Resolved Players#getLocal#getTarget returning null before npc death

Discussion in 'Client & Site Support' started by RootUser, Oct 4, 2015.

  1. I've been working on a bot and was trying to figure out why certain events were triggering when they should not. I took a peek in the SDK tools and found my target was returning null before the target was dead.

    If this is a client issue I hope it can be resolved soon. :)
    #1 RootUser, Oct 4, 2015
    Last edited: Oct 4, 2015
  2. Best Answer:
    Post #2 by Cloud, Oct 4, 2015
  3. It's not a client issue, it's just how the game engine works.
    RootUser likes this.

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