- Joined
- Nov 3, 2013
- Messages
- 609
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- #1
Is there any chance that you could add a function to the Mouse that will disable some of the wonky paths? I think you changed a few things for the menu interaction, but there are still have issues with misclicks. Either that, or can you expose a bit more of the Mouse.PathGenerator so that we can set options for it?
I would love a PathGenerator#setAccurateClicking(boolean enabled) that could be called before and after an interaction that requires precision. This would be great for clicking small interfaces or when in combat.
For the accurate version, maybe just average the default path with the straight line path like this:
Where red is the normal path and green is the accurate path that is the average of the two.
I would love a PathGenerator#setAccurateClicking(boolean enabled) that could be called before and after an interaction that requires precision. This would be great for clicking small interfaces or when in combat.
For the accurate version, maybe just average the default path with the straight line path like this:

Where red is the normal path and green is the accurate path that is the average of the two.