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Quality Slayer [Deleted]

Discussion in 'Bot Support & Feedback' started by Qosmiof2, Aug 30, 2017.

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  1. neolivetv

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    upload_2018-2-19_0-15-48.png currently... so if you think its not working lol
     
    Qosmiof2 likes this.
  2. iamjash

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    I am on discord right now if any one can help me set it up, :D thanks
     
  3. neolivetv

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    snd me a message on here ill send you my disc
     
  4. Qosmiof2

    Qosmiof2 I've been called a god before.

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  5. dankb4nk

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    zanaris banking needs a touch up
     
  6. Qosmiof2

    Qosmiof2 I've been called a god before.

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    ?
     
  7. dankb4nk

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    The bot cant seem to find the bank. Will right click and then click "walk here", spin the camera around and look for the bank chests for a while.
     
  8. Qosmiof2

    Qosmiof2 I've been called a god before.

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    close or far from the bank chest
     
  9. dankb4nk

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    close, right next to it
     
  10. Zantaryan

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    Hey, I tried starting the bot but it keeps saying "no proper preset found". What do I need to do?
     
  11. Qosmiof2

    Qosmiof2 I've been called a god before.

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    Setup presets.
     
  12. Zantaryan

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    Yea found out after trying to do it on the trial one. Possible for a refund on a mere 0.1$?
     
  13. agrarian

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    @Qosmiof2
    Bot stops doing anything and idles every time it reaches a new level, until I manually remove the level-up message from the chat.
     
  14. dankb4nk

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    bot isnt moving on the infernal mages task, just chilling logging in and out
     
    #974 dankb4nk, Feb 27, 2018
    Last edited: Feb 27, 2018
  15. Qosmiof2

    Qosmiof2 I've been called a god before.

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    Logs pls
     
  16. dankb4nk

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    i think it has something to do with slayer tower being broken again or something?
     
  17. Qosmiof2

    Qosmiof2 I've been called a god before.

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    Probably yeah
     
  18. Oridian

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    Okay I'm seriously lost now; burnt through 0.5$ just trying to get it work, and every time it finds the task on my imbued slay help I get "Bot stopped. No proper equipment preset found." Almost pulling my hair out because I've created all 3 classes of combat, have every required item, and just dunno what to do :(
     

    Attached Files:

  19. agrarian

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    I've noticed a couple issues.

    1. Breaks don't function in combat. script bot keeps spamming log off button, but it doesn't work because of combat. This disables bot's attack, and because auto-retaliate is turned off, the character doesn't fight back and eventually dies to a weak mob. It would be useful to have an extra check to delay logoff until combat ends.


    2. Walking anywhere takes an extra long time due to long delays between actions. To explain it better here's an example:

    Bot walks up to a gate in Taverley dungeon, stops, waits for ~10-15 seconds, clicks on the gate=animated guardian spawns, bot waits for ~10-15 more seconds, clicks the gate again and enters, waits ~10-15 seconds again, clicks on the minimap to start moving. This sometimes also happens between clicks on the minimap. These delays make moving to/from task about twice as long as they should be. Here are some logs:


