1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Request [Megathread] Request Additions/Changes to Web Here

Discussion in 'Client & Site Suggestions' started by American Express, May 3, 2017.

  1. American Express

    American Express RuneMate Staff

    Joined:
    Oct 2, 2015
    Messages:
    3,089
    Likes Received:
    1,112
    If you would like to make a suggestion or help with a fix to the default web, please post in this thread using the following format:

    --

    Obstacle name: The string of name exactly as seen in-game
    Obstacle primary location: The location of the object in it's default state
    Obstacle primary action: The action of the object in it's default state, exactly as seen in-game
    Obstacle secondary location: The location of the object in it's manipulated state
    Obstacle secondary action: The action of the object in it's manipulated state, exactly as seen in-game
    Is there an alternative route to avoid this obstacle? If yes, post details.
    Is this obstacle consistent between games? (Osrs/RS3) If no, post details.
    Are there any requirements to traverse this obstacle? This may be quests, achievement diaries, agility requirement, etc.
    Any additional, miscellaneous information?

    Please attach a picture of the minimap or game map showing the location exact of the object.
    Please attach a picture of the object.
    Please attach a picture of all of the information given in the dev toolkit about the object (one for each object state).

    --

    To Fix web obstacles, we require:

    -The location your character stands before interacting with the obstacle
    -The obstacle name
    -The obstacle "interact" action
    -The obstacle location (on BOTH ends if applicable, eg. tunnel between Edgeville and GE)
    -The location your character stands when they come out the other side.
    -Any requirements (eg 21 Agility or a certain quest)





    Thank you to @Snufalufugus for the suggestion to make this thread.
     
    #1 American Express, May 3, 2017
    Last edited: May 5, 2017
    proxi, Jux7apose, Swych and 2 others like this.
  2. Jux7apose

    Joined:
    Mar 28, 2017
    Messages:
    286
    Likes Received:
    58
    Not sure if some of these areas in certain dungeons are fixed as of April 20th, I will give it a go whenever I have the chance, but I will leave this here just in case

    RuneMate Unsupported Areas via WebPath

    I know it's not in the format you wanted, but I think I provided enough information. For details, read notes under URL
     
  3. Party

    Party Client Developer

    Joined:
    Oct 12, 2015
    Messages:
    3,708
    Likes Received:
    1,606
    Fix web obstacles, we require:

    -The location your character stands before interacting with the obstacle
    -The obstacle name
    -The obstacle "interact" action
    -The obstacle location (on BOTH ends if applicable, eg. tunnel between Edgeville and GE)
    -The location your character stands when they come out the other side.
    -Any requirements (eg 21 Agility or a certain quest)
     
  4. Aydex

    Joined:
    Dec 28, 2013
    Messages:
    190
    Likes Received:
    31
    Requesting the Woodcutting Guild on Zeah be added. To access you must go through one of two gates:

    Obstacle name:
    Gate
    Obstacle primary location:

    Two gates for getting in:

    Gate 1: Part on both Coordinate(1657, 3505, 0) and Coordinate(1657, 3504, 0)
    Gate 2: Part on both Coordinate(1562, 3488, 0) and Coordinate(1562, 3487, 0)

    Obstacle primary action: Open
    Obstacle secondary location: Does not change state (opens to let the player through and then immediately closes)
    Obstacle secondary action: Does not change state
    Is there an alternative route to avoid this obstacle? No
    Is this obstacle consistent between games? No, OSRS only (Zeah)
    Are there any requirements to traverse this obstacle? 60 Woodcutting and at least 75% Hosidius House Favour

    To get Hosidius Favour percent:
    Code (Text):
    1. public static double getHosidiusFavourPercent() {
    2.     return ((Varps.getAt(1317).getValue() >> 10) & 0b1111111111) / 10D;
    3. }

    Any additional, miscellaneous information? Entering/exiting changes the players X coord by 1.

