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Mines ore at Motherlode Mine efficiently and safely. Supports all areas (upper and lower) and unlocks.

How to use:
  • equip a pickaxe
  • optional: have a gem bag in your inventory if using it
  • start the bot anywhere within motherlode mine
  • select desired options and click "Run"
Features:
  • supports multiple locations at upper and lower level
  • detects and mines rockfalls only if they are in the bot's way
  • human-like decision making: prefers mining ores facing the same direction, prefers mining nearby ores that don't require traversing through rockfalls
  • on the bottom floor: will avoid mining ore veins with other players already mining them. This is more efficient and less annoying to real players.
  • intelligent ore management to overfill ore bag every time
  • fixes broken water wheel only when necessary (supports Imcando hammer (offhand) or the bot will get a hammer itself)
  • optional: supports expanded ore sack
  • optional: supports upper level super hopper
  • optional: supports gem bag or dropping gems
  • optional: option to drop cleaned ore rather than banking it (useful for UIMs)
  • optional: supports dragon pickaxe special
  • optional: supports east Falador Med shortcut
  • optional: Kitten support! Bot will feed kitten Raw karambwanji, and pet it to keep it happy.
  • optional: direct input, for faster and more accurate clicks/performance
  • customizable break handler, to log out for a little while every X minutes
Features in all of CuppaJava's Bots:
  • Saves settings from last session, even when you close Runemate. Jump right back in next time!
  • Customizable break handler, to log out for a little while every X minutes, and the option to hop to a random world after break.
  • Customizable AFK handler, to idle the bot for a little while periodically.
  • Customizable stopping handler: to stop the bot after a selected amount of time.
  • Customizable Fatigue handler: to slow down interactions over time & reduce fatigue with idling/breaks
  • Customizable White Dot Hopper: to hop if any other players appear at all
  • Intelligent delays between actions.
  • Progress log with a bunch of info.
  • My own custom, robust traversal system written from the ground up. Doesn't rely on the Runemate "web" to work!


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Author
cuppajava
Downloads
11,758
Views
11,758
First release
Last update
Rating
4.38 star(s) 201 ratings

More resources from cuppajava

Latest updates

  1. Cuppa Motherlode Mine v1.6.43 Released!

    Cuppa Motherlode Mine updated to v1.6.43.
  2. Cuppa Motherlode Mine v1.6.42 Released!

    Cuppa Motherlode Mine updated to v1.6.42.
  3. Cuppa Motherlode Mine v1.6.41 Released!

    Cuppa Motherlode Mine updated to v1.6.41. improved weightings to make decision making even more...

Latest reviews

Stops when full without direct input.
no issues, works like charm in upper area. no bans, but spread usage out
I love Cuppa's bots, but this one just doesn't work like how it supposed to, at least for me. It lets you choose the area to mine in, but id say 50-60% out of nowhere it will not follow that direction and go to a completely different area, sometimes NEAR or RIGHT NEXT to other people. This looks completely suspicious and bot like, and is a quick way to get your account banned. Example; I set it on close west, it went to close west and mined one inventory then deposited it... bot then decided to go far west, next to TWO other people, despite close west still being completely free, and even mid west being free. Things like this, combined with super weird pathing sometimes, makes this bot a ban trap.
cuppajava
cuppajava
Hey, thank you for the feedback!

Just to mention, the bot does use a "weighted randomization" system that factors in distance, other players nearby, current rock we're mining, and which wall orientation (so we're prioritizing things on the same wall as us).

So it is intended for it to be somewhat randomizing what wall it mines, and not always picking the optimal one.

That being said, a few things you describe here aren't intended:

If it's going to an entirely different area that's definitely not intended. I would wonder if it was doing so consistently, or if it just rolled a very low probability thing to do? What you described is definitely possible, but it should highly prioritize closer walls.

As for mining next to people, it does factor in other players and avoid it, though it mostly prioritizes not mining on top of players downstairs. It might not currently super heavily avoid mining near other players.



Anyway all this to say I'll take a look and try to tweak the weightings, maybe make more avoid other players and also more avoid going further. But I don't want to make it never do so, as I think too consistently picking the same rocks is botlike over time. Will see what I can do.
disclaimer: using the bot without equipping pickaxe but the bot seems to take very long between decision making and performing the next task
cuppajava
cuppajava
Hi, I dmed you but didn't receive a response so I'll post here as well.

