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Qve Waterfiends [Deleted]

Discussion in 'Bot Support & Feedback' started by qverkk, Sep 22, 2016.

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  1. eligi

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    Any chance you can change how the bot uses prayer renewals? At the moment it seems to drink a sip every time it runs out. However, in many cases if I manually activate penance aura or vampyrism my prayer is just always at max points.

    Maybe you could implement a slider or a checkbox for prayer renewals as well. So for example only drink a sip if my points fall behind 50% and prayer renewal has ended. I believe this would make the trips the bot does even longer. Although I'm not to flustered by this as I'm doing solid 6+ hour trips anyway.

    Very good bot, thank you for your work!
     
  2. ali122

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    it keeps loading preset 1 after it's already loaded, am I doing sosmething wrong?
    Edit: found out that I was mixing between prayer potion and prayer renewals in banking settings, because im actually using normal prayer potion which doesn't have a "banking when out of it" option, everything is fine now. but im going to test if the bot 's going to actually bank when out of prayer pot or no.
     
    #362 ali122, May 11, 2017
    Last edited: May 11, 2017
    qverkk likes this.
  3. qverkk

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    @calibur999 It does loot charms, write their appopriate name in the list, with capital letters etc.............. And edit the review if it does work. My bot isn't responsible for your faulty of reading/understanding.
     
  4. Led

    Led

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    do i have to manually add all the things i want it to loot or can you have it loot above x value?
    --- Double Post Merged, May 31, 2017, Original Post Date: May 31, 2017 ---
    another thing i have noticed is that it will repeatedly click and attack the same waterfiend that it's already attacking, it also sometimes attacks a second one randomly while its already engaged with the first one.
     
  5. ali122

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    I think attacking another mob occurs because you use a skill which the bot doesn't support
    "
    PS: Make sure to not use abilities that use a chain of skills like rapid fire etc! It will attack a new NPC." That's what he says.
     
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  6. Led

    Led

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    no that isn't it, its not from abilities the bot literally right clicks and clicks attack on a fresh one as while its already attacking one. I am underleveled so it takes some time for my character to kill them but it seems like is a timer when it just attacks another one if i havent killed the last one in time
    --- Double Post Merged, May 31, 2017, Original Post Date: May 31, 2017 ---
    And to make matters worse when i stopped the bot it started spinning my screen around and i had to close both runemate and the client to get it to stop happening.
     
  7. ali122

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    when this happen I usually use the arrow key with the same direction as it spins "like Im trying to spin it more" that usually make this stop.
     
  8. qverkk

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    You prolly stopped the bot when it tried to turn the camera to some entity. ali122 told a simple fix for it. And for that matter i'll need a log file to see what was happening so i could possibly fix the issue. I've made several fixes a while updates back so it checks for chain abilities to not break them, but something might have changed, so please paste a logfile on gist or pastebin
     
    ali122 likes this.
  9. Led

    Led

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    where do i get the file? sorry for being a noob.

    also since it used games necklace to tele out can you have it so that if your character is about to die (under like 20% health) it just auto runs away and up onto the safe ledge because if it still has a waterfiend attacking it, it can't teleport away.

    Also what about adding an option to loot over X value?
     
  10. qverkk

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    I don't have that much time to add this feature, only simple fixes, too busy with uni and u can find logs in runemate -> help -> logs

    Sent from my MI 5s using Tapatalk
     
  11. Led

    Led

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  12. qverkk

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  13. Led

    Led

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    Yes, it will attack a new npc while already engaged with one, and i know it is bot doing it and not an ability because i still have to right click and click attack on waterfiends since they're overleveled and i've seen it right click and click attack mid combat
     
  14. Bumbum

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    Bot will get stuck in a loop while looting. In the instance attached, the bot was set to loot Crimson charm. Seems to get out of the loop if prayer or renewal pots are needed.
    Please see the following time stamp in debug log:
    00:02:16
    00:04:49
    00:38:14
     

    Attached Files:

  15. qverkk

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    I'll look into this, but u can change attack option to left click in combat settings in rs.

    Sometimes charms bug in rs on the ground, so even if you try to take them, they're still on ground (they're not pickable) so i advice you to get charming imp to not occure this bug again. It's not the bots bug, just runescape works like that.
     
  16. Bumbum

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    Hey thanks for the info, I will keep that in mind :)
     
  17. qverkk

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  18. qverkk

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  19. luke1005

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    Keeps going to bank and withdrawing preset 1 over and over
     
  20. Zishan

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    Hi, I encountered a problem, it continously tried to attack the same target over and over again. Right clicks and uses Attack repeatedly. I will take a screenshot of the settings or just post them here.

