkillsLow: false
00:01:17 DEBUG    Branch: IsAttacking: true
00:01:17 INFO    Currently Attacking
00:01:20 DEBUG    Root -> Waiting on GUI...  false
00:01:20 DEBUG    Branch: InventoryHasEquipment: false
00:01:20 DEBUG    Branch: AreSkillsLow: false
00:01:20 DEBUG    Branch: IsAttacking: true
00:01:20 INFO    Currently Attacking
00:01:23 DEBUG    Root -> Waiting on GUI...  false
00:01:23 DEBUG    Branch: InventoryHasEquipment: false
00:01:23 DEBUG    Branch: AreSkillsLow: false
00:01:23 DEBUG    Branch: IsAttacking: true
00:01:23 INFO    Currently Attacking
00:01:26 DEBUG    Root -> Waiting on GUI...  false
00:01:26 DEBUG    Branch: InventoryHasEquipment: false
00:01:26 DEBUG    Branch: AreSkillsLow: false
00:01:26 DEBUG    Branch: IsAttacking: true
00:01:26 INFO    Currently Attacking
00:01:30 DEBUG    Root -> Waiting on GUI...  false
00:01:30 DEBUG    Branch: InventoryHasEquipment: false
00:01:30 DEBUG    Branch: AreSkillsLow: false
00:01:30 DEBUG    Branch: IsAttacking: true
00:01:30 INFO    Currently Attacking
00:01:33 DEBUG    Root -> Waiting on GUI...  false
00:01:33 DEBUG    Branch: InventoryHasEquipment: false
00:01:33 DEBUG    Branch: AreSkillsLow: false
00:01:33 DEBUG    Branch: IsAttacking: true
00:01:33 INFO    Currently Attacking
00:01:37 DEBUG    Root -> Waiting on GUI...  false
00:01:37 DEBUG    Branch: InventoryHasEquipment: false
00:01:37 DEBUG    Branch: AreSkillsLow: false
00:01:37 DEBUG    Branch: IsAttacking: true
00:01:37 INFO    Currently Attacking
00:01:41 DEBUG    Root -> Waiting on GUI...  false
00:01:41 DEBUG    Executing antiban...
00:01:41 INFO    Right-Clicking NPC: Sandy rocks
00:01:42 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 12 seconds
00:01:42 DEBUG    Branch: InventoryHasEquipment: false
00:01:42 DEBUG    Branch: AreSkillsLow: false
00:01:42 DEBUG    Branch: IsAttacking: true
00:01:42 INFO    Currently Attacking
00:01:44 DEBUG    Root -> Waiting on GUI...  false
00:01:44 DEBUG    Branch: InventoryHasEquipment: false
00:01:44 DEBUG    Branch: AreSkillsLow: false
00:01:44 DEBUG    Branch: IsAttacking: true
00:01:44 INFO    Currently Attacking
00:01:48 DEBUG    Root -> Waiting on GUI...  false
00:01:48 DEBUG    Branch: InventoryHasEquipment: false
00:01:48 DEBUG    Branch: AreSkillsLow: false
00:01:48 DEBUG    Branch: IsAttacking: false
00:01:48 DEBUG    Branch: IsCrabShell!Null: true
00:01:48 DEBUG    Branch: CrabShellNearby(0): false
00:01:48 DEBUG    Branch: AttackBranch: true
00:01:48 INFO    Attempting to attack crab
00:01:50 DEBUG    Root -> Waiting on GUI...  false
00:01:50 DEBUG    Branch: InventoryHasEquipment: false
00:01:50 DEBUG    Branch: AreSkillsLow: false
00:01:50 DEBUG    Branch: IsAttacking: true
00:01:50 INFO    Currently Attacking
00:01:54 DEBUG    Root -> Waiting on GUI...  false
00:01:54 DEBUG    Branch: InventoryHasEquipment: false
00:01:54 DEBUG    Branch: AreSkillsLow: false
00:01:54 DEBUG    Branch: IsAttacking: true
00:01:54 INFO    Currently Attacking
00:01:58 DEBUG    Root -> Waiting on GUI...  false
00:01:58 DEBUG    Executing antiban...
00:01:58 INFO    Performing a random Delay for 6 seconds.
00:01:58 INFO    Performing a random Delay for 6 seconds.
00:02:08 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 15 seconds
00:02:08 DEBUG    Branch: InventoryHasEquipment: false
00:02:08 DEBUG    Branch: AreSkillsLow: false
00:02:08 DEBUG    Branch: IsAttacking: true
00:02:08 INFO    Currently Attacking
00:02:11 DEBUG    Root -> Waiting on GUI...  false
00:02:11 DEBUG    Branch: InventoryHasEquipment: false
00:02:11 DEBUG    Branch: AreSkillsLow: false
00:02:11 DEBUG    Branch: IsAttacking: true
00:02:11 INFO    Currently Attacking
00:02:15 DEBUG    Root -> Waiting on GUI...  false
00:02:15 DEBUG    Branch: InventoryHasEquipment: false
00:02:15 DEBUG    Branch: AreSkillsLow: false
00:02:15 DEBUG    Branch: IsAttacking: true
00:02:15 INFO    Currently Attacking
00:02:18 DEBUG    Root -> Waiting on GUI...  false
00:02:18 DEBUG    Branch: InventoryHasEquipment: false
00:02:18 DEBUG    Branch: AreSkillsLow: false
00:02:18 DEBUG    Branch: IsAttacking: true
00:02:18 INFO    Currently Attacking
00:02:21 DEBUG    Root -> Waiting on GUI...  false
00:02:21 DEBUG    Branch: InventoryHasEquipment: false
00:02:21 DEBUG    Branch: AreSkillsLow: false
00:02:21 DEBUG    Branch: IsAttacking: true
00:02:21 INFO    Currently Attacking
00:02:24 DEBUG    Root -> Waiting on GUI...  false
00:02:24 DEBUG    Executing antiban...
00:02:24 INFO    Hovering over an NPC: Sandy rocks
00:02:24 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 10 seconds
00:02:24 DEBUG    Branch: InventoryHasEquipment: false
00:02:24 DEBUG    Branch: AreSkillsLow: false
00:02:24 DEBUG    Branch: IsAttacking: true
00:02:25 INFO    Currently Attacking
00:02:28 DEBUG    Root -> Waiting on GUI...  false
00:02:28 DEBUG    Branch: InventoryHasEquipment: false
00:02:28 DEBUG    Branch: AreSkillsLow: false
00:02:28 DEBUG    Branch: IsAttacking: true
00:02:28 INFO    Currently Attacking
00:02:32 DEBUG    Root -> Waiting on GUI...  false
00:02:32 DEBUG    Branch: InventoryHasEquipment: false
00:02:32 DEBUG    Branch: AreSkillsLow: false
00:02:32 DEBUG    Branch: IsAttacking: true
00:02:32 INFO    Currently Attacking
00:02:36 DEBUG    Root -> Waiting on GUI...  false
00:02:36 DEBUG    Executing antiban...
00:02:36 INFO    Right-Clicking NPC: Sand Crab
00:02:36 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 27 seconds
00:02:36 DEBUG    Branch: InventoryHasEquipment: false
00:02:36 DEBUG    Branch: AreSkillsLow: false
00:02:36 DEBUG    Branch: IsAttacking: true
00:02:36 INFO    Currently Attacking
00:02:39 DEBUG    Root -> Waiting on GUI...  false
00:02:39 DEBUG    Branch: InventoryHasEquipment: false
00:02:39 DEBUG    Branch: AreSkillsLow: false
00:02:39 DEBUG    Branch: IsAttacking: true
00:02:39 INFO    Currently Attacking
00:02:42 DEBUG    Root -> Waiting on GUI...  false
00:02:42 DEBUG    Branch: InventoryHasEquipment: false
00:02:42 DEBUG    Branch: AreSkillsLow: false
00:02:42 DEBUG    Branch: IsAttacking: true
00:02:42 INFO    Currently Attacking
00:02:46 DEBUG    Root -> Waiting on GUI...  false
00:02:46 DEBUG    Branch: InventoryHasEquipment: false
00:02:46 DEBUG    Branch: AreSkillsLow: false
00:02:46 DEBUG    Branch: IsAttacking: true
00:02:46 INFO    Currently Attacking
00:02:49 DEBUG    Root -> Waiting on GUI...  false
00:02:49 DEBUG    Branch: InventoryHasEquipment: false
00:02:49 DEBUG    Branch: AreSkillsLow: false
00:02:49 DEBUG    Branch: IsAttacking: true
00:02:49 INFO    Currently Attacking
00:02:52 DEBUG    Root -> Waiting on GUI...  false
00:02:52 DEBUG    Branch: InventoryHasEquipment: false
00:02:52 DEBUG    Branch: AreSkillsLow: false
00:02:52 DEBUG    Branch: IsAttacking: true
00:02:52 INFO    Currently Attacking
00:02:56 DEBUG    Root -> Waiting on GUI...  false
00:02:56 DEBUG    Branch: InventoryHasEquipment: false
00:02:56 DEBUG    Branch: AreSkillsLow: false
00:02:56 DEBUG    Branch: IsAttacking: true
00:02:56 INFO    Currently Attacking
00:03:00 DEBUG    Root -> Waiting on GUI...  false
00:03:00 DEBUG    Branch: InventoryHasEquipment: false
00:03:00 DEBUG    Branch: AreSkillsLow: false
00:03:00 DEBUG    Branch: IsAttacking: true
00:03:00 INFO    Currently Attacking
00:03:04 DEBUG    Root -> Waiting on GUI...  false
00:03:04 DEBUG    Branch: InventoryHasEquipment: false
00:03:04 DEBUG    Branch: AreSkillsLow: false
00:03:04 DEBUG    Branch: IsAttacking: true
00:03:04 INFO    Currently Attacking
00:03:07 DEBUG    Root -> Waiting on GUI...  false
00:03:07 DEBUG    Executing antiban...
00:03:07 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 59 seconds
00:03:07 DEBUG    Branch: InventoryHasEquipment: false
00:03:07 DEBUG    Branch: AreSkillsLow: false
00:03:07 DEBUG    Branch: IsAttacking: true
00:03:07 INFO    Currently Attacking
00:03:10 DEBUG    Root -> Waiting on GUI...  false
00:03:10 DEBUG    Branch: InventoryHasEquipment: false
00:03:10 DEBUG    Branch: AreSkillsLow: false
00:03:10 DEBUG    Branch: IsAttacking: true
00:03:10 INFO    Currently Attacking
00:03:14 DEBUG    Root -> Waiting on GUI...  false
00:03:14 DEBUG    Branch: InventoryHasEquipment: false
00:03:14 DEBUG    Branch: AreSkillsLow: false
00:03:14 DEBUG    Branch: IsAttacking: true
00:03:14 INFO    Currently Attacking
00:03:18 DEBUG    Root -> Waiting on GUI...  false
00:03:18 DEBUG    Branch: InventoryHasEquipment: false
00:03:18 DEBUG    Branch: AreSkillsLow: false
00:03:18 DEBUG    Branch: IsAttacking: true
00:03:18 INFO    Currently Attacking
00:03:22 DEBUG    Root -> Waiting on GUI...  false
00:03:22 DEBUG    Branch: InventoryHasEquipment: false
00:03:22 DEBUG    Branch: AreSkillsLow: false
00:03:22 DEBUG    Branch: IsAttacking: true
00:03:22 INFO    Currently Attacking
00:03:25 DEBUG    Root -> Waiting on GUI...  false
00:03:25 DEBUG    Branch: InventoryHasEquipment: false
00:03:25 DEBUG    Branch: AreSkillsLow: false
00:03:25 DEBUG    Branch: IsAttacking: true
00:03:25 INFO    Currently Attacking
00:03:29 DEBUG    Root -> Waiting on GUI...  false
00:03:29 DEBUG    Branch: InventoryHasEquipment: false
00:03:29 DEBUG    Branch: AreSkillsLow: false
00:03:29 DEBUG    Branch: IsAttacking: true
00:03:29 INFO    Currently Attacking
00:03:33 DEBUG    Root -> Waiting on GUI...  false
00:03:33 DEBUG    Branch: InventoryHasEquipment: false
00:03:33 DEBUG    Branch: AreSkillsLow: false
00:03:33 DEBUG    Branch: IsAttacking: true
00:03:33 INFO    Currently Attacking
00:03:37 DEBUG    Root -> Waiting on GUI...  false
00:03:37 DEBUG    Branch: InventoryHasEquipment: false
00:03:37 DEBUG    Branch: AreSkillsLow: false
00:03:37 DEBUG    Branch: IsAttacking: true
00:03:37 INFO    Currently Attacking
00:03:41 DEBUG    Root -> Waiting on GUI...  false
00:03:41 DEBUG    Branch: InventoryHasEquipment: false
00:03:41 DEBUG    Branch: AreSkillsLow: false
00:03:41 DEBUG    Branch: IsAttacking: true
00:03:41 INFO    Currently Attacking
00:03:44 DEBUG    Root -> Waiting on GUI...  false
00:03:44 DEBUG    Branch: InventoryHasEquipment: false
00:03:44 DEBUG    Branch: AreSkillsLow: false
00:03:44 DEBUG    Branch: IsAttacking: true
00:03:44 INFO    Currently Attacking
00:03:47 DEBUG    Root -> Waiting on GUI...  false
00:03:47 DEBUG    Branch: InventoryHasEquipment: false
00:03:47 DEBUG    Branch: AreSkillsLow: false
00:03:47 DEBUG    Branch: IsAttacking: true
00:03:47 INFO    Currently Attacking
00:03:51 DEBUG    Root -> Waiting on GUI...  false
00:03:51 DEBUG    Branch: InventoryHasEquipment: false
00:03:51 DEBUG    Branch: AreSkillsLow: false
00:03:51 DEBUG    Branch: IsAttacking: true
00:03:51 INFO    Currently Attacking
00:03:55 DEBUG    Root -> Waiting on GUI...  false
00:03:55 DEBUG    Branch: InventoryHasEquipment: false
00:03:55 DEBUG    Branch: AreSkillsLow: false
00:03:55 DEBUG    Branch: IsAttacking: true
00:03:55 INFO    Currently Attacking
00:03:59 DEBUG    Root -> Waiting on GUI...  false
00:03:59 DEBUG    Branch: InventoryHasEquipment: false
00:03:59 DEBUG    Branch: AreSkillsLow: false
00:03:59 DEBUG    Branch: IsAttacking: true
00:03:59 INFO    Currently Attacking
00:04:02 DEBUG    Root -> Waiting on GUI...  false
00:04:02 DEBUG    Branch: InventoryHasEquipment: false
00:04:02 DEBUG    Branch: AreSkillsLow: false
00:04:02 DEBUG    Branch: IsAttacking: false
00:04:03 DEBUG    Branch: IsCrabShell!Null: true
00:04:03 DEBUG    Branch: CrabShellNearby(0): false
00:04:03 DEBUG    Branch: AttackBranch: true
00:04:03 INFO    Attempting to attack crab
00:04:03 DEBUG    Rotating camera to entity with yaw: 0.5090847828954522
00:04:06 DEBUG    Root -> Waiting on GUI...  false
00:04:06 DEBUG    Branch: InventoryHasEquipment: false
00:04:06 DEBUG    Branch: AreSkillsLow: false
00:04:06 DEBUG    Branch: IsAttacking: true
00:04:06 INFO    Currently Attacking
00:04:10 DEBUG    Root -> Waiting on GUI...  false
00:04:10 DEBUG    Executing antiban...
00:04:10 INFO    Hovering over an NPC: Sand Crab
00:04:10 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 54 seconds
00:04:10 DEBUG    Branch: InventoryHasEquipment: false
00:04:10 DEBUG    Branch: AreSkillsLow: false
00:04:10 DEBUG    Branch: IsAttacking: true
00:04:10 INFO    Currently Attacking
00:04:13 DEBUG    Root -> Waiting on GUI...  false
00:04:14 DEBUG    Branch: InventoryHasEquipment: false
00:04:14 DEBUG    Branch: AreSkillsLow: false
00:04:14 DEBUG    Branch: IsAttacking: true
00:04:14 INFO    Currently Attacking
00:04:17 DEBUG    Root -> Waiting on GUI...  false
00:04:17 DEBUG    Branch: InventoryHasEquipment: false
00:04:17 DEBUG    Branch: AreSkillsLow: false
00:04:17 DEBUG    Branch: IsAttacking: true
