00:00:00 INFO    Logger Initialised - this log file can be found at C:\Users\matt\RuneMate\logs\ApexCrabber PRO 4-06 13-32-21.log
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG    Root -> Waiting on GUI...  true
00:00:01 DEBUG    Root -> Waiting on GUI...  true
00:00:03 DEBUG    Root -> Waiting on GUI...  true
00:00:05 DEBUG    Root -> Waiting on GUI...  true
00:00:07 DEBUG    Root -> Waiting on GUI...  true
00:00:08 DEBUG    Root -> Waiting on GUI...  true
00:00:10 DEBUG    Root -> Waiting on GUI...  true
00:00:12 DEBUG    Root -> Waiting on GUI...  true
00:00:14 DEBUG    Root -> Waiting on GUI...  true
00:00:15 DEBUG    Root -> Waiting on GUI...  true
00:00:17 DEBUG    Root -> Waiting on GUI...  true
00:00:19 DEBUG    Root -> Waiting on GUI...  true
00:00:21 DEBUG    Root -> Waiting on GUI...  true
00:00:22 DEBUG    Root -> Waiting on GUI...  true
00:00:24 DEBUG    Root -> Waiting on GUI...  true
00:00:26 DEBUG    Root -> Waiting on GUI...  true
00:00:28 DEBUG    Root -> Waiting on GUI...  false
00:00:28 DEBUG    Attempting to update statistics...
00:00:28 DEBUG    Forum Name: Randy32
00:00:28 DEBUG    Sessions Settings:
00:00:28 DEBUG    Game: OSRS
00:00:28 DEBUG    Break Enabled: false
00:00:28 DEBUG    StopAfterMinutes: 0
00:00:28 DEBUG    Location: CRAB_ISLAND
00:00:28 DEBUG    PlayStyle: STAND_STILL
00:00:28 DEBUG    StandStill Coord: Coordinate(1764, 3445, 0)
00:00:28 DEBUG    HP Level: 60
00:00:28 DEBUG    Heal Percent: 50.0
00:00:28 DEBUG    Using Food: false
00:00:28 DEBUG    Food Type:
00:00:28 DEBUG    Food Quantity: 10
00:00:28 DEBUG    Using Potions: true
00:00:28 DEBUG    Potion Type: SP_STR
00:00:28 DEBUG    Potion Quantity: 10
00:00:28 DEBUG    Stop Out Of Potions: false
00:00:28 DEBUG    Pickup Range Equipment: false
00:00:28 DEBUG    Player Run Count: 2
00:00:28 DEBUG    World Hop: false
00:00:28 DEBUG    Player Position: Coordinate(1764, 3445, 0)
00:00:29 DEBUG    checkSpecialTimer.remainingTime: 206
00:00:29 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:29 DEBUG    specialDrainPercentage: 100
00:00:29 DEBUG    currentSpecial: 10
00:00:29 DEBUG    Root Branch: IsHealingNeeded: false
00:00:29 DEBUG    Branch: InventoryHasEquipment: false
00:00:29 DEBUG    Branch: AreSkillsLow: false
00:00:31 DEBUG    Branch: IsAttacking: true
00:00:31 INFO    Currently Attacking. Delaying next action...
00:00:33 DEBUG    Root -> Waiting on GUI...  false
00:00:33 DEBUG    checkSpecialTimer.remainingTime: 202
00:00:33 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:33 DEBUG    specialDrainPercentage: 100
00:00:33 DEBUG    currentSpecial: 10
00:00:33 INFO    Currently Attacking. Delaying next action...
00:00:38 DEBUG    Root -> Waiting on GUI...  false
00:00:38 DEBUG    checkSpecialTimer.remainingTime: 197
00:00:38 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:38 DEBUG    specialDrainPercentage: 100
00:00:38 DEBUG    currentSpecial: 20
00:00:38 DEBUG    Root Branch: IsHealingNeeded: false
00:00:38 DEBUG    Branch: InventoryHasEquipment: false
00:00:38 DEBUG    Branch: AreSkillsLow: false
00:00:38 DEBUG    Branch: IsAttacking: true
00:00:38 INFO    Currently Attacking. Delaying next action...
00:00:43 DEBUG    Root -> Waiting on GUI...  false
00:00:43 DEBUG    checkSpecialTimer.remainingTime: 192
00:00:43 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:43 DEBUG    specialDrainPercentage: 100
00:00:43 DEBUG    currentSpecial: 20
00:00:43 INFO    Currently Attacking. Delaying next action...
00:00:45 DEBUG    Root -> Waiting on GUI...  false
00:00:45 DEBUG    checkSpecialTimer.remainingTime: 190
00:00:45 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:45 DEBUG    specialDrainPercentage: 100
00:00:45 DEBUG    currentSpecial: 20
00:00:45 DEBUG    Root Branch: IsHealingNeeded: false
00:00:45 DEBUG    Branch: InventoryHasEquipment: false
00:00:45 DEBUG    Branch: AreSkillsLow: false
00:00:45 DEBUG    Branch: IsAttacking: true
00:00:45 INFO    Currently Attacking. Delaying next action...
00:00:49 DEBUG    Root -> Waiting on GUI...  false
00:00:49 DEBUG    checkSpecialTimer.remainingTime: 186
00:00:49 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:49 DEBUG    specialDrainPercentage: 100
00:00:49 DEBUG    currentSpecial: 20
00:00:49 INFO    Currently Attacking. Delaying next action...
00:00:52 DEBUG    Root -> Waiting on GUI...  false
00:00:52 DEBUG    checkSpecialTimer.remainingTime: 183
00:00:52 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:52 DEBUG    specialDrainPercentage: 100
00:00:52 DEBUG    currentSpecial: 20
00:00:52 INFO    Currently Attacking. Delaying next action...
00:00:53 DEBUG    Root -> Waiting on GUI...  false
00:00:53 DEBUG    checkSpecialTimer.remainingTime: 181
00:00:53 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:53 DEBUG    specialDrainPercentage: 100
00:00:53 DEBUG    currentSpecial: 20
00:00:53 DEBUG    Root Branch: IsHealingNeeded: false
00:00:53 DEBUG    Branch: InventoryHasEquipment: false
00:00:53 DEBUG    Branch: AreSkillsLow: false
00:00:54 DEBUG    Branch: IsAttacking: true
00:00:54 INFO    Currently Attacking. Delaying next action...
00:00:58 DEBUG    Root -> Waiting on GUI...  false
00:00:58 DEBUG    checkSpecialTimer.remainingTime: 177
00:00:58 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:58 DEBUG    specialDrainPercentage: 100
00:00:58 DEBUG    currentSpecial: 20
00:00:58 INFO    Currently Attacking. Delaying next action...
00:01:03 DEBUG    Root -> Waiting on GUI...  false
00:01:03 DEBUG    checkSpecialTimer.remainingTime: 171
00:01:03 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:03 DEBUG    specialDrainPercentage: 100
00:01:03 DEBUG    currentSpecial: 20
00:01:03 DEBUG    Root Branch: IsHealingNeeded: false
00:01:03 DEBUG    Branch: InventoryHasEquipment: false
00:01:03 DEBUG    Branch: AreSkillsLow: false
00:01:03 DEBUG    Branch: IsAttacking: true
00:01:03 INFO    Currently Attacking. Delaying next action...
00:01:08 DEBUG    Root -> Waiting on GUI...  false
00:01:08 DEBUG    checkSpecialTimer.remainingTime: 167
00:01:08 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:08 DEBUG    specialDrainPercentage: 100
00:01:08 DEBUG    currentSpecial: 30
00:01:08 INFO    Currently Attacking. Delaying next action...
