00:49:56 DEBUG    [Alching] Alching enabled: true
00:49:56 DEBUG    Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:56 DEBUG    [LOOT] Found 40 Rune arrow
00:49:56 DEBUG    [LOOT] Checking alch requirements
00:49:56 DEBUG    Doing alchable check
00:49:56 DEBUG    [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:56 DEBUG    [ALCHING] Has nature runes: true
00:49:56 DEBUG    [ALCHING] No alchables available, do we still have staff equiped?: false
00:49:56 DEBUG    Eating food to make inventory space
00:49:57 INFO    Forced looting is active
00:49:57 DEBUG    [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
00:49:57 DEBUG    [INVENTION]not enabled
00:49:57 DEBUG    [Alching] Alching enabled: true
00:49:57 DEBUG    Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:57 DEBUG    [LOOT] Found 40 Rune arrow
00:49:57 DEBUG    [LOOT] Checking alch requirements
00:49:57 DEBUG    Doing alchable check
00:49:57 DEBUG    [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:57 DEBUG    [ALCHING] Has nature runes: true
00:49:57 DEBUG    [ALCHING] No alchables available, do we still have staff equiped?: false
00:49:57 DEBUG    Eating food to make inventory space
00:49:57 INFO    Forced looting is active
00:49:57 DEBUG    [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
00:49:57 DEBUG    [INVENTION]not enabled
00:49:57 DEBUG    [Alching] Alching enabled: true
00:49:57 DEBUG    Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:57 DEBUG    [LOOT] Found 40 Rune arrow
00:49:57 DEBUG    [LOOT] Checking alch requirements
00:49:57 DEBUG    Doing alchable check
00:49:57 DEBUG    [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:57 DEBUG    [ALCHING] Has nature runes: true
00:49:57 DEBUG    [ALCHING] No alchables available, do we still have staff equiped?: false
00:49:57 DEBUG    Eating food to make inventory space
00:49:58 INFO    Forced looting is active
00:49:58 DEBUG    [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
00:49:58 DEBUG    [INVENTION]not enabled
00:49:58 DEBUG    [Alching] Alching enabled: true
00:49:58 DEBUG    Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:58 DEBUG    [LOOT] Found 40 Rune arrow
00:49:58 DEBUG    [LOOT] Checking alch requirements
00:49:58 DEBUG    Doing alchable check
00:49:58 DEBUG    [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:58 DEBUG    [ALCHING] Has nature runes: true
00:49:58 DEBUG    [ALCHING] No alchables available, do we still have staff equiped?: false
00:49:58 DEBUG    Eating food to make inventory space
00:49:58 INFO    Forced looting is active
00:49:58 DEBUG    [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
00:49:58 DEBUG    [INVENTION]not enabled
00:49:58 DEBUG    [Alching] Alching enabled: true
00:49:58 DEBUG    Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:58 DEBUG    [LOOT] Found 40 Rune arrow
00:49:58 DEBUG    [LOOT] Checking alch requirements
00:49:58 DEBUG    Doing alchable check
00:49:58 DEBUG    [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:58 DEBUG    [ALCHING] Has nature runes: true
00:49:58 DEBUG    [ALCHING] No alchables available, do we still have staff equiped?: false
00:49:58 DEBUG    Eating food to make inventory space
00:49:59 INFO    Forced looting is active
00:49:59 DEBUG    [LOOT]Inventory has 0 empty slots, we consider full is less tha 1 slots available, so is it full? true
00:49:59 DEBUG    [INVENTION]not enabled
00:49:59 DEBUG    [Alching] Alching enabled: true
00:49:59 DEBUG    Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:59 DEBUG    [LOOT] Found 40 Rune arrow
00:49:59 DEBUG    [LOOT] Checking alch requirements
00:49:59 DEBUG    Doing alchable check
00:49:59 DEBUG    [ALCHING] Found existing alchable: SpriteItem(name:Medium bladed rune salvage, quantity: 1, index: 19,  origin: INVENTORY)
00:49:59 DEBUG    [ALCHING] Has nature runes: true
00:49:59 DEBUG    [ALCHING] No alchables available, do we still have staff equiped?: false