Resolved SlotAction not activating

Discussion in 'Client & Site Support' started by SlashnHax, Mar 29, 2015.

  1. SlashnHax

    SlashnHax The Chosen One

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    SlotAction#activate() isn't activating the SlotAction for me, I'm currently working around this by getting the keybind of the Slot and typing it instead, or by getting the Slot's component and interacting with that.

    This only seems to be an issue for wearable items (rings to be exact), food and abilities seem to be working fine.
     
  2. Cloud

    Cloud The Developer

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    What is isReady() returning?
     
  3. SlashnHax

    SlashnHax The Chosen One

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    the dev kit says false.
    [​IMG]
     
  4. Cloud

    Cloud The Developer

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    I checked with both a ring of kinship and a ring of dueling, in slot six, on all 3 actionbar accessible combat modes and was unable to reproduce this issue. As a start though, the issue probably lies with the fact that the name of it is null.
     
  5. SlashnHax

    SlashnHax The Chosen One

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    True, they used to work perfectly for me, but now I have this issue. I assume this is the issue @Raymondbl was having ages ago. Everything comes up as null though, even the abilities (and they cast fine iirc)
     

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