- Joined
- May 29, 2016
- Messages
- 18
- Thread Author
- #1
Examples of methods(probably should rename them):
ActorListener:
onSpawned - when a new actor(npc/player) was found
onMoved - actor moved to another position
onDisappeared - when an npc is either killed or, for players, teleported away
GroundItemListener:
onDiscovered - when a new GroundItem is dropped or just appeared
onDisappeared - when an item is taken by either you or someone else or just disappeared
The only other option in the meanwhile is to use a seperate thread that watches actors/grounditems but this seems somehow.. well not good
ActorListener:
onSpawned - when a new actor(npc/player) was found
onMoved - actor moved to another position
onDisappeared - when an npc is either killed or, for players, teleported away
GroundItemListener:
onDiscovered - when a new GroundItem is dropped or just appeared
onDisappeared - when an item is taken by either you or someone else or just disappeared
The only other option in the meanwhile is to use a seperate thread that watches actors/grounditems but this seems somehow.. well not good
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