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QuickMotherlode Lite [Deleted]

Discussion in 'Bot Support & Feedback' started by Hyperion, Jul 2, 2017.

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  1. Hyperion

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    #1 Hyperion, Jul 2, 2017
    Last edited by a moderator: Nov 26, 2018
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  2. Geashaw

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  3. GoogleFox

    GoogleFox Professional Quester

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    Have you tried it already?
     
  4. Geashaw

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    Not yet, will soon tho. Just need one more prospector piece!
     
  5. GoogleFox

    GoogleFox Professional Quester

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    will be looking for your review on this ;)
     
  6. Cloud

    Cloud Engineer

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    It's currently experiencing the same slowdown issue that QuickMiner is but I'm helping @Hyperion reduce that drastically.
     
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  7. Keelan

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    does not work on upper at all mate... tried running in multiple starting locations. It doesn't climb ladder down and it doesn't mine rockfall in the way.
     

    Attached Files:

  8. Hyperion

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    Thank you for the log. I'll take a look at it as soon as possible.
     
  9. Hyperion

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    Hyperion updated QuickMotherlode with a new update entry:

    QuickMotherlode v1.0.1 Released!

    Read the rest of this update entry...
    --- Double Post Merged, Jul 3, 2017, Original Post Date: Jul 3, 2017 ---
    What's new:
    • Fixed an edge case NPE crashing error.
    • Temporarily disabled upper area. Found the issue, just need to figure out how to handle it. Will be fixed with next update.
     
  10. Hyperion

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    Hyperion updated QuickMotherlode with a new update entry:

    QuickMotherlode v1.0.2 Released!

    Read the rest of this update entry...
    --- Double Post Merged, Jul 5, 2017, Original Post Date: Jul 5, 2017 ---
    What's new:
    • Lots of performance updates: Overall it will use less CPU power, finding veins and walking are around 10 times faster.
    • Fixed upper level mining.
    • Fixed a couple of crashing issues.
    • The bot will no longer hang when banking ores.
     
    #10 Hyperion, Jul 5, 2017
    Last edited: Jul 5, 2017
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  11. Cloud

    Cloud Engineer

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    The bot functions much more nicely now after the most recent update.
     
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  12. meulsie

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    Decent bot, thank you! Something funky happens when collecting ore from sack and going to bank. It withdraws the ore from the sack, then:
    succesful run: turns camera to find the bank and banks. Some times it takes a while (30 secs - couple of mins) before it turns the camera and finds the bank - 50/50
    failed run (roughly ever 1/4 runs from sack):
    It gets ore from sack, does not turn camera and just stands at sack AFKing out. This is the log of when that happens:

    Code (Text):
    1. 00:40:51 DEBUG    Returning resource -> SpawnableResource - (Ore vein, 26663, ORE_VEIN, Coordinate(3715, 5652, 0), respawned: true, 0) - Instance: Ore vein [3715, 5652, 0]
    2. 00:40:51 DEBUG    Trying to interact with SpawnableResource - (Ore vein, 26663, ORE_VEIN, Coordinate(3715, 5652, 0), respawned: true, 0) using 'Mine'....
    3. 00:40:51 WARN    Unable to interact with SpawnableResource - (Ore vein, 26663, ORE_VEIN, Coordinate(3715, 5652, 0), respawned: true, 0)
    4. 00:41:06 DEBUG    Previous resource not valid, finding new one...
    5. 00:41:07 DEBUG    Current resource instance: Ore vein [3714, 5656, 0] -> null or not valid: false
    6. 00:41:07 DEBUG    Returning resource -> SpawnableResource - (Ore vein, 26663, ORE_VEIN, Coordinate(3714, 5656, 0), respawned: true, 0) - Instance: Ore vein [3714, 5656, 0]
    7. 00:41:07 DEBUG    Trying to interact with SpawnableResource - (Ore vein, 26663, ORE_VEIN, Coordinate(3714, 5656, 0), respawned: true, 0) using 'Mine'....
    8. 00:41:08 WARN    Unable to interact with SpawnableResource - (Ore vein, 26663, ORE_VEIN, Coordinate(3714, 5656, 0), respawned: true, 0)
    9. 00:41:08 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3730, 5652, 0)
    10. 00:41:09 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3730, 5652, 0)
    11. 00:41:10 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3730, 5652, 0)
    12. 00:41:11 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3730, 5652, 0)
    13. 00:41:12 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3731, 5652, 0)
    14. 00:41:13 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3732, 5653, 0)
    15. 00:41:13 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3735, 5653, 0)
    16. 00:41:14 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3737, 5651, 0)
    17. 00:41:16 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3741, 5652, 0)
    18. 00:41:17 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3741, 5652, 0)
    19. 00:41:18 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3741, 5652, 0)
    20. 00:41:19 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3741, 5652, 0)
    21. 00:41:20 DEBUG    [LocalPath] Executing vertex [ObjectVertex] Coordinate(3728, 5651, 0) -> Rockfall - Mine - true
    22. 00:41:27 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3741, 5652, 0)
    23. 00:41:29 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3741, 5652, 0)
    24. 00:41:30 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3744, 5652, 0)
    25. 00:41:31 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3747, 5653, 0)
    26. 00:41:32 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3749, 5659, 0)
    27. 00:41:33 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3749, 5663, 0)
    28. 00:41:34 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3749, 5664, 0)
    29. 00:41:35 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3749, 5666, 0)
    30. 00:41:36 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3750, 5670, 0)
    31. 00:49:01 DEBUG    Login Handler has been activated!
    32. 00:49:11 DEBUG    [LocalPath] Executing vertex [LocalVertex] Coordinate(3751, 5672, 0)
    33. 00:49:11 DEBUG    Interface Closer - Play Button has been activated!
     