    For Gate 1: 1657 if immediately within the Guild and 1658 if immediately outside
    For Gate 2: 1563 if immediately within the Guild and 1652 if immediately outside




    Inside the Guild there's a plane change to get to the Redwoods:
    Obstacle name: Rope ladder
    Obstacle primary location:

    Ladder 1: Coordinate(1566, 3493, 0)
    Ladder 2: Coordinate(1575, 3493, 0)
    Ladder 3: Coordinate(1575, 3483, 0)
    Ladder 4: Coordinate(1566, 3483, 0)

    Obstacle primary action: Climb-up
    Obstacle secondary location: Does not change state
    Obstacle secondary action: Does not change state
    Is there an alternative route to avoid this obstacle? No
    Is this obstacle consistent between games? No, OSRS only (Zeah)
    Are there any requirements to traverse this obstacle? No
    Any additional, miscellaneous information? Successfully navigating the obstacle will change the players plane to 1. The obstacles also exist on plane 1 (same coordinate except for the plane obviously) with the interaction changed to "Climb-down".




    Not sure how the web works but I assume coordinates are static. I can get a list of them and post here if need be to map out the whole guild.
     
    #4 Aydex, May 5, 2017
    Last edited: May 5, 2017
    Yuuki Asuna likes this.
  5. Jux7apose

    Joined:
    Mar 28, 2017
    Messages:
    286
    Likes Received:
    58
    Weird, when I was testing it out the day I made the Google Doc file (posted above), it worked fine for me. I successfully entered from within Zeah, and exited from within the magic tree area
     
  6. Aydex

    Joined:
    Dec 28, 2013
    Messages:
    190
    Likes Received:
    31
    Are there other entrances/exits? I've only seen the main gate.

    EDIT: Looks like there is another entrance/exit on the opposite side of the Guild. I'll add that data in a second.
    EDIT 2: Other entrance/exit added.
    EDIT 3: Added obstacle data for accessing the Redwoods.
     
    #6 Aydex, May 5, 2017
    Last edited: May 5, 2017
  7. Cloud

    Cloud Engineer

    Joined:
    Jul 28, 2013
    Messages:
    2,777
    Likes Received:
    1,124
    Can you get the varbit instead of the varp please?
     
  8. Aydex

    Joined:
    Dec 28, 2013
    Messages:
    190
    Likes Received:
    31
    Varbit: 4895

    You'll still need to divide by 10 to get the percentage.
    --- Double Post Merged, May 9, 2017, Original Post Date: May 7, 2017 ---
    Obstacle name: Sandicrahb
    Obstacle primary location: NPC that wanders around Locations:

    On Zeah Mainland: Coordinate(1782, 3459, 0)
    On Crab Isle: Coordinate(1779, 3418, 0)

    Obstacle primary action: Quick-travel (both to/from)
    Obstacle secondary location: None
    Obstacle secondary action: None
    Is there an alternative route to avoid this obstacle? No
    Is this obstacle consistent between games? OSRS only
    Are there any requirements to traverse this obstacle? 10,000 GP if going from Zeah to Crab Isle, none if coming back.
    Any additional, miscellaneous information? No
     
  9. Derk

    Derk 12 year old normie

    Joined:
    Jan 8, 2015
    Messages:
    2,766
    Likes Received:
    1,339
  10. sickness0666

    Joined:
    Mar 14, 2017
    Messages:
    156
    Likes Received:
    48
    Obstacle name: Lever
    Obstacle primary location: 3090, 3475, 0
    Obstacle primary action: Pull
    Is there an alternative route to avoid this obstacle? walking/teleporting to ardougne
    Is this obstacle consistent between games? OSRS
    Are there any requirements to traverse this obstacle? no
    Any additional, miscellaneous information?

    Gameobject
    Name: Lever
    type: WallDecoration
    id: 26761
    Position: 3090, 3475, 0
    Interact: Pull Lever

    This chat dialogue only shows up if you havent selected to hide it (chat option number 3 when the choices come up)
    continue through chat
    Chat option: Yes I'm brave. (Option number 1)

    teleports you to 3154, 3924, 0

    Pull Lever in this location also
    Name: Lever
    type: WallDecoration
    id: 1815
    Position: 3153, 3923, 0
    Interact: Pull Lever
    (no chat dialogue for this one)

    teleports you to 2562, 3311, 0
     
  11. Cloud

    Cloud Engineer

    Joined:
    Jul 28, 2013
    Messages:
    2,777
    Likes Received:
    1,124
    Should already be supported considering I've seen it do that to get to yanille quicker before when I didn't have any teleports and was in varrock.
     
