- Joined
 - Feb 23, 2019
 
- Messages
 - 34
 
- Thread Author
 - #1
 
I see that on some of @tyb51's scripts that there are mouse overlays. The only posts that I can find are old and say that it can't be implemented. Assuming that information is outdated, is there a publicized way to show the mouse's position for debugging purposes? I've noticed that when my script tries to interact with a walking NPC it tends to frantically jump all over the place before going to the desired NPC.
			
			