00:04:17 INFO    Currently Attacking
00:04:20 DEBUG    Root -> Waiting on GUI...  false
00:04:20 DEBUG    Branch: InventoryHasEquipment: false
00:04:20 DEBUG    Branch: AreSkillsLow: false
00:04:20 DEBUG    Branch: IsAttacking: true
00:04:20 INFO    Currently Attacking
00:04:24 DEBUG    Root -> Waiting on GUI...  false
00:04:24 DEBUG    Branch: InventoryHasEquipment: false
00:04:24 DEBUG    Branch: AreSkillsLow: false
00:04:24 DEBUG    Branch: IsAttacking: true
00:04:24 INFO    Currently Attacking
00:04:27 DEBUG    Root -> Waiting on GUI...  false
00:04:27 DEBUG    Branch: InventoryHasEquipment: false
00:04:27 DEBUG    Branch: AreSkillsLow: false
00:04:27 DEBUG    Branch: IsAttacking: true
00:04:27 INFO    Currently Attacking
00:04:31 DEBUG    Root -> Waiting on GUI...  false
00:04:31 DEBUG    Branch: InventoryHasEquipment: false
00:04:31 DEBUG    Branch: AreSkillsLow: false
00:04:31 DEBUG    Branch: IsAttacking: true
00:04:32 INFO    Currently Attacking
00:04:35 DEBUG    Root -> Waiting on GUI...  false
00:04:35 DEBUG    Branch: InventoryHasEquipment: false
00:04:35 DEBUG    Branch: AreSkillsLow: false
00:04:35 DEBUG    Branch: IsAttacking: true
00:04:36 INFO    Currently Attacking
00:04:39 DEBUG    Root -> Waiting on GUI...  false
00:04:39 DEBUG    Branch: InventoryHasEquipment: false
00:04:39 DEBUG    Branch: AreSkillsLow: false
00:04:39 DEBUG    Branch: IsAttacking: true
00:04:39 INFO    Currently Attacking
00:04:41 DEBUG    Root -> Waiting on GUI...  false
00:04:41 DEBUG    Branch: InventoryHasEquipment: false
00:04:41 DEBUG    Branch: AreSkillsLow: false
00:04:41 DEBUG    Branch: IsAttacking: true
00:04:41 INFO    Currently Attacking
00:04:45 DEBUG    Root -> Waiting on GUI...  false
00:04:45 DEBUG    Branch: InventoryHasEquipment: false
00:04:45 DEBUG    Branch: AreSkillsLow: false
00:04:45 DEBUG    Branch: IsAttacking: true
00:04:45 INFO    Currently Attacking
00:04:49 DEBUG    Root -> Waiting on GUI...  false
00:04:49 DEBUG    Branch: InventoryHasEquipment: false
00:04:49 DEBUG    Branch: AreSkillsLow: false
00:04:49 DEBUG    Branch: IsAttacking: true
00:04:49 INFO    Currently Attacking
00:04:52 DEBUG    Root -> Waiting on GUI...  false
00:04:52 DEBUG    Branch: InventoryHasEquipment: false
00:04:52 DEBUG    Branch: AreSkillsLow: false
00:04:52 DEBUG    Branch: IsAttacking: true
00:04:52 INFO    Currently Attacking
00:04:56 DEBUG    Root -> Waiting on GUI...  false
00:04:57 DEBUG    Branch: InventoryHasEquipment: false
00:04:57 DEBUG    Branch: AreSkillsLow: false
00:04:57 DEBUG    Branch: IsAttacking: true
00:04:57 INFO    Currently Attacking
00:05:01 DEBUG    Root -> Waiting on GUI...  false
00:05:01 DEBUG    Branch: InventoryHasEquipment: false
00:05:01 DEBUG    Branch: AreSkillsLow: false
00:05:01 DEBUG    Branch: IsAttacking: true
00:05:01 INFO    Currently Attacking
00:05:05 DEBUG    Root -> Waiting on GUI...  false
00:05:05 DEBUG    Branch: InventoryHasEquipment: false
00:05:05 DEBUG    Branch: AreSkillsLow: false
00:05:05 DEBUG    Branch: IsAttacking: true
00:05:05 INFO    Currently Attacking
00:05:08 DEBUG    Root -> Waiting on GUI...  false
00:05:08 DEBUG    Executing antiban...
00:05:08 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 55 seconds
00:05:08 DEBUG    Branch: InventoryHasEquipment: false
00:05:08 DEBUG    Branch: AreSkillsLow: false
00:05:08 DEBUG    Branch: IsAttacking: true
00:05:08 INFO    Currently Attacking
00:05:12 DEBUG    Root -> Waiting on GUI...  false
00:05:12 DEBUG    Branch: InventoryHasEquipment: false
00:05:12 DEBUG    Branch: AreSkillsLow: false
00:05:12 DEBUG    Branch: IsAttacking: true
00:05:12 INFO    Currently Attacking
00:05:15 DEBUG    Root -> Waiting on GUI...  false
00:05:15 DEBUG    Branch: InventoryHasEquipment: false
00:05:15 DEBUG    Branch: AreSkillsLow: false
00:05:15 DEBUG    Branch: IsAttacking: true
00:05:15 INFO    Currently Attacking
00:05:18 DEBUG    Root -> Waiting on GUI...  false
00:05:18 DEBUG    Branch: InventoryHasEquipment: false
00:05:18 DEBUG    Branch: AreSkillsLow: false
00:05:18 DEBUG    Branch: IsAttacking: true
00:05:18 INFO    Currently Attacking
00:05:22 DEBUG    Root -> Waiting on GUI...  false
00:05:22 DEBUG    Branch: InventoryHasEquipment: false
00:05:22 DEBUG    Branch: AreSkillsLow: false
00:05:22 DEBUG    Branch: IsAttacking: true
00:05:22 INFO    Currently Attacking
00:05:26 DEBUG    Root -> Waiting on GUI...  false
00:05:26 DEBUG    Branch: InventoryHasEquipment: false
00:05:26 DEBUG    Branch: AreSkillsLow: false
00:05:26 DEBUG    Branch: IsAttacking: false
00:05:26 DEBUG    Branch: IsCrabShell!Null: true
00:05:26 DEBUG    Branch: CrabShellNearby(0): true
00:05:26 DEBUG    Root -> Waiting on GUI...  false
00:05:26 DEBUG    Branch: InventoryHasEquipment: false
00:05:26 DEBUG    Branch: AreSkillsLow: false
00:05:26 DEBUG    Branch: IsAttacking: false
00:05:27 DEBUG    Branch: IsCrabShell!Null: true
00:05:27 DEBUG    Branch: CrabShellNearby(1): true
00:05:27 DEBUG    Root -> Waiting on GUI...  false
00:05:27 DEBUG    Branch: InventoryHasEquipment: false
00:05:27 DEBUG    Branch: AreSkillsLow: false
00:05:27 DEBUG    Branch: IsAttacking: false
00:05:27 DEBUG    Branch: IsCrabShell!Null: true
00:05:27 DEBUG    Branch: CrabShellNearby(2): true
00:05:28 DEBUG    Root -> Waiting on GUI...  false
00:05:28 DEBUG    Branch: InventoryHasEquipment: false
00:05:28 DEBUG    Branch: AreSkillsLow: false
00:05:28 DEBUG    Branch: IsAttacking: false
00:05:28 DEBUG    Branch: IsCrabShell!Null: true
00:05:28 DEBUG    Branch: CrabShellNearby(3): true
00:05:28 INFO    Crab no longer aggressive, refreshing zone
00:05:28 DEBUG    Root -> Waiting on GUI...  false
00:05:28 DEBUG    Root Branch: ResetRun: true
00:05:28 DEBUG    Root Branch: Refresh Contains Player: false
00:05:28 INFO    Traveling to refresh area
00:05:29 DEBUG    That bitch be null, walking with bresenham
00:05:33 DEBUG    Root -> Waiting on GUI...  false
00:05:33 DEBUG    Root Branch: ResetRun: true
00:05:33 DEBUG    Root Branch: Refresh Contains Player: false
00:05:33 INFO    Traveling to refresh area
00:05:33 DEBUG    RegionPath added: Path[Coordinate(1756, 3425, 0) -> Coordinate(1756, 3426, 0) -> Coordinate(1756, 3427, 0) -> Coordinate(1757, 3427, 0) -> Coordinate(1758, 3427, 0) -> Coordinate(1759, 3427, 0) -> Coordinate(1760, 3427, 0) -> Coordinate(1761, 3427, 0) -> Coordinate(1762, 3427, 0) -> Coordinate(1763, 3427, 0) -> Coordinate(1764, 3427, 0) -> Coordinate(1765, 3427, 0) -> Coordinate(1766, 3427, 0) -> Coordinate(1766, 3426, 0) -> Coordinate(1767, 3426, 0) -> Coordinate(1768, 3426, 0) -> Coordinate(1769, 3426, 0) -> Coordinate(1770, 3426, 0) -> Coordinate(1771, 3426, 0) -> Coordinate(1772, 3426, 0) -> Coordinate(1773, 3426, 0) -> Coordinate(1774, 3426, 0) -> Coordinate(1774, 3427, 0) -> Coordinate(1775, 3427, 0) -> Coordinate(1775, 3428, 0) -> Coordinate(1776, 3428, 0) -> Coordinate(1777, 3428, 0) -> Coordinate(1777, 3429, 0) -> Coordinate(1777, 3430, 0) -> Coordinate(1777, 3431, 0) -> Coordinate(1777, 3432, 0) -> Coordinate(1777, 3433, 0) -> Coordinate(1778, 3433, 0)]
00:05:36 DEBUG    Root -> Waiting on GUI...  false
00:05:36 DEBUG    Root Branch: ResetRun: true
00:05:36 DEBUG    Root Branch: Refresh Contains Player: false
00:05:36 INFO    Traveling to refresh area
00:05:36 DEBUG    Path[Coordinate(1756, 3425, 0) -> Coordinate(1756, 3426, 0) -> Coordinate(1756, 3427, 0) -> Coordinate(1757, 3427, 0) -> Coordinate(1758, 3427, 0) -> Coordinate(1759, 3427, 0) -> Coordinate(1760, 3427, 0) -> Coordinate(1761, 3427, 0) -> Coordinate(1762, 3427, 0) -> Coordinate(1763, 3427, 0) -> Coordinate(1764, 3427, 0) -> Coordinate(1765, 3427, 0) -> Coordinate(1766, 3427, 0) -> Coordinate(1766, 3426, 0) -> Coordinate(1767, 3426, 0) -> Coordinate(1768, 3426, 0) -> Coordinate(1769, 3426, 0) -> Coordinate(1770, 3426, 0) -> Coordinate(1771, 3426, 0) -> Coordinate(1772, 3426, 0) -> Coordinate(1773, 3426, 0) -> Coordinate(1774, 3426, 0) -> Coordinate(1774, 3427, 0) -> Coordinate(1775, 3427, 0) -> Coordinate(1775, 3428, 0) -> Coordinate(1776, 3428, 0) -> Coordinate(1777, 3428, 0) -> Coordinate(1777, 3429, 0) -> Coordinate(1777, 3430, 0) -> Coordinate(1777, 3431, 0) -> Coordinate(1777, 3432, 0) -> Coordinate(1777, 3433, 0) -> Coordinate(1778, 3433, 0)]
00:05:39 DEBUG    Root -> Waiting on GUI...  false
00:05:39 DEBUG    Root Branch: ResetRun: true
00:05:39 DEBUG    Root Branch: Refresh Contains Player: false
00:05:39 INFO    Traveling to refresh area
00:05:39 DEBUG    Path[Coordinate(1756, 3425, 0) -> Coordinate(1756, 3426, 0) -> Coordinate(1756, 3427, 0) -> Coordinate(1757, 3427, 0) -> Coordinate(1758, 3427, 0) -> Coordinate(1759, 3427, 0) -> Coordinate(1760, 3427, 0) -> Coordinate(1761, 3427, 0) -> Coordinate(1762, 3427, 0) -> Coordinate(1763, 3427, 0) -> Coordinate(1764, 3427, 0) -> Coordinate(1765, 3427, 0) -> Coordinate(1766, 3427, 0) -> Coordinate(1766, 3426, 0) -> Coordinate(1767, 3426, 0) -> Coordinate(1768, 3426, 0) -> Coordinate(1769, 3426, 0) -> Coordinate(1770, 3426, 0) -> Coordinate(1771, 3426, 0) -> Coordinate(1772, 3426, 0) -> Coordinate(1773, 3426, 0) -> Coordinate(1774, 3426, 0) -> Coordinate(1774, 3427, 0) -> Coordinate(1775, 3427, 0) -> Coordinate(1775, 3428, 0) -> Coordinate(1776, 3428, 0) -> Coordinate(1777, 3428, 0) -> Coordinate(1777, 3429, 0) -> Coordinate(1777, 3430, 0) -> Coordinate(1777, 3431, 0) -> Coordinate(1777, 3432, 0) -> Coordinate(1777, 3433, 0) -> Coordinate(1778, 3433, 0)]
00:05:41 DEBUG    Root -> Waiting on GUI...  false
00:05:41 DEBUG    Root Branch: ResetRun: true
00:05:41 DEBUG    Root Branch: Refresh Contains Player: true
00:05:41 INFO    Successful area refresh
00:05:42 DEBUG    Root -> Waiting on GUI...  false
00:05:42 DEBUG    Branch: InventoryHasEquipment: false
00:05:42 DEBUG    Branch: AreSkillsLow: false
00:05:42 DEBUG    Branch: IsAttacking: true
00:05:42 INFO    Currently Attacking
00:05:46 DEBUG    Root -> Waiting on GUI...  false
00:05:46 DEBUG    Branch: InventoryHasEquipment: false
00:05:46 DEBUG    Branch: AreSkillsLow: false
00:05:46 DEBUG    Branch: IsAttacking: true
00:05:46 INFO    Currently Attacking
00:05:49 DEBUG    Root -> Waiting on GUI...  false
00:05:49 DEBUG    Branch: InventoryHasEquipment: false
00:05:49 DEBUG    Branch: AreSkillsLow: false
00:05:49 DEBUG    Branch: IsAttacking: true
00:05:49 INFO    Currently Attacking
00:05:52 DEBUG    Root -> Waiting on GUI...  false
00:05:52 DEBUG    Branch: InventoryHasEquipment: false
00:05:52 DEBUG    Branch: AreSkillsLow: false
00:05:52 DEBUG    Branch: IsAttacking: true
00:05:52 INFO    Currently Attacking
00:05:55 DEBUG    Root -> Waiting on GUI...  false
00:05:55 DEBUG    Branch: InventoryHasEquipment: false
00:05:55 DEBUG    Branch: AreSkillsLow: false
00:05:55 DEBUG    Branch: IsAttacking: true
00:05:55 INFO    Currently Attacking
00:05:59 DEBUG    Root -> Waiting on GUI...  false
00:05:59 DEBUG    Branch: InventoryHasEquipment: false
00:05:59 DEBUG    Branch: AreSkillsLow: false
00:05:59 DEBUG    Branch: IsAttacking: true
00:05:59 INFO    Currently Attacking
00:06:01 DEBUG    Root -> Waiting on GUI...  false
00:06:01 DEBUG    Branch: InventoryHasEquipment: false
00:06:01 DEBUG    Branch: AreSkillsLow: false
00:06:01 DEBUG    Branch: IsAttacking: true
00:06:02 INFO    Currently Attacking
00:06:05 DEBUG    Root -> Waiting on GUI...  false
00:06:05 DEBUG    Executing antiban...
00:06:05 INFO    Turning camera with Middle-Mouse Button
00:06:07 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 35 seconds
00:06:07 DEBUG    Branch: InventoryHasEquipment: false
00:06:07 DEBUG    Branch: AreSkillsLow: false
00:06:07 DEBUG    Branch: IsAttacking: true
00:06:07 INFO    Currently Attacking
00:06:11 DEBUG    Root -> Waiting on GUI...  false
00:06:11 DEBUG    Branch: InventoryHasEquipment: false
00:06:11 DEBUG    Branch: AreSkillsLow: false
00:06:11 DEBUG    Branch: IsAttacking: false
00:06:11 DEBUG    Branch: IsCrabShell!Null: false
00:06:11 DEBUG    Branch: IsActivePlaystyle: true
00:06:11 DEBUG    Branch: AttackBranch: false
00:06:11 INFO    Traveling to nearest crab shell
00:06:11 DEBUG    Rotating camera to entity with yaw: 0.5265130759801486
00:06:12 DEBUG    Root -> Waiting on GUI...  false
00:06:12 DEBUG    Branch: InventoryHasEquipment: false
00:06:12 DEBUG    Branch: AreSkillsLow: false
00:06:12 DEBUG    Branch: IsAttacking: false
00:06:12 DEBUG    Branch: IsCrabShell!Null: false
00:06:12 DEBUG    Branch: IsActivePlaystyle: true
00:06:12 DEBUG    Branch: AttackBranch: false
00:06:12 INFO    Traveling to nearest crab shell
00:06:13 DEBUG    Root -> Waiting on GUI...  false
00:06:13 DEBUG    Branch: InventoryHasEquipment: false