00:01:12 DEBUG    Root -> Waiting on GUI...  false
00:01:12 DEBUG    checkSpecialTimer.remainingTime: 162
00:01:12 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:12 DEBUG    specialDrainPercentage: 100
00:01:12 DEBUG    currentSpecial: 30
00:01:12 DEBUG    Root Branch: IsHealingNeeded: false
00:01:12 DEBUG    Branch: InventoryHasEquipment: false
00:01:12 DEBUG    Branch: AreSkillsLow: false
00:01:12 DEBUG    Branch: IsAttacking: true
00:01:12 INFO    Currently Attacking. Delaying next action...
00:01:16 DEBUG    Root -> Waiting on GUI...  false
00:01:16 DEBUG    checkSpecialTimer.remainingTime: 159
00:01:16 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:16 DEBUG    specialDrainPercentage: 100
00:01:16 DEBUG    currentSpecial: 30
00:01:16 INFO    Currently Attacking. Delaying next action...
00:01:18 DEBUG    Root -> Waiting on GUI...  false
00:01:18 DEBUG    checkSpecialTimer.remainingTime: 157
00:01:18 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:18 DEBUG    specialDrainPercentage: 100
00:01:18 DEBUG    currentSpecial: 30
00:01:18 DEBUG    Root Branch: IsHealingNeeded: false
00:01:18 DEBUG    Branch: InventoryHasEquipment: false
00:01:18 DEBUG    Branch: AreSkillsLow: false
00:01:18 DEBUG    Branch: IsAttacking: true
00:01:18 INFO    Currently Attacking. Delaying next action...
00:01:21 DEBUG    Root -> Waiting on GUI...  false
00:01:21 DEBUG    checkSpecialTimer.remainingTime: 154
00:01:21 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:21 DEBUG    specialDrainPercentage: 100
00:01:21 DEBUG    currentSpecial: 30
00:01:21 INFO    Currently Attacking. Delaying next action...
00:01:22 DEBUG    Root -> Waiting on GUI...  false
00:01:22 DEBUG    checkSpecialTimer.remainingTime: 152
00:01:22 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:22 DEBUG    specialDrainPercentage: 100
00:01:22 DEBUG    currentSpecial: 30
00:01:22 DEBUG    Root Branch: IsHealingNeeded: false
00:01:22 DEBUG    Branch: InventoryHasEquipment: false
00:01:22 DEBUG    Branch: AreSkillsLow: false
00:01:23 DEBUG    Branch: IsAttacking: true
00:01:23 INFO    Currently Attacking. Delaying next action...
00:01:27 DEBUG    Root -> Waiting on GUI...  false
00:01:27 DEBUG    Executing Humanizer...
00:01:27 INFO    Humanizer Timer reset. Will perform Humanizer again in 60 seconds
00:01:27 DEBUG    checkSpecialTimer.remainingTime: 147
00:01:27 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:27 DEBUG    specialDrainPercentage: 100
00:01:27 DEBUG    currentSpecial: 30
00:01:27 INFO    Currently Attacking. Delaying next action...
00:01:30 DEBUG    Root -> Waiting on GUI...  false
00:01:30 DEBUG    checkSpecialTimer.remainingTime: 145
00:01:30 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:30 DEBUG    specialDrainPercentage: 100
00:01:30 DEBUG    currentSpecial: 30
00:01:30 DEBUG    Root Branch: IsHealingNeeded: false
00:01:30 DEBUG    Branch: InventoryHasEquipment: false
00:01:30 DEBUG    Branch: AreSkillsLow: false
00:01:30 DEBUG    Branch: IsAttacking: true
00:01:30 INFO    Currently Attacking. Delaying next action...
00:01:34 DEBUG    Root -> Waiting on GUI...  false
00:01:34 DEBUG    checkSpecialTimer.remainingTime: 140
00:01:34 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:34 DEBUG    specialDrainPercentage: 100
00:01:34 DEBUG    currentSpecial: 30
00:01:34 INFO    Currently Attacking. Delaying next action...
00:01:35 DEBUG    Root -> Waiting on GUI...  false
00:01:35 DEBUG    checkSpecialTimer.remainingTime: 139
00:01:35 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:35 DEBUG    specialDrainPercentage: 100
00:01:35 DEBUG    currentSpecial: 30
00:01:35 INFO    Currently Attacking. Delaying next action...
00:01:37 DEBUG    Root -> Waiting on GUI...  false
00:01:37 DEBUG    checkSpecialTimer.remainingTime: 137
00:01:37 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:37 DEBUG    specialDrainPercentage: 100
00:01:37 DEBUG    currentSpecial: 40
00:01:37 DEBUG    Root Branch: IsHealingNeeded: false
00:01:37 DEBUG    Branch: InventoryHasEquipment: false
00:01:37 DEBUG    Branch: AreSkillsLow: false
00:01:37 DEBUG    Branch: IsAttacking: true
00:01:37 INFO    Currently Attacking. Delaying next action...
00:01:41 DEBUG    Root -> Waiting on GUI...  false
00:01:41 DEBUG    checkSpecialTimer.remainingTime: 133
00:01:41 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:41 DEBUG    specialDrainPercentage: 100
00:01:41 DEBUG    currentSpecial: 40
00:01:41 INFO    Currently Attacking. Delaying next action...
00:01:44 DEBUG    Root -> Waiting on GUI...  false
00:01:44 DEBUG    checkSpecialTimer.remainingTime: 131
00:01:44 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:44 DEBUG    specialDrainPercentage: 100
00:01:44 DEBUG    currentSpecial: 40
00:01:44 DEBUG    Root Branch: IsHealingNeeded: false
00:01:44 DEBUG    Branch: InventoryHasEquipment: false
00:01:44 DEBUG    Branch: AreSkillsLow: false
00:01:44 DEBUG    Branch: IsAttacking: true
00:01:44 INFO    Currently Attacking. Delaying next action...
00:01:49 DEBUG    Root -> Waiting on GUI...  false
00:01:49 DEBUG    checkSpecialTimer.remainingTime: 126
00:01:49 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:49 DEBUG    specialDrainPercentage: 100
00:01:49 DEBUG    currentSpecial: 40
00:01:49 INFO    Currently Attacking. Delaying next action...
00:01:53 DEBUG    Root -> Waiting on GUI...  false
00:01:53 DEBUG    checkSpecialTimer.remainingTime: 122
00:01:53 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:53 DEBUG    specialDrainPercentage: 100
00:01:53 DEBUG    currentSpecial: 40
00:01:53 DEBUG    Root Branch: IsHealingNeeded: false
00:01:53 DEBUG    Branch: InventoryHasEquipment: false
00:01:53 DEBUG    Branch: AreSkillsLow: false
00:01:53 DEBUG    Branch: IsAttacking: true
00:01:53 INFO    Currently Attacking. Delaying next action...
00:01:55 DEBUG    Root -> Waiting on GUI...  false
00:01:55 DEBUG    checkSpecialTimer.remainingTime: 119
00:01:55 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:55 DEBUG    specialDrainPercentage: 100
00:01:55 DEBUG    currentSpecial: 40
00:01:55 INFO    Currently Attacking. Delaying next action...
00:01:56 DEBUG    Root -> Waiting on GUI...  false
00:01:56 DEBUG    checkSpecialTimer.remainingTime: 118
00:01:56 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:56 DEBUG    specialDrainPercentage: 100
00:01:56 DEBUG    currentSpecial: 40
00:01:56 DEBUG    Root Branch: IsHealingNeeded: false
00:01:56 DEBUG    Branch: InventoryHasEquipment: false
00:01:56 DEBUG    Branch: AreSkillsLow: false
00:01:56 DEBUG    Branch: IsAttacking: true
00:01:56 INFO    Currently Attacking. Delaying next action...
