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CPU Usage

Conelander
Joined
Oct 30, 2014
Messages
3,707
Can you specify what script(s) you're running? I haven't noticed it personally, please provide some stats.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
We use reflection, which is slightly slower than injection but theoretically safer. On top of that, our projection code is crazy intense because we try to calculate when interfaces overlay points and it requires ALOT of calculations. RSBot does something similar, however there's is static and requires manually updating if the slightest change occurs in the game, while ours is done completely dynamically and thus uses up more cpu cycles trying to determine what is what.
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,053
It could also be bot-specific. If you experience more CPU drain on some bots than others contact the developer and I'm sure they would be happy to investigate.
 
Conelander
Joined
Oct 30, 2014
Messages
3,707
In the next release I'm going to make a small change that will hopefully speed up it's calculations in some situations (especially when the developer is painting tiles or objects onto the screen)
My chinchompa hunter likes this post.
 
Joined
Nov 5, 2014
Messages
505
Bot crashes instant when loggin into the game (no bots selected yet) and enough RAM and CPU avaible to run smooth

Do you have any additional info which could help the developers out such as an error message or info about where you are logging into?
 
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