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1n2's Hunters Rumours BETA

Joined
Sep 14, 2025
Messages
29
Can you make it so it empties meat pouch even when it’s not full. It only empties when it’s full and I’ve seen that it drops meat at a start of a rumor because of this.

Ex. Finished a rumor collected 24 meats doesn’t deposit. Only able to carry 4 more in the pouch and drops the rest during the next rumor.
 

1n2

Joined
Oct 9, 2023
Messages
135
Can you make it so it empties meat pouch even when it’s not full. It only empties when it’s full and I’ve seen that it drops meat at a start of a rumor because of this.

Ex. Finished a rumor collected 24 meats doesn’t deposit. Only able to carry 4 more in the pouch and drops the rest during the next rumor.
I was trying to have some logic on when it should empty pouches. I used to empty them during every banking session but a user mentioned that it looks weird/botlike.

I did have a rework in the next version im trying to release. On the next update it should empty them once the bot starts or if the previous rumour was one that gives meat/fur.

If it's still not working on version 0.0.80 send me a message on discord or runemate.
Thanks again for the information!
 

1n2

Joined
Oct 9, 2023
Messages
135
2nd adept contract and its not resetting my box traps for embertailed jerboa's
I see that u are running into some issues. It doesn't collect the traps at all or when the rumour is finished or is this during the rumour?

Could u send me the logs as i think that it might not register the engine listeners. (Try restarting runemate and runelite)
 
Joined
Sep 14, 2025
Messages
29
Also I see that it doesn’t hop all the time when there are multiple hunters in the area. Should also include the red chin spot in varlamore tal Teklan spot way less people there and would never have to hop.
 

1n2

Joined
Oct 9, 2023
Messages
135
Also I see that it doesn’t hop all the time when there are multiple hunters in the area. Should also include the red chin spot in varlamore tal Teklan spot way less people there and would never have to hop.
I can add in that spot thanks for letting me know about it.

For the hopping mechanism it should only hop when it arrives and finds that a player already occupied that spot.

It's on my todo to have more anti-crashing detection and will get added in later on.
 
Joined
Jan 4, 2026
Messages
4
Embertailed Jerboas are not collecting the box trap after being caught, just stands there and lets the box expire - This is during the rumour when setting the boxes - Also am i missing something? id like to keep the raw beast meat, Kebbit spikes etc, however it constantly drops are we able to have an option for this?
 
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1n2

Joined
Oct 9, 2023
Messages
135
Embertailed Jerboas are not collecting the box trap after being caught, just stands there and lets the box expire - This is during the rumour when setting the boxes - Also am i missing something? id like to keep the raw beast meat, Kebbit spikes etc, however it constantly drops are we able to have an option for this?
Sorry for the late response as i was very busy IRL this last week.
Currently it does hold the fur and meat in the pouches if u have them or else it will drop the items but i can make an option for it to bank them.
 
Joined
Jan 4, 2026
Messages
4
Sorry for the late response as i was very busy IRL this last week.
Currently it does hold the fur and meat in the pouches if u have them or else it will drop the items but i can make an option for it to bank them.
All good - Thanks for the reply, that would be great for people who dont have the pouches yet
 
Joined
Dec 28, 2018
Messages
2
Hi, I did not read whole thread, just wanted to let you know incase its not told yet.

It will deposit hunter guild gear to wear graceful. Guild gear > graceful because this will increase rumour per hour.

It should be little bit smarter when to take food, and when not for inventory space effeciency. It will atm take food to hunt salamanders for example where is 0 damage. It will bank anyway between rumours so there is no logic in it.
 
Joined
Dec 18, 2024
Messages
105
@1n2 Seems pretty okay it most areas, seems to break when on tasks that require chopping trees for some reason (but I think there have been a few reports of this so I'm sure you know already). It would be nice if it could use the rune pouch, and nicer if it could use combo runes - I have a config in my pouch using combos that allows every teleport + high alchs, but with only dust runes you can have every tele available for almost the same price as basic runes and it's only taking up a single invent spot.
 
Joined
Dec 18, 2024
Messages
105
@1n2 Also, when not tick manipulating it looks like it is expecting the box trap to set up in a single tick and tries to set it up again right before it would have successfully activated.
 
Joined
Dec 18, 2024
Messages
105
It just stopped laying traps on a red chin task, script kept running and said it had caught 9 but there were no chins in inv and all traps lifted.
Can send log if you like?
 

1n2

Joined
Oct 9, 2023
Messages
135
Yes please i have seen that aswell lately. Im not exactly
It just stopped laying traps on a red chin task, script kept running and said it had caught 9 but there were no chins in inv and all traps lifted.
Can send log if you like?

sure how this happens im thinking it's the engine listeners failing.
 

1n2

Joined
Oct 9, 2023
Messages
135
@1n2 Seems pretty okay it most areas, seems to break when on tasks that require chopping trees for some reason (but I think there have been a few reports of this so I'm sure you know already). It would be nice if it could use the rune pouch, and nicer if it could use combo runes - I have a config in my pouch using combos that allows every teleport + high alchs, but with only dust runes you can have every tele available for almost the same price as basic runes and it's only taking up a single invent spot.
It should support rune pouch and divine rune pouch but not custom runes.
 
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