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Defeats the Moons of Peril bosses in Varlamore, and handles all prep.


How to use:
  • equip your combat armour & weapons (weapons can be in inventory)
  • start the bot anywhere near Neypotzli (the Antechamber, other prep rooms, or Cam Torum)
  • select desired options and click "Run"
Requirements:
  • Following quests completed: Children of the Sun, Twilight's Promise, Perilous Moons
  • Decent combat stats, weapons & armor (see the wiki for recommendations: Moons of Peril/Strategies)
Strongly Recommended to have decent Fishing/Cooking/Herblore levels!
Fishing, cooking, and herblore levels make the supplies prepped by the bot more effective in the boss fights.
  • Cooked bream (fish): heals according to your Fishing/Cooking level (50% of your Fishing level, or 33% of your Cooking level, whichever is LOWER; More info on the wiki)
  • Cooked moss lizard: heals according to your Hunting/Cooking level (50% of your Hunting level, or 33% of your Cooking level, whichever is LOWER; More info on the wiki)
  • Moonlight potions: boost stats according to your Herblore level (restoring more Prayer points & increasing your Attack/Strength/Defence more; Formulas on the wiki)

Features:
  • Efficiently & fully automatically defeats the Moons of Peril, including doing all food/potion prep
  • Requires NO supplies!
  • Automatically fishes/cooks fish or lizards when needed
  • Automatically creates potions when needed (which count as Prayer & stat increases)
  • Optionally uses special attack weapons
  • Option to swap weapon style for each different boss
  • Option to use Thralls
  • Effectively handles all boss special attacks
  • Paths efficiently depending on our supplies left & intended targets
  • Loots the Lunar Chest & sends items to bank
Features in all of CuppaJava's Bots:
  • Saves settings from last session, even when you close Runemate. Jump right back in next time!
  • Customizable break handler, to log out for a little while every X minutes, and the option to hop to a random world after break.
  • Customizable stopping handler: to stop the bot after a selected amount of time.
  • Customizable AFK handler, to idle the bot for a little while periodically.
  • Customizable Fatigue handler: to slow down interactions over time & reduce fatigue with idling/breaks
  • Intelligent delays between actions.
  • Progress log with a bunch of info.
  • My own custom, robust traversal system written from the ground up. Doesn't rely on the Runemate "web" to work!


Bot Settings:
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Author
cuppajava
Downloads
1
Views
1,577
First release
Last update
Rating
4.63 star(s) 65 ratings

More resources from cuppajava

Latest updates

  1. Cuppa Moons of Peril v1.1.17 Released!

    Cuppa Moons of Peril updated to v1.1.17.
  2. Cuppa Moons of Peril v1.1.15 Released!

    Cuppa Moons of Peril updated to v1.1.15.
  3. Cuppa Moons of Peril v1.1.14 Released!

    Cuppa Moons of Peril updated to v1.1.14.

Latest reviews

Great bot!
Does the bosses rather well and didn't die at all. The reason I'm giving a 4 is because a couple of times it got stuck and kept going in and out of the rooms and I had to manually spin the camera to make it work properly. Also for whatever reason it turns off run energy during the Blue Moon fight.
cuppajava
cuppajava
I'm glad it's working well overall :)

Not sure what would cause it to go in and out of rooms; My bots are intended to be used with the camera top down facing north, but that seems like an odd bug. I'll try to reproduce it and see if I can iron it out.

Turning off run during blue moon can happen for: the orb special (it walks to make it easier to complete) and also the ice tornadoes on the brazier phase can cause the run to turn off. It should turn it back on though. If it isn't, it might be due to keybinds or run orb being disabled or something. Let me know if there seems to be a larger issue here.

Thank you for the review either way.
Flawless bot. First boss greenlogged on my account, every item gained using the bot. Thanks as always Cuppa
cuppajava
cuppajava
<3 <3 <3 <3 <3
~75 Deathless KC on the hardcore. Love ya work as always Cuppa
Disable all non essential plugins
Monitor your tick health/ping
fixed mode
its really that easy boys
cuppajava
cuppajava
<3 <3 <3 <3 <3

thank you nic cage
Overall great bot as all other Cuppa's bots. There are few issues though.
1. Not a major one, but after getting supplies to catch lizards, it catches them, cooks them and then withdraws the supplies once again just to drop them.
2. Around 10~ out of 170 it has died when fighting blood moon. The reason for that is that it keeps miss clicking and thus taking a lot of damage whilst healing the boss, and when it runs out of food it just sort of freezes and dies.
I have direct input enabled, barrows armor and 80+ stats.
If those were to be fixed - 5/5.
cuppajava
cuppajava
Thank you for the review and feedback!

I'll do some general stress testing of the bot to try to iron these out, but:
1. Honestly this one I'm a bit stumped on as I've never seen or heard of it doing it. It might be under very specific food/pot amount settings or something? I'll try to reproduce it.
2. These all sound like they stem from misclicks which can be a bit hard to work with as we're at the mercy of runemate's mouse. Overall I recommend enabling Direct Input to reduce misclicks, or at least raising mouse speed in runemate settings (I always have it 3x as it's very slow by default). When out of food, the bot is supposed to escape the fight, but it might not be able to if Direct Input is off & under certain camera angles etc, or if any plugins might be interfering, it might be struggling to click.

Again thank you for the feedback though and I'll see what I can do
Easily does all the fights without issue if you wear proper tank gear, did this on an early iron man and went dry but luckily Cuppa was there
cuppajava
cuppajava
<3 <3 <3 <3 <3
can do the job maybe at 126 wouldn't die but i've had a bit of trouble, also time it takes is so long. it would be cool to see this perfected
This bot is excellent!

Does every single boss flawlessly, but there could be a tiny bit improvements/additions to be a 5 star!

* Make optional attacking the ice in blue moon phase
* I died a lot of times because the break handler would afk during the fight and I saw myself tanking 16s and running to the exit to die before it, maybe break handler should not pop during the fights? I had to disable them to stop dying


Other than that, exceptional as every single script I've used from you so far!
cuppajava
cuppajava
Thank you for the feedback :)

For attacking the ice, this has been on my todo list for a while & I'll try to prioritize it soon. As I've mentioned in other reviews I didn't consider it a necessary part, and also had some trouble implementing it, but I do recognise it should be at least an option.

For the break handler, the bot is intended to not take breaks during the moon fights (similar to mid-game tempoross and gotr) but I think the logic might be incorrect currently. I should have this fixed in the next update :)
Another Cuppa W.

Not attacking the ice on the BM is a 50/50, real people don't do it all the time either. Other bots do it too! It really is a crapshoot.

predicting and then traversing in between the 'safe' areas during the normal attack phase is sometimes slow? compared to other very obvious bots which seemed to be running not-this-script, and humans I observed and paused the bot to interact with.
cuppajava
cuppajava
Thank you for the review and feedback :)

I do agree the ice phase should ideally be optional, and I'll try to look more into supporting it.

Other bots/players are probably loosely counting attacks, so they're prempting switch, whereas this bot is reacting to the tile change so it's around half a second slower. I have looked into making it preempt it, was just slightly more complicated than expected. But will look more into it as well :)
bot works well gets the job done, but the route it takes needs to be swapped imo should make it go from eclipse to blue to blood. pretty sure the pathing is faster?
cuppajava
cuppajava
Glad it's working solid :) It's hard to say exactly as the pathing will be different for a number of reasons, including which foods are enabled, how quick the bot uses them, any moons defeated before starting the bot, where the game places the bot after a fight etc. It'll be dynamic. I can try to look more into the pathing though as well.
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