00:06:13 DEBUG    Branch: AreSkillsLow: false
00:06:13 DEBUG    Branch: IsAttacking: false
00:06:13 DEBUG    Branch: IsCrabShell!Null: false
00:06:13 DEBUG    Branch: IsActivePlaystyle: true
00:06:13 DEBUG    Branch: AttackBranch: false
00:06:13 INFO    Traveling to nearest crab shell
00:06:13 DEBUG    Root -> Waiting on GUI...  false
00:06:13 DEBUG    Branch: InventoryHasEquipment: false
00:06:13 DEBUG    Branch: AreSkillsLow: false
00:06:13 DEBUG    Branch: IsAttacking: false
00:06:13 DEBUG    Branch: IsCrabShell!Null: false
00:06:13 DEBUG    Branch: IsActivePlaystyle: true
00:06:13 DEBUG    Branch: AttackBranch: false
00:06:13 INFO    Traveling to nearest crab shell
00:06:14 DEBUG    Root -> Waiting on GUI...  false
00:06:14 DEBUG    Branch: InventoryHasEquipment: false
00:06:14 DEBUG    Branch: AreSkillsLow: false
00:06:14 DEBUG    Branch: IsAttacking: false
00:06:14 DEBUG    Branch: IsCrabShell!Null: true
00:06:14 DEBUG    Branch: CrabShellNearby(0): true
00:06:15 DEBUG    Root -> Waiting on GUI...  false
00:06:15 DEBUG    Branch: InventoryHasEquipment: false
00:06:15 DEBUG    Branch: AreSkillsLow: false
00:06:15 DEBUG    Branch: IsAttacking: false
00:06:15 DEBUG    Branch: IsCrabShell!Null: false
00:06:15 DEBUG    Branch: IsActivePlaystyle: true
00:06:15 DEBUG    Branch: AttackBranch: true
00:06:15 INFO    Attempting to attack crab
00:06:18 DEBUG    Root -> Waiting on GUI...  false
00:06:18 DEBUG    Branch: InventoryHasEquipment: false
00:06:18 DEBUG    Branch: AreSkillsLow: false
00:06:18 DEBUG    Branch: IsAttacking: true
00:06:18 INFO    Currently Attacking
00:06:22 DEBUG    Root -> Waiting on GUI...  false
00:06:22 DEBUG    Branch: InventoryHasEquipment: false
00:06:22 DEBUG    Branch: AreSkillsLow: false
00:06:22 DEBUG    Branch: IsAttacking: true
00:06:22 INFO    Currently Attacking
00:06:25 DEBUG    Root -> Waiting on GUI...  false
00:06:25 DEBUG    Branch: InventoryHasEquipment: false
00:06:25 DEBUG    Branch: AreSkillsLow: false
00:06:25 DEBUG    Branch: IsAttacking: true
00:06:26 INFO    Currently Attacking
00:06:29 DEBUG    Root -> Waiting on GUI...  false
00:06:29 DEBUG    Branch: InventoryHasEquipment: false
00:06:29 DEBUG    Branch: AreSkillsLow: false
00:06:29 DEBUG    Branch: IsAttacking: true
00:06:29 INFO    Currently Attacking
00:06:33 DEBUG    Root -> Waiting on GUI...  false
00:06:33 DEBUG    Branch: InventoryHasEquipment: false
00:06:33 DEBUG    Branch: AreSkillsLow: false
00:06:33 DEBUG    Branch: IsAttacking: true
00:06:33 INFO    Currently Attacking
00:06:36 DEBUG    Root -> Waiting on GUI...  false
00:06:36 DEBUG    Branch: InventoryHasEquipment: false
00:06:36 DEBUG    Branch: AreSkillsLow: false
00:06:36 DEBUG    Branch: IsAttacking: true
00:06:37 INFO    Currently Attacking
00:06:40 DEBUG    Root -> Waiting on GUI...  false
00:06:40 DEBUG    Branch: InventoryHasEquipment: false
00:06:40 DEBUG    Branch: AreSkillsLow: false
00:06:40 DEBUG    Branch: IsAttacking: true
00:06:40 INFO    Currently Attacking
00:06:43 DEBUG    Root -> Waiting on GUI...  false
00:06:44 DEBUG    Executing antiban...
00:06:44 INFO    Hovering over an NPC: Sandy rocks
00:06:45 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 57 seconds
00:06:45 DEBUG    Branch: InventoryHasEquipment: false
00:06:45 DEBUG    Branch: AreSkillsLow: false
00:06:45 DEBUG    Branch: IsAttacking: true
00:06:45 INFO    Currently Attacking
00:06:48 DEBUG    Root -> Waiting on GUI...  false
00:06:48 DEBUG    Branch: InventoryHasEquipment: false
00:06:48 DEBUG    Branch: AreSkillsLow: false
00:06:48 DEBUG    Branch: IsAttacking: true
00:06:48 INFO    Currently Attacking
00:06:52 DEBUG    Root -> Waiting on GUI...  false
00:06:52 DEBUG    Branch: InventoryHasEquipment: false
00:06:52 DEBUG    Branch: AreSkillsLow: false
00:06:52 DEBUG    Branch: IsAttacking: false
00:06:52 DEBUG    Branch: IsCrabShell!Null: false
00:06:52 DEBUG    Branch: IsActivePlaystyle: true
00:06:52 DEBUG    Branch: AttackBranch: false
00:06:52 INFO    Traveling to nearest crab shell
00:06:53 DEBUG    Root -> Waiting on GUI...  false
00:06:53 DEBUG    Branch: InventoryHasEquipment: false
00:06:53 DEBUG    Branch: AreSkillsLow: false
00:06:53 DEBUG    Branch: IsAttacking: false
00:06:53 DEBUG    Branch: IsCrabShell!Null: false
00:06:53 DEBUG    Branch: IsActivePlaystyle: true
00:06:53 DEBUG    Branch: AttackBranch: false
00:06:53 INFO    Traveling to nearest crab shell
00:06:54 DEBUG    Root -> Waiting on GUI...  false
00:06:54 DEBUG    Branch: InventoryHasEquipment: false
00:06:54 DEBUG    Branch: AreSkillsLow: false
00:06:54 DEBUG    Branch: IsAttacking: false
00:06:54 DEBUG    Branch: IsCrabShell!Null: false
00:06:54 DEBUG    Branch: IsActivePlaystyle: true
00:06:54 DEBUG    Branch: AttackBranch: false
00:06:54 INFO    Traveling to nearest crab shell
00:06:55 DEBUG    Root -> Waiting on GUI...  false
00:06:56 DEBUG    Branch: InventoryHasEquipment: false
00:06:56 DEBUG    Branch: AreSkillsLow: false
00:06:56 DEBUG    Branch: IsAttacking: false
00:06:56 DEBUG    Branch: IsCrabShell!Null: true
00:06:56 DEBUG    Branch: CrabShellNearby(0): true
00:06:56 DEBUG    Root -> Waiting on GUI...  false
00:06:56 DEBUG    Branch: InventoryHasEquipment: false
00:06:56 DEBUG    Branch: AreSkillsLow: false
00:06:56 DEBUG    Branch: IsAttacking: false
00:06:56 DEBUG    Branch: IsCrabShell!Null: false
00:06:56 DEBUG    Branch: IsActivePlaystyle: true
00:06:56 DEBUG    Branch: AttackBranch: true
00:06:56 INFO    Attempting to attack crab
00:06:59 DEBUG    Root -> Waiting on GUI...  false
00:06:59 DEBUG    Branch: InventoryHasEquipment: false
00:06:59 DEBUG    Branch: AreSkillsLow: false
00:06:59 DEBUG    Branch: IsAttacking: true
00:06:59 INFO    Currently Attacking
00:07:02 DEBUG    Root -> Waiting on GUI...  false
00:07:02 DEBUG    Branch: InventoryHasEquipment: false
00:07:02 DEBUG    Branch: AreSkillsLow: false
00:07:02 DEBUG    Branch: IsAttacking: true
00:07:02 INFO    Currently Attacking
00:07:05 DEBUG    Root -> Waiting on GUI...  false
00:07:05 DEBUG    Branch: InventoryHasEquipment: false
00:07:05 DEBUG    Branch: AreSkillsLow: false
00:07:05 DEBUG    Branch: IsAttacking: true
00:07:05 INFO    Currently Attacking
00:07:09 DEBUG    Root -> Waiting on GUI...  false
00:07:09 DEBUG    Branch: InventoryHasEquipment: false
00:07:09 DEBUG    Branch: AreSkillsLow: false
00:07:09 DEBUG    Branch: IsAttacking: true
00:07:09 INFO    Currently Attacking
00:07:11 DEBUG    Root -> Waiting on GUI...  false
00:07:11 DEBUG    Branch: InventoryHasEquipment: false
00:07:11 DEBUG    Branch: AreSkillsLow: false
00:07:12 DEBUG    Branch: IsAttacking: true
00:07:12 INFO    Currently Attacking
00:07:15 DEBUG    Root -> Waiting on GUI...  false
00:07:15 DEBUG    Branch: InventoryHasEquipment: false
00:07:15 DEBUG    Branch: AreSkillsLow: false
00:07:15 DEBUG    Branch: IsAttacking: true
00:07:15 INFO    Currently Attacking
00:07:19 DEBUG    Root -> Waiting on GUI...  false
00:07:19 DEBUG    Branch: InventoryHasEquipment: false
00:07:19 DEBUG    Branch: AreSkillsLow: false
00:07:19 DEBUG    Branch: IsAttacking: false
00:07:20 DEBUG    Branch: IsCrabShell!Null: false
00:07:20 DEBUG    Branch: IsActivePlaystyle: true
00:07:20 DEBUG    Branch: AttackBranch: false
00:07:20 INFO    Traveling to nearest crab shell
00:07:21 DEBUG    Root -> Waiting on GUI...  false
00:07:21 DEBUG    Branch: InventoryHasEquipment: false
00:07:21 DEBUG    Branch: AreSkillsLow: false
00:07:21 DEBUG    Branch: IsAttacking: false
00:07:21 DEBUG    Branch: IsCrabShell!Null: false
00:07:21 DEBUG    Branch: IsActivePlaystyle: true
00:07:21 DEBUG    Branch: AttackBranch: false
00:07:21 INFO    Traveling to nearest crab shell
00:07:21 DEBUG    Root -> Waiting on GUI...  false
00:07:21 DEBUG    Branch: InventoryHasEquipment: false
00:07:21 DEBUG    Branch: AreSkillsLow: false
00:07:21 DEBUG    Branch: IsAttacking: false
00:07:21 DEBUG    Branch: IsCrabShell!Null: false
00:07:21 DEBUG    Branch: IsActivePlaystyle: true
00:07:21 DEBUG    Branch: AttackBranch: false
00:07:21 INFO    Traveling to nearest crab shell
00:07:23 DEBUG    Root -> Waiting on GUI...  false
00:07:23 DEBUG    Branch: InventoryHasEquipment: false
00:07:23 DEBUG    Branch: AreSkillsLow: false
00:07:23 DEBUG    Branch: IsAttacking: true
00:07:23 INFO    Currently Attacking
00:07:26 DEBUG    Root -> Waiting on GUI...  false
00:07:26 DEBUG    Branch: InventoryHasEquipment: false
00:07:26 DEBUG    Branch: AreSkillsLow: false
00:07:26 DEBUG    Branch: IsAttacking: true
00:07:26 INFO    Currently Attacking
00:07:30 DEBUG    Root -> Waiting on GUI...  false
00:07:30 DEBUG    Branch: InventoryHasEquipment: false
00:07:30 DEBUG    Branch: AreSkillsLow: false
00:07:30 DEBUG    Branch: IsAttacking: true
00:07:30 INFO    Currently Attacking
00:07:34 DEBUG    Root -> Waiting on GUI...  false
00:07:34 DEBUG    Branch: InventoryHasEquipment: false
00:07:34 DEBUG    Branch: AreSkillsLow: false
00:07:34 DEBUG    Branch: IsAttacking: true
00:07:34 INFO    Currently Attacking
00:07:38 DEBUG    Root -> Waiting on GUI...  false
00:07:38 DEBUG    Branch: InventoryHasEquipment: false
00:07:38 DEBUG    Branch: AreSkillsLow: false
00:07:38 DEBUG    Branch: IsAttacking: true
00:07:38 INFO    Currently Attacking
00:07:41 DEBUG    Root -> Waiting on GUI...  false
00:07:41 DEBUG    Branch: InventoryHasEquipment: false
00:07:41 DEBUG    Branch: AreSkillsLow: false
00:07:41 DEBUG    Branch: IsAttacking: true
00:07:41 INFO    Currently Attacking
00:07:44 DEBUG    Root -> Waiting on GUI...  false
00:07:44 DEBUG    Executing antiban...
00:07:44 INFO    Right-Clicking random player: feastanja25
00:07:44 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 45 seconds
00:07:44 DEBUG    Branch: InventoryHasEquipment: false
00:07:44 DEBUG    Branch: AreSkillsLow: false
00:07:44 DEBUG    Branch: IsAttacking: true
00:07:44 INFO    Currently Attacking
00:07:48 DEBUG    Root -> Waiting on GUI...  false
00:07:48 DEBUG    Branch: InventoryHasEquipment: false
00:07:48 DEBUG    Branch: AreSkillsLow: false
00:07:48 DEBUG    Branch: IsAttacking: true
00:07:48 INFO    Currently Attacking
00:07:51 DEBUG    Root -> Waiting on GUI...  false
00:07:51 DEBUG    Branch: InventoryHasEquipment: false
00:07:51 DEBUG    Branch: AreSkillsLow: false
00:07:51 DEBUG    Branch: IsAttacking: true
00:07:51 INFO    Currently Attacking
00:07:54 DEBUG    Root -> Waiting on GUI...  false
00:07:54 DEBUG    Branch: InventoryHasEquipment: false
00:07:54 DEBUG    Branch: AreSkillsLow: false
00:07:54 DEBUG    Branch: IsAttacking: true
00:07:54 INFO    Currently Attacking
00:07:58 DEBUG    Root -> Waiting on GUI...  false
00:07:58 DEBUG    Branch: InventoryHasEquipment: false
00:07:58 DEBUG    Branch: AreSkillsLow: false
00:07:58 DEBUG    Branch: IsAttacking: true
00:07:58 INFO    Currently Attacking
00:08:03 DEBUG    Root -> Waiting on GUI...  false
00:08:03 DEBUG    Branch: InventoryHasEquipment: false
00:08:03 DEBUG    Branch: AreSkillsLow: false
00:08:03 DEBUG    Branch: IsAttacking: true
00:08:03 INFO    Currently Attacking
00:08:06 DEBUG    Root -> Waiting on GUI...  false
00:08:06 DEBUG    Branch: InventoryHasEquipment: false
00:08:06 DEBUG    Branch: AreSkillsLow: false
00:08:06 DEBUG    Branch: IsAttacking: true
00:08:06 INFO    Currently Attacking
00:08:09 DEBUG    Root -> Waiting on GUI...  false
00:08:09 DEBUG    Branch: InventoryHasEquipment: false
00:08:09 DEBUG    Branch: AreSkillsLow: false
00:08:09 DEBUG    Branch: IsAttacking: true
00:08:09 INFO    Currently Attacking
00:08:11 DEBUG    Root -> Waiting on GUI...  false
00:08:11 DEBUG    Branch: InventoryHasEquipment: false
00:08:11 DEBUG    Branch: AreSkillsLow: false
00:08:11 DEBUG    Branch: IsAttacking: true
00:08:11 INFO    Currently Attacking
00:08:15 DEBUG    Root -> Waiting on GUI...  false
00:08:15 DEBUG    Branch: InventoryHasEquipment: false
00:08:15 DEBUG    Branch: AreSkillsLow: false
00:08:15 DEBUG    Branch: IsAttacking: false
00:08:15 DEBUG    Branch: IsCrabShell!Null: false
00:08:15 DEBUG    Branch: IsActivePlaystyle: true
00:08:15 DEBUG    Branch: AttackBranch: false
00:08:15 INFO    Traveling to nearest crab shell
00:08:16 DEBUG    Root -> Waiting on GUI...  false
00:08:16 DEBUG    Branch: InventoryHasEquipment: false
00:08:16 DEBUG    Branch: AreSkillsLow: false
00:08:16 DEBUG    Branch: IsAttacking: false
00:08:16 DEBUG    Branch: IsCrabShell!Null: false
00:08:16 DEBUG    Branch: IsActivePlaystyle: true
00:08:16 DEBUG    Branch: AttackBranch: false
00:08:16 INFO    Traveling to nearest crab shell
00:08:17 DEBUG    Root -> Waiting on GUI...  false
00:08:17 DEBUG    Branch: InventoryHasEquipment: false
00:08:17 DEBUG    Branch: AreSkillsLow: false