    Code (Text):
    1. 00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
    2. 00:00:00 DEBUG    [WebServices] New session created!
    3. 00:00:24 DEBUG    Player has no target, trying to attack.
    4. 00:00:24 DEBUG    Waterfiend is valid
    5. 00:00:24 DEBUG    Waterfiend is visible, trying to attack
    6. 00:00:25 DEBUG    Attacked waterfiend
    7. 00:00:26 DEBUG    Abilities handler
    8. 00:00:26 DEBUG    Abilities handler
    9. 00:00:26 DEBUG    Add abilities
    10. 00:00:28 DEBUG    Player has no target, trying to attack.
    11. 00:00:28 DEBUG    Waterfiend is valid
    12. 00:00:28 DEBUG    Waterfiend is visible, trying to attack
    13. 00:00:28 DEBUG    Attacked waterfiend
    14. 00:00:30 DEBUG    Eating
    15. 00:00:33 DEBUG    Player has no target, trying to attack.
    16. 00:00:33 DEBUG    Waterfiend is valid
    17. 00:00:33 DEBUG    Waterfiend is visible, trying to attack
    18. 00:00:34 DEBUG    Player has no target, trying to attack.
    19. 00:00:34 DEBUG    Waterfiend is valid
    20. 00:00:34 DEBUG    Waterfiend is visible, trying to attack
    21. 00:00:35 DEBUG    Attacked waterfiend
    22. 00:00:38 DEBUG    Player has no target, trying to attack.
    23. 00:00:38 DEBUG    Waterfiend is valid
    24. 00:00:38 DEBUG    Waterfiend is visible, trying to attack
    25. 00:00:39 DEBUG    Attacked waterfiend
    26. 00:00:41 DEBUG    Abilities handler
    27. 00:00:41 DEBUG    Abilities handler
    28. 00:00:42 DEBUG    Player has no target, trying to attack.
    29. 00:00:42 DEBUG    Waterfiend is valid
    30. 00:00:42 DEBUG    Waterfiend is visible, trying to attack
    31. 00:00:44 DEBUG    Attacked waterfiend
    32. 00:00:48 DEBUG    Abilities handler
    33. 00:00:48 DEBUG    Abilities handler
    34. 00:00:49 DEBUG    Abilities handler
    35. 00:00:49 DEBUG    Abilities handler
    36. 00:00:50 DEBUG    Abilities handler
    37. 00:00:50 DEBUG    Abilities handler
    38. 00:00:51 DEBUG    Player has no target, trying to attack.
    39. 00:00:51 DEBUG    Waterfiend is valid
    40. 00:00:51 DEBUG    Waterfiend is visible, trying to attack
    41. 00:00:52 DEBUG    Attacked waterfiend
    42. 00:00:55 DEBUG    Player has no target, trying to attack.
    43. 00:00:55 DEBUG    Waterfiend is valid
    44. 00:00:55 DEBUG    Waterfiend is visible, trying to attack
    45. 00:00:56 DEBUG    Attacked waterfiend
    46. 00:00:58 DEBUG    Player has no target, trying to attack.
    47. 00:00:58 DEBUG    Waterfiend is valid
    48. 00:00:58 DEBUG    Waterfiend is visible, trying to attack
    49. 00:00:59 DEBUG    Attacked waterfiend
    50. 00:01:00 DEBUG    Player has no target, trying to attack.
    51. 00:01:00 DEBUG    Waterfiend is valid
    52. 00:01:00 DEBUG    Waterfiend is visible, trying to attack
    53. 00:01:01 DEBUG    Attacked waterfiend
    54. 00:01:02 DEBUG    Abilities handler
    55. 00:01:02 DEBUG    Abilities handler
    56. 00:01:03 DEBUG    Player has no target, trying to attack.
    57. 00:01:03 DEBUG    Waterfiend is valid
    58. 00:01:03 DEBUG    Waterfiend is visible, trying to attack
    59. 00:01:03 DEBUG    Attacked waterfiend
    60. 00:01:05 DEBUG    Player has no target, trying to attack.
    61. 00:01:05 DEBUG    Waterfiend is valid
    62. 00:01:05 DEBUG    Waterfiend is visible, trying to attack
    63. 00:04:12 DEBUG    Player has no target, trying to attack.
    64. 00:04:12 DEBUG    Waterfiend is valid
    65. 00:04:12 DEBUG    Waterfiend is visible, trying to attack
