It seems the bot needs a bit more work to be fully complete, but after a couple runs during my trial, here's some things i can point out, some have already been said by other comments but I will restate them for the sake of creating a comprehensive list of issues.
- Often walks 1 tick too early on baba boulders (using dcb)
- Cannot successfully survive boulderdash, especially not consistently, and often wont run out of the way after it gets hit once.
- Often walks into poison during monkey room
- Does not position towards arcane scarab, often causing it to get hit when using melee (for people without a shadow)
- Occasionally gets hit by baba's thrown rock while red xing. (This happened right after boulder phase, could have something to do with the positioning)
- It got stuck when doing the pillars in Path of Scarabas, also pillars are slow, if possible make it avoid that route entirely.
- Does not dodge dps check against akkhas shadows
- Walks into poison at zebak, and refuses to stand less than 7 tiles away. My specific zebak poison left 3 tiles to stand on in that row, causing the bot to kinda freak out and try to position there, which caused it to die to a blood orb spawn.
- Would be nice if it had an option to use a melee spec at zebak like bgs (you can hit and run away without getting bitten)
- Similarly, would be nice if it would heal using blowpipe spec
- It would also be nice to recharge items. Toxic trident, blowpipe, serpentine helm, etc.
I'm very excited to see this bot in action, a LOT of work has clearly gone into it, and I assume you're already working on a fix for a number of the issues I stated. I hope you take this review into consideration. If it wasn't .30c an hour I would've loved to test it more.
To anyone currently running the bot on v1.1.25,
I recommend turning off mind the gap and boulderdash, doing baba first and babysitting it during boulder phase.
Also to save yourself some time while setting up, have like 250 arrows equipped if your setup uses them, otherwise it will try to withdraw the amount initially set, which is likely your whole arrow stack. Once that stack is reduced by even 1 arrow it will soft stop until either fixed for it times out.