00:02:00 DEBUG    Root -> Waiting on GUI...  false
00:02:00 DEBUG    checkSpecialTimer.remainingTime: 114
00:02:00 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:00 DEBUG    specialDrainPercentage: 100
00:02:00 DEBUG    currentSpecial: 40
00:02:00 INFO    Currently Attacking. Delaying next action...
00:02:06 DEBUG    Root -> Waiting on GUI...  false
00:02:06 DEBUG    checkSpecialTimer.remainingTime: 108
00:02:06 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:06 DEBUG    specialDrainPercentage: 100
00:02:06 DEBUG    currentSpecial: 40
00:02:06 INFO    Currently Attacking. Delaying next action...
00:02:07 DEBUG    Root -> Waiting on GUI...  false
00:02:07 DEBUG    checkSpecialTimer.remainingTime: 108
00:02:07 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:07 DEBUG    specialDrainPercentage: 100
00:02:07 DEBUG    currentSpecial: 50
00:02:07 DEBUG    Root Branch: IsHealingNeeded: false
00:02:07 DEBUG    Branch: InventoryHasEquipment: false
00:02:07 DEBUG    Branch: AreSkillsLow: false
00:02:07 DEBUG    Branch: IsAttacking: true
00:02:07 INFO    Currently Attacking. Delaying next action...
00:02:12 DEBUG    Root -> Waiting on GUI...  false
00:02:12 DEBUG    checkSpecialTimer.remainingTime: 103
00:02:12 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:12 DEBUG    specialDrainPercentage: 100
00:02:12 DEBUG    currentSpecial: 50
00:02:12 INFO    Currently Attacking. Delaying next action...
00:02:16 DEBUG    Root -> Waiting on GUI...  false
00:02:16 DEBUG    checkSpecialTimer.remainingTime: 98
00:02:16 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:16 DEBUG    specialDrainPercentage: 100
00:02:16 DEBUG    currentSpecial: 50
00:02:16 DEBUG    Root Branch: IsHealingNeeded: false
00:02:16 DEBUG    Branch: InventoryHasEquipment: false
00:02:16 DEBUG    Branch: AreSkillsLow: false
00:02:17 DEBUG    Branch: IsAttacking: true
00:02:17 INFO    Currently Attacking. Delaying next action...
00:02:20 DEBUG    Root -> Waiting on GUI...  false
00:02:20 DEBUG    checkSpecialTimer.remainingTime: 95
00:02:20 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:20 DEBUG    specialDrainPercentage: 100
00:02:20 DEBUG    currentSpecial: 50
00:02:20 INFO    Currently Attacking. Delaying next action...
00:02:21 DEBUG    Root -> Waiting on GUI...  false
00:02:21 DEBUG    checkSpecialTimer.remainingTime: 94
00:02:21 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:21 DEBUG    specialDrainPercentage: 100
00:02:21 DEBUG    currentSpecial: 50
00:02:21 DEBUG    Root Branch: IsHealingNeeded: false
00:02:21 DEBUG    Branch: InventoryHasEquipment: false
00:02:21 DEBUG    Branch: AreSkillsLow: false
00:02:21 DEBUG    Branch: IsAttacking: true
00:02:21 INFO    Currently Attacking. Delaying next action...
00:02:24 DEBUG    Root -> Waiting on GUI...  false
00:02:24 DEBUG    checkSpecialTimer.remainingTime: 91
00:02:24 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:24 DEBUG    specialDrainPercentage: 100
00:02:24 DEBUG    currentSpecial: 50
00:02:24 INFO    Currently Attacking. Delaying next action...
00:02:25 DEBUG    Root -> Waiting on GUI...  false
00:02:25 DEBUG    checkSpecialTimer.remainingTime: 90
00:02:25 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:25 DEBUG    specialDrainPercentage: 100
00:02:25 DEBUG    currentSpecial: 50
00:02:25 DEBUG    Root Branch: IsHealingNeeded: false
00:02:25 DEBUG    Branch: InventoryHasEquipment: false
00:02:25 DEBUG    Branch: AreSkillsLow: false
00:02:25 DEBUG    Branch: IsAttacking: true
00:02:25 INFO    Currently Attacking. Delaying next action...
00:02:27 DEBUG    Root -> Waiting on GUI...  false
00:02:27 DEBUG    checkSpecialTimer.remainingTime: 88
00:02:27 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:27 DEBUG    specialDrainPercentage: 100
00:02:27 DEBUG    currentSpecial: 50
00:02:27 INFO    Currently Attacking. Delaying next action...
00:02:29 DEBUG    Root -> Waiting on GUI...  false
00:02:29 DEBUG    Executing Humanizer...
00:02:29 INFO    Moving mouse to edge of screen.
00:02:30 INFO    Humanizer Timer reset. Will perform Humanizer again in 33 seconds
00:02:30 DEBUG    checkSpecialTimer.remainingTime: 84
00:02:30 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:30 DEBUG    specialDrainPercentage: 100
00:02:30 DEBUG    currentSpecial: 50
00:02:30 DEBUG    Root Branch: IsHealingNeeded: false
00:02:30 DEBUG    Root Branch: CrabArea!ContainsPlayer: true
00:02:30 INFO    Traveling to boat guy.
00:02:31 DEBUG    That bitch be null, walking with bresenham
00:02:34 DEBUG    Root -> Waiting on GUI...  false
00:02:34 DEBUG    checkSpecialTimer.remainingTime: 81
00:02:34 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:34 DEBUG    specialDrainPercentage: 100
00:02:34 DEBUG    currentSpecial: 50
00:02:34 DEBUG    Root Branch: IsHealingNeeded: false
00:02:34 DEBUG    Root Branch: OffSpotCoord: true
00:02:34 INFO    Traveling to crab spot.
00:02:34 DEBUG    RegionPath added: Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:02:37 DEBUG    Root -> Waiting on GUI...  false
00:02:37 DEBUG    checkSpecialTimer.remainingTime: 78
00:02:37 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:37 DEBUG    specialDrainPercentage: 100
00:02:37 DEBUG    currentSpecial: 60
00:02:37 DEBUG    Root Branch: IsHealingNeeded: false
00:02:37 DEBUG    Root Branch: OffSpotCoord: true
00:02:37 INFO    Traveling to crab spot.
00:02:37 DEBUG    Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:02:38 DEBUG    Root -> Waiting on GUI...  false
00:02:38 DEBUG    checkSpecialTimer.remainingTime: 76
00:02:38 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:38 DEBUG    specialDrainPercentage: 100
00:02:38 DEBUG    currentSpecial: 60
00:02:38 DEBUG    Root Branch: IsHealingNeeded: false
00:02:38 DEBUG    Root Branch: OffSpotCoord: true
00:02:38 INFO    Traveling to crab spot.
00:02:40 DEBUG    Root -> Waiting on GUI...  false
00:02:40 DEBUG    checkSpecialTimer.remainingTime: 74
00:02:40 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:40 DEBUG    specialDrainPercentage: 100
00:02:40 DEBUG    currentSpecial: 60
00:02:40 DEBUG    Root Branch: IsHealingNeeded: false
00:02:40 DEBUG    Branch: InventoryHasEquipment: false
00:02:40 DEBUG    Branch: AreSkillsLow: false
00:02:40 DEBUG    Branch: IsAttacking: true
00:02:40 INFO    Currently Attacking. Delaying next action...
00:02:43 DEBUG    Root -> Waiting on GUI...  false
00:02:43 DEBUG    checkSpecialTimer.remainingTime: 72
00:02:43 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:43 DEBUG    specialDrainPercentage: 100
00:02:43 DEBUG    currentSpecial: 60
00:02:43 INFO    Currently Attacking. Delaying next action...