    66. 00:04:14 DEBUG    Attacked waterfiend
    67. 00:04:14 DEBUG    Abilities handler
    68. 00:04:14 DEBUG    Abilities handler
    69. 00:04:15 DEBUG    Abilities handler
    70. 00:04:15 DEBUG    Abilities handler
    71. 00:04:16 DEBUG    Player has no target, trying to attack.
    72. 00:04:16 DEBUG    Waterfiend is valid
    73. 00:04:16 DEBUG    Waterfiend is visible, trying to attack
    74. 00:04:17 DEBUG    Player has no target, trying to attack.
    75. 00:04:17 DEBUG    Waterfiend is valid
    76. 00:04:18 DEBUG    Waterfiend is visible, trying to attack
    77. 00:04:18 DEBUG    Attacked waterfiend
    78. 00:04:19 DEBUG    Abilities handler
    79. 00:04:19 DEBUG    Abilities handler
    80. 00:04:20 DEBUG    Abilities handler
    81. 00:04:20 DEBUG    Abilities handler
    82. 00:04:21 DEBUG    Player has no target, trying to attack.
    83. 00:04:21 DEBUG    Waterfiend is valid
    84. 00:04:21 DEBUG    Waterfiend is visible, trying to attack
    85. 00:04:22 DEBUG    Player has no target, trying to attack.
    86. 00:04:22 DEBUG    Waterfiend is valid
    87. 00:04:22 DEBUG    Waterfiend is visible, trying to attack
    88. 00:04:23 DEBUG    Attacked waterfiend
    89. 00:04:24 DEBUG    Abilities handler
    90. 00:04:24 DEBUG    Abilities handler
    91. 00:04:25 DEBUG    Abilities handler
    92. 00:04:25 DEBUG    Abilities handler
    93. 00:04:26 DEBUG    Abilities handler
    94. 00:04:26 DEBUG    Abilities handler
    95. 00:04:27 DEBUG    Player has no target, trying to attack.
    96. 00:04:27 DEBUG    Waterfiend is valid
    97. 00:04:27 DEBUG    Waterfiend is visible, trying to attack
    98. 00:04:28 DEBUG    Player has no target, trying to attack.
    99. 00:04:28 DEBUG    Waterfiend is valid
    100. 00:04:28 DEBUG    Waterfiend is visible, trying to attack
    101. 00:04:29 DEBUG    Attacked waterfiend
    102. 00:04:30 DEBUG    Abilities handler
    103. 00:04:30 DEBUG    Abilities handler
    104. 00:04:31 DEBUG    Abilities handler
    105. 00:04:31 DEBUG    Abilities handler
    106. 00:04:32 DEBUG    Player has no target, trying to attack.
    107. 00:04:32 DEBUG    Waterfiend is valid
    108. 00:04:32 DEBUG    Waterfiend is visible, trying to attack
    109. 00:04:33 DEBUG    Attacked waterfiend
    110. 00:04:34 DEBUG    Player has no target, trying to attack.
    111. 00:04:34 DEBUG    Waterfiend is valid
    112. 00:04:34 DEBUG    Waterfiend is visible, trying to attack
    113. 00:04:35 DEBUG    Attacked waterfiend
    114. 00:04:36 DEBUG    Abilities handler
    115. 00:04:36 DEBUG    Abilities handler
    116. 00:04:42 DEBUG    Player has no target, trying to attack.
    117. 00:04:42 DEBUG    Waterfiend is valid
    118. 00:04:42 DEBUG    Waterfiend is visible, trying to attack
    119. 00:04:43 DEBUG    Player has no target, trying to attack.
    120. 00:04:43 DEBUG    Waterfiend is valid
    121. 00:04:43 DEBUG    Waterfiend is visible, trying to attack
    122. 00:04:44 DEBUG    Player has no target, trying to attack.
    123. 00:04:44 DEBUG    Waterfiend is valid
    124. 00:04:44 DEBUG    Waterfiend is visible, trying to attack
    125. 00:04:46 DEBUG    Player has no target, trying to attack.
    126. 00:04:46 DEBUG    Waterfiend is valid
    127. 00:04:46 DEBUG    Waterfiend is visible, trying to attack
    128. 00:04:48 DEBUG    Player has no target, trying to attack.
    129. 00:04:48 DEBUG    Waterfiend is valid
    130. 00:04:48 DEBUG    Waterfiend is visible, trying to attack
    131. 00:04:50 DEBUG    Attacked waterfiend