00:08:17 DEBUG    Branch: IsAttacking: false
00:08:17 DEBUG    Branch: IsCrabShell!Null: false
00:08:17 DEBUG    Branch: IsActivePlaystyle: true
00:08:17 DEBUG    Branch: AttackBranch: false
00:08:17 INFO    Traveling to nearest crab shell
00:08:17 DEBUG    Root -> Waiting on GUI...  false
00:08:17 DEBUG    Branch: InventoryHasEquipment: false
00:08:17 DEBUG    Branch: AreSkillsLow: false
00:08:17 DEBUG    Branch: IsAttacking: false
00:08:18 DEBUG    Branch: IsCrabShell!Null: true
00:08:18 DEBUG    Branch: CrabShellNearby(0): true
00:08:18 DEBUG    Root -> Waiting on GUI...  false
00:08:18 DEBUG    Branch: InventoryHasEquipment: false
00:08:18 DEBUG    Branch: AreSkillsLow: false
00:08:18 DEBUG    Branch: IsAttacking: false
00:08:18 DEBUG    Branch: IsCrabShell!Null: false
00:08:18 DEBUG    Branch: IsActivePlaystyle: true
00:08:18 DEBUG    Branch: AttackBranch: true
00:08:18 INFO    Attempting to attack crab
00:08:21 DEBUG    Root -> Waiting on GUI...  false
00:08:21 DEBUG    Branch: InventoryHasEquipment: false
00:08:21 DEBUG    Branch: AreSkillsLow: false
00:08:21 DEBUG    Branch: IsAttacking: true
00:08:21 INFO    Currently Attacking
00:08:25 DEBUG    Root -> Waiting on GUI...  false
00:08:25 DEBUG    Branch: InventoryHasEquipment: false
00:08:25 DEBUG    Branch: AreSkillsLow: false
00:08:25 DEBUG    Branch: IsAttacking: true
00:08:25 INFO    Currently Attacking
00:08:29 DEBUG    Root -> Waiting on GUI...  false
00:08:29 DEBUG    Branch: InventoryHasEquipment: false
00:08:29 DEBUG    Branch: AreSkillsLow: false
00:08:29 DEBUG    Branch: IsAttacking: true
00:08:29 INFO    Currently Attacking
00:08:33 DEBUG    Root -> Waiting on GUI...  false
00:08:33 DEBUG    Executing antiban...
00:08:33 INFO    Right-Clicking NPC: Sandy rocks
00:08:33 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 30 seconds
00:08:33 DEBUG    Branch: InventoryHasEquipment: false
00:08:33 DEBUG    Branch: AreSkillsLow: false
00:08:33 DEBUG    Branch: IsAttacking: true
00:08:33 INFO    Currently Attacking
00:08:37 DEBUG    Root -> Waiting on GUI...  false
00:08:37 DEBUG    Branch: InventoryHasEquipment: false
00:08:37 DEBUG    Branch: AreSkillsLow: false
00:08:37 DEBUG    Branch: IsAttacking: true
00:08:37 INFO    Currently Attacking
00:08:41 DEBUG    Root -> Waiting on GUI...  false
00:08:41 DEBUG    Branch: InventoryHasEquipment: false
00:08:41 DEBUG    Branch: AreSkillsLow: false
00:08:41 DEBUG    Branch: IsAttacking: true
00:08:41 INFO    Currently Attacking
00:08:45 DEBUG    Root -> Waiting on GUI...  false
00:08:45 DEBUG    Branch: InventoryHasEquipment: false
00:08:45 DEBUG    Branch: AreSkillsLow: false
00:08:45 DEBUG    Branch: IsAttacking: false
00:08:45 DEBUG    Branch: IsCrabShell!Null: false
00:08:45 DEBUG    Branch: IsActivePlaystyle: true
00:08:45 DEBUG    Branch: AttackBranch: false
00:08:45 INFO    Traveling to nearest crab shell
00:08:46 DEBUG    Root -> Waiting on GUI...  false
00:08:46 DEBUG    Branch: InventoryHasEquipment: false
00:08:46 DEBUG    Branch: AreSkillsLow: false
00:08:46 DEBUG    Branch: IsAttacking: false
00:08:46 DEBUG    Branch: IsCrabShell!Null: false
00:08:46 DEBUG    Branch: IsActivePlaystyle: true
00:08:46 DEBUG    Branch: AttackBranch: false
00:08:46 INFO    Traveling to nearest crab shell
00:08:46 DEBUG    Root -> Waiting on GUI...  false
00:08:46 DEBUG    Branch: InventoryHasEquipment: false
00:08:46 DEBUG    Branch: AreSkillsLow: false
00:08:46 DEBUG    Branch: IsAttacking: false
00:08:46 DEBUG    Branch: IsCrabShell!Null: false
00:08:46 DEBUG    Branch: IsActivePlaystyle: true
00:08:46 DEBUG    Branch: AttackBranch: false
00:08:46 INFO    Traveling to nearest crab shell
00:08:47 DEBUG    Root -> Waiting on GUI...  false
00:08:47 DEBUG    Branch: InventoryHasEquipment: false
00:08:47 DEBUG    Branch: AreSkillsLow: false
00:08:47 DEBUG    Branch: IsAttacking: false
00:08:47 DEBUG    Branch: IsCrabShell!Null: false
00:08:47 DEBUG    Branch: IsActivePlaystyle: true
00:08:47 DEBUG    Branch: AttackBranch: false
00:08:47 INFO    Traveling to nearest crab shell
00:08:48 DEBUG    Root -> Waiting on GUI...  false
00:08:48 DEBUG    Branch: InventoryHasEquipment: false
00:08:48 DEBUG    Branch: AreSkillsLow: false
00:08:48 DEBUG    Branch: IsAttacking: false
00:08:48 DEBUG    Branch: IsCrabShell!Null: true
00:08:48 DEBUG    Branch: CrabShellNearby(0): true
00:08:48 DEBUG    Root -> Waiting on GUI...  false
00:08:48 DEBUG    Branch: InventoryHasEquipment: false
00:08:48 DEBUG    Branch: AreSkillsLow: false
00:08:48 DEBUG    Branch: IsAttacking: false
00:08:48 DEBUG    Branch: IsCrabShell!Null: true
00:08:48 DEBUG    Branch: CrabShellNearby(1): false
00:08:48 DEBUG    Branch: AttackBranch: true
00:08:48 INFO    Attempting to attack crab
00:08:51 DEBUG    Root -> Waiting on GUI...  false
00:08:51 DEBUG    Branch: InventoryHasEquipment: false
00:08:51 DEBUG    Branch: AreSkillsLow: false
00:08:51 DEBUG    Branch: IsAttacking: true
00:08:51 INFO    Currently Attacking
00:08:55 DEBUG    Root -> Waiting on GUI...  false
00:08:55 DEBUG    Branch: InventoryHasEquipment: false
00:08:55 DEBUG    Branch: AreSkillsLow: false
00:08:55 DEBUG    Branch: IsAttacking: true
00:08:55 INFO    Currently Attacking
00:08:59 DEBUG    Root -> Waiting on GUI...  false
00:08:59 DEBUG    Branch: InventoryHasEquipment: false
00:08:59 DEBUG    Branch: AreSkillsLow: false
00:08:59 DEBUG    Branch: IsAttacking: true
00:09:00 INFO    Currently Attacking
00:09:04 DEBUG    Root -> Waiting on GUI...  false
00:09:04 DEBUG    Branch: InventoryHasEquipment: false
00:09:04 DEBUG    Branch: AreSkillsLow: false
00:09:04 DEBUG    Branch: IsAttacking: true
00:09:04 INFO    Currently Attacking
00:09:07 DEBUG    Root -> Waiting on GUI...  false
00:09:07 DEBUG    Executing antiban...
00:09:07 INFO    Right-Clicking NPC: Sand Crab
00:09:09 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 25 seconds
00:09:09 DEBUG    Branch: InventoryHasEquipment: false
00:09:09 DEBUG    Branch: AreSkillsLow: false
00:09:09 DEBUG    Branch: IsAttacking: true
00:09:09 INFO    Currently Attacking
00:09:14 DEBUG    Root -> Waiting on GUI...  false
00:09:14 DEBUG    Branch: InventoryHasEquipment: false
00:09:14 DEBUG    Branch: AreSkillsLow: false
00:09:14 DEBUG    Branch: IsAttacking: true
00:09:14 INFO    Currently Attacking
00:09:17 DEBUG    Root -> Waiting on GUI...  false
00:09:17 DEBUG    Branch: InventoryHasEquipment: false
00:09:17 DEBUG    Branch: AreSkillsLow: false
00:09:17 DEBUG    Branch: IsAttacking: true
00:09:17 INFO    Currently Attacking
00:09:21 DEBUG    Root -> Waiting on GUI...  false
00:09:21 DEBUG    Branch: InventoryHasEquipment: false
00:09:21 DEBUG    Branch: AreSkillsLow: false
00:09:21 DEBUG    Branch: IsAttacking: false
00:09:21 DEBUG    Branch: IsCrabShell!Null: true
00:09:21 DEBUG    Branch: CrabShellNearby(0): false
00:09:21 DEBUG    Branch: AttackBranch: true
00:09:21 INFO    Attempting to attack crab
00:09:23 DEBUG    Root -> Waiting on GUI...  false
00:09:23 DEBUG    Branch: InventoryHasEquipment: false
00:09:23 DEBUG    Branch: AreSkillsLow: false
00:09:23 DEBUG    Branch: IsAttacking: false
00:09:23 DEBUG    Branch: IsCrabShell!Null: true
00:09:23 DEBUG    Branch: CrabShellNearby(0): false
00:09:23 DEBUG    Branch: AttackBranch: false
00:09:23 INFO    Traveling to nearest crab shell
00:09:24 DEBUG    Root -> Waiting on GUI...  false
00:09:24 DEBUG    Branch: InventoryHasEquipment: false
00:09:24 DEBUG    Branch: AreSkillsLow: false
00:09:24 DEBUG    Branch: IsAttacking: false
00:09:24 DEBUG    Branch: IsCrabShell!Null: true
00:09:24 DEBUG    Branch: CrabShellNearby(0): false
00:09:24 DEBUG    Branch: AttackBranch: false
00:09:24 INFO    Traveling to nearest crab shell
00:09:25 DEBUG    Root -> Waiting on GUI...  false
00:09:25 DEBUG    Branch: InventoryHasEquipment: false
00:09:25 DEBUG    Branch: AreSkillsLow: false
00:09:25 DEBUG    Branch: IsAttacking: false
00:09:25 DEBUG    Branch: IsCrabShell!Null: true
00:09:25 DEBUG    Branch: CrabShellNearby(0): false
00:09:25 DEBUG    Branch: AttackBranch: false
00:09:25 INFO    Traveling to nearest crab shell
00:09:26 DEBUG    Root -> Waiting on GUI...  false
00:09:26 DEBUG    Branch: InventoryHasEquipment: false
00:09:26 DEBUG    Branch: AreSkillsLow: false
00:09:26 DEBUG    Branch: IsAttacking: false
00:09:26 DEBUG    Branch: IsCrabShell!Null: true
00:09:26 DEBUG    Branch: CrabShellNearby(0): true
00:09:26 DEBUG    Root -> Waiting on GUI...  false
00:09:26 DEBUG    Branch: InventoryHasEquipment: false
00:09:26 DEBUG    Branch: AreSkillsLow: false
00:09:26 DEBUG    Branch: IsAttacking: false
00:09:26 DEBUG    Branch: IsCrabShell!Null: true
00:09:26 DEBUG    Branch: CrabShellNearby(1): true
00:09:27 DEBUG    Root -> Waiting on GUI...  false
00:09:27 DEBUG    Branch: InventoryHasEquipment: false
00:09:27 DEBUG    Branch: AreSkillsLow: false
00:09:27 DEBUG    Branch: IsAttacking: false
00:09:27 DEBUG    Branch: IsCrabShell!Null: false
00:09:27 DEBUG    Branch: IsActivePlaystyle: true
00:09:27 DEBUG    Branch: AttackBranch: true
00:09:27 INFO    Attempting to attack crab
00:09:29 DEBUG    Root -> Waiting on GUI...  false
00:09:29 DEBUG    Branch: InventoryHasEquipment: false
00:09:29 DEBUG    Branch: AreSkillsLow: false
00:09:29 DEBUG    Branch: IsAttacking: true
00:09:29 INFO    Currently Attacking
00:09:33 DEBUG    Root -> Waiting on GUI...  false
00:09:33 DEBUG    Branch: InventoryHasEquipment: false
00:09:33 DEBUG    Branch: AreSkillsLow: false
00:09:33 DEBUG    Branch: IsAttacking: true
00:09:33 INFO    Currently Attacking
00:09:37 DEBUG    Root -> Waiting on GUI...  false
00:09:37 DEBUG    Executing antiban...
00:09:37 INFO    Right-Clicking NPC: Sand Crab
00:09:37 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 53 seconds
00:09:37 DEBUG    Branch: InventoryHasEquipment: false
00:09:37 DEBUG    Branch: AreSkillsLow: false
00:09:37 DEBUG    Branch: IsAttacking: true
00:09:37 INFO    Currently Attacking
00:09:41 DEBUG    Root -> Waiting on GUI...  false
00:09:41 DEBUG    Branch: InventoryHasEquipment: false
00:09:41 DEBUG    Branch: AreSkillsLow: false
00:09:41 DEBUG    Branch: IsAttacking: true
00:09:41 INFO    Currently Attacking
00:09:45 DEBUG    Root -> Waiting on GUI...  false
00:09:45 DEBUG    Branch: InventoryHasEquipment: false
00:09:45 DEBUG    Branch: AreSkillsLow: false
00:09:45 DEBUG    Branch: IsAttacking: true
00:09:45 INFO    Currently Attacking
00:09:50 DEBUG    Root -> Waiting on GUI...  false
00:09:50 DEBUG    Branch: InventoryHasEquipment: false
00:09:50 DEBUG    Branch: AreSkillsLow: false
00:09:50 DEBUG    Branch: IsAttacking: false
00:09:50 DEBUG    Branch: IsCrabShell!Null: false
00:09:50 DEBUG    Branch: IsActivePlaystyle: true
00:09:50 DEBUG    Branch: AttackBranch: false
00:09:50 INFO    Traveling to nearest crab shell
00:09:50 DEBUG    Root -> Waiting on GUI...  false
00:09:50 DEBUG    Branch: InventoryHasEquipment: false
00:09:50 DEBUG    Branch: AreSkillsLow: false
00:09:50 DEBUG    Branch: IsAttacking: false
00:09:50 DEBUG    Branch: IsCrabShell!Null: false
00:09:50 DEBUG    Branch: IsActivePlaystyle: true
00:09:50 DEBUG    Branch: AttackBranch: false
00:09:50 INFO    Traveling to nearest crab shell
00:09:51 DEBUG    Root -> Waiting on GUI...  false
00:09:51 DEBUG    Branch: InventoryHasEquipment: false
00:09:51 DEBUG    Branch: AreSkillsLow: false
00:09:51 DEBUG    Branch: IsAttacking: false
00:09:51 DEBUG    Branch: IsCrabShell!Null: true
00:09:51 DEBUG    Branch: CrabShellNearby(0): false
00:09:51 DEBUG    Branch: AttackBranch: false
00:09:51 INFO    Traveling to nearest crab shell
00:09:53 DEBUG    Root -> Waiting on GUI...  false
00:09:53 DEBUG    Branch: InventoryHasEquipment: false
00:09:53 DEBUG    Branch: AreSkillsLow: false
00:09:53 DEBUG    Branch: IsAttacking: false
00:09:53 DEBUG    Branch: IsCrabShell!Null: false
00:09:53 DEBUG    Branch: IsActivePlaystyle: true
00:09:53 DEBUG    Branch: AttackBranch: true
00:09:53 INFO    Attempting to attack crab
00:09:54 DEBUG    Root -> Waiting on GUI...  false
00:09:54 DEBUG    Branch: InventoryHasEquipment: false
00:09:54 DEBUG    Branch: AreSkillsLow: false
00:09:54 DEBUG    Branch: IsAttacking: true
00:09:54 INFO    Currently Attacking
00:09:58 DEBUG    Root -> Waiting on GUI...  false
00:09:58 DEBUG    Branch: InventoryHasEquipment: false
00:09:58 DEBUG    Branch: AreSkillsLow: false
00:09:58 DEBUG    Branch: IsAttacking: true
00:09:58 INFO    Currently Attacking
00:10:01 DEBUG    Root -> Waiting on GUI...  false
00:10:01 DEBUG    Branch: InventoryHasEquipment: false
00:10:01 DEBUG    Branch: AreSkillsLow: false
00:10:01 DEBUG    Branch: IsAttacking: true
