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1n2's Hunters Rumours BETA

Joined
Sep 14, 2025
Messages
28
Can you make it so it empties meat pouch even when it’s not full. It only empties when it’s full and I’ve seen that it drops meat at a start of a rumor because of this.

Ex. Finished a rumor collected 24 meats doesn’t deposit. Only able to carry 4 more in the pouch and drops the rest during the next rumor.
 

1n2

Joined
Oct 9, 2023
Messages
129
Can you make it so it empties meat pouch even when it’s not full. It only empties when it’s full and I’ve seen that it drops meat at a start of a rumor because of this.

Ex. Finished a rumor collected 24 meats doesn’t deposit. Only able to carry 4 more in the pouch and drops the rest during the next rumor.
I was trying to have some logic on when it should empty pouches. I used to empty them during every banking session but a user mentioned that it looks weird/botlike.

I did have a rework in the next version im trying to release. On the next update it should empty them once the bot starts or if the previous rumour was one that gives meat/fur.

If it's still not working on version 0.0.80 send me a message on discord or runemate.
Thanks again for the information!
 

1n2

Joined
Oct 9, 2023
Messages
129
2nd adept contract and its not resetting my box traps for embertailed jerboa's
I see that u are running into some issues. It doesn't collect the traps at all or when the rumour is finished or is this during the rumour?

Could u send me the logs as i think that it might not register the engine listeners. (Try restarting runemate and runelite)
 
Joined
Sep 14, 2025
Messages
28
Also I see that it doesn’t hop all the time when there are multiple hunters in the area. Should also include the red chin spot in varlamore tal Teklan spot way less people there and would never have to hop.
 

1n2

Joined
Oct 9, 2023
Messages
129
Also I see that it doesn’t hop all the time when there are multiple hunters in the area. Should also include the red chin spot in varlamore tal Teklan spot way less people there and would never have to hop.
I can add in that spot thanks for letting me know about it.

For the hopping mechanism it should only hop when it arrives and finds that a player already occupied that spot.

It's on my todo to have more anti-crashing detection and will get added in later on.
 
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