00:02:44 DEBUG    Root -> Waiting on GUI...  false
00:02:44 DEBUG    checkSpecialTimer.remainingTime: 71
00:02:44 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:44 DEBUG    specialDrainPercentage: 100
00:02:44 DEBUG    currentSpecial: 60
00:02:44 DEBUG    Root Branch: IsHealingNeeded: false
00:02:44 DEBUG    Branch: InventoryHasEquipment: false
00:02:44 DEBUG    Branch: AreSkillsLow: false
00:02:44 DEBUG    Branch: IsAttacking: true
00:02:44 INFO    Currently Attacking. Delaying next action...
00:02:48 DEBUG    Root -> Waiting on GUI...  false
00:02:48 DEBUG    checkSpecialTimer.remainingTime: 67
00:02:48 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:48 DEBUG    specialDrainPercentage: 100
00:02:48 DEBUG    currentSpecial: 60
00:02:48 INFO    Currently Attacking. Delaying next action...
00:02:49 DEBUG    Root -> Waiting on GUI...  false
00:02:49 DEBUG    checkSpecialTimer.remainingTime: 66
00:02:49 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:49 DEBUG    specialDrainPercentage: 100
00:02:49 DEBUG    currentSpecial: 60
00:02:49 DEBUG    Root Branch: IsHealingNeeded: false
00:02:49 DEBUG    Branch: InventoryHasEquipment: false
00:02:49 DEBUG    Branch: AreSkillsLow: false
00:02:49 DEBUG    Branch: IsAttacking: true
00:02:49 INFO    Currently Attacking. Delaying next action...
00:02:53 DEBUG    Root -> Waiting on GUI...  false
00:02:53 DEBUG    checkSpecialTimer.remainingTime: 62
00:02:53 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:53 DEBUG    specialDrainPercentage: 100
00:02:53 DEBUG    currentSpecial: 60
00:02:53 INFO    Currently Attacking. Delaying next action...
00:02:54 DEBUG    Root -> Waiting on GUI...  false
00:02:54 DEBUG    checkSpecialTimer.remainingTime: 61
00:02:54 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:54 DEBUG    specialDrainPercentage: 100
00:02:54 DEBUG    currentSpecial: 60
00:02:54 DEBUG    Root Branch: IsHealingNeeded: false
00:02:54 DEBUG    Root Branch: OffSpotCoord: true
00:02:54 INFO    Traveling to crab spot.
00:02:55 DEBUG    Root -> Waiting on GUI...  false
00:02:55 DEBUG    checkSpecialTimer.remainingTime: 59
00:02:55 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:55 DEBUG    specialDrainPercentage: 100
00:02:55 DEBUG    currentSpecial: 60
00:02:55 DEBUG    Root Branch: IsHealingNeeded: false
00:02:55 DEBUG    Root Branch: OffSpotCoord: true
00:02:55 INFO    Traveling to crab spot.
00:02:57 DEBUG    Root -> Waiting on GUI...  false
00:02:57 DEBUG    checkSpecialTimer.remainingTime: 58
00:02:57 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:57 DEBUG    specialDrainPercentage: 100
00:02:57 DEBUG    currentSpecial: 60
00:02:57 DEBUG    Root Branch: IsHealingNeeded: false
00:02:57 DEBUG    Root Branch: OffSpotCoord: true
00:02:57 INFO    Traveling to crab spot.
00:02:58 DEBUG    Root -> Waiting on GUI...  false
00:02:58 DEBUG    checkSpecialTimer.remainingTime: 57
00:02:58 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:58 DEBUG    specialDrainPercentage: 100
00:02:58 DEBUG    currentSpecial: 60
00:02:58 DEBUG    Root Branch: IsHealingNeeded: false
00:02:58 DEBUG    Root Branch: OffSpotCoord: true
00:02:58 INFO    Traveling to crab spot.
00:02:59 DEBUG    Root -> Waiting on GUI...  false
00:02:59 DEBUG    Attempting to update statistics...
00:03:00 DEBUG    Successfully updated user statistics.
00:03:00 DEBUG    checkSpecialTimer.remainingTime: 55
00:03:00 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:00 DEBUG    specialDrainPercentage: 100
00:03:00 DEBUG    currentSpecial: 60
00:03:00 DEBUG    Root Branch: IsHealingNeeded: false
00:03:00 DEBUG    Root Branch: OffSpotCoord: true
00:03:00 INFO    Traveling to crab spot.
00:03:01 DEBUG    Root -> Waiting on GUI...  false
00:03:01 DEBUG    checkSpecialTimer.remainingTime: 53
00:03:01 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:01 DEBUG    specialDrainPercentage: 100
00:03:01 DEBUG    currentSpecial: 60
00:03:01 DEBUG    Root Branch: IsHealingNeeded: false
00:03:01 DEBUG    Root Branch: OffSpotCoord: true
00:03:01 INFO    Traveling to crab spot.
00:03:03 DEBUG    Root -> Waiting on GUI...  false
00:03:03 DEBUG    checkSpecialTimer.remainingTime: 52
00:03:03 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:03 DEBUG    specialDrainPercentage: 100
00:03:03 DEBUG    currentSpecial: 60
00:03:03 DEBUG    Root Branch: IsHealingNeeded: false
00:03:03 DEBUG    Branch: InventoryHasEquipment: false
00:03:03 DEBUG    Branch: AreSkillsLow: false
00:03:03 DEBUG    Branch: IsAttacking: true
00:03:03 INFO    Currently Attacking. Delaying next action...
00:03:09 DEBUG    Root -> Waiting on GUI...  false
00:03:09 DEBUG    Executing Humanizer...
00:03:09 INFO    Hovering over an NPC: Sand Crab
00:03:11 INFO    Humanizer Timer reset. Will perform Humanizer again in 10 seconds
00:03:11 DEBUG    checkSpecialTimer.remainingTime: 44
00:03:11 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:11 DEBUG    specialDrainPercentage: 100
00:03:11 DEBUG    currentSpecial: 70
00:03:11 INFO    Currently Attacking. Delaying next action...
00:03:12 DEBUG    Root -> Waiting on GUI...  false
00:03:12 DEBUG    checkSpecialTimer.remainingTime: 42
00:03:12 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:12 DEBUG    specialDrainPercentage: 100
00:03:12 DEBUG    currentSpecial: 70
00:03:12 DEBUG    Root Branch: IsHealingNeeded: false
00:03:12 DEBUG    Branch: InventoryHasEquipment: false
00:03:12 DEBUG    Branch: AreSkillsLow: false
00:03:13 DEBUG    Branch: IsAttacking: true
00:03:13 INFO    Currently Attacking. Delaying next action...
00:03:16 DEBUG    Root -> Waiting on GUI...  false
00:03:16 DEBUG    checkSpecialTimer.remainingTime: 38
00:03:16 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:16 DEBUG    specialDrainPercentage: 100
00:03:16 DEBUG    currentSpecial: 70
00:03:16 INFO    Currently Attacking. Delaying next action...
00:03:19 DEBUG    Root -> Waiting on GUI...  false
00:03:19 DEBUG    checkSpecialTimer.remainingTime: 36
00:03:19 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:19 DEBUG    specialDrainPercentage: 100
00:03:19 DEBUG    currentSpecial: 70
00:03:19 DEBUG    Root Branch: IsHealingNeeded: false
00:03:19 DEBUG    Branch: InventoryHasEquipment: false
00:03:19 DEBUG    Branch: AreSkillsLow: false
00:03:19 DEBUG    Branch: IsAttacking: true
00:03:19 INFO    Currently Attacking. Delaying next action...
00:03:22 DEBUG    Root -> Waiting on GUI...  false
00:03:22 DEBUG    Executing Humanizer...