    00:44:39 DEBUG [WebPath] Resetting the last successful step index cache since getNext() returned null.
    00:44:40 DEBUG Current operating mode: SLAYER
    00:44:40 DEBUG Attack leaf
    00:44:40 DEBUG Steps: 1
    00:44:40 DEBUG Walking with basic step.
    00:44:40 DEBUG [WebPath] Incremented the last successful step index cache to 76.
    00:44:44 DEBUG Current operating mode: SLAYER
    00:44:44 DEBUG Attack leaf
    00:44:44 DEBUG Steps: 0
    00:44:44 DEBUG Walking with basic step.
    00:44:44 DEBUG [WebPath] Resetting the last successful step index cache since getNext() returned null.
    00:44:44 DEBUG Current operating mode: SLAYER
    00:44:44 DEBUG Attack leaf
    00:44:44 DEBUG PathType: BEST
    00:44:44 DEBUG Trying region
    00:44:56 DEBUG Trying web
    00:44:56 DEBUG Generated new path here
    00:44:56 DEBUG Steps: 18
    00:44:56 DEBUG Name of the object: Gate
    00:45:04 DEBUG Current operating mode: SLAYER
    00:45:04 DEBUG Attack leaf
    00:45:04 DEBUG PathType: BEST
    00:45:04 DEBUG Trying region
    00:45:15 DEBUG Trying web
    00:45:15 DEBUG Generated new path here
    00:45:15 DEBUG Steps: 16
    00:45:15 DEBUG Walking with basic step.
    00:45:17 DEBUG Current operating mode: SLAYER
    00:45:17 DEBUG Attack leaf
    00:45:17 DEBUG PathType: BEST​
    --- Double Post Merged, Feb 28, 2018, Original Post Date: Feb 27, 2018 ---
    Got stuck at Castle Wars bank. script bot walks 1 step to the side, then back to the chest, right clicks it, doesn't open, walks one step to the side again, and repeats an endless loop.

