⚒️ Kush Smither - The Ultimate Smithing Bot for RuneScape! ⚒️
Forge your way to greatness without breaking a sweat! Let Kush Smither handle the grind while you enjoy the rewards.
Key Features:
Progressive Smithing: Automatically upgrades to the best XP methods as you level up.
Grand Exchange...
Kush Crafter - The Ultimate Crafting Bot for RuneScape!
Hate the grind? Let Kush Crafter handle it while you level up effortlessly!
Key Features:
Progressive Crafting: Automatically switches to the most optimal XP methods as you level up.
Grand Exchange Integration: Automatically buys all...
Kush Firemaker - The Ultimate Firemaking Bot for RuneScape!
Turn up the heat on your Firemaking training with Kush Firemaker! Effortless, efficient, and designed to help you blaze through levels in no time.
Key Features:
Progressive Firemaking: Automatically uses the highest-level logs...
Intelligent Wintertodt with many options and included antiban!
Setup:
Notes:
For the best experience you should enable the Entity Hider in RuneLite!
Features:
Included antiban.
Opening crates till has full pyromacer set.
Supports al the common food!
Returns to the safespot within...
Chop your way to success with Kush Woodcutter, the most advanced and efficient woodcutting bot available for RuneMate! Whether you're looking to farm logs for profit, train your Woodcutting skill, or collect resources for crafting and fletching, Kush Woodcutter has you covered.
Features:
✅...
I'm trying to sell 10 Runite bars with GrandExchange.placeSellOffer() but this seems broken. It opens the sell menu, selects to correct item, but then the problems begin.
The quantity of the item is automatically 10, but it still tries to input 10 as a value (not needed).
After this...
Hey. So its a simple idea that someone must have thought of by now. Have a bot at a bank or the GE and have it take vials from the first bank slot then fill them up. Very simple but great for making money. As of now: vials are bought for 2 gp but sold for 97 gp!!! Thats mad! Seriously...
I was wondering if there's a way to get the item definition of the item being portrayed by the texture in an InterfaceComponent?
For example, when you search for an item in the G.E., the item you select is displayed in a small box in the offer interface. I want to get the item that is being...