00:10:01 INFO    Currently Attacking
00:10:04 DEBUG    Root -> Waiting on GUI...  false
00:10:04 DEBUG    Branch: InventoryHasEquipment: false
00:10:04 DEBUG    Branch: AreSkillsLow: false
00:10:04 DEBUG    Branch: IsAttacking: true
00:10:04 INFO    Currently Attacking
00:10:09 DEBUG    Root -> Waiting on GUI...  false
00:10:09 DEBUG    Branch: InventoryHasEquipment: false
00:10:09 DEBUG    Branch: AreSkillsLow: false
00:10:09 DEBUG    Branch: IsAttacking: true
00:10:09 INFO    Currently Attacking
00:10:12 DEBUG    Root -> Waiting on GUI...  false
00:10:12 DEBUG    Branch: InventoryHasEquipment: false
00:10:12 DEBUG    Branch: AreSkillsLow: false
00:10:12 DEBUG    Branch: IsAttacking: true
00:10:12 INFO    Currently Attacking
00:10:16 DEBUG    Root -> Waiting on GUI...  false
00:10:16 DEBUG    Branch: InventoryHasEquipment: false
00:10:16 DEBUG    Branch: AreSkillsLow: false
00:10:16 DEBUG    Branch: IsAttacking: true
00:10:16 INFO    Currently Attacking
00:10:20 DEBUG    Root -> Waiting on GUI...  false
00:10:20 DEBUG    Branch: InventoryHasEquipment: false
00:10:20 DEBUG    Branch: AreSkillsLow: false
00:10:20 DEBUG    Branch: IsAttacking: true
00:10:21 INFO    Currently Attacking
00:10:25 DEBUG    Root -> Waiting on GUI...  false
00:10:25 DEBUG    Branch: InventoryHasEquipment: false
00:10:25 DEBUG    Branch: AreSkillsLow: false
00:10:25 DEBUG    Branch: IsAttacking: true
00:10:25 INFO    Currently Attacking
00:10:29 DEBUG    Root -> Waiting on GUI...  false
00:10:29 DEBUG    Branch: InventoryHasEquipment: false
00:10:29 DEBUG    Branch: AreSkillsLow: false
00:10:29 DEBUG    Branch: IsAttacking: true
00:10:29 INFO    Currently Attacking
00:10:33 DEBUG    Root -> Waiting on GUI...  false
00:10:33 DEBUG    Executing antiban...
00:10:33 INFO    Hovering over an NPC: Sand Crab
00:10:34 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 22 seconds
00:10:34 DEBUG    Branch: InventoryHasEquipment: false
00:10:34 DEBUG    Branch: AreSkillsLow: false
00:10:34 DEBUG    Branch: IsAttacking: true
00:10:34 INFO    Currently Attacking
00:10:37 DEBUG    Root -> Waiting on GUI...  false
00:10:37 DEBUG    Branch: InventoryHasEquipment: false
00:10:37 DEBUG    Branch: AreSkillsLow: false
00:10:37 DEBUG    Branch: IsAttacking: true
00:10:37 INFO    Currently Attacking
00:10:41 DEBUG    Root -> Waiting on GUI...  false
00:10:41 DEBUG    Branch: InventoryHasEquipment: false
00:10:41 DEBUG    Branch: AreSkillsLow: false
00:10:41 DEBUG    Branch: IsAttacking: true
00:10:41 INFO    Currently Attacking
00:10:45 DEBUG    Root -> Waiting on GUI...  false
00:10:45 DEBUG    Branch: InventoryHasEquipment: false
00:10:45 DEBUG    Branch: AreSkillsLow: false
00:10:45 DEBUG    Branch: IsAttacking: true
00:10:45 INFO    Currently Attacking
00:10:47 DEBUG    Root -> Waiting on GUI...  false
00:10:47 DEBUG    Branch: InventoryHasEquipment: false
00:10:47 DEBUG    Branch: AreSkillsLow: false
00:10:47 DEBUG    Branch: IsAttacking: true
00:10:47 INFO    Currently Attacking
00:10:50 DEBUG    Root -> Waiting on GUI...  false
00:10:50 DEBUG    Branch: InventoryHasEquipment: false
00:10:50 DEBUG    Branch: AreSkillsLow: false
00:10:50 DEBUG    Branch: IsAttacking: true
00:10:50 INFO    Currently Attacking
00:10:53 DEBUG    Root -> Waiting on GUI...  false
00:10:53 DEBUG    Branch: InventoryHasEquipment: false
00:10:53 DEBUG    Branch: AreSkillsLow: false
00:10:53 DEBUG    Branch: IsAttacking: true
00:10:53 INFO    Currently Attacking
00:10:57 DEBUG    Root -> Waiting on GUI...  false
00:10:57 DEBUG    Executing antiban...
00:10:57 INFO    Turning camera with Middle-Mouse Button
00:10:59 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 51 seconds
00:10:59 DEBUG    Branch: InventoryHasEquipment: false
00:10:59 DEBUG    Branch: AreSkillsLow: false
00:10:59 DEBUG    Branch: IsAttacking: true
00:10:59 INFO    Currently Attacking
00:11:03 DEBUG    Root -> Waiting on GUI...  false
00:11:03 DEBUG    Branch: InventoryHasEquipment: false
00:11:03 DEBUG    Branch: AreSkillsLow: false
00:11:03 DEBUG    Branch: IsAttacking: true
00:11:03 INFO    Currently Attacking
00:11:07 DEBUG    Root -> Waiting on GUI...  false
00:11:07 DEBUG    Branch: InventoryHasEquipment: false
00:11:07 DEBUG    Branch: AreSkillsLow: false
00:11:07 DEBUG    Branch: IsAttacking: true
00:11:07 INFO    Currently Attacking
00:11:10 DEBUG    Root -> Waiting on GUI...  false
00:11:10 DEBUG    Branch: InventoryHasEquipment: false
00:11:10 DEBUG    Branch: AreSkillsLow: false
00:11:10 DEBUG    Branch: IsAttacking: true
00:11:11 INFO    Currently Attacking
00:11:14 DEBUG    Root -> Waiting on GUI...  false
00:11:14 DEBUG    Branch: InventoryHasEquipment: false
00:11:14 DEBUG    Branch: AreSkillsLow: false
00:11:14 DEBUG    Branch: IsAttacking: false
00:11:14 DEBUG    Branch: IsCrabShell!Null: false
00:11:14 DEBUG    Branch: IsActivePlaystyle: true
00:11:14 DEBUG    Branch: AttackBranch: false
00:11:14 INFO    Traveling to nearest crab shell
00:11:14 DEBUG    Rotating camera to entity with yaw: 0.4248599924309304
00:11:15 DEBUG    Root -> Waiting on GUI...  false
00:11:15 DEBUG    Branch: InventoryHasEquipment: false
00:11:15 DEBUG    Branch: AreSkillsLow: false
00:11:15 DEBUG    Branch: IsAttacking: false
00:11:15 DEBUG    Branch: IsCrabShell!Null: false
00:11:15 DEBUG    Branch: IsActivePlaystyle: true
00:11:15 DEBUG    Branch: AttackBranch: false
00:11:15 INFO    Traveling to nearest crab shell
00:11:17 DEBUG    Root -> Waiting on GUI...  false
00:11:17 DEBUG    Branch: InventoryHasEquipment: false
00:11:17 DEBUG    Branch: AreSkillsLow: false
00:11:17 DEBUG    Branch: IsAttacking: false
00:11:17 DEBUG    Branch: IsCrabShell!Null: true
00:11:17 DEBUG    Branch: CrabShellNearby(0): true
00:11:18 DEBUG    Root -> Waiting on GUI...  false
00:11:18 DEBUG    Branch: InventoryHasEquipment: false
00:11:18 DEBUG    Branch: AreSkillsLow: false
00:11:18 DEBUG    Branch: IsAttacking: false
00:11:18 DEBUG    Branch: IsCrabShell!Null: false
00:11:18 DEBUG    Branch: IsActivePlaystyle: true
00:11:18 DEBUG    Branch: AttackBranch: true
00:11:18 INFO    Attempting to attack crab
00:11:21 DEBUG    Root -> Waiting on GUI...  false
00:11:21 DEBUG    Branch: InventoryHasEquipment: false
00:11:21 DEBUG    Branch: AreSkillsLow: false
00:11:21 DEBUG    Branch: IsAttacking: true
00:11:21 INFO    Currently Attacking
00:11:24 DEBUG    Root -> Waiting on GUI...  false
00:11:24 DEBUG    Branch: InventoryHasEquipment: false
00:11:24 DEBUG    Branch: AreSkillsLow: false
00:11:24 DEBUG    Branch: IsAttacking: true
00:11:24 INFO    Currently Attacking
00:11:28 DEBUG    Root -> Waiting on GUI...  false
00:11:28 DEBUG    Branch: InventoryHasEquipment: false
00:11:28 DEBUG    Branch: AreSkillsLow: false
00:11:28 DEBUG    Branch: IsAttacking: true
00:11:28 INFO    Currently Attacking
00:11:31 DEBUG    Root -> Waiting on GUI...  false
00:11:31 DEBUG    Branch: InventoryHasEquipment: false
00:11:31 DEBUG    Branch: AreSkillsLow: false
00:11:32 DEBUG    Branch: IsAttacking: true
00:11:32 INFO    Currently Attacking
00:11:34 DEBUG    Root -> Waiting on GUI...  false
00:11:34 DEBUG    Branch: InventoryHasEquipment: false
00:11:34 DEBUG    Branch: AreSkillsLow: false
00:11:34 DEBUG    Branch: IsAttacking: true
00:11:34 INFO    Currently Attacking
00:11:38 DEBUG    Root -> Waiting on GUI...  false
00:11:38 DEBUG    Branch: InventoryHasEquipment: false
00:11:38 DEBUG    Branch: AreSkillsLow: false
00:11:38 DEBUG    Branch: IsAttacking: true
00:11:38 INFO    Currently Attacking
00:11:42 DEBUG    Root -> Waiting on GUI...  false
00:11:42 DEBUG    Branch: InventoryHasEquipment: false
00:11:42 DEBUG    Branch: AreSkillsLow: false
00:11:42 DEBUG    Branch: IsAttacking: true
00:11:42 INFO    Currently Attacking
00:11:46 DEBUG    Root -> Waiting on GUI...  false
00:11:46 DEBUG    Branch: InventoryHasEquipment: false
00:11:46 DEBUG    Branch: AreSkillsLow: false
00:11:46 DEBUG    Branch: IsAttacking: true
00:11:46 INFO    Currently Attacking
00:11:50 DEBUG    Root -> Waiting on GUI...  false
00:11:50 DEBUG    Executing antiban...
00:11:50 INFO    Right-Clicking random player: feastanja25
00:11:50 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 39 seconds
00:11:50 DEBUG    Branch: InventoryHasEquipment: false
00:11:50 DEBUG    Branch: AreSkillsLow: false
00:11:50 DEBUG    Branch: IsAttacking: true
00:11:50 INFO    Currently Attacking
00:11:55 DEBUG    Root -> Waiting on GUI...  false
00:11:55 DEBUG    Branch: InventoryHasEquipment: false
00:11:55 DEBUG    Branch: AreSkillsLow: false
00:11:55 DEBUG    Branch: IsAttacking: true
00:11:55 INFO    Currently Attacking
00:11:58 DEBUG    Root -> Waiting on GUI...  false
00:11:58 DEBUG    Branch: InventoryHasEquipment: false
00:11:58 DEBUG    Branch: AreSkillsLow: false
00:11:58 DEBUG    Branch: IsAttacking: true
00:11:58 INFO    Currently Attacking
00:12:01 DEBUG    Root -> Waiting on GUI...  false
00:12:01 DEBUG    Branch: InventoryHasEquipment: false
00:12:01 DEBUG    Branch: AreSkillsLow: false
00:12:01 DEBUG    Branch: IsAttacking: true
00:12:01 INFO    Currently Attacking
00:12:05 DEBUG    Root -> Waiting on GUI...  false
00:12:05 DEBUG    Branch: InventoryHasEquipment: false
00:12:05 DEBUG    Branch: AreSkillsLow: false
00:12:05 DEBUG    Branch: IsAttacking: true
00:12:05 INFO    Currently Attacking
00:12:10 DEBUG    Root -> Waiting on GUI...  false
00:12:10 DEBUG    Branch: InventoryHasEquipment: false
00:12:10 DEBUG    Branch: AreSkillsLow: false
00:12:10 DEBUG    Branch: IsAttacking: true
00:12:10 INFO    Currently Attacking
00:12:13 DEBUG    Root -> Waiting on GUI...  false
00:12:13 DEBUG    Branch: InventoryHasEquipment: false
00:12:13 DEBUG    Branch: AreSkillsLow: false
00:12:13 DEBUG    Branch: IsAttacking: false
00:12:13 DEBUG    Branch: IsCrabShell!Null: false
00:12:13 DEBUG    Branch: IsActivePlaystyle: true
00:12:13 DEBUG    Branch: AttackBranch: false
00:12:13 INFO    Traveling to nearest crab shell
00:12:14 DEBUG    Root -> Waiting on GUI...  false
00:12:14 DEBUG    Branch: InventoryHasEquipment: false
00:12:14 DEBUG    Branch: AreSkillsLow: false
00:12:14 DEBUG    Branch: IsAttacking: false
00:12:14 DEBUG    Branch: IsCrabShell!Null: false
00:12:14 DEBUG    Branch: IsActivePlaystyle: true
00:12:14 DEBUG    Branch: AttackBranch: false
00:12:14 INFO    Traveling to nearest crab shell
00:12:15 DEBUG    Root -> Waiting on GUI...  false
00:12:15 DEBUG    Branch: InventoryHasEquipment: false
00:12:15 DEBUG    Branch: AreSkillsLow: false
00:12:15 DEBUG    Branch: IsAttacking: false
00:12:15 DEBUG    Branch: IsCrabShell!Null: false
00:12:15 DEBUG    Branch: IsActivePlaystyle: true
00:12:15 DEBUG    Branch: AttackBranch: false
00:12:15 INFO    Traveling to nearest crab shell
00:12:15 DEBUG    Root -> Waiting on GUI...  false
00:12:15 DEBUG    Branch: InventoryHasEquipment: false
00:12:15 DEBUG    Branch: AreSkillsLow: false
00:12:15 DEBUG    Branch: IsAttacking: false
00:12:15 DEBUG    Branch: IsCrabShell!Null: true
00:12:15 DEBUG    Branch: CrabShellNearby(0): false
00:12:15 DEBUG    Branch: AttackBranch: false
00:12:15 INFO    Traveling to nearest crab shell
00:12:16 DEBUG    Root -> Waiting on GUI...  false
00:12:16 DEBUG    Branch: InventoryHasEquipment: false
00:12:16 DEBUG    Branch: AreSkillsLow: false
00:12:16 DEBUG    Branch: IsAttacking: false
00:12:16 DEBUG    Branch: IsCrabShell!Null: false
00:12:16 DEBUG    Branch: IsActivePlaystyle: true
00:12:16 DEBUG    Branch: AttackBranch: true
00:12:16 INFO    Attempting to attack crab
00:12:17 DEBUG    Root -> Waiting on GUI...  false
00:12:17 DEBUG    Branch: InventoryHasEquipment: false
00:12:17 DEBUG    Branch: AreSkillsLow: false
00:12:17 DEBUG    Branch: IsAttacking: true
00:12:17 INFO    Currently Attacking
00:12:20 DEBUG    Root -> Waiting on GUI...  false
00:12:20 DEBUG    Branch: InventoryHasEquipment: false
00:12:20 DEBUG    Branch: AreSkillsLow: false
00:12:21 DEBUG    Branch: IsAttacking: true
00:12:21 INFO    Currently Attacking
00:12:24 DEBUG    Root -> Waiting on GUI...  false
00:12:24 DEBUG    Branch: InventoryHasEquipment: false
00:12:24 DEBUG    Branch: AreSkillsLow: false
00:12:24 DEBUG    Branch: IsAttacking: true
00:12:24 INFO    Currently Attacking
00:12:28 DEBUG    Root -> Waiting on GUI...  false
00:12:28 DEBUG    Branch: InventoryHasEquipment: false
00:12:28 DEBUG    Branch: AreSkillsLow: false
00:12:28 DEBUG    Branch: IsAttacking: true
00:12:28 INFO    Currently Attacking
00:12:32 DEBUG    Root -> Waiting on GUI...  false
00:12:32 DEBUG    Executing antiban...
00:12:32 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 17 seconds
