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Sign up now!Web path - long, obtacle-full paths (covers obstacles, teleportation etc.)
RegionPaths - region paths xD (covers walking)
BresehnamPath - straight lines, short distances (covers walking)
PredefinedPath - never.
I don't think web supports anything dungeoneering since it's instanced.So can I assume then that WebPath is probably a good general solution to everything?
Would it have the same performance as a BresehnamPath for a short distance? (Ex: walking from door to door in a Dungeoneering room)
I don't think web supports anything dungeoneering since it's instanced.
Webpath takes longer to generate.I meant simply covering the small distance required to walk to the other end of a room. I could have separate logic for dealing with unlocking/opening doors.
I'm not sure exactly, but i would say it would fail... Try to use areasSo what happens if I use WebPath to traverse to a coordinate that's not "walkable"? For example, if there's a tree on my destination coordinate. Would WebPath just try to navigate as close to it as possible or would it return a null path? I wanted to have a WebPath walk to a specfic range of coordinates (it'd choose one randomly) but some of them may be unwalkable.
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