- Joined
- Jun 24, 2016
- Messages
- 151
- Thread Author
- #1
I have noticed that RuneScape sometimes changes the Animation IDs for actions. I currently have 3 Animation IDs in my code that all correspond to mining, and every time I find a new one, I have to add it to my code. Is there a better way to determine the player's current action (like mining, woodcutting, etc.) than using Animation IDs? I'm asking because it's possible that there are other Animation IDs for an action that I will never find, but users of my bots will have, and then the bot would malfunction for them.