  13. Hyperion

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    Thanks for helping me with performance updates!
    Thanks for the log. I'll improve the banking part with next update.
     
  14. Geashaw

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    Hi @Hyperion

    I'm using the bot right now and noticed the following:

    When using dragon pickaxe
    It seems to keep the attack tab open, is this intentional? People usually watch at their inventory to know when it's full.

    When an Ore vein has been mined
    It hovers over the next, but waits for like 5 seconds before clicking. Not sure what's going on there.

    When searching the sack
    It takes around 20 seconds (nearly exactly tho, I took a look at the camtasia counter) before it moves the camera towards the bank. After that it takes another while before it walks towards the bank.

    On a 20 minute run, at 70 mining, with banking 3x, I'm getting ~ 215 ores and 15,000-16,000 xp per hour.

    It's a very nice bot man, I'll keep you posted soon.

    Attached the log if you're interested in checking it you see anything
     

    Attached Files:

  15. Hyperion

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    Thank you for letting me know. I'll make it switch back to inventory after using special attack.

    Not sure why it waits some time before mining, but thanks for the log.

    Banking will be improved even further with next version.

    I've been getting 27-30k xp/ph on average on my account with 60 mining so that's definitely not normal. Reducing the time it takes to switch to new vein and to bank should help with getting higher xp/ph.
     
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  16. Keelan

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    following. Thanks for updating this and the hard work on this script bot. Will be supporting in future updates for sure. Has great potential to be best mining bot.
     
    Hyperion likes this.
  17. Hyperion

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    Hyperion updated QuickMotherlode with a new update entry:

    QuickMotherlode v1.0.3 Released!

    Read the rest of this update entry...
    --- Double Post Merged, Jul 6, 2017, Original Post Date: Jul 6, 2017 ---
    What's new:
    • Fixed 3 potential crashing issues.
    • After using D pick special it will open the inventory again.
    • Optimized banking.
    • Fixed east area mining.
    • Fixed an issue where it would get confused after withdrawing ores from sack if the game lagged.
     
    Geashaw likes this.
  18. kysbud

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    hi friend this works great but please can you make it so that it doesn't mine the same vein as other people if you're anywhere other than the upper level? they get aggressive and talk to you and it's a pretty easy way to get caught out as a bot

    edit: ok so after emptying the sack it ran to behind one of the waterwheels and stood there for about a minute,so i stopped the bot and now i'm here (log seems useless but i'll include it anyways)
    00:20:36 DEBUG Returning resource -> SpawnableResource - (Ore vein, 26662, ORE_VEIN, Coordinate(3719, 5633, 0), respawned: true, 0) - Instance: Ore vein [3719, 5633, 0]
    00:20:36 DEBUG Trying to interact with SpawnableResource - (Ore vein, 26662, ORE_VEIN, Coordinate(3719, 5633, 0), respawned: true, 0) using 'Mine'....
    00:20:37 DEBUG Managed to interact with SpawnableResource - (Ore vein, 26662, ORE_VEIN, Coordinate(3719, 5633, 0), respawned: true, 0)
    00:20:37 DEBUG Successfully interacted with SpawnableResource - (Ore vein, 26662, ORE_VEIN, Coordinate(3719, 5633, 0), respawned: true, 0)!
    00:20:47 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3722, 5648, 0)
    00:20:48 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3722, 5649, 0)
    00:20:49 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3723, 5651, 0)
    00:20:51 DEBUG [LocalPath] Executing vertex [ObjectVertex] Coordinate(3727, 5652, 0) -> Rockfall - Mine - true
    00:20:53 DEBUG [LocalPath] Executing vertex [ObjectVertex] Coordinate(3728, 5651, 0) -> Rockfall - Mine - true
    00:20:57 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3741, 5652, 0)
    00:21:00 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3743, 5652, 0)
    00:21:01 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3746, 5655, 0)
    00:21:02 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3749, 5659, 0)
    00:21:03 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3749, 5664, 0)
    00:21:05 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3749, 5666, 0)
    00:21:06 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3751, 5672, 0)
    00:21:19 DEBUG New motherlode sack amount -> 81
    00:21:19 DEBUG New motherlode sack amount -> 52
    00:21:39 DEBUG New motherlode sack amount -> 24
    00:22:36 DEBUG New motherlode sack amount -> 0
    00:22:37 DEBUG [LocalPath] Executing vertex [LocalVertex] Coordinate(3751, 5673, 0)

    edit 2: also seems to wait like 10 seconds before moving again after clicking rockfalls D:
     
    #18 kysbud, Jul 7, 2017
    Last edited: Jul 7, 2017
  19. Hyperion

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    Thank you for the bot log. There are couple of bug fixes and performance improvements waiting in the queue to be reviewed and pushed by an admin. Please wait for the update to get released and let me know how it goes using the new version.
     
  20. kysbud

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    ok will do thanks :)
     
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