00:03:22 INFO    Right-Clicking NPC: Sand Crab
00:03:24 INFO    Humanizer Timer reset. Will perform Humanizer again in 43 seconds
00:03:24 DEBUG    checkSpecialTimer.remainingTime: 30
00:03:24 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:24 DEBUG    specialDrainPercentage: 100
00:03:24 DEBUG    currentSpecial: 70
00:03:24 INFO    Currently Attacking. Delaying next action...
00:03:27 DEBUG    Root -> Waiting on GUI...  false
00:03:27 DEBUG    checkSpecialTimer.remainingTime: 28
00:03:27 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:27 DEBUG    specialDrainPercentage: 100
00:03:27 DEBUG    currentSpecial: 70
00:03:27 DEBUG    Root Branch: IsHealingNeeded: false
00:03:27 DEBUG    Branch: InventoryHasEquipment: false
00:03:27 DEBUG    Branch: AreSkillsLow: false
00:03:27 DEBUG    Branch: IsAttacking: true
00:03:27 INFO    Currently Attacking. Delaying next action...
00:03:33 DEBUG    Root -> Waiting on GUI...  false
00:03:33 DEBUG    checkSpecialTimer.remainingTime: 22
00:03:33 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:33 DEBUG    specialDrainPercentage: 100
00:03:33 DEBUG    currentSpecial: 70
00:03:33 INFO    Currently Attacking. Delaying next action...
00:03:37 DEBUG    Root -> Waiting on GUI...  false
00:03:37 DEBUG    checkSpecialTimer.remainingTime: 18
00:03:37 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:37 DEBUG    specialDrainPercentage: 100
00:03:37 DEBUG    currentSpecial: 80
00:03:37 DEBUG    Root Branch: IsHealingNeeded: false
00:03:37 DEBUG    Branch: InventoryHasEquipment: false
00:03:37 DEBUG    Branch: AreSkillsLow: false
00:03:37 DEBUG    Branch: IsAttacking: true
00:03:37 INFO    Currently Attacking. Delaying next action...
00:03:40 DEBUG    Root -> Waiting on GUI...  false
00:03:40 DEBUG    checkSpecialTimer.remainingTime: 15
00:03:40 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:40 DEBUG    specialDrainPercentage: 100
00:03:40 DEBUG    currentSpecial: 80
00:03:40 INFO    Currently Attacking. Delaying next action...
00:03:43 DEBUG    Root -> Waiting on GUI...  false
00:03:43 DEBUG    checkSpecialTimer.remainingTime: 12
00:03:43 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:43 DEBUG    specialDrainPercentage: 100
00:03:43 DEBUG    currentSpecial: 80
00:03:43 INFO    Currently Attacking. Delaying next action...
00:03:44 DEBUG    Root -> Waiting on GUI...  false
00:03:44 DEBUG    checkSpecialTimer.remainingTime: 10
00:03:44 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:44 DEBUG    specialDrainPercentage: 100
00:03:44 DEBUG    currentSpecial: 80
00:03:44 DEBUG    Root Branch: IsHealingNeeded: false
00:03:45 DEBUG    Branch: InventoryHasEquipment: false
00:03:45 DEBUG    Branch: AreSkillsLow: false
00:03:45 DEBUG    Branch: IsAttacking: true
00:03:45 INFO    Currently Attacking. Delaying next action...
00:03:51 DEBUG    Root -> Waiting on GUI...  false
00:03:51 DEBUG    checkSpecialTimer.remainingTime: 4
00:03:51 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:51 DEBUG    specialDrainPercentage: 100
00:03:51 DEBUG    currentSpecial: 80
00:03:51 INFO    Currently Attacking. Delaying next action...
00:03:54 DEBUG    Root -> Waiting on GUI...  false
00:03:54 DEBUG    checkSpecialTimer.remainingTime: 1
00:03:54 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:54 DEBUG    specialDrainPercentage: 100
00:03:54 DEBUG    currentSpecial: 80
00:03:54 DEBUG    Root Branch: IsHealingNeeded: false
00:03:54 DEBUG    Branch: InventoryHasEquipment: false
00:03:54 DEBUG    Branch: AreSkillsLow: false
00:03:54 DEBUG    Branch: IsAttacking: true
00:03:54 INFO    Currently Attacking. Delaying next action...
00:03:58 DEBUG    Root -> Waiting on GUI...  false
00:03:58 DEBUG    checkSpecialTimer.remainingTime: 0
00:03:58 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:58 DEBUG    specialDrainPercentage: 100
00:03:58 DEBUG    currentSpecial: 80
00:03:58 INFO    Currently Attacking. Delaying next action...
00:04:02 DEBUG    Root -> Waiting on GUI...  false
00:04:02 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:02 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:02 DEBUG    specialDrainPercentage: 100
00:04:02 DEBUG    currentSpecial: 80
00:04:02 DEBUG    Root Branch: IsHealingNeeded: false
00:04:02 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:02 DEBUG    Special recharging. Reopening Inventory
00:04:02 DEBUG    Root -> Waiting on GUI...  false
00:04:02 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:02 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:02 DEBUG    specialDrainPercentage: 100
00:04:02 DEBUG    currentSpecial: 80
00:04:02 DEBUG    Root Branch: IsHealingNeeded: false
00:04:02 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:02 DEBUG    Special recharging. Reopening Inventory
00:04:03 DEBUG    Root -> Waiting on GUI...  false
00:04:03 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:03 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:03 DEBUG    specialDrainPercentage: 100
00:04:03 DEBUG    currentSpecial: 80
00:04:03 DEBUG    Root Branch: IsHealingNeeded: false
00:04:03 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:03 DEBUG    Special recharging. Reopening Inventory
00:04:04 DEBUG    Root -> Waiting on GUI...  false
00:04:04 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:04 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:04 DEBUG    specialDrainPercentage: 100
00:04:04 DEBUG    currentSpecial: 80
00:04:04 DEBUG    Root Branch: IsHealingNeeded: false
00:04:04 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:04 DEBUG    Special recharging. Reopening Inventory
00:04:04 DEBUG    Root -> Waiting on GUI...  false
00:04:04 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:04 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:04 DEBUG    specialDrainPercentage: 100
00:04:04 DEBUG    currentSpecial: 80
00:04:04 DEBUG    Root Branch: IsHealingNeeded: false
00:04:04 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:04 DEBUG    Special recharging. Reopening Inventory
00:04:05 DEBUG    Root -> Waiting on GUI...  false
00:04:05 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:05 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:05 DEBUG    specialDrainPercentage: 100
00:04:05 DEBUG    currentSpecial: 80
00:04:05 DEBUG    Root Branch: IsHealingNeeded: false
00:04:05 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:05 DEBUG    Special recharging. Reopening Inventory
00:04:06 DEBUG    Root -> Waiting on GUI...  false
00:04:06 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:06 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:06 DEBUG    specialDrainPercentage: 100
00:04:06 DEBUG    currentSpecial: 80
00:04:06 DEBUG    Root Branch: IsHealingNeeded: false
00:04:06 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:06 DEBUG    Special recharging. Reopening Inventory
00:04:06 DEBUG    Root -> Waiting on GUI...  false
00:04:06 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:06 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:06 DEBUG    specialDrainPercentage: 100
00:04:06 DEBUG    currentSpecial: 80
00:04:06 DEBUG    Root Branch: IsHealingNeeded: false
00:04:06 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:06 DEBUG    Special recharging. Reopening Inventory
00:04:07 DEBUG    Root -> Waiting on GUI...  false
00:04:07 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:07 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:07 DEBUG    specialDrainPercentage: 100
00:04:07 DEBUG    currentSpecial: 90
00:04:07 DEBUG    Root Branch: IsHealingNeeded: false
00:04:07 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:07 DEBUG    Special recharging. Reopening Inventory
00:04:07 DEBUG    Root -> Waiting on GUI...  false
00:04:07 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:07 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:07 DEBUG    specialDrainPercentage: 100
00:04:07 DEBUG    currentSpecial: 90
00:04:07 DEBUG    Root Branch: IsHealingNeeded: false
00:04:08 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:08 DEBUG    Special recharging. Reopening Inventory
00:04:08 DEBUG    Root -> Waiting on GUI...  false
00:04:08 DEBUG    Executing Humanizer...
