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Resolved RS3 Crashes

Joined
Dec 23, 2014
Messages
53
Thanks man, still laggy as fuck but at least it runs lol.

Go onto task manager, and look under performance, how much memory have you got available and how much have you assigned? Could be something to do with the fact that you've assigned too much compared to what you have available? Hasn't lagged at all since Ray and Roflcopter showed me what to do.
 
Joined
Dec 17, 2014
Messages
139
Go onto task manager, and look under performance, how much memory have you got available and how much have you assigned? Could be something to do with the fact that you've assigned too much compared to what you have available? Hasn't lagged at all since Ray and Roflcopter showed me what to do.
1zvr0o9.png

Says there is 4GB installed (2,9GB available).
Assigned 1280MB to client, because 1536MB was too much :s.
 
Joined
Jul 24, 2014
Messages
633
I don't think this is a client issue, ElMacaro.
Your CPU just can't take it that well. If I play fullscreen with RM I already have serious lag and I have a quadcore i7 @2.3GHz.
 
Joined
Dec 17, 2014
Messages
139
I don't think this is a client issue, ElMacaro.
Your CPU just can't take it that well. If I play fullscreen with RM I already have serious lag and I have a quadcore i7 @2.3GHz.
Can run other bots without any problems, so this problem seems like a client issue to me (correct me if I'm wrong though)?
 
Joined
Jan 4, 2015
Messages
39
Finally got this working using Skrall's method. I guess 64-bit systems are a bit different in terms of how it handles java. Idk, but its botting. I didnt even have to increase the memory in the process.
 
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