Resolved Clouse inaccuracy for menu options

Discussion in 'Client & Site Support' started by Infinite Inferno, Oct 3, 2014.

  1. Infinite Inferno

    Infinite Inferno The Pip Collector

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    Can an additional filter be added that makes Clouse more accurate on open menu options? I have noticed using @red 's divination script bot that it has to exit the menu 3-4 times before it can successfully convert the memory into xp. While i am all for mistakes being made on mouse clicks if fatigue of player can be incorporated, i don't think a user would misclick on a menu option when it was open 3-4 times. @Arbiter @Cloud
     
  2. Arbiter

    Arbiter Mod Automation

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    @Cloud this can be fixed by using an additional filter when dealing with Menu. The most accurate way of handling it would be to make sure both the x and y coordinates of all the points in the normalized curve are between 0 and 1. Since this can get computationally heavy it may be worthwhile to cache it.
     
  3. Cloud

    Cloud Just another one...

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    We've made it so that movements are somewhat more direct (it will still take time to propogate through the database). It's not meant to be a 100% accurate thing because that's not what we want, however it'll make it work more often.
     
  4. Arbiter

    Arbiter Mod Automation

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    Still not good enough for Menus.
     
  5. Aidden

    Aidden The better executive ;)

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    @Cloud
     
  6. Cloud

    Cloud Just another one...

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    Resolved in beta 51. It does still occasionally close it however it's uncommon and it's desired behavior.
     

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