00:04:10 INFO    Hovering over random Game Object: null
00:04:11 INFO    Humanizer Timer reset. Will perform Humanizer again in 60 seconds
00:04:11 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:11 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:11 DEBUG    specialDrainPercentage: 100
00:04:11 DEBUG    currentSpecial: 90
00:04:11 DEBUG    Root Branch: IsHealingNeeded: false
00:04:11 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:11 DEBUG    Special recharging. Reopening Inventory
00:04:12 DEBUG    Root -> Waiting on GUI...  false
00:04:12 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:12 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:12 DEBUG    specialDrainPercentage: 100
00:04:12 DEBUG    currentSpecial: 90
00:04:12 DEBUG    Root Branch: IsHealingNeeded: false
00:04:12 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:12 DEBUG    Special recharging. Reopening Inventory
00:04:13 DEBUG    Root -> Waiting on GUI...  false
00:04:13 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:13 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:13 DEBUG    specialDrainPercentage: 100
00:04:13 DEBUG    currentSpecial: 90
00:04:13 DEBUG    Root Branch: IsHealingNeeded: false
00:04:13 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:13 DEBUG    Special recharging. Reopening Inventory
00:04:13 DEBUG    Root -> Waiting on GUI...  false
00:04:13 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:13 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:13 DEBUG    specialDrainPercentage: 100
00:04:13 DEBUG    currentSpecial: 90
00:04:13 DEBUG    Root Branch: IsHealingNeeded: false
00:04:13 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:13 DEBUG    Special recharging. Reopening Inventory
00:04:14 DEBUG    Root -> Waiting on GUI...  false
00:04:14 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:14 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:14 DEBUG    specialDrainPercentage: 100
00:04:14 DEBUG    currentSpecial: 90
00:04:14 DEBUG    Root Branch: IsHealingNeeded: false
00:04:14 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:14 DEBUG    Special recharging. Reopening Inventory
00:04:15 DEBUG    Root -> Waiting on GUI...  false
00:04:15 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:15 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:15 DEBUG    specialDrainPercentage: 100
00:04:15 DEBUG    currentSpecial: 90
00:04:15 DEBUG    Root Branch: IsHealingNeeded: false
00:04:15 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:15 DEBUG    Special recharging. Reopening Inventory
00:04:15 DEBUG    Root -> Waiting on GUI...  false
00:04:15 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:15 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:15 DEBUG    specialDrainPercentage: 100
00:04:15 DEBUG    currentSpecial: 90
00:04:15 DEBUG    Root Branch: IsHealingNeeded: false
00:04:15 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:15 DEBUG    Special recharging. Reopening Inventory
00:04:16 DEBUG    Root -> Waiting on GUI...  false
00:04:16 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:16 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:16 DEBUG    specialDrainPercentage: 100
00:04:16 DEBUG    currentSpecial: 90
00:04:16 DEBUG    Root Branch: IsHealingNeeded: false
00:04:16 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:16 DEBUG    Special recharging. Reopening Inventory
00:04:17 DEBUG    Root -> Waiting on GUI...  false
00:04:17 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:17 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:17 DEBUG    specialDrainPercentage: 100
00:04:17 DEBUG    currentSpecial: 90
00:04:17 DEBUG    Root Branch: IsHealingNeeded: false
00:04:17 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:17 DEBUG    Special recharging. Reopening Inventory
00:04:17 DEBUG    Root -> Waiting on GUI...  false
00:04:17 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:17 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:17 DEBUG    specialDrainPercentage: 100
00:04:17 DEBUG    currentSpecial: 90
00:04:17 DEBUG    Root Branch: IsHealingNeeded: false
00:04:17 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:17 DEBUG    Special recharging. Reopening Inventory
00:04:18 DEBUG    Root -> Waiting on GUI...  false
00:04:18 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:18 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:18 DEBUG    specialDrainPercentage: 100
00:04:18 DEBUG    currentSpecial: 90
00:04:18 DEBUG    Root Branch: IsHealingNeeded: false
00:04:18 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:18 DEBUG    Special recharging. Reopening Inventory
00:04:19 DEBUG    Root -> Waiting on GUI...  false
00:04:19 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:19 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:19 DEBUG    specialDrainPercentage: 100
00:04:19 DEBUG    currentSpecial: 90
00:04:19 DEBUG    Root Branch: IsHealingNeeded: false
00:04:19 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:19 DEBUG    Special recharging. Reopening Inventory
00:04:19 DEBUG    Root -> Waiting on GUI...  false
00:04:19 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:19 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:19 DEBUG    specialDrainPercentage: 100
00:04:19 DEBUG    currentSpecial: 90
00:04:19 DEBUG    Root Branch: IsHealingNeeded: false
00:04:19 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:19 DEBUG    Special recharging. Reopening Inventory
00:04:20 DEBUG    Root -> Waiting on GUI...  false
00:04:20 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:20 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:20 DEBUG    specialDrainPercentage: 100
00:04:20 DEBUG    currentSpecial: 90
00:04:20 DEBUG    Root Branch: IsHealingNeeded: false
00:04:20 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:20 DEBUG    Special recharging. Reopening Inventory
00:04:21 DEBUG    Root -> Waiting on GUI...  false
00:04:21 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:21 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:21 DEBUG    specialDrainPercentage: 100
00:04:21 DEBUG    currentSpecial: 90
00:04:21 DEBUG    Root Branch: IsHealingNeeded: false
00:04:21 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:21 DEBUG    Special recharging. Reopening Inventory
00:04:21 DEBUG    Root -> Waiting on GUI...  false
00:04:21 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:21 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:21 DEBUG    specialDrainPercentage: 100
00:04:21 DEBUG    currentSpecial: 90
00:04:21 DEBUG    Root Branch: IsHealingNeeded: false
00:04:21 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:21 DEBUG    Special recharging. Reopening Inventory
00:04:22 DEBUG    Root -> Waiting on GUI...  false
00:04:22 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:22 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:22 DEBUG    specialDrainPercentage: 100
00:04:22 DEBUG    currentSpecial: 90
00:04:22 DEBUG    Root Branch: IsHealingNeeded: false
00:04:22 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:22 DEBUG    Special recharging. Reopening Inventory
00:04:23 DEBUG    Root -> Waiting on GUI...  false
00:04:23 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:23 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:23 DEBUG    specialDrainPercentage: 100
00:04:23 DEBUG    currentSpecial: 90
00:04:23 DEBUG    Root Branch: IsHealingNeeded: false
00:04:23 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:23 DEBUG    Special recharging. Reopening Inventory
00:04:23 DEBUG    Root -> Waiting on GUI...  false
00:04:23 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:23 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:23 DEBUG    specialDrainPercentage: 100
00:04:23 DEBUG    currentSpecial: 90
00:04:23 DEBUG    Root Branch: IsHealingNeeded: false
00:04:23 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:23 DEBUG    Special recharging. Reopening Inventory
00:04:24 DEBUG    Root -> Waiting on GUI...  false
00:04:24 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:24 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:24 DEBUG    specialDrainPercentage: 100
00:04:24 DEBUG    currentSpecial: 90
00:04:24 DEBUG    Root Branch: IsHealingNeeded: false
00:04:24 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:24 DEBUG    Special recharging. Reopening Inventory
00:04:25 DEBUG    Root -> Waiting on GUI...  false
00:04:25 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:25 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:25 DEBUG    specialDrainPercentage: 100