  12. Abysm

    Joined:
    Nov 24, 2015
    Messages:
    70
    Likes Received:
    12
    Obstacle name:"Heavy door"
    Obstacle primary location:Heavy door [2852, 3551, 1] and Heavy door [2852, 3552, 1]
    Obstacle primary action:"Open"
    Obstacle secondary location: [2853, 3551, 1] and the other door [2853, 3552, 1]
    Obstacle secondary action:only "Examine"
    Is there an alternative route to avoid this obstacle? Nope
    Is this obstacle consistent between games?OSRS
    Are there any requirements to traverse this obstacle? none
    Any additional, miscellaneous information?

    Please attach a picture of the minimap or game map showing the location exact of the object.
    [​IMG]
    Please attach a picture of the object.
    [​IMG]
    Please attach a picture of all of the information given in the dev toolkit about the object (one for each object state).
    Door 1 closed
    [​IMG]
    Door 1 opened
    [​IMG]
    Door 2 closed
    [​IMG]
    Door 2 opened
    [​IMG]
     
    #12 Abysm, Jul 23, 2017
    Last edited: Jul 23, 2017
  13. Cloud

    Cloud Engineer

    Joined:
    Jul 28, 2013
    Messages:
    2,777
    Likes Received:
    1,124
    Where is that located at in game?
     
  14. Snufalufugus

    Joined:
    Aug 23, 2015
    Messages:
    1,961
    Likes Received:
    757
    It's in the warriors guild.
     
  15. Abysm

    Joined:
    Nov 24, 2015
    Messages:
    70
    Likes Received:
    12
    Yeah it's in warriors guild
     
  16. Cloud

    Cloud Engineer

    Joined:
    Jul 28, 2013
    Messages:
    2,777
    Likes Received:
    1,124
    When you interact with it do you automatically get moved through it? Also can I borrow an account that can access it so I can add support?
     
  17. Abysm

    Joined:
    Nov 24, 2015
    Messages:
    70
    Likes Received:
    12
    Yes it automatically goes through it and sure! I can also provide you account! Do you want me to pm it to you?
    --- Double Post Merged, Jul 24, 2017, Original Post Date: Jul 23, 2017 ---
    -The location your character stands before interacting with the obstacle (2853, 3551, 1)
    -The obstacle name "Heavy door"
    -The obstacle "interact" action "Open"
    -The obstacle location (on BOTH ends if applicable, eg. tunnel between Edgeville and GE)
    -The location your character stands when they come out the other side.
    (2852, 3551,1)
    -Any requirements (eg 21 Agility or a certain quest) None

    Keeps walking normally if you manually walk 1 step away from the door, seems to be only problem when going out and not in

    Seems to get stuck here
    https://puu.sh/wRGkU/ecbe7e0020.gif
    --- Double Post Merged, Jul 25, 2017 ---
    Could something be done with this? Seems like its just looping going through the door until you manually walk away from it?
     
  18. SuperBotter

    SuperBotter Super Bot Author

    Joined:
    Jun 24, 2016
    Messages:
    151
    Likes Received:
    52
    The door to enter the Crafting Guild (RS3)

    Obstacle name:
    Guild Door
    Obstacle primary location: 2933, 3289, 0
    Obstacle primary action: Open
    Obstacle secondary location: Does not change
    Obstacle secondary action: Does not change
    The location your character stands before interacting with the obstacle: 2933, 3289, 0
    The location your character stands when they come out the other side: 2933, 3288, 0
    Is there an alternative route to avoid this obstacle? No
    Are there any requirements to traverse this obstacle? Level 40 Crafting.

    Please attach a picture of the minimap or game map showing the location exact of the object.
    crafting guild.PNG

    Please attach a picture of the object.
    crafting guild door.png

    It would be great if this could be added so that I don't need to use a custom web for my mining bot, thanks in advance.
     