    132. 00:04:51 DEBUG    Player has no target, trying to attack.
    133. 00:04:51 DEBUG    Waterfiend is valid
    134. 00:04:51 DEBUG    Waterfiend is visible, trying to attack
    135. 00:04:52 DEBUG    Attacked waterfiend
    136. 00:04:54 DEBUG    Eating
    137. 00:04:58 DEBUG    Player has no target, trying to attack.
    138. 00:04:58 DEBUG    Waterfiend is valid
    139. 00:04:58 DEBUG    Waterfiend is visible, trying to attack
    140. 00:04:59 DEBUG    Attacked waterfiend
    141. 00:05:00 DEBUG    Abilities handler
    142. 00:05:00 DEBUG    Abilities handler
    143. 00:05:01 DEBUG    Abilities handler
    144. 00:05:01 DEBUG    Abilities handler
    145. 00:05:02 DEBUG    Player has no target, trying to attack.
    146. 00:05:02 DEBUG    Waterfiend is valid
    147. 00:05:02 DEBUG    Waterfiend is visible, trying to attack
    148. 00:05:03 DEBUG    Attacked waterfiend
    149. 00:05:04 DEBUG    Player has no target, trying to attack.
    150. 00:05:04 DEBUG    Waterfiend is valid
    151. 00:05:04 DEBUG    Waterfiend is visible, trying to attack
    152. 00:05:06 DEBUG    Attacked waterfiend
    153. 00:05:06 DEBUG    Eating
    154. 00:05:09 DEBUG    Banking
    155. 00:05:13 DEBUG    Banking
    156. 00:05:18 DEBUG    Banking
    157. 00:05:22 DEBUG    Banking
    158. 00:05:27 DEBUG    Banking
    159. 00:05:35 DEBUG    Banking
    160. 00:05:42 DEBUG    Banking
    161. 00:05:49 DEBUG    Banking
    162. 00:05:53 DEBUG    Walking handler
    163. 00:06:02 DEBUG    Walking handler
    164. 00:06:05 DEBUG    Walking handler
    165. 00:06:13 DEBUG    Walking handler
    166. 00:06:21 DEBUG    Walking handler
    167. 00:06:24 DEBUG    Walking handler
    168. 00:06:28 DEBUG    Walking handler
    169. 00:06:30 DEBUG    Walking handler
    170. 00:06:38 DEBUG    Walking handler
    171. 00:06:41 DEBUG    Walking handler
    172. 00:06:50 DEBUG    Walking handler
    173. 00:06:52 DEBUG    Walking handler
    174. 00:07:01 DEBUG    Player has no target, trying to attack.
    175. 00:07:01 DEBUG    Waterfiend is valid
    176. 00:07:01 DEBUG    Waterfiend is visible, trying to attack
    177. 00:07:02 DEBUG    Attacked waterfiend
    178. 00:07:03 DEBUG    Player has no target, trying to attack.
    179. 00:07:03 DEBUG    Waterfiend is valid
    180. 00:07:03 DEBUG    Waterfiend is visible, trying to attack
    181. 00:07:04 DEBUG    Attacked waterfiend
    182. 00:07:06 DEBUG    Player has no target, trying to attack.
    183. 00:07:06 DEBUG    Waterfiend is valid
    184. 00:07:06 DEBUG    Waterfiend is visible, trying to attack
    185. 00:07:06 DEBUG    Attacked waterfiend
    186. 00:07:07 DEBUG    Abilities handler
    187. 00:07:07 DEBUG    Abilities handler
    188.  
    Thanks for the template @RobinPC from an earlier post.

    Game Mode: RS3
    Bot settings:
    Startup

    - Eat at 45
    - Thresholds Melee
    - Ultimates Melee
    Looting
    - Disabled
    Banking
    Enabled banking
    - Bank when out of food
    Prayer
    - Disabled.
    Pots
    - Disabled.

    Bot run duration:
    Several sessions. 00:20:00 in total runtime.
    Bug description:
    Bot repeatedly right-clicks and and chooses the Attack option on the same target.
    Steps to reproduce:
    Same settings used as I have, and start bot.
    Have you found a work-around (manual):
    Tried, but so far no.
    Logs:
     
    #380 Zishan, Jul 20, 2017
    Last edited: Jul 20, 2017
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