00:12:32 DEBUG    Branch: InventoryHasEquipment: false
00:12:32 DEBUG    Branch: AreSkillsLow: false
00:12:32 DEBUG    Branch: IsAttacking: true
00:12:32 INFO    Currently Attacking
00:12:35 DEBUG    Root -> Waiting on GUI...  false
00:12:35 DEBUG    Branch: InventoryHasEquipment: false
00:12:35 DEBUG    Branch: AreSkillsLow: false
00:12:35 DEBUG    Branch: IsAttacking: true
00:12:35 INFO    Currently Attacking
00:12:38 DEBUG    Root -> Waiting on GUI...  false
00:12:39 DEBUG    Branch: InventoryHasEquipment: false
00:12:39 DEBUG    Branch: AreSkillsLow: false
00:12:39 DEBUG    Branch: IsAttacking: true
00:12:39 INFO    Currently Attacking
00:12:42 DEBUG    Root -> Waiting on GUI...  false
00:12:42 DEBUG    Branch: InventoryHasEquipment: false
00:12:42 DEBUG    Branch: AreSkillsLow: false
00:12:42 DEBUG    Branch: IsAttacking: false
00:12:42 DEBUG    Branch: IsCrabShell!Null: false
00:12:42 DEBUG    Branch: IsActivePlaystyle: true
00:12:42 DEBUG    Branch: AttackBranch: false
00:12:42 INFO    Traveling to nearest crab shell
00:12:42 DEBUG    Rotating camera to entity with yaw: 0.5638081060610453
00:12:43 DEBUG    Root -> Waiting on GUI...  false
00:12:43 DEBUG    Branch: InventoryHasEquipment: false
00:12:43 DEBUG    Branch: AreSkillsLow: false
00:12:43 DEBUG    Branch: IsAttacking: false
00:12:43 DEBUG    Branch: IsCrabShell!Null: false
00:12:43 DEBUG    Branch: IsActivePlaystyle: true
00:12:43 DEBUG    Branch: AttackBranch: false
00:12:43 INFO    Traveling to nearest crab shell
00:12:44 DEBUG    Root -> Waiting on GUI...  false
00:12:44 DEBUG    Branch: InventoryHasEquipment: false
00:12:44 DEBUG    Branch: AreSkillsLow: false
00:12:44 DEBUG    Branch: IsAttacking: false
00:12:44 DEBUG    Branch: IsCrabShell!Null: false
00:12:44 DEBUG    Branch: IsActivePlaystyle: true
00:12:44 DEBUG    Branch: AttackBranch: false
00:12:44 INFO    Traveling to nearest crab shell
00:12:45 DEBUG    Root -> Waiting on GUI...  false
00:12:45 DEBUG    Branch: InventoryHasEquipment: false
00:12:45 DEBUG    Branch: AreSkillsLow: false
00:12:45 DEBUG    Branch: IsAttacking: false
00:12:45 DEBUG    Branch: IsCrabShell!Null: false
00:12:45 DEBUG    Branch: IsActivePlaystyle: true
00:12:45 DEBUG    Branch: AttackBranch: false
00:12:45 INFO    Traveling to nearest crab shell
00:12:45 DEBUG    Root -> Waiting on GUI...  false
00:12:45 DEBUG    Branch: InventoryHasEquipment: false
00:12:45 DEBUG    Branch: AreSkillsLow: false
00:12:45 DEBUG    Branch: IsAttacking: false
00:12:45 DEBUG    Branch: IsCrabShell!Null: false
00:12:45 DEBUG    Branch: IsActivePlaystyle: true
00:12:45 DEBUG    Branch: AttackBranch: false
00:12:45 INFO    Traveling to nearest crab shell
00:12:46 DEBUG    Root -> Waiting on GUI...  false
00:12:46 DEBUG    Branch: InventoryHasEquipment: false
00:12:46 DEBUG    Branch: AreSkillsLow: false
00:12:46 DEBUG    Branch: IsAttacking: false
00:12:46 DEBUG    Branch: IsCrabShell!Null: false
00:12:46 DEBUG    Branch: IsActivePlaystyle: true
00:12:46 DEBUG    Branch: AttackBranch: false
00:12:46 INFO    Traveling to nearest crab shell
00:12:48 DEBUG    Root -> Waiting on GUI...  false
00:12:48 DEBUG    Branch: InventoryHasEquipment: false
00:12:48 DEBUG    Branch: AreSkillsLow: false
00:12:48 DEBUG    Branch: IsAttacking: true
00:12:48 INFO    Currently Attacking
00:12:51 DEBUG    Root -> Waiting on GUI...  false
00:12:51 DEBUG    Executing antiban...
00:12:51 INFO    Hovering over random player
00:12:53 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 26 seconds
00:12:53 DEBUG    Branch: InventoryHasEquipment: false
00:12:53 DEBUG    Branch: AreSkillsLow: false
00:12:53 DEBUG    Branch: IsAttacking: true
00:12:53 INFO    Currently Attacking
00:12:55 DEBUG    Root -> Waiting on GUI...  false
00:12:55 DEBUG    Branch: InventoryHasEquipment: false
00:12:55 DEBUG    Branch: AreSkillsLow: false
00:12:55 DEBUG    Branch: IsAttacking: true
00:12:55 INFO    Currently Attacking
00:13:00 DEBUG    Root -> Waiting on GUI...  false
00:13:00 DEBUG    Branch: InventoryHasEquipment: false
00:13:00 DEBUG    Branch: AreSkillsLow: false
00:13:00 DEBUG    Branch: IsAttacking: true
00:13:00 INFO    Currently Attacking
00:13:03 DEBUG    Root -> Waiting on GUI...  false
00:13:03 DEBUG    Branch: InventoryHasEquipment: false
00:13:03 DEBUG    Branch: AreSkillsLow: false
00:13:03 DEBUG    Branch: IsAttacking: true
00:13:03 INFO    Currently Attacking
00:13:06 DEBUG    Root -> Waiting on GUI...  false
00:13:06 DEBUG    Branch: InventoryHasEquipment: false
00:13:06 DEBUG    Branch: AreSkillsLow: false
00:13:06 DEBUG    Branch: IsAttacking: true
00:13:07 INFO    Currently Attacking
00:13:10 DEBUG    Root -> Waiting on GUI...  false
00:13:10 DEBUG    Branch: InventoryHasEquipment: false
00:13:10 DEBUG    Branch: AreSkillsLow: false
00:13:10 DEBUG    Branch: IsAttacking: true
00:13:10 INFO    Currently Attacking
00:13:13 DEBUG    Root -> Waiting on GUI...  false
00:13:13 DEBUG    Branch: InventoryHasEquipment: false
00:13:13 DEBUG    Branch: AreSkillsLow: false
00:13:13 DEBUG    Branch: IsAttacking: true
00:13:13 INFO    Currently Attacking
00:13:17 DEBUG    Root -> Waiting on GUI...  false
00:13:17 DEBUG    Branch: InventoryHasEquipment: false
00:13:17 DEBUG    Branch: AreSkillsLow: false
00:13:17 DEBUG    Branch: IsAttacking: true
00:13:17 INFO    Currently Attacking
00:13:20 DEBUG    Root -> Waiting on GUI...  false
00:13:20 DEBUG    Executing antiban...
00:13:20 INFO    Hovering over random Game Object: null
00:13:20 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 27 seconds
00:13:20 DEBUG    Branch: InventoryHasEquipment: false
00:13:20 DEBUG    Branch: AreSkillsLow: false
00:13:20 DEBUG    Branch: IsAttacking: true
00:13:21 INFO    Currently Attacking
00:13:25 DEBUG    Root -> Waiting on GUI...  false
00:13:25 DEBUG    Branch: InventoryHasEquipment: false
00:13:25 DEBUG    Branch: AreSkillsLow: false
00:13:25 DEBUG    Branch: IsAttacking: true
00:13:25 INFO    Currently Attacking
00:13:29 DEBUG    Root -> Waiting on GUI...  false
00:13:29 DEBUG    Branch: InventoryHasEquipment: false
00:13:29 DEBUG    Branch: AreSkillsLow: false
00:13:29 DEBUG    Branch: IsAttacking: true
00:13:29 INFO    Currently Attacking
00:13:33 DEBUG    Root -> Waiting on GUI...  false
00:13:33 DEBUG    Branch: InventoryHasEquipment: false
00:13:33 DEBUG    Branch: AreSkillsLow: false
00:13:33 DEBUG    Branch: IsAttacking: true
00:13:33 INFO    Currently Attacking
00:13:35 DEBUG    Root -> Waiting on GUI...  false
00:13:35 DEBUG    Branch: InventoryHasEquipment: false
00:13:35 DEBUG    Branch: AreSkillsLow: false
00:13:35 DEBUG    Branch: IsAttacking: false
00:13:35 DEBUG    Branch: IsCrabShell!Null: false
00:13:35 DEBUG    Branch: IsActivePlaystyle: true
00:13:35 DEBUG    Branch: AttackBranch: false
00:13:35 INFO    Traveling to nearest crab shell
00:13:36 DEBUG    Root -> Waiting on GUI...  false
00:13:36 DEBUG    Branch: InventoryHasEquipment: false
00:13:36 DEBUG    Branch: AreSkillsLow: false
00:13:36 DEBUG    Branch: IsAttacking: false
00:13:36 DEBUG    Branch: IsCrabShell!Null: false
00:13:36 DEBUG    Branch: IsActivePlaystyle: true
00:13:36 DEBUG    Branch: AttackBranch: false
00:13:36 INFO    Traveling to nearest crab shell
00:13:37 DEBUG    Root -> Waiting on GUI...  false
00:13:37 DEBUG    Branch: InventoryHasEquipment: false
00:13:37 DEBUG    Branch: AreSkillsLow: false
00:13:37 DEBUG    Branch: IsAttacking: false
00:13:37 DEBUG    Branch: IsCrabShell!Null: false
00:13:37 DEBUG    Branch: IsActivePlaystyle: true
00:13:37 DEBUG    Branch: AttackBranch: false
00:13:37 INFO    Traveling to nearest crab shell
00:13:37 DEBUG    Root -> Waiting on GUI...  false
00:13:37 DEBUG    Branch: InventoryHasEquipment: false
00:13:37 DEBUG    Branch: AreSkillsLow: false
00:13:37 DEBUG    Branch: IsAttacking: false
00:13:37 DEBUG    Branch: IsCrabShell!Null: true
00:13:37 DEBUG    Branch: CrabShellNearby(0): true
00:13:38 DEBUG    Root -> Waiting on GUI...  false
00:13:38 DEBUG    Branch: InventoryHasEquipment: false
00:13:38 DEBUG    Branch: AreSkillsLow: false
00:13:38 DEBUG    Branch: IsAttacking: false
00:13:38 DEBUG    Branch: IsCrabShell!Null: false
00:13:38 DEBUG    Branch: IsActivePlaystyle: true
00:13:38 DEBUG    Branch: AttackBranch: true
00:13:38 INFO    Attempting to attack crab
00:13:41 DEBUG    Root -> Waiting on GUI...  false
00:13:41 DEBUG    Branch: InventoryHasEquipment: false
00:13:41 DEBUG    Branch: AreSkillsLow: false
00:13:41 DEBUG    Branch: IsAttacking: true
00:13:41 INFO    Currently Attacking
00:13:44 DEBUG    Root -> Waiting on GUI...  false
00:13:44 DEBUG    Branch: InventoryHasEquipment: false
00:13:44 DEBUG    Branch: AreSkillsLow: false
00:13:44 DEBUG    Branch: IsAttacking: true
00:13:45 INFO    Currently Attacking
00:13:48 DEBUG    Root -> Waiting on GUI...  false
00:13:48 DEBUG    Executing antiban...
00:13:48 INFO    Performing a random Delay for 4 seconds.
00:13:48 INFO    Performing a random Delay for 4 seconds.
00:13:56 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 59 seconds
00:13:56 DEBUG    Branch: InventoryHasEquipment: false
00:13:56 DEBUG    Branch: AreSkillsLow: false
00:13:56 DEBUG    Branch: IsAttacking: true
00:13:56 INFO    Currently Attacking
00:14:00 DEBUG    Root -> Waiting on GUI...  false
00:14:00 DEBUG    Branch: InventoryHasEquipment: false
00:14:00 DEBUG    Branch: AreSkillsLow: false
00:14:00 DEBUG    Branch: IsAttacking: true
00:14:00 INFO    Currently Attacking
00:14:03 DEBUG    Root -> Waiting on GUI...  false
00:14:03 DEBUG    Branch: InventoryHasEquipment: false
00:14:03 DEBUG    Branch: AreSkillsLow: false
00:14:03 DEBUG    Branch: IsAttacking: true
00:14:04 INFO    Currently Attacking
00:14:07 DEBUG    Root -> Waiting on GUI...  false
00:14:07 DEBUG    Branch: InventoryHasEquipment: false
00:14:07 DEBUG    Branch: AreSkillsLow: false
00:14:07 DEBUG    Branch: IsAttacking: true
00:14:07 INFO    Currently Attacking
00:14:10 DEBUG    Root -> Waiting on GUI...  false
00:14:10 DEBUG    Branch: InventoryHasEquipment: false
00:14:10 DEBUG    Branch: AreSkillsLow: false
00:14:10 DEBUG    Branch: IsAttacking: false
00:14:10 DEBUG    Branch: IsCrabShell!Null: false
00:14:10 DEBUG    Branch: IsActivePlaystyle: true
00:14:10 DEBUG    Branch: AttackBranch: false
00:14:10 INFO    Traveling to nearest crab shell
00:14:10 DEBUG    Rotating camera to entity with yaw: 0.5809249627563257
00:14:11 DEBUG    Root -> Waiting on GUI...  false
00:14:11 DEBUG    Branch: InventoryHasEquipment: false
00:14:11 DEBUG    Branch: AreSkillsLow: false
00:14:11 DEBUG    Branch: IsAttacking: false
00:14:11 DEBUG    Branch: IsCrabShell!Null: false
00:14:11 DEBUG    Branch: IsActivePlaystyle: true
00:14:11 DEBUG    Branch: AttackBranch: false
00:14:11 INFO    Traveling to nearest crab shell
00:14:12 DEBUG    Root -> Waiting on GUI...  false
00:14:12 DEBUG    Branch: InventoryHasEquipment: false
00:14:12 DEBUG    Branch: AreSkillsLow: false
00:14:12 DEBUG    Branch: IsAttacking: false
00:14:12 DEBUG    Branch: IsCrabShell!Null: false
00:14:12 DEBUG    Branch: IsActivePlaystyle: true
00:14:12 DEBUG    Branch: AttackBranch: false
00:14:12 INFO    Traveling to nearest crab shell
00:14:13 DEBUG    Root -> Waiting on GUI...  false
00:14:13 DEBUG    Branch: InventoryHasEquipment: false
00:14:13 DEBUG    Branch: AreSkillsLow: false
00:14:13 DEBUG    Branch: IsAttacking: false
00:14:13 DEBUG    Branch: IsCrabShell!Null: false
00:14:13 DEBUG    Branch: IsActivePlaystyle: true
00:14:13 DEBUG    Branch: AttackBranch: false
00:14:13 INFO    Traveling to nearest crab shell
00:14:13 DEBUG    Root -> Waiting on GUI...  false
00:14:13 DEBUG    Branch: InventoryHasEquipment: false
00:14:13 DEBUG    Branch: AreSkillsLow: false
00:14:13 DEBUG    Branch: IsAttacking: false
00:14:13 DEBUG    Branch: IsCrabShell!Null: true
00:14:13 DEBUG    Branch: CrabShellNearby(0): true
00:14:14 DEBUG    Root -> Waiting on GUI...  false
00:14:14 DEBUG    Branch: InventoryHasEquipment: false
00:14:14 DEBUG    Branch: AreSkillsLow: false
00:14:14 DEBUG    Branch: IsAttacking: false
00:14:14 DEBUG    Branch: IsCrabShell!Null: false
00:14:14 DEBUG    Branch: IsActivePlaystyle: true
00:14:14 DEBUG    Branch: AttackBranch: true
00:14:14 INFO    Attempting to attack crab
00:14:15 DEBUG    Root -> Waiting on GUI...  false
00:14:15 DEBUG    Branch: InventoryHasEquipment: false
00:14:15 DEBUG    Branch: AreSkillsLow: false
00:14:15 DEBUG    Branch: IsAttacking: true
00:14:15 INFO    Currently Attacking
00:14:19 DEBUG    Root -> Waiting on GUI...  false
00:14:19 DEBUG    Branch: InventoryHasEquipment: false
00:14:19 DEBUG    Branch: AreSkillsLow: false
