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3 Tick Fishing Mate 1.2.6

Teaches Otto a lesson!

  1. drgnslayer16

    Joined:
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    client is out of date

    New Profile Posts | Community | RuneMate
     
  2. khevin123

    Joined:
    Oct 31, 2018
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    Not sure why it isn't working for me, but the bot will click on the fishing spot once and then continuously click on the swamp tar and nothing else. I've tried restarting runemate, starting a new client, changing between resizable and fixable, switching worlds, but to no avail. Not sure why it's not working.
     

    Attached Files:

  3. drgnslayer16

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    read the updates

    client is out of date
     
    khevin123 likes this.
  4. nepternic

    Joined:
    Jun 4, 2016
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    Swamp tar spamclick +

    upload_2020-8-26_21-52-46.png

    Was perfect bot before..
     

    Attached Files:

  5. The Dingo

    The Dingo Banned at user request.

    Joined:
    Aug 7, 2020
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    PSA: There is nothing wrong with the bot.
    Runescape was updated today and it broke the client.
    I made the same mistake, don't be like me :)
     
  6. ll4ars

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    Very confused, was working flawless last night https://i.imgur.com/b1Wvi4L.gif
    --- Double Post Merged, Sep 23, 2020, Original Post Date: Sep 21, 2020 ---
    Bot needs to be updated asap.
    There has been an update to clean all grimy herbs in inv automatically after clicking one, bot doesn't interrupt the cleaning after the first one
     
  7. Fallschirmjagar

    Joined:
    Oct 30, 2017
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    Not sure why, but every 3-tick bot drops all herbs except one, then as soon as the herbs on the ground disappear, it finished the herb tar process and logs out because the bot doesn't have the proper 3-tick ingredients. Not sure why the bot thinks is should drop any extra herbs, didn't used to do that.
     
  8. Slager

    Joined:
    Apr 26, 2019
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    Hey Savior, any plans on updating this script bot?
    Still looking forward to cut the fish for supplies instead of feathers
     
  9. rookief

    Joined:
    Aug 23, 2020
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    Was working fine a few days ago but today it just spams click the fishing spot while the bot says: walking to fishing spot.
     
  10. Slager

    Joined:
    Apr 26, 2019
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    Are people still active with this script bot? The bot is kinda working fine for me but there are some points that the bot is failing with.
    1. Misclicks alot, wastes many swamp tar and herbs.
    2. When setting up the bot it cleans 2/3 guams, drops them and starts fishing.
    3. Doesn't pet and feed/stroke the kitten.

    If you are using this bot with no failures, can you please tell me your settings?
     
  11. 16weetbix

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    Only just started using it but seems to work well for me, only thing is I'm getting charged more than the advertised price?
     
  12. TrueSkiller261

    Joined:
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    its time for an update buddy.. this bot needs banking support seeingg as it is a paid script bot. guessing most people use it in shilo village, and the bank is like 10 tiles away. instead of it constantly 4tick dropping fish, have an option to bank when inventory is full
     
  13. 16weetbix

    Joined:
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    To follow up on my last post, got to 97 fishing very minimal issues and now all of a sudden the bot will just react too slow after using the tar-guam and before clicking the fishing spot will just make tar and will continue to do so less than every 30 seconds until it runs out of tar, have reset runemate, have reset clients/changed clients back and forth from fixed with no success of the issue.


