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Makes Oak Larders in a UIM suitable way, with or without a Plank Sack.

Stages:
Teleports to oak trees.
Chops oak trees.
Makes oak planks.
Teleports to house.
Builds and removes oak larders.

Account Requirements:
Member
UIM

Quest Requirements:
Temple of the Eye

Skill Requirements:
Construction Level 33
Woodcutting Level 15
Magic Level 40

Equipment Requirements:
Axe
Ring of the elements (With charges)

Inventory Requirements:
Hammer (x1)
Saw (x1)
GP (6k x trip count)
Rune pouch (x1 and loaded with Law, Air, and Earth runes)
Author
tzbob
Downloads
24
Views
607
First release
Last update
Rating
3.00 star(s) 3 ratings

Latest updates

  1. TzBob UIM Oak Construction v1.2.0 Released!

    TzBob UIM Oak Construction updated to v1.2.0. The bot should now only cut Oak trees and not...
  2. TzBob UIM Oak Construction v1.1.0 Released!

    TzBob UIM Oak Construction updated to v1.1.0.

Latest reviews

Just seems to freeze and do nothing, script says logged in and bot running, but its not. have exact items/inventory is calls for
tzbob
tzbob
Apologies the bot didn't work for you, hopefully it's now working in the latest version (1.2 or higher).
Does a decent job however used for a few hours and occasionally would cut normal logs instead of oak and then the bot gets stuck. Would also be great if there was Plank Sack support. I had to drop my plank sack as the bot could not recognise the planks within the sack and would just break and stop running. Has great potential and thanks for making a UIM friendly bot. I hope you can improve this bot and also make more UIM friendly! :)
tzbob
tzbob
I have now added support for the Plank Sack in 1.2 or higher, also the issue regarding the incorrect tree type should now be fixed too, if you have more ideas for UIM bots message me your ideas and I will consider making them!
Used for about an hour and its pretty good, ran into two issues. 1) It unequip my ring of the elements and got stuck 2) It chopped a normal tree wasting an inventory space (luckily I had extras)
tzbob
tzbob
Thanks for letting me know, the 2 issues mentioned should now be fixed in the latest version.
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