00:14:19 DEBUG    Branch: IsAttacking: true
00:14:19 INFO    Currently Attacking
00:14:23 DEBUG    Root -> Waiting on GUI...  false
00:14:23 DEBUG    Branch: InventoryHasEquipment: false
00:14:23 DEBUG    Branch: AreSkillsLow: false
00:14:23 DEBUG    Branch: IsAttacking: true
00:14:23 INFO    Currently Attacking
00:14:26 DEBUG    Root -> Waiting on GUI...  false
00:14:26 DEBUG    Branch: InventoryHasEquipment: false
00:14:26 DEBUG    Branch: AreSkillsLow: false
00:14:26 DEBUG    Branch: IsAttacking: true
00:14:26 INFO    Currently Attacking
00:14:30 DEBUG    Root -> Waiting on GUI...  false
00:14:30 DEBUG    Branch: InventoryHasEquipment: false
00:14:30 DEBUG    Branch: AreSkillsLow: false
00:14:30 DEBUG    Branch: IsAttacking: true
00:14:30 INFO    Currently Attacking
00:14:34 DEBUG    Root -> Waiting on GUI...  false
00:14:34 DEBUG    Branch: InventoryHasEquipment: false
00:14:34 DEBUG    Branch: AreSkillsLow: false
00:14:34 DEBUG    Branch: IsAttacking: true
00:14:34 INFO    Currently Attacking
00:14:37 DEBUG    Root -> Waiting on GUI...  false
00:14:37 DEBUG    Branch: InventoryHasEquipment: false
00:14:37 DEBUG    Branch: AreSkillsLow: false
00:14:37 DEBUG    Branch: IsAttacking: false
00:14:37 DEBUG    Branch: IsCrabShell!Null: false
00:14:37 DEBUG    Branch: IsActivePlaystyle: true
00:14:37 DEBUG    Branch: AttackBranch: true
00:14:37 INFO    Attempting to attack crab
00:14:38 DEBUG    Root -> Waiting on GUI...  false
00:14:38 DEBUG    Branch: InventoryHasEquipment: false
00:14:38 DEBUG    Branch: AreSkillsLow: false
00:14:38 DEBUG    Branch: IsAttacking: false
00:14:38 DEBUG    Branch: IsCrabShell!Null: false
00:14:38 DEBUG    Branch: IsActivePlaystyle: true
00:14:38 DEBUG    Branch: AttackBranch: false
00:14:38 INFO    Traveling to nearest crab shell
00:14:38 DEBUG    Rotating camera to entity with yaw: 0.439218431013092
00:14:39 DEBUG    Root -> Waiting on GUI...  false
00:14:39 DEBUG    Branch: InventoryHasEquipment: false
00:14:39 DEBUG    Branch: AreSkillsLow: false
00:14:39 DEBUG    Branch: IsAttacking: false
00:14:39 DEBUG    Branch: IsCrabShell!Null: false
00:14:39 DEBUG    Branch: IsActivePlaystyle: true
00:14:39 DEBUG    Branch: AttackBranch: false
00:14:39 INFO    Traveling to nearest crab shell
00:14:39 DEBUG    Rotating camera to entity with yaw: 0.5043849266862698
00:14:39 DEBUG    Root -> Waiting on GUI...  false
00:14:39 DEBUG    Branch: InventoryHasEquipment: false
00:14:39 DEBUG    Branch: AreSkillsLow: false
00:14:39 DEBUG    Branch: IsAttacking: false
00:14:39 DEBUG    Branch: IsCrabShell!Null: false
00:14:39 DEBUG    Branch: IsActivePlaystyle: true
00:14:39 DEBUG    Branch: AttackBranch: false
00:14:39 INFO    Traveling to nearest crab shell
00:14:39 DEBUG    Rotating camera to entity with yaw: 0.5846371625622222
00:14:41 DEBUG    Root -> Waiting on GUI...  false
00:14:41 DEBUG    Branch: InventoryHasEquipment: false
00:14:41 DEBUG    Branch: AreSkillsLow: false
00:14:41 DEBUG    Branch: IsAttacking: false
00:14:41 DEBUG    Branch: IsCrabShell!Null: false
00:14:41 DEBUG    Branch: IsActivePlaystyle: true
00:14:41 DEBUG    Branch: AttackBranch: false
00:14:41 INFO    Traveling to nearest crab shell
00:14:41 DEBUG    Root -> Waiting on GUI...  false
00:14:41 DEBUG    Branch: InventoryHasEquipment: false
00:14:41 DEBUG    Branch: AreSkillsLow: false
00:14:41 DEBUG    Branch: IsAttacking: false
00:14:41 DEBUG    Branch: IsCrabShell!Null: false
00:14:41 DEBUG    Branch: IsActivePlaystyle: true
00:14:41 DEBUG    Branch: AttackBranch: false
00:14:41 INFO    Traveling to nearest crab shell
00:14:42 DEBUG    Root -> Waiting on GUI...  false
00:14:42 DEBUG    Branch: InventoryHasEquipment: false
00:14:42 DEBUG    Branch: AreSkillsLow: false
00:14:42 DEBUG    Branch: IsAttacking: false
00:14:42 DEBUG    Branch: IsCrabShell!Null: true
00:14:42 DEBUG    Branch: CrabShellNearby(0): true
00:14:43 DEBUG    Root -> Waiting on GUI...  false
00:14:43 DEBUG    Branch: InventoryHasEquipment: false
00:14:43 DEBUG    Branch: AreSkillsLow: false
00:14:43 DEBUG    Branch: IsAttacking: false
00:14:43 DEBUG    Branch: IsCrabShell!Null: false
00:14:43 DEBUG    Branch: IsActivePlaystyle: true
00:14:43 DEBUG    Branch: AttackBranch: true
00:14:43 INFO    Attempting to attack crab
00:14:46 DEBUG    Root -> Waiting on GUI...  false
00:14:46 DEBUG    Branch: InventoryHasEquipment: false
00:14:46 DEBUG    Branch: AreSkillsLow: false
00:14:46 DEBUG    Branch: IsAttacking: true
00:14:46 INFO    Currently Attacking
00:14:50 DEBUG    Root -> Waiting on GUI...  false
00:14:50 DEBUG    Branch: InventoryHasEquipment: false
00:14:50 DEBUG    Branch: AreSkillsLow: false
00:14:50 DEBUG    Branch: IsAttacking: true
00:14:50 INFO    Currently Attacking
00:14:53 DEBUG    Root -> Waiting on GUI...  false
00:14:53 DEBUG    Branch: InventoryHasEquipment: false
00:14:53 DEBUG    Branch: AreSkillsLow: false
00:14:53 DEBUG    Branch: IsAttacking: true
00:14:53 INFO    Currently Attacking
00:14:56 DEBUG    Root -> Waiting on GUI...  false
00:14:56 DEBUG    Executing antiban...
00:14:56 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 59 seconds
00:14:56 DEBUG    Branch: InventoryHasEquipment: false
00:14:56 DEBUG    Branch: AreSkillsLow: false
00:14:56 DEBUG    Branch: IsAttacking: true
00:14:56 INFO    Currently Attacking
00:15:01 DEBUG    Root -> Waiting on GUI...  false
00:15:01 DEBUG    Branch: InventoryHasEquipment: false
00:15:01 DEBUG    Branch: AreSkillsLow: false
00:15:01 DEBUG    Branch: IsAttacking: true
00:15:01 INFO    Currently Attacking
00:15:04 DEBUG    Root -> Waiting on GUI...  false
00:15:04 DEBUG    Branch: InventoryHasEquipment: false
00:15:04 DEBUG    Branch: AreSkillsLow: false
00:15:04 DEBUG    Branch: IsAttacking: true
00:15:04 INFO    Currently Attacking
00:15:08 DEBUG    Root -> Waiting on GUI...  false
00:15:08 DEBUG    Branch: InventoryHasEquipment: false
00:15:08 DEBUG    Branch: AreSkillsLow: false
00:15:08 DEBUG    Branch: IsAttacking: true
00:15:08 INFO    Currently Attacking
00:15:12 DEBUG    Root -> Waiting on GUI...  false
00:15:12 DEBUG    Branch: InventoryHasEquipment: false
00:15:12 DEBUG    Branch: AreSkillsLow: false
00:15:12 DEBUG    Branch: IsAttacking: true
00:15:12 INFO    Currently Attacking
00:15:16 DEBUG    Root -> Waiting on GUI...  false
00:15:16 DEBUG    Branch: InventoryHasEquipment: false
00:15:16 DEBUG    Branch: AreSkillsLow: false
00:15:16 DEBUG    Branch: IsAttacking: false
00:15:16 DEBUG    Branch: IsCrabShell!Null: false
00:15:16 DEBUG    Branch: IsActivePlaystyle: true
00:15:16 DEBUG    Branch: AttackBranch: true
00:15:16 INFO    Attempting to attack crab
00:15:17 DEBUG    Root -> Waiting on GUI...  false
00:15:17 DEBUG    Branch: InventoryHasEquipment: false
00:15:17 DEBUG    Branch: AreSkillsLow: false
00:15:17 DEBUG    Branch: IsAttacking: false
00:15:17 DEBUG    Branch: IsCrabShell!Null: false
00:15:17 DEBUG    Branch: IsActivePlaystyle: true
00:15:17 DEBUG    Branch: AttackBranch: true
00:15:17 INFO    Attempting to attack crab
00:15:18 DEBUG    Root -> Waiting on GUI...  false
00:15:18 DEBUG    Branch: InventoryHasEquipment: false
00:15:18 DEBUG    Branch: AreSkillsLow: false
00:15:18 DEBUG    Branch: IsAttacking: true
00:15:18 INFO    Currently Attacking
00:15:22 DEBUG    Root -> Waiting on GUI...  false
00:15:22 DEBUG    Branch: InventoryHasEquipment: false
00:15:22 DEBUG    Branch: AreSkillsLow: false
00:15:22 DEBUG    Branch: IsAttacking: true
00:15:22 INFO    Currently Attacking
00:15:25 DEBUG    Root -> Waiting on GUI...  false
00:15:25 DEBUG    Branch: InventoryHasEquipment: false
00:15:25 DEBUG    Branch: AreSkillsLow: false
00:15:25 DEBUG    Branch: IsAttacking: true
00:15:25 INFO    Currently Attacking
00:15:29 DEBUG    Root -> Waiting on GUI...  false
00:15:29 DEBUG    Branch: InventoryHasEquipment: false
00:15:29 DEBUG    Branch: AreSkillsLow: false
00:15:29 DEBUG    Branch: IsAttacking: true
00:15:29 INFO    Currently Attacking
00:15:33 DEBUG    Root -> Waiting on GUI...  false
00:15:33 DEBUG    Branch: InventoryHasEquipment: false
00:15:33 DEBUG    Branch: AreSkillsLow: false
00:15:33 DEBUG    Branch: IsAttacking: true
00:15:33 INFO    Currently Attacking
00:15:37 DEBUG    Root -> Waiting on GUI...  false
00:15:37 DEBUG    Branch: InventoryHasEquipment: false
00:15:37 DEBUG    Branch: AreSkillsLow: false
00:15:37 DEBUG    Branch: IsAttacking: true
00:15:37 INFO    Currently Attacking
00:15:41 DEBUG    Root -> Waiting on GUI...  false
00:15:41 DEBUG    Branch: InventoryHasEquipment: false
00:15:41 DEBUG    Branch: AreSkillsLow: false
00:15:41 DEBUG    Branch: IsAttacking: true
00:15:41 INFO    Currently Attacking
00:15:45 DEBUG    Root -> Waiting on GUI...  false
00:15:45 DEBUG    Branch: InventoryHasEquipment: false
00:15:45 DEBUG    Branch: AreSkillsLow: false
00:15:45 DEBUG    Branch: IsAttacking: true
00:15:45 INFO    Currently Attacking
00:15:48 DEBUG    Root -> Waiting on GUI...  false
00:15:48 DEBUG    Branch: HealBranch: true
00:15:48 INFO    Health tolerance exceeded, eating food...
00:15:50 DEBUG    Root -> Waiting on GUI...  false
00:15:50 DEBUG    Branch: InventoryHasEquipment: false
00:15:50 DEBUG    Branch: AreSkillsLow: false
00:15:50 DEBUG    Branch: IsAttacking: true
00:15:50 INFO    Currently Attacking
00:15:53 DEBUG    Root -> Waiting on GUI...  false
00:15:53 DEBUG    Branch: InventoryHasEquipment: false
00:15:53 DEBUG    Branch: AreSkillsLow: false
00:15:53 DEBUG    Branch: IsAttacking: false
00:15:53 DEBUG    Branch: IsCrabShell!Null: false
00:15:53 DEBUG    Branch: IsActivePlaystyle: true
00:15:53 DEBUG    Branch: AttackBranch: false
00:15:53 INFO    Traveling to nearest crab shell
00:15:53 DEBUG    Rotating camera to entity with yaw: 0.4892616793776482
00:15:54 DEBUG    Root -> Waiting on GUI...  false
00:15:54 DEBUG    Branch: InventoryHasEquipment: false
00:15:54 DEBUG    Branch: AreSkillsLow: false
00:15:54 DEBUG    Branch: IsAttacking: false
00:15:54 DEBUG    Branch: IsCrabShell!Null: false
00:15:54 DEBUG    Branch: IsActivePlaystyle: true
00:15:54 DEBUG    Branch: AttackBranch: false
00:15:54 INFO    Traveling to nearest crab shell
00:15:56 DEBUG    Root -> Waiting on GUI...  false
00:15:56 DEBUG    Executing antiban...
00:15:56 INFO    Turning camera with Middle-Mouse Button
00:15:57 INFO    Anti-Ban Timer reset. Will perform anti-ban again in 53 seconds
00:15:57 DEBUG    Branch: InventoryHasEquipment: false
00:15:57 DEBUG    Branch: AreSkillsLow: false
00:15:57 DEBUG    Branch: IsAttacking: false
00:15:57 DEBUG    Branch: IsCrabShell!Null: false
00:15:57 DEBUG    Branch: IsActivePlaystyle: true
00:15:57 DEBUG    Branch: AttackBranch: false
00:15:57 INFO    Traveling to nearest crab shell
00:15:57 DEBUG    Rotating camera to entity with yaw: 0.4123427962108427
00:15:58 DEBUG    Root -> Waiting on GUI...  false
00:15:58 DEBUG    Branch: InventoryHasEquipment: false
00:15:58 DEBUG    Branch: AreSkillsLow: false
00:15:58 DEBUG    Branch: IsAttacking: false
00:15:58 DEBUG    Branch: IsCrabShell!Null: true
00:15:58 DEBUG    Branch: CrabShellNearby(0): true
00:15:59 DEBUG    Root -> Waiting on GUI...  false
00:15:59 DEBUG    Branch: InventoryHasEquipment: false
00:15:59 DEBUG    Branch: AreSkillsLow: false
00:15:59 DEBUG    Branch: IsAttacking: false
00:15:59 DEBUG    Branch: IsCrabShell!Null: true
00:15:59 DEBUG    Branch: CrabShellNearby(1): true
00:15:59 DEBUG    Root -> Waiting on GUI...  false
00:15:59 DEBUG    Branch: InventoryHasEquipment: false
00:15:59 DEBUG    Branch: AreSkillsLow: false
00:15:59 DEBUG    Branch: IsAttacking: false
00:15:59 DEBUG    Branch: IsCrabShell!Null: true
00:15:59 DEBUG    Branch: CrabShellNearby(2): true
00:16:00 DEBUG    Root -> Waiting on GUI...  false
00:16:00 DEBUG    Branch: InventoryHasEquipment: false
00:16:00 DEBUG    Branch: AreSkillsLow: false
00:16:00 DEBUG    Branch: IsAttacking: false
00:16:00 DEBUG    Branch: IsCrabShell!Null: true
00:16:00 DEBUG    Branch: CrabShellNearby(3): true
00:16:00 INFO    Crab no longer aggressive, refreshing zone
00:16:00 DEBUG    Root -> Waiting on GUI...  false
00:16:00 DEBUG    Root Branch: ResetRun: true
00:16:00 DEBUG    Root Branch: Refresh Contains Player: false
java.lang.IllegalArgumentException: The center of a circular area cannot be a null Coordinate.
    at com.runemate.game.api.hybrid.location.Area$Circular.<init>(boc:5385)
    at robot.iIIiiIiiiI.failureTask(eb:40)
    at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(qxb:5)
    at com.runemate.game.api.script.framework.LoopingBot.run(lwb:171)
    at com.runemate.game.api.script.framework.AbstractBot.start(zvb:3165)
    at nul.iIiiiIiiIiIiI.run(zgc:218)
 
