Fixed a bug that caused it to get stuck in an interaction loop and not bank for a steel bar if started inside a house without a steel bar when one is required
Added a more optimal furniture completion order (See
)
Fixed a bug where the path to the bank could result in using a teleport even though you're in the city containing the target bank
Fixed a bug that resulted in a teleport loop. The below changes were implemented to fix this issue:
When determining the nearest carpenter it will now default to Amy if you're in your POH as we can't get an accurate distance reading from within the POH, and Amy is the closest from any teleport
Previously if you had just finished a contract, the preferred bank was the one nearest to the contract. It will now always choose the best bank based on your current position
Most camera turning is now handled by the mouse instead of the keyboard. This greatly increases turning speed and accuracy
Misclicking due to the camera turning at the same time as interaction should no longer be a problem
Failed interaction will now be retried 3 times before turning the camera. Previously it would turn the camera as soon as the interaction failed which wasted time if interaction didn't fail due to the camera position
Fixed some path building issues
Added support for logging out of Deadman mode (DMM) worlds. The logout timer wasn't being accounted for which meant the bots would continually reset the timer trying to log out