Question What is considered good antiban or antipattern

Discussion in 'Developer Support' started by Tbagstealer, Aug 21, 2018.

Tags:
  1. Tbagstealer

    Joined:
    Jul 2, 2018
    Messages:
    30
    Likes Received:
    7
    I've been searching around the forums trying to find guidance on how to implement antibans or antipatterns into my bots but every thread I find seems to say that it's almost as bad to implement it as it is to just keep it out.

    In my case I have my bot that does a task consistently but im not sure what to add for "antiban". It'll never stray from the main decision tree nor is super random in what it does.
     
  2. Negrita

    Joined:
    Jan 28, 2017
    Messages:
    492
    Likes Received:
    184
  3. Tbagstealer

    Joined:
    Jul 2, 2018
    Messages:
    30
    Likes Received:
    7
    Oh I should've mentioned besides PlayerSense as until I get my bots to a certain degree of reliability and not as botlike, I don't feel comfortable releasing anything publicly.

    What do people refer to then when they mention "antiban" in their descriptions?
     
  4. Cells

    Joined:
    Jul 27, 2018
    Messages:
    13
    Likes Received:
    0
    One of the best 'antiban' features is having a bot that gets the job done without any hiccups (e.g., random walking, spazzing out, infinite action loops).
     

Share This Page

Loading...