Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!
MaxiHomes updated to v2.8.9.
  • Fixed support for Varrock Portal being changed to a Grand Exchange Portal
MaxiHomes updated to v2.8.8.Added extra debug logging relating to pathing
  • Added extra debug logging relating to pathing
MaxiHomes updated to v2.8.7.
  • Fixed a bug introduced with v2.8.5 that meant it would silently throw an exception and do nothing instead of pathing
MaxiHomes updated to v2.8.6.
  • Added additional logging relating to pathing
MaxiHomes updated to v2.8.5.
  • Fixed a bug with pathing to nearby tiles
MaxiHomes updated to v2.8.4.
  • Fixed a bug where it would get stuck interacting with a home owner when trying to walk to the tile they're standing on
MaxiHomes updated to v2.8.3.
  • Fixed a bug that caused it to get stuck in an interaction loop and not bank for a steel bar if started inside a house without a steel bar when one is required
MaxiHomes updated to v2.8.2.
  • Pressing apply settings will now automatically resume the bot
MaxiHomes updated to v2.8.1.
  • Fixed a bug that could result in attempting to walk from the mainland to Hosidius without using teleports
MaxiHomes updated to v2.8.0.
  • Added a more optimal furniture completion order (See
    To view this content we will need your consent to set third party cookies.
    For more detailed information, see our cookies page.
    )
  • Fixed a bug where the path to the bank could result in using a teleport even though you're in the city containing the target bank
  • Fixed a bug that resulted in a teleport loop. The below changes were implemented to fix this issue:
    • When determining the nearest carpenter it will now default to Amy if you're in your POH as we can't get an accurate distance reading from within the POH, and Amy is the closest from any teleport
    • Previously if you had just finished a contract, the preferred bank was the one nearest to the contract. It will now always choose the best bank based on your current position

  • Most camera turning is now handled by the mouse instead of the keyboard. This greatly increases turning speed and accuracy
    • Misclicking due to the camera turning at the same time as interaction should no longer be a problem
  • Failed interaction will now be retried 3 times before turning the camera. Previously it would turn the camera as soon as the interaction failed which wasted time if interaction didn't fail due to the camera position
  • Fixed some path building issues
  • Added support for logging out of Deadman mode (DMM) worlds. The logout timer wasn't being accounted for which meant the bots would continually reset the timer trying to log out
Top