It's definitely not expected for the bot to be taking very long delays between actions; It's possible what you're experiencing may be a temporary Runemate issue or plugins interfering.

Could you please try disabling all plugins as some can interfere with bots (you can make a separate profile on Runelite with your current plugins saved, for using when not botting)?

If the issue persists please send a log (Help > View Logs) from a session and I look deeper.
logs out after 5 min of idling
cuppajava
cuppajava
Hi, I've dmed you multiple times to help debug but haven't recieved any response.

The bot should definitely be working, and is on my end currently.

Please try standard debugging like restarting osrs & runemate, and disable any plugins which might interfere. If issues persist, please respond to my DM so I can assist more.
Great bot, been running it for almost two weeks no issue. Be mindful of your botting settings
cuppajava
cuppajava
<3 <3 <3 <3 <3
The bot is good, but a couple of things I think could be added to make it more human-like (although this is notably the best one for MM).

A: Telling the bot to wait in a specific area to make sure not to get in other players' ways by mining right beside them, even if it doesn't immediately mine. Normal players tend to remain in the same few tiles, and sometimes the bot swings a bit wide.

B: And this I think would be interesting: if you could have the bot prioritize fixing the water wheel as an option, it would curry favor with a lot of players and avoid reports, in addition, maybe allowing the bot to have a normal hammer in inventory as an option?

This is food for thought. I ran the bot for a few minutes, and then got an off feeling about it and turned it off. The safer the bot, the more I like it, although I completely understand these are likely big complications.

Thanks, Cuppa, you remain the absolute best, and I remain a loyal fan.
cuppajava
cuppajava
Thank you for the review and feedback :)

For A, honestly there's quite a bit of logic involved in how it chooses the next spot to mine (some randomness, but also factoring in distance, players nearby, rockfalls, other walls etc etc) so it's hard to dial in exactly. Though it does prioritize walls immediately next to ours and also avoids players on the lower levels. I will try it out some more though and see if I can smooth it out more.

For B, I'll think a bit more about this and maybe have an option to always fix wheels if it's depositing ore when any wheel is broken, but honestly I don't think this will do too much in terms of favor with players; If anything I think the best way to stay off player radar is just hop when the wheel is broken. But I will think about it.

Again I appreciate the review, feedback and kind words :)
Generally good, but could use a few improvements:
1) When nearby a rock, bot runs farther than necessary to the next rock when adjacent rocks are available. NOticed this with lower close west and upper.
2) In the upper near ladder area, bot clicks on the next rock before the current one is depleted. Also, it occasionally clicks on the same rock it's already currently mining.
cuppajava
cuppajava
Thank you for the review and feedback :)
1) I do recognise what you mean here, it's a bit of a side effect of how it chooses where to go. I can probably tweak the logic to only path towards the closer coords; Will look into it
2) Does this happen often? It could be due to minor lag making the animation stop, and making the bot think it's stopped mining, but I haven't really encountered this. Will try to look more into it and tweak the idle timing.
I second last comment.
cuppajava
cuppajava
Hi, I dmed you a while ago to debug and/or try to get more info but didn't receive any response unfortunately. I've looked into it some more either way, and while I'm not experiencing 15 second delays on my end, I did notice some inefficiencies that would probably cause a lot of delay under certain circumstances. This might have been what you were experiencing.

I released an update last night that should make the bot more efficient and reduce delays that might cause this, and I have some more updates plans to boost processing effciency more.

Please feel free to dm me or post in the bot thread if you encounter any other issues as it's easier to have a discussion & I'm very willing to help debug.

tl;dr this should now be fixed
Noticed that it takes 15 seconds (timed) to execute another action when the first one was done. For an example.

1. when the ore vein is mined takes 15 secs to click on another vein to mine.
2. when the inventory is full takes 15 secs to go and deposit the ore into the sack.

Would appreciate if owner could take a look at this issue, as I'm not sure if it caused by my end.
cuppajava
cuppajava
Hi, I dmed you a while ago to debug and/or try to get more info but didn't receive any response unfortunately. I've looked into it some more either way, and while I'm not experiencing 15 second delays on my end, I did notice some inefficiencies that would probably cause a lot of delay under certain circumstances. This might have been what you were experiencing.

I released an update last night that should make the bot more efficient and reduce delays that might cause this, and I have some more updates plans to boost processing effciency more.

Please feel free to dm me or post in the bot thread if you encounter any other issues as it's easier to have a discussion & I'm very willing to help debug.

tl;dr this should now be fixed
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