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v2.11.0

Discussion in 'Announcements' started by Party, Apr 2, 2017.

  1. Party

    Party Client Developer

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    Client
    Client images
    • New icons for categories questing, minigames and other.
    Bot access visibility
    • We've added some new graphics to the client making it easier to determine whether a bot that you have added is free, supporter or premium.
    • This is visible in two places, the main instance configuration page in banners similar to the bot store, and in the bot detail page.
    • See below:
    [​IMG] [​IMG]
    (shameless plug)

    Hybrid
    ActorQueryBuilder
    • Added ActorQueryBuilder#moving(boolean) which accept Actors where Actor#isMoving() matches the filter. Not passing a boolean will default to true.
    • Added ActorQueryBuilder#overheadIcons(int...|Collection<Integer>) which will accept Actors where and of the OverheadIcon IDs passed to the builder match those held by the Actor.
    • Fixed a bug in relation to interacting with sprite items and interface components while in combat and other situations.

    NPC
    • Identified a missing opcode.
     
    #1 Party, Apr 2, 2017
    Last edited by a moderator: Apr 2, 2017
  2. Savior

    Savior Java Warlord

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    Why was the mimigame icon changed? :^)
     
  3. Wet Rag

    Wet Rag easily triggered ✌

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    PLS INFORM US
     
  4. Party

    Party Client Developer

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    I THINK it was just using "other" before, but it needed to be updated in the client to match the new bot store one.
     
  5. Savior

    Savior Java Warlord

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    Thats not what i was referring to and you know it
     
  6. Party

    Party Client Developer

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    It was never mimigames, it doesn't even have an edit history................
     
  7. SuperNewbie

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    Do I restart the computer to "auto-update" or just the program?
     
  8. Slex

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    Just restart the program, it should automatically update
     
  9. Cloud

    Cloud Engineer

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    small addition has been made to the first post in the thread regarding the eating in combat bug people had been reporting.
     
  10. Boot

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