Resolved Client-based error list.

Discussion in 'Client & Site Support' started by SlashnHax, Jun 14, 2015.

  1. RegionPath NullPointerException at build
    Code (Text):
    1. java.lang.NullPointerException
    2. at com.runemate.game.api.hybrid.location.navigation.cognizant.RegionPath.(jgc:234) 
    3. at com.runemate.game.api.hybrid.location.navigation.cognizant.RegionPath.build(jgc:20) 
    4. at com.runemate.game.api.hybrid.location.navigation.cognizant.RegionPath.buildTo(jgc:202)
    Code (Text):
    1. java.lang.NullPointerException 
    2. at com.runemate.game.api.hybrid.location.navigation.cognizant.RegionPath.(vic:88) 
    3. at com.runemate.game.api.hybrid.location.navigation.cognizant.RegionPath.build(vic:256) 
    4. at com.runemate.game.api.hybrid.location.navigation.cognizant.RegionPath.buildTo(vic:38)
    Unknown StackOverflowError at unknown
    Code (Text):
    1. java.lang.StackOverflowError
    2. at app.Nf.class(seb:406) 
    3. at app.YQ.class(djc:923) 
    4. at app.YQ.class(djc:760) 
    5. at app.YQ.class(djc:844) 
    6. at app.Kt.class(lbc:230) 
    7. at app.YR.class(egc:45) 
    8. at app.ir.class(zac:57) 
    9. at app.ir.class(zac:197) 
    10. at app.ir.class(zac:197) 
    11. at app.ir.class(zac:197) 
    12. at app.ir.class(zac:197)
    SlotAction NullPointerException at activate
    Code (Text):
    1. java.lang.NullPointerException 
    2. at com.runemate.game.api.rs3.local.hud.interfaces.eoc.SlotAction.activate(ptb:124) 
    3. at com.runemate.game.api.rs3.local.hud.interfaces.eoc.SlotAction.activate(ptb:48)
    @Cloud

     
  2. Best Answer:
    Post #3 by Cloud, Jun 14, 2015
  3. I can confirm on all of them @Cloud
     
  4. I've fixed the last one, the 3rd one I'll need to reproduce myself and regarding the first two... I'll investigate.
    --- Double Post Merged, Jun 14, 2015, Original Post Date: Jun 14, 2015 ---
    I believe the first two are the same error. This could potentially be caused by passing in a null entity as the destination. I've added null checks to the code moving forward but I suggest you check your own code in the meantime.
     

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