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  1. algo_

    Resolved Spectre running fine on 64bit

    Gg jagex @ not making a 64bit Windows client Sent using Tapatalk.
  2. algo_

    Suggestion Area#translate

    Would be useful, translates all coordinates in the Area with a given x/y delta. Somewhat the same as Coordinate#derive does but then for Areas.
  3. algo_

    Question Somehow possible to draw on client?

    Can you give me some kind of hint? I know models have a #render() method, but that requires a parameter Graphics2D to render to; but I can't seem to find how to get it to render to a Swing pane. (Never really used Swing; more into JFX) Got it; for future reference: Painting Graphics2D in a JFrame
  4. algo_

    Question Somehow possible to draw on client?

    Sharing is caring pretty please <3 Sent using Tapatalk.
  5. algo_

    Question Somehow possible to draw on client?

    Lol at the Soon Anyways I wanted to check if a flood filled area is working correctly by rendering the tiles to the client, any advice on how to work around this? It's purely for dev purposes since I'm absolutely fond of the EmbeddableUI Sent using Tapatalk.
  6. algo_

    Question Somehow possible to draw on client?

    I take it it's not possible since there are no APIs available, but asking anyway; is it possible to draw areas or gameobjects on screen like other clients can? Sent using Tapatalk.
  7. algo_

    Resolved Spectre running fine on 64bit

    That's exactly what's required to transform Windows into a development machine. #virtualboxlinux
  8. algo_

    Resolved Spectre running fine on 64bit

    Considering Windows a development environment is the same as considering rain a beverage.
  9. algo_

    Resolved Spectre running fine on 64bit

    @Party asked me to post this here; although I'm not experiencing any issues.
  10. algo_

    Suggestion ActorListener/GroundItemListener

    I know that; but without my suggestion you would need to make a thread that runs this query let's say every 100ms, which seems resource intensive (I don't know the computational complexity of that chained query but it seems at least quad/cubic) Working with triggers just feels more naturally...
  11. algo_

    Suggestion ActorListener/GroundItemListener

    Let's say you want something to happen when another player comes close; or when a certain npc spawns enable a specific protection prayer; etc.
  12. algo_

    Suggestion ActorListener/GroundItemListener

    Well this could make bots more dynamic in a way that they can interact with certain events simultaneously.
  13. algo_

    Suggestion ActorListener/GroundItemListener

    Examples of methods(probably should rename them): ActorListener: onSpawned - when a new actor(npc/player) was found onMoved - actor moved to another position onDisappeared - when an npc is either killed or, for players, teleported away GroundItemListener: onDiscovered - when a new GroundItem...
  14. algo_

    Resolved Spectre thinks it is being ran on 64-bit JRE

    Strange how it might work in IDEA but not outside of it.. Sent using Tapatalk.
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