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Cuppa Moons of Peril

Joined
Jun 27, 2024
Messages
18
A couple issues i wanted to point out to see if you can fix or at least give explanation as to why this may happen?

1. when entering the blue cave, it switches to abyssal bludgeon per my settings but then it gets stuck there. the correct weapon and correct style, but if I don't unpause and enter, it will not go in by itself.
2. how come the script does not try to take the weapon out of the ice during one of the blue phases? it just sits around while everyone else is doing the phase correctly, so it kinda makes it feel obvious that I'm botting
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
8,042
1. when entering the blue cave, it switches to abyssal bludgeon per my settings but then it gets stuck there. the correct weapon and correct style, but if I don't unpause and enter, it will not go in by itself.
I think there might specifically be an issue with Bludgeon for attack styles, but since they're all Crush anyway I think it should be okay just to leave it blank for bludgeon attack styles? Since there's no benefit to swapping it I think


2. how come the script does not try to take the weapon out of the ice during one of the blue phases? it just sits around while everyone else is doing the phase correctly, so it kinda makes it feel obvious that I'm botting
Attacking the ice doesn't speed up kills at all, and only negates about 1 fish worth of damage max which is why the bot skips it; This was a recommendation I saw on the 2007scape subreddit on release.

That being said I do plan to add support for it as an option eventually, I just haven't actually found the way in the code to tell which has the weapon and it's somewhat lower priority imo. That being said it's certainly possible
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
8,042
Would it be possible to implement walking under Blood Moon in between attacks to avoid 50% of his healing attacks?
This is a good idea, and has been on my todo list for a while. Honestly it was just a bit more complicated than it sounds when I tried to add it as the timing is a bit tight. I can try to look into it more and prioritize it sooner again though
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
8,042
i think it needs stepunder it takes too long to kill blood moon
Step unders are a planned feature (I worked on them before but they ended up being a bit more complicated than they sounded), but they shouldn't be needed depending on your gear and stats. You could train your combat (maybe def) a bit higher or upgrade defense if possible? Most people don't use step unders I find

Either way I do plan to add them at some point though
 
Joined
Nov 10, 2020
Messages
2
hey Cuppa! Just got the bot today and it's working 95% perfectly. Just a heads up that on blue moon it's not properly hitting the frozen weapon block, it just gets stuck in the middle
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
8,042
hey Cuppa! Just got the bot today and it's working 95% perfectly. Just a heads up that on blue moon it's not properly hitting the frozen weapon block, it just gets stuck in the middle
Hey, so the bot doesn't actually attack the ice currently; It's intended to afk here. I got the idea from reddit originally when the boss first came out, people were saying the ice only does 1 fish of damage so there's no reason to do it. But also tbh I had trouble figuring out in code how to tell which ice block has the weapon which is the main reason.

It's on my todo list and I'll get it implemented eventually, but I genuinely don't really think it matters honestly, especially since it doesn't speed up fights at all or damage the boss
 
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