    00:00:39 INFO Status: Using item
    00:00:39 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
    00:00:39 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
    00:00:39 INFO Status: Dropping fish
    00:00:39 DEBUG Hovered SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
    00:00:40 DEBUG "Drop" "Drop" selectItem [ ] useItem [X] dropFish [ ] interact [ ] (dropped item)
    00:00:40 INFO Status: Clicking fishing spot
    00:00:40 DEBUG Attempting to hover InteractablePoint(328, 224) since the target of InteractablePoint(328, 224) is less then 4 pixels away.
    00:00:40 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:00:40 DEBUG Attempted to hover InteractablePoint(328, 224) since InteractablePoint(328, 224) was less than 4 pixels away (success: true)
    00:00:40 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (clicked spot)
    00:00:40 INFO Status: Selecting item
    00:00:41 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
    00:00:41 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (selected item Swamp tar)
    00:00:41 INFO Status: Waiting to catch fish
    00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 44867, index: 1, origin: INVENTORY)"})
    00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:00:41 DEBUG Received fish
    00:00:41 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
    00:00:41 INFO Status: Using item
    00:00:41 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
    00:00:41 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
    00:00:41 INFO Status: Dropping fish
    00:00:41 DEBUG Hovered SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
    00:00:41 DEBUG "Drop" "Drop" selectItem [ ] useItem [X] dropFish [ ] interact [ ] (dropped item)
    00:00:41 INFO Status: Clicking fishing spot
    00:00:42 DEBUG Attempting to hover InteractablePoint(316, 208) since the target of InteractablePoint(316, 208) is less then 4 pixels away.
    00:00:42 DEBUG Attempted to hover InteractablePoint(316, 208) since InteractablePoint(316, 208) was less than 4 pixels away (success: true)
    00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
    00:00:42 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [X] interact [ ] (clicked spot)
    00:00:42 INFO Status: Selecting item
    00:00:42 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
    00:00:43 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [X] (selected item Swamp tar)
    00:00:43 INFO Status: Waiting to catch fish
    00:00:43 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
    00:00:43 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 44866, index: 1, origin: INVENTORY)"})
    00:00:43 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY)"})
    00:00:43 DEBUG Received fish
    00:00:43 INFO Status: Using item
    00:00:43 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
    00:00:43 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
    00:00:43 INFO Status: Dropping fish
    00:00:43 DEBUG Hovered SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY) on the first attempt.
    00:00:43 DEBUG "Drop" "Drop" selectItem [ ] useItem [X] dropFish [ ] interact [ ] (dropped item)
    00:00:43 INFO Status: Clicking fishing spot
    00:00:43 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY)"})
    00:00:44 DEBUG Attempting to hover InteractablePoint(332, 226) since the target of InteractablePoint(332, 226) is less then 4 pixels away.
    00:00:44 DEBUG Attempted to hover InteractablePoint(332, 226) since InteractablePoint(332, 226) was less than 4 pixels away (success: true)
    00:00:44 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (clicked spot)
    00:00:44 INFO Status: Selecting item
    00:00:45 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
    00:00:45 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (selected item Swamp tar)
    00:00:45 INFO Status: Waiting to catch fish
    00:00:45 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
    00:00:46 INFO Status: Using item
    00:00:46 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
    00:00:46 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
    00:00:46 INFO Status: Clicking fishing spot
    00:00:46 DEBUG Attempting to hover InteractablePoint(324, 202) since the target of InteractablePoint(324, 202) is less then 4 pixels away.
    00:00:46 DEBUG Attempted to hover InteractablePoint(324, 202) since InteractablePoint(324, 202) was less than 4 pixels away (success: true)
    00:00:46 DEBUG "Use-rod" "Fishing spot" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (clicked spot)
    00:00:46 INFO Status: Selecting item
    00:00:47 DEBUG Hovered SpriteItem(name:Swamp tar, quantity: 60, index: 0, origin: INVENTORY) on the first attempt.
    00:00:47 DEBUG "Use" "Use" selectItem [ ] useItem [ ] dropFish [ ] interact [X] (selected item Swamp tar)
    00:00:47 INFO Status: Waiting to catch fish
    00:00:47 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
    00:00:47 INFO Status: Using item
    00:00:47 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY) on the first attempt.
    00:00:47 DEBUG "Use" "Swamp tar -> Guam leaf" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (used items)
    00:00:48 INFO Status: Clicking fishing spot
    00:00:48 DEBUG Attempting to hover InteractablePoint(330, 203) since the target of InteractablePoint(330, 203) is less then 4 pixels away.
    00:00:49 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Swamp tar, quantity: 45, index: 0, origin: INVENTORY)"})
    00:00:49 DEBUG [ItemEvent] ItemEvent(quantity={15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
    00:00:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
    00:00:49 DEBUG Attempted to hover InteractablePoint(330, 203) since InteractablePoint(330, 203) was less than 4 pixels away (success: true)
    00:00:50 INFO Status: Dropping herb tar
    00:00:50 DEBUG Hovered SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY) on the first attempt.
    00:00:51 DEBUG Hovered MenuItem{2 : "Drop" : "Guam tar" : SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)} on the first attempt.
    00:00:51 DEBUG "Drop" "Guam tar" selectItem [ ] useItem [ ] dropFish [ ] interact [ ] (dropped item)
    00:00:51 INFO Status: Cleaning herb
    00:00:51 DEBUG Hovered SpriteItem(name:Grimy guam leaf, quantity: 1, index: 3, origin: INVENTORY) on the first attempt.
    00:00:51 DEBUG "Clean" "Clean" selectItem [ ] useItem [ ] dropFish [X] interact [ ]
    00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 3, origin: INVENTORY)"})
    00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-15}, item={"SpriteItem(name:Guam tar, quantity: 15, index: 4, origin: INVENTORY)"})
    00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Grimy guam leaf, quantity: 1, index: 3, origin: INVENTORY)"})
    00:00:51 INFO Status: Moving herb
    00:00:51 DEBUG Hovered SpriteItem(name:Guam leaf, quantity: 1, index: 3, origin: INVENTORY) on the first attempt.
    00:00:52 DEBUG Hovered InteractableRectangle(563, 249, 33, 31) on the first attempt.
    00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 3, origin: INVENTORY)"})
    00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Guam leaf, quantity: 1, index: 4, origin: INVENTORY)"})
    00:00:52 INFO Status: Selecting item
     