  19. EthanOpia

    Joined:
    Aug 25, 2017
    Messages:
    272
    Likes Received:
    34
    Obstacle name: Cave Entrance
    Obstacle primary location: 2925,3406,0
    Obstacle primary action: Enter

    Is there an alternative route to avoid this obstacle?No
    Is this obstacle consistent between games?Don't believe it exists in OSRS
    Are there any requirements to traverse this obstacle?No
    Any additional, miscellaneous information? Taverley slayer dungeon for low level slayer mobs.

    Please attach a picture of the minimap or game map showing the location exact of the object.
    upload_2017-8-28_19-2-7.png
    Please attach a picture of the object.
    upload_2017-8-28_19-2-38.png
    Please attach a picture of all of the information given in the dev toolkit about the object (one for each object state).
    upload_2017-8-28_19-11-14.png
    upload_2017-8-28_19-11-48.png
    --- Double Post Merged, Aug 28, 2017, Original Post Date: Aug 28, 2017 ---
    Obstacle name: Entrance
    Obstacle primary action: Climb-down

    Is there an alternative route to avoid this obstacle?No
    Is this obstacle consistent between games?Don't believe it exists in OSRS
    Are there any requirements to traverse this obstacle?No
    Any additional, miscellaneous information? Stronghold of security Entrance
    upload_2017-8-28_19-15-41.png
    upload_2017-8-28_19-16-31.png

    --- Double Post Merged, Aug 28, 2017 ---
    Obstacle name: Gate of War
    Obstacle primary action: Open

    Is there an alternative route to avoid this obstacle?various ways through
    Is this obstacle consistent between games?Don't believe it exists in OSRS
    Are there any requirements to traverse this obstacle?No
    Any additional, miscellaneous information? Stronghold of security floor 1 doors
    Gate coords:
    1: 1859,5238,0
    2: 1858, 5238, 0
    3: 1859, 5235,0
    4: 1858, 5235,0
    5: 1865,5227,0
    6: 1865,5226,0
    7: 1868,5227,0
    8: 1868,5226,0
    9: 1876,5239,0
    10: 1876,5240,0
    11: 71,48,0
    12: 71,47,0
    13: 59,26,0
    14: 70,34,0
    15: 59,25,0
    16: 62,26,0
    17: 71,34,0
    18: 76,52,0
    19: 71,31,0
    20: 86,21,0
    21: 82,16,0
    22: 52,3,0
    23: 53,3,0
    24: 86,20,0

    upload_2017-8-28_19-38-9.png

    upload_2017-8-28_19-18-29.png

    upload_2017-8-28_19-18-51.png

    Obstacle name: Portal
    Obstacle primary action: Enter

    Is there an alternative route to avoid this obstacle?various ways through Gate of Wars
    Is this obstacle consistent between games?Don't believe it exists in OSRS
    Are there any requirements to traverse this obstacle?Combat level, 20? not sure.
    Any additional, miscellaneous information? Stronghold of security floor 1(war) portal
    End coords: 1914,5222,0

    upload_2017-8-28_19-39-34.png
     
  20. EthanOpia

    Joined:
    Aug 25, 2017
    Messages:
    272
    Likes Received:
    34
    Edgeville dungeon entrance. Also the building the trapdoor is in is not supported by the web.
    upload_2017-9-9_17-5-57.png
    Obstacle name: Trapdoor
    Obstacle primary action: Enter
    Is there an alternative route to avoid this obstacle? through door to hill giants with brass key.
    Is this obstacle consistent between games? Believe so.
    Are there any requirements to traverse this obstacle?
    no
    Any additional, miscellaneous information? opens
    End coords: 3096,9868, 0

    Opened trapdoor info:
    upload_2017-9-9_17-8-53.png model 12605

    --- Double Post Merged, Sep 9, 2017, Original Post Date: Sep 9, 2017 ---
    upload_2017-9-9_17-11-25.png Previous trapdoor also leads to this metal door. This is closed.



    This is open:
    upload_2017-9-9_17-12-46.png
    upload_2017-9-9_17-13-36.png it becomes 2 objects when opened.
     

    Attached Files:

Share This Page

Loading...