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Automates various speedrunning quests to obtain platinum times, thus obtaining the Speedrunning Graceful Recolor!

No settings requires, just navigate to a speedrunning world and press start!

Cook's Assistant is available for free as a variant!

As of right now, the available quests for Platinum times are as follows:

- Cook's Assistant = 2 min
- X Marks the Spot = 1min 45s
- Vampyre Slayer = 3min 15s
- Ernest the Chicken = 4min 15s
- Black Knights' Fortress = 5min 30s
- Dragon Slayer 1 = 19 min

A few of the quests that involve combat will have variable success rates.

Vampyre Slayer relies heavily on RNG to kill the Vampyre so expect it to attempt that quest 2-3 times on average.

Dragon Slayer 1 is quite a bit longer, and involves combat with 3 major enemies: Melzar the Mad, A Lesser Demon, and Elvarg himself. Most of the time all of these will be done in under an hour but about 30% of the time it will run into a second hour, so account for that before you try the bot out.

I expect there to be bugs, so please reach out and let me know and i'll fix them ASAP!
Author
amorphous
Downloads
0
Views
263
First release
Last update
Rating
4.00 star(s) 2 ratings

More resources from amorphous

Latest updates

  1. Amorphous Speedrunning Quests v1.0.5 Released!

    Amorphous Speedrunning Quests updated to v1.0.5.
  2. Amorphous Speedrunning Quests v1.0.4 Released!

    Amorphous Speedrunning Quests updated to v1.0.4.

Latest reviews

Great bot, got me Diamond in Cooks Assistent.
But He Had problems in the Champions guild while doing Dragon Slayer 1 and at the Door from the House Guy in Falador. You should also buy a few more runes for the Battles since you got a bit Cash left. Both Times i did the Quest it killed with His Last Chaos Rune.
All quest listed work for tier platinum no problem.

Dragon Slayer however keeps stopping at random points. For example: dont open the door and keep redbox clicking the NPC behind it, another is randomly stop the conversation with the npc while keeping the chat open.
amorphous
amorphous
Thanks, I appreciate it. I'm working on adding fixes for the doors right now, and I pushed a potential fix for the npc dialogues last night. There's one specific npc interaction that has been problematic to deal with, but I'm pretty sure that should be resolved shortly!
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