    Log1
    Code (Text):
    1. Slayer task set to: null
    2. Slayer task set to: robot.iIiiiiiIii@fe1ef
    3. Percent left: 100
    4. Inventory contains something? false
    5. Percent left: 100
    6. Inventory contains something? false
    7. Percent left: 100
    8. Inventory contains something? false
    9. Current prayer: null
    10. Current prayer: null
    11. Percent left: 100
    12. Inventory contains something? false
    13. Percent left: 100
    14. Inventory contains something? false
    15. Percent left: 100
    16. Inventory contains something? false
    17. Percent left: 100
    18. Inventory contains something? false
    19. Percent left: 100
    20. Inventory contains something? false
    21. Percent left: 100
    22. Inventory contains something? false
    23. Percent left: 100
    24. Inventory contains something? false
    25. Percent left: 100
    26. Inventory contains something? false
    27. Percent left: 100
    28. Inventory contains something? false
    29. Percent left: 100
    30. Inventory contains something? false
    31. Percent left: 100
    32. Inventory contains something? false
    33. Percent left: 100
    Log2
    Code (Text):
    1.  
    2. 02:10:32 WARN   We are calculating web path to bank.
    3. 02:10:32 DEBUG   Distance to landmark: 1.0
    4. 02:10:32 DEBUG   PathType: VIEWPORT
    5. 02:10:32 DEBUG   Generated new path here
    6. 02:10:32 DEBUG   Steps: 18
    7. 02:10:32 DEBUG   Walking with basic step.
    8. 02:10:34 TRACE   [Camera] Camera turn direction: LEFT / UP
    9. 02:10:34 TRACE   [Camera] Pressing keys
    10. 02:10:34 TRACE   [Camera] It should now release the key LEFT which is currently pressed.
    11. 02:10:34 TRACE   [Camera] Releasing key LEFT
    12. 02:10:35 DEBUG   Current operating mode: SLAYER
    13. 02:10:35 DEBUG   Opening bank leaf
    14. 02:10:35 WARN   We are calculating web path to bank.
    15. 02:10:35 DEBUG   Distance to landmark: 1.0
    16. 02:10:35 DEBUG   PathType: VIEWPORT
    17. 02:10:35 DEBUG   Generated new path here
    18. 02:10:35 DEBUG   Steps: 11
    19. 02:10:35 DEBUG   Walking with basic step.
    20. 02:10:37 TRACE   [Camera] Camera turn direction: LEFT / UP
    21. 02:10:37 TRACE   [Camera] Pressing keys
    22. 02:10:37 TRACE   [Camera] It should now release the key LEFT which is currently pressed.
    23. 02:10:37 TRACE   [Camera] Releasing key LEFT
    24. 02:10:37 TRACE   [Camera] Camera turn direction: LEFT / DOWN
    25. 02:10:37 TRACE   [Camera] Pressing keys
    26. 02:10:37 TRACE   [Camera] It should now release the key DOWN which is currently pressed.
    27. 02:10:37 TRACE   [Camera] Releasing key DOWN
    28. 02:10:37 DEBUG   Current operating mode: SLAYER
    29. 02:10:38 DEBUG   Opening bank leaf
    30. 02:10:38 WARN   We are calculating web path to bank.
    31. 02:10:38 DEBUG   Distance to landmark: 1.0
    32. 02:10:38 DEBUG   PathType: VIEWPORT
    33. 02:10:38 DEBUG   Generated new path here
    34. 02:10:38 DEBUG   Steps: 16
    35. 02:10:38 DEBUG   Walking with basic step.
    36. 02:10:40 TRACE   [Camera] Camera turn direction: RIGHT / UP
    37. 02:10:40 TRACE   [Camera] Pressing keys
    38. 02:10:40 TRACE   [Camera] It should now release the key RIGHT which is currently pressed.
    39. 02:10:40 TRACE   [Camera] Releasing key RIGHT
    40. 02:10:40 DEBUG   Current operating mode: SLAYER
    41. 02:10:40 DEBUG   Opening bank leaf
    42. 02:10:41 WARN   We are calculating web path to bank.
    43. 02:10:41 DEBUG   Distance to landmark: 1.0
    44. 02:10:41 DEBUG   PathType: VIEWPORT
    45. 02:10:41 DEBUG   Generated new path here
    46. 02:10:41 DEBUG   Steps: 14
    47. 02:10:41 DEBUG   Walking with basic step.
    48. 02:10:42 TRACE   [Camera] Camera turn direction: LEFT / UP
    49. 02:10:42 TRACE   [Camera] Pressing keys
    50. 02:10:43 TRACE   [Camera] It should now release the key LEFT which is currently pressed.
    51. 02:10:43 TRACE   [Camera] Releasing key LEFT
    52. 02:10:43 DEBUG   Current operating mode: SLAYER
    53. 02:10:43 DEBUG   Opening bank leaf
    54. 02:10:44 WARN   We are calculating web path to bank.
    55. 02:10:44 DEBUG   Distance to landmark: 1.0
    56. 02:10:44 DEBUG   PathType: VIEWPORT
    57. 02:10:44 DEBUG   Generated new path here
    58. 02:10:44 DEBUG   Steps: 12
    59. 02:10:44 DEBUG   Walking with basic step.
    60. 02:10:45 TRACE   [Camera] Camera turn direction: LEFT / UP
    61. 02:10:45 TRACE   [Camera] Pressing keys
    62. 02:10:47 TRACE   [Camera] It should now release the key LEFT which is currently pressed.
    63. 02:10:47 TRACE   [Camera] Releasing key LEFT
    64. 02:10:47 DEBUG   Current operating mode: SLAYER
    65. 02:10:47 DEBUG   Opening bank leaf
    66. 02:10:47 WARN   We are calculating web path to bank.
    67. 02:10:47 DEBUG   Distance to landmark: 1.0
    68. 02:10:47 DEBUG   PathType: VIEWPORT
    69. 02:10:47 DEBUG   Generated new path here
    70. 02:10:47 DEBUG   Steps: 12
    71. 02:10:47 DEBUG   Walking with basic step.
    72. 02:10:49 TRACE   [Camera] Camera turn direction: RIGHT / UP
    73. 02:10:49 TRACE   [Camera] Pressing keys
    74. 02:10:49 TRACE   [Camera] It should now release the key RIGHT which is currently pressed.
    75. 02:10:49 TRACE   [Camera] Releasing key RIGHT
    76. 02:10:50 DEBUG   Current operating mode: SLAYER
    77. 02:10:50 DEBUG   Opening bank leaf
    78. 02:10:50 WARN   We are calculating web path to bank.
    79. 02:10:50 DEBUG   Distance to landmark: 1.0
    80. 02:10:50 DEBUG   PathType: VIEWPORT
    81. 02:10:50 DEBUG   Generated new path here
    82. 02:10:50 DEBUG   Steps: 14
    83. 02:10:50 DEBUG   Walking with basic step.
    84.  
     
  20. Qosmiof2

    Qosmiof2 I've been called a god before.

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    No idea
     
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