- Joined
- Nov 17, 2014
- Messages
- 4,906
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- #1
After dealing searching through the whole API I haven't came across this method or any other way to see if a spell is activatable.
By activatable i mean whether a spell is dark, or full of colors, for example if the player hasnt enough runes or the required level. The texture id and other interface parameters won't change.
@Cloud
By activatable i mean whether a spell is dark, or full of colors, for example if the player hasnt enough runes or the required level. The texture id and other interface parameters won't change.
@Cloud