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Resolved Constant HEAVY flicker Centos 7

Joined
Jun 20, 2015
Messages
183
The latest client update (to address the OS errors I believe), caused the whole game to flicker between black and the actual game..

928Hi.jpg

Then .5-1 second later.

smuCR.jpg


It goes through to load the display. Then back to black

This doesn't effect bot functionality it looks like, but it makes a living hell to to do anything through the client on my end.
@Cloud
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
The latest client update (to address the OS errors I believe), caused the whole game to flicker between black and the actual game..

928Hi.jpg

Then .5-1 second later.

smuCR.jpg


It goes through to load the display. Then back to black

This doesn't effect bot functionality it looks like, but it makes a living hell to to do anything through the client on my end.
@Cloud
Interesting. Most linux users had an issue where transparency was causing things to stack so a hack solution was implemented to resolve that and it appears to have caused that issue on your end (it's related to buffering). I'm surprised you weren't having the transparency issue beforehand though.
 
Joined
Jun 20, 2015
Messages
183
Interesting. Most linux users had an issue where transparency was causing things to stack so a hack solution was implemented to resolve that and it appears to have caused that issue on your end (it's related to buffering). I'm surprised you weren't having the transparency issue beforehand though.

The paints of scripts used to do the buffer flicker before the update, but after the update today, it does as described above. (though now the paints of scripts are showing when you can see the actual game so they match lol)
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
The paints of scripts used to do the buffer flicker before the update, but after the update today, it does as described above. (though now the paints of scripts are showing when you can see the actual game so they match lol)
Okay I just did a client update and it should resolve this issue. In addition, because RuneMate's default refresh rate on Linux is lower than on other OS's, I've gone ahead and added an Overlay Refresh Rate option to the advanced menu in the settings. If this does not fix your issue than please let me know but I tested it and it behaved as I expected.
 
Joined
Jun 20, 2015
Messages
183
Okay I just did a client update and it should resolve this issue. In addition, because RuneMate's default refresh rate on Linux is lower than on other OS's, I've gone ahead and added an Overlay Refresh Rate option to the advanced menu in the settings. If this does not fix your issue than please let me know but I tested it and it behaved as I expected.

Sounds good, thank you!
 
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