Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!
  1. maskedmouse

    Question Menu interaction speed control

    I love the high level API's for example interact. But looking at how some menu interactions are done is inhuman like. Is there some way to control the menu interaction speed a bit? to slow it down? because making menu interactions within .1s is something I wouldn't be able to do. With all the...
  2. maskedmouse

    Question Nearest npc still not nearest

    Not sure if this is a bug or works as intended. But when filtering for NPC's and using the 'nearest()' it does find the 'nearest' on the grid but doesn't keep in mind the obstacles. So often enough instead of having the actual nearest it returns an npc that is far away because of the obstacle in...
  3. maskedmouse

    Question Rider IDE?

    I'm wondering whether Rider would be a usable IDE for developing. I'm using Rider for Unity and Rider is based on IntelliJ. Has anyone tried setting things up with Rider? Would be nice if I could use Rider for both Unity and Runemate.
  4. maskedmouse

    Question GroundItem.interact("Take") inaccuracy

    Has anyone ever had trouble with GroundItem.interact("Take") where it doesn't take the GroundItem you actually tell it to? It seems it picks up other items that I don't tell it to, being inaccurate (or maybe I am too quick sequentially requesting to interact with an item) It used to be better...
  5. maskedmouse

    Mouseys Feather Picker

    MaskedMouse submitted a new resource: Mouseys Feather Picker - Collect feathers faster than a mouse can run Read more about this resource...
  6. maskedmouse

    Resolved References in the leaf nodes

    How does one get a reference of the embeddable UI or the bot root class in the leaf nodes without passing it down in the whole tree? The problem is, I've had a static container but I didn't think of multiple instances, so the static container ain't allowed on the bot store. kind of stupid of me...
  7. maskedmouse

    Question Web Traversal large distances

    So I was busy trying to create a bot that gathers cowhides at lumbridge. My first step is already what fails for me. I'm trying to traverse from the bank to the cows. I use WebPath path = Traversal.getDefaultWeb().getPathBuilder().buildTo(area); area being a rectangle area from the cow area. I...
  8. maskedmouse

    Resolved Login Handler misclicking World

    RuneMate Version: 2.56.0 Affected Games: OSRS With any bot when the login handler is activated and tries to login into a standard first selected members world with a non-members account it tries to switch to a non-member world. While the handler is selecting a non-members world, it missclicks...
  9. maskedmouse

    Bug [OSRS] Actor Health percentage seems incorrect

    RuneMate Version: 2.56.0 Affected Games: OSRS (not sure about RS3) Been working on a hobby project where I am writing a bot that kills chickens. I'm trying to determine whether the chicken has died which I tried doing by several different ways. Though I stumbled upon something that may be a...
  10. maskedmouse

    Question Disable Login on start up of TreeBot

    Hey, I'm quite new to the bot programming though I have some experience in C# using Unity3D. Can't seem to figure out where to call GameEvents.Universal.LOGIN_HANDLER.disable(); Wanted to test the FXML UI first but it logs in when the bot is instantiated which is unnecessary as I wait for the...
Top