    #313 16weetbix, Nov 12, 2020
    Last edited: Nov 12, 2020
  14. TallSaabFlex

    Joined:
    Jun 9, 2019
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    I am having the same issues as 16weetbix. Been using the bot just fine with no issues to 98 fishing, and now it will stall out and use up the herbs and tar then AFK. Will be using prime fishing for now since I do not want to baby sit the bot.

    Hope a fix comes soon!
     
  15. Tensoray

    Joined:
    Sep 11, 2020
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    Dont know how to leave a review but it works perfect only thing that would be nice is a stopable time limit
    4.5 stars for me :D
     
  16. Jovanovitz123

    Joined:
    Jun 7, 2020
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    PLEASE FIX THIS BOT, I LOVE the bot, BUT its starting to get really aggravating within minutes ALL the herbs get dropped, DO NOT get picked back up. resulting in bot to stop and money wasted. PLEASE PLEASE FIX THIS.
     
  17. Stickyyyy

    Joined:
    Apr 12, 2020
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    Just started the bot, ran for 2 minutes, then it said stopping thanks for using prime, but the bot stayed open, didnt waste any herbs just decided to stop. I have all required items, as I used it for 4 hours yesterday then just logged out. Not sure if a caching error but worked when I just started the bot again. Plz refund 1hr
     
  18. Suspense

    Joined:
    Nov 5, 2020
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    @Savior I started it with the setup that you've shown, i got 1 clean herb and 5 grimy herbs and the swamp tar + pestle and mortar.
    It doesn't identify that there's herbs in the inventory, so it just says "pause the bot in 13s to get the items or the bot will stop!" Missing: Herb.
    --- Double Post Merged, Jan 21, 2021, Original Post Date: Jan 21, 2021 ---
    apparently the required herbs are between guam and harralanders, anything above that doesn't work.
     
  19. Driftson

    Driftson Shooting up KFC's

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    megamind
     
  20. Suspense

    Joined:
    Nov 5, 2020
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    @Savior mind refunding two hours? it messed up 6 herbs in 2½ minutes and crashed xD
     

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