00:04:25 DEBUG    currentSpecial: 90
00:04:25 DEBUG    Root Branch: IsHealingNeeded: false
00:04:25 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:25 DEBUG    Special recharging. Reopening Inventory
00:04:25 DEBUG    Root -> Waiting on GUI...  false
00:04:25 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:25 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:25 DEBUG    specialDrainPercentage: 100
00:04:25 DEBUG    currentSpecial: 90
00:04:25 DEBUG    Root Branch: IsHealingNeeded: false
00:04:25 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:25 DEBUG    Special recharging. Reopening Inventory
00:04:26 DEBUG    Root -> Waiting on GUI...  false
00:04:26 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:26 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:26 DEBUG    specialDrainPercentage: 100
00:04:26 DEBUG    currentSpecial: 90
00:04:26 DEBUG    Root Branch: IsHealingNeeded: false
00:04:26 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:26 DEBUG    Special recharging. Reopening Inventory
00:04:27 DEBUG    Root -> Waiting on GUI...  false
00:04:27 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:27 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:27 DEBUG    specialDrainPercentage: 100
00:04:27 DEBUG    currentSpecial: 90
00:04:27 DEBUG    Root Branch: IsHealingNeeded: false
00:04:27 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:27 DEBUG    Special recharging. Reopening Inventory
00:04:27 DEBUG    Root -> Waiting on GUI...  false
00:04:27 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:27 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:27 DEBUG    specialDrainPercentage: 100
00:04:27 DEBUG    currentSpecial: 90
00:04:27 DEBUG    Root Branch: IsHealingNeeded: false
00:04:27 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:27 DEBUG    Special recharging. Reopening Inventory
00:04:28 DEBUG    Root -> Waiting on GUI...  false
00:04:28 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:28 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:28 DEBUG    specialDrainPercentage: 100
00:04:28 DEBUG    currentSpecial: 90
00:04:28 DEBUG    Root Branch: IsHealingNeeded: false
00:04:28 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:28 DEBUG    Special recharging. Reopening Inventory
00:04:29 DEBUG    Root -> Waiting on GUI...  false
00:04:29 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:29 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:29 DEBUG    specialDrainPercentage: 100
00:04:29 DEBUG    currentSpecial: 90
00:04:29 DEBUG    Root Branch: IsHealingNeeded: false
00:04:29 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:29 DEBUG    Special recharging. Reopening Inventory
00:04:29 DEBUG    Root -> Waiting on GUI...  false
00:04:29 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:29 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:29 DEBUG    specialDrainPercentage: 100
00:04:29 DEBUG    currentSpecial: 90
00:04:29 DEBUG    Root Branch: IsHealingNeeded: false
00:04:29 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:29 DEBUG    Special recharging. Reopening Inventory
00:04:30 DEBUG    Root -> Waiting on GUI...  false
00:04:30 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:30 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:30 DEBUG    specialDrainPercentage: 100
00:04:30 DEBUG    currentSpecial: 90
00:04:30 DEBUG    Root Branch: IsHealingNeeded: false
00:04:30 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:30 DEBUG    Special recharging. Reopening Inventory
00:04:31 DEBUG    Root -> Waiting on GUI...  false
00:04:31 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:31 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:31 DEBUG    specialDrainPercentage: 100
00:04:31 DEBUG    currentSpecial: 90
00:04:31 DEBUG    Root Branch: IsHealingNeeded: false
00:04:31 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:31 DEBUG    Special recharging. Reopening Inventory
00:04:31 DEBUG    Root -> Waiting on GUI...  false
00:04:31 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:31 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:31 DEBUG    specialDrainPercentage: 100
00:04:31 DEBUG    currentSpecial: 90
00:04:31 DEBUG    Root Branch: IsHealingNeeded: false
00:04:31 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:31 DEBUG    Special recharging. Reopening Inventory
00:04:32 DEBUG    Root -> Waiting on GUI...  false
00:04:32 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:32 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:32 DEBUG    specialDrainPercentage: 100
00:04:32 DEBUG    currentSpecial: 90
00:04:32 DEBUG    Root Branch: IsHealingNeeded: false
00:04:32 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:32 DEBUG    Special recharging. Reopening Inventory
00:04:32 DEBUG    Root -> Waiting on GUI...  false
00:04:32 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:32 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:32 DEBUG    specialDrainPercentage: 100
00:04:32 DEBUG    currentSpecial: 90
00:04:32 DEBUG    Root Branch: IsHealingNeeded: false
00:04:33 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:33 DEBUG    Special recharging. Reopening Inventory
00:04:33 DEBUG    Root -> Waiting on GUI...  false
00:04:33 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:33 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:33 DEBUG    specialDrainPercentage: 100
00:04:33 DEBUG    currentSpecial: 90
00:04:33 DEBUG    Root Branch: IsHealingNeeded: false
00:04:33 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:33 DEBUG    Special recharging. Reopening Inventory
00:04:34 DEBUG    Root -> Waiting on GUI...  false
00:04:34 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:34 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:34 DEBUG    specialDrainPercentage: 100
00:04:34 DEBUG    currentSpecial: 90
00:04:34 DEBUG    Root Branch: IsHealingNeeded: false
00:04:34 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:34 DEBUG    Special recharging. Reopening Inventory
00:04:35 DEBUG    Root -> Waiting on GUI...  false
00:04:35 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:35 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:35 DEBUG    specialDrainPercentage: 100
00:04:35 DEBUG    currentSpecial: 90
00:04:35 DEBUG    Root Branch: IsHealingNeeded: false
00:04:35 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:35 DEBUG    Special recharging. Reopening Inventory
00:04:35 DEBUG    Root -> Waiting on GUI...  false
00:04:35 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:35 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:35 DEBUG    specialDrainPercentage: 100
00:04:35 DEBUG    currentSpecial: 90
00:04:35 DEBUG    Root Branch: IsHealingNeeded: false
00:04:35 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:35 DEBUG    Special recharging. Reopening Inventory
00:04:36 DEBUG    Root -> Waiting on GUI...  false
00:04:36 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:36 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:36 DEBUG    specialDrainPercentage: 100
00:04:36 DEBUG    currentSpecial: 90
00:04:36 DEBUG    Root Branch: IsHealingNeeded: false
00:04:36 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:36 DEBUG    Special recharging. Reopening Inventory
00:04:37 DEBUG    Root -> Waiting on GUI...  false
00:04:37 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:37 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:37 DEBUG    specialDrainPercentage: 100
00:04:37 DEBUG    currentSpecial: 100
00:04:37 DEBUG    Root Branch: IsHealingNeeded: false
00:04:37 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:37 INFO    Attempting to use Special Ability
00:04:37 DEBUG    Opening Combat Options
00:04:42 DEBUG    Root -> Waiting on GUI...  false
00:04:42 DEBUG    checkSpecialTimer.remainingTime: 103
00:04:42 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:42 DEBUG    specialDrainPercentage: 100
00:04:42 DEBUG    currentSpecial: 75
00:04:42 DEBUG    Root Branch: IsHealingNeeded: false
00:04:42 DEBUG    Branch: InventoryHasEquipment: false
00:04:42 DEBUG    Branch: AreSkillsLow: false
00:04:42 DEBUG    Branch: IsAttacking: true
00:04:42 INFO    Currently Attacking. Delaying next action...
00:04:47 DEBUG    Root -> Waiting on GUI...  false
00:04:47 DEBUG    checkSpecialTimer.remainingTime: 98
00:04:47 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:47 DEBUG    specialDrainPercentage: 100
00:04:47 DEBUG    currentSpecial: 75
00:04:47 INFO    Currently Attacking. Delaying next action...