	
		
	
	
		
		
			Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.
In the meantime, I've issued you a refund 
		 
		
	 
can i unfollow the bot and then refollow it to update it?
 
	
		
	
	
		
		
			Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.
In the meantime, I've issued you a refund 
		 
		
	 
its not showing on the bot store that it has been updated
 
	
		
	
	
		
		
			Your log file would answer a lot of my questions. I can't seem to reproduce this on my end, but I did find a potential NPE that could be thrown in a relatable area of the code. I went ahead and patched the bot with the attempted fix and it's in the bot store queue now. When you see the bot revision go up to v1.2.4 it'll be live on the store.
In the meantime, I've issued you a refund 
		 
		
	 
lol it took me way to long to understand what you meant, how long does it typically take for the update to hit the store?
 
	
		
	
	
		
		
			Not to make excuses, but for some reason I haven't had a notification that there were comments in this thread for about a week now.
Regardless, some of the comments you guys have made are absolutely pathetic, entitled, and I should have you blacklisted.
If there's an issue, report it, send me the log files, actually put forth an effort to be helpful!
I am working on a fix for the issues that the bot is having at the moment, so thank you to all of you that didn't throw a tantrum and leave 1-2 star reviews.
Also to the dickweed that says I'm greedy and wanting more money for a 'birthday sale'... did you not realize that the bot is actually half off? How the hell is that greedy? Enjoy your blacklist.
 
EDIT: Also, anyone who PMs me their transaction logs and shows their usage for the bot will be refunded for the past 3 days.
 
EDIT #2: Pretty sure I have a solid workaround, it's currently in the queue for the Bot Store, when you see the revision go up it'll be live. Remember, let's all hate on Proxi.
In a small 2-crab spot using standstill playstyle for testing.
		
		
	
	
		 
		
	 
This bot is incredible man don’t listen to them