1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

HaxAgility v2 Development Blog

Discussion in 'Projects' started by SlashnHax, Mar 30, 2015.

  1. SlashnHax

    Joined:
    Dec 10, 2014
    Messages:
    3,198
    Likes Received:
    1,041
    HaxAgility v2 Development Blog​
    What is HaxAgility v2?
    HaxAgility v2 is a complete rewrite of my HaxAgility bot.​

    Planned features?
    Support for ALL Agility activities (RS3 and OSRS), not just the popular ones.
    Summer Pie support.
    Suggestions are welcome
    Q&A:
    None yet.
    Development log:
    Code (Text):
    1. 30/03/15: Started rewrite
    2.     - Created enums to hold course data
    3.     - Started gathering course data
    4. 31/03/15
    5.     - Continued gathering course data
    6.     - Started coding course runner
     
    #1 SlashnHax, Mar 30, 2015
    Last edited: Mar 31, 2015
    Wachisu likes this.
  2. Energy

    Joined:
    Dec 17, 2014
    Messages:
    215
    Likes Received:
    55
    Do over do right <3
     
  3. Arbiter

    Arbiter Mod Automation

    Joined:
    Jul 26, 2013
    Messages:
    2,937
    Likes Received:
    1,266
    We should start livestreaming our programming sessions. XD
     
    Penario likes this.
  4. Cloud

    Cloud Engineer

    Joined:
    Jul 28, 2013
    Messages:
    2,777
    Likes Received:
    1,124
    In OSRS you can get the current frame of the animation for awesome timing related stuff, if you'd like I can look into adding it for RS3 too.
     
  5. KAB11

    Joined:
    Feb 17, 2015
    Messages:
    112
    Likes Received:
    7
    Can't wait, also Arbiter good idea I would watch ^^
     
  6. Arbiter

    Arbiter Mod Automation

    Joined:
    Jul 26, 2013
    Messages:
    2,937
    Likes Received:
    1,266
    That is actually a really cool hidden feature.
     
  7. SlashnHax

    Joined:
    Dec 10, 2014
    Messages:
    3,198
    Likes Received:
    1,041
    Hmmm, I do have a twitch account :p
     
  8. Viewer

    Viewer Discretion is advised

    Joined:
    Jan 2, 2014
    Messages:
    306
    Likes Received:
    77
    Would be useful for a lot of stuff, if you don't mind adding :p
     
  9. Lad

    Lad

    Joined:
    Feb 6, 2015
    Messages:
    241
    Likes Received:
    69
    Will this support deathwalking && with food (with the wilderness agility course)
     
  10. SlashnHax

    Joined:
    Dec 10, 2014
    Messages:
    3,198
    Likes Received:
    1,041
    Yeah, the current version of HaxAgility already does :)
    It'll also support walking to any courses, and I might add an option to progress to the next course when you reach the required level.
    --- Double Post Merged, Apr 2, 2015, Original Post Date: Mar 31, 2015 ---
    v2 is in a working state, still very unfinished though. Running a few tests to try to compare resource usage and exp gain :)
    --- Double Post Merged, Apr 2, 2015 ---
    15 minute run;
    v1 : 1.59k, 6.32k/hr
    v2 : 1.76k, 7.03k/hr​
    v2 doesn't have any anti-pattern so far, and it also doesn't have any next obstacle preparation strategies such as hovering or right clicking.
    Resource usage seems similar, although I honestly wasn't closely monitoring the usage.

    Not sure if I should map out the other courses first, or get it working as well as I can at Burthorpe first so I know exactly what information I'll need...
    --- Double Post Merged, Apr 4, 2015 ---
    v1.10.2 Proggy (20 minutes)
    [​IMG]

    v2.0 Proggy (20 minutes)
    [​IMG]

    v2.0 doesn't have any hovering/spamclicking yet, but it does have better misclick detection. Small increase in performance :D
     
    spanishguy and EvilCabbage like this.
  11. spanishguy

    Joined:
    Mar 30, 2015
    Messages:
    135
    Likes Received:
    24
    Can't wait for this. I am lvl 66 agility and I just set my goal to 70 and it says I am 2% of the way there >.> Either RS3 is glitched or thats insane level curve. I don't want to do it lol
     
  12. neck

    Joined:
    Mar 31, 2015
    Messages:
    265
    Likes Received:
    63
    When you set a level goal with the built-in RS tracker it does it from your current level.

    You're 2% of the way to level 70 from the beginning of level 66
     
  13. Penario

    Joined:
    Jan 11, 2015
    Messages:
    79
    Likes Received:
    9
    Like neck said, you aren't on 2% aka lvl 66 of 70, but from 66 to 70.
     
  14. SlashnHax

    Joined:
    Dec 10, 2014
    Messages:
    3,198
    Likes Received:
    1,041
    Gnome Basic Comparison.
    v1.10
    [​IMG]

    v2.0
    [​IMG]
    --- Double Post Merged, Apr 10, 2015, Original Post Date: Apr 5, 2015 ---
    Barbarian Outpost Basic Comparison.

    v1.10
    [​IMG]

    v2.0
    [​IMG]
     
    #14 SlashnHax, Apr 10, 2015
    Last edited: Apr 10, 2015
  15. ozdev

    Joined:
    Apr 5, 2015
    Messages:
    297
    Likes Received:
    41
    What is hover/spamclick?
     
  16. SlashnHax

    Joined:
    Dec 10, 2014
    Messages:
    3,198
    Likes Received:
    1,041
    Hover is where you move your mouse over the next obstacle while doing the current obstacle. Spamclick is where you click a lot of times as you're finishing the current obstacle
    --- Double Post Merged, May 3, 2015, Original Post Date: Apr 11, 2015 ---
    Gnome advanced proggy:
    [​IMG]
    --- Double Post Merged, May 3, 2015 ---
    OSRS Gnome Basic: [​IMG]
     
  17. ElMacaro

    Joined:
    Dec 17, 2014
    Messages:
    139
    Likes Received:
    11
    Looking good!
    Do you have an idea when it will be ready for release?
     
  18. Russian

    Joined:
    Apr 24, 2015
    Messages:
    32
    Likes Received:
    10
    In V1 i had sharks in my inv and it dropped below 30% health and didn't eat the sharks...
     
  19. SlashnHax

    Joined:
    Dec 10, 2014
    Messages:
    3,198
    Likes Received:
    1,041
    Might be a while, since my osrs account is pretty low leveled
     

Share This Page

Loading...