00:04:51 DEBUG    Root -> Waiting on GUI...  false
00:04:51 DEBUG    checkSpecialTimer.remainingTime: 94
00:04:51 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:51 DEBUG    specialDrainPercentage: 100
00:04:51 DEBUG    currentSpecial: 75
00:04:51 INFO    Currently Attacking. Delaying next action...
00:04:51 DEBUG    Root -> Waiting on GUI...  false
00:04:51 DEBUG    checkSpecialTimer.remainingTime: 94
00:04:51 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:51 DEBUG    specialDrainPercentage: 100
00:04:51 DEBUG    currentSpecial: 75
00:04:51 DEBUG    Root Branch: IsHealingNeeded: false
00:04:51 DEBUG    Branch: InventoryHasEquipment: false
00:04:51 DEBUG    Branch: AreSkillsLow: true
00:04:51 INFO    Attempting to drink potion
00:04:53 DEBUG    Root -> Waiting on GUI...  false
00:04:53 DEBUG    checkSpecialTimer.remainingTime: 92
00:04:53 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:53 DEBUG    specialDrainPercentage: 100
00:04:53 DEBUG    currentSpecial: 75
00:04:53 DEBUG    Root Branch: IsHealingNeeded: false
00:04:53 DEBUG    Branch: InventoryHasEquipment: false
00:04:53 DEBUG    Branch: AreSkillsLow: false
00:04:53 DEBUG    Branch: IsAttacking: true
00:04:53 INFO    Currently Attacking. Delaying next action...
00:04:55 DEBUG    Root -> Waiting on GUI...  false
00:04:55 DEBUG    checkSpecialTimer.remainingTime: 90
00:04:55 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:55 DEBUG    specialDrainPercentage: 100
00:04:55 DEBUG    currentSpecial: 75
00:04:55 INFO    Currently Attacking. Delaying next action...
00:04:57 DEBUG    Root -> Waiting on GUI...  false
00:04:57 DEBUG    checkSpecialTimer.remainingTime: 88
00:04:57 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:57 DEBUG    specialDrainPercentage: 100
00:04:57 DEBUG    currentSpecial: 75
00:04:57 INFO    Currently Attacking. Delaying next action...
00:04:58 DEBUG    Root -> Waiting on GUI...  false
00:04:58 DEBUG    checkSpecialTimer.remainingTime: 87
00:04:58 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:58 DEBUG    specialDrainPercentage: 100
00:04:58 DEBUG    currentSpecial: 75
00:04:58 INFO    Currently Attacking. Delaying next action...
00:05:00 DEBUG    Root -> Waiting on GUI...  false
00:05:00 DEBUG    checkSpecialTimer.remainingTime: 85
00:05:00 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:00 DEBUG    specialDrainPercentage: 100
00:05:00 DEBUG    currentSpecial: 75
00:05:00 DEBUG    Root Branch: IsHealingNeeded: false
00:05:00 DEBUG    Branch: InventoryHasEquipment: false
00:05:00 DEBUG    Branch: AreSkillsLow: false
00:05:00 DEBUG    Branch: IsAttacking: true
00:05:00 INFO    Currently Attacking. Delaying next action...
00:05:06 DEBUG    Root -> Waiting on GUI...  false
00:05:06 DEBUG    checkSpecialTimer.remainingTime: 79
00:05:06 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:06 DEBUG    specialDrainPercentage: 100
00:05:06 DEBUG    currentSpecial: 75
00:05:06 INFO    Currently Attacking. Delaying next action...
00:05:09 DEBUG    Root -> Waiting on GUI...  false
00:05:09 DEBUG    checkSpecialTimer.remainingTime: 75
00:05:09 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:09 DEBUG    specialDrainPercentage: 100
00:05:09 DEBUG    currentSpecial: 75
00:05:09 DEBUG    Root Branch: IsHealingNeeded: false
00:05:09 DEBUG    Branch: InventoryHasEquipment: false
00:05:09 DEBUG    Branch: AreSkillsLow: false
00:05:09 DEBUG    Branch: IsAttacking: false
00:05:09 DEBUG    Branch: IsCrabShell!Null: false
00:05:09 DEBUG    Branch: IsActivePlaystyle: false
00:05:09 DEBUG    Branch: IsAnotherOnSpot: false
00:05:09 DEBUG    Branch: AttackBranch: true
00:05:09 INFO    Attempting to attack crab
00:05:12 DEBUG    Root -> Waiting on GUI...  false
00:05:12 DEBUG    Executing Humanizer...
00:05:12 INFO    Moving mouse to edge of screen.
00:05:13 INFO    Humanizer Timer reset. Will perform Humanizer again in 51 seconds
00:05:13 DEBUG    checkSpecialTimer.remainingTime: 71
00:05:13 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:13 DEBUG    specialDrainPercentage: 100
00:05:13 DEBUG    currentSpecial: 85
00:05:13 DEBUG    Root Branch: IsHealingNeeded: false
00:05:13 DEBUG    Root Branch: CrabArea!ContainsPlayer: true
00:05:13 INFO    Traveling to boat guy.
00:05:13 DEBUG    That bitch be null, walking with bresenham
00:05:18 DEBUG    Root -> Waiting on GUI...  false
00:05:18 DEBUG    checkSpecialTimer.remainingTime: 67
00:05:18 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:18 DEBUG    specialDrainPercentage: 100
00:05:18 DEBUG    currentSpecial: 85
00:05:18 DEBUG    Root Branch: IsHealingNeeded: false
00:05:18 DEBUG    Root Branch: OffSpotCoord: true
00:05:18 INFO    Traveling to crab spot.
00:05:18 DEBUG    Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:05:20 DEBUG    Root -> Waiting on GUI...  false
00:05:20 DEBUG    checkSpecialTimer.remainingTime: 65
00:05:20 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:20 DEBUG    specialDrainPercentage: 100
00:05:20 DEBUG    currentSpecial: 85
00:05:20 DEBUG    Root Branch: IsHealingNeeded: false
00:05:20 DEBUG    Root Branch: OffSpotCoord: true
00:05:20 INFO    Traveling to crab spot.
00:05:20 DEBUG    Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:05:22 DEBUG    Root -> Waiting on GUI...  false
00:05:22 DEBUG    checkSpecialTimer.remainingTime: 63
00:05:22 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:22 DEBUG    specialDrainPercentage: 100
00:05:22 DEBUG    currentSpecial: 85
00:05:22 DEBUG    Root Branch: IsHealingNeeded: false
00:05:22 DEBUG    Branch: InventoryHasEquipment: false
00:05:22 DEBUG    Branch: AreSkillsLow: false
00:05:22 DEBUG    Branch: IsAttacking: false
00:05:22 DEBUG    Branch: IsCrabShell!Null: false
00:05:22 DEBUG    Branch: IsActivePlaystyle: false
00:05:22 DEBUG    Branch: IsAnotherOnSpot: false
00:05:22 DEBUG    Branch: AttackBranch: false
00:05:22 INFO    Waiting for respawn...
00:05:23 DEBUG    Root -> Waiting on GUI...  false
00:05:23 DEBUG    checkSpecialTimer.remainingTime: 61
00:05:23 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:23 DEBUG    specialDrainPercentage: 100
00:05:23 DEBUG    currentSpecial: 85
00:05:23 DEBUG    Root Branch: IsHealingNeeded: false
00:05:23 DEBUG    Branch: InventoryHasEquipment: false
00:05:23 DEBUG    Branch: AreSkillsLow: false
00:05:24 DEBUG    Branch: IsAttacking: true
00:05:24 INFO    Currently Attacking. Delaying next action...