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Celestial Livid Farm [Deleted]

Discussion in 'Bot Support & Feedback' started by Savior, Apr 4, 2015.

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  1. Savior

    Savior Java Warlord

    Joined:
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    Messages:
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    2,748
    As the posts above state, a game update broke the bot, i will hide it from the botstore for now
     
  2. Overflow

    Joined:
    Mar 26, 2014
    Messages:
    33
    Likes Received:
    4
    Use the varp data

    Patch data
    Code (Text):
    1. Dynamic Object: GameObject{x=2100, y=3949, level=0, id=40460, name=null, type=10, rotation=0}
    2.      - VarBit{varpId=3164, minBitIndex=7, maxBitIndex=9}
    3.      - Children
    4.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    5.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    6.          - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
    7.          - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    8.          - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
    9.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    10.  
    11. Dynamic Object: GameObject{x=2098, y=3949, level=0, id=40461, name=null, type=10, rotation=0}
    12.      - VarBit{varpId=3164, minBitIndex=10, maxBitIndex=12}
    13.      - Children
    14.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    15.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    16.          - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
    17.          - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    18.          - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
    19.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    20.  
    21. Dynamic Object: GameObject{x=2106, y=3949, level=0, id=40462, name=null, type=10, rotation=0}
    22.      - VarBit{varpId=3164, minBitIndex=13, maxBitIndex=15}
    23.      - Children
    24.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    25.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    26.          - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
    27.          - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    28.          - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
    29.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    30.  
    31. Dynamic Object: GameObject{x=2102, y=3949, level=0, id=40463, name=null, type=10, rotation=0}
    32.      - VarBit{varpId=3164, minBitIndex=16, maxBitIndex=18}
    33.      - Children
    34.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    35.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    36.          - 2 -> ObjectComposite{id=40448, name='Livid', actions=[null, null, null, null, null, Examine]}
    37.          - 3 -> ObjectComposite{id=40452, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    38.          - 4 -> ObjectComposite{id=40456, name='Livid', actions=[null, null, null, null, null, Examine]}
    39.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    40.  
    41. Dynamic Object: GameObject{x=2104, y=3946, level=0, id=40464, name=null, type=10, rotation=0}
    42.      - VarBit{varpId=3164, minBitIndex=19, maxBitIndex=21}
    43.      - Children
    44.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    45.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    46.          - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
    47.          - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    48.          - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
    49.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    50.  
    51. Dynamic Object: GameObject{x=2106, y=3946, level=0, id=40486, name=null, type=10, rotation=0}
    52.      - VarBit{varpId=3164, minBitIndex=22, maxBitIndex=24}
    53.      - Children
    54.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    55.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    56.          - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
    57.          - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    58.          - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
    59.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    60.  
    61. Dynamic Object: GameObject{x=2102, y=3946, level=0, id=40487, name=null, type=10, rotation=0}
    62.      - VarBit{varpId=3164, minBitIndex=25, maxBitIndex=27}
    63.      - Children
    64.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    65.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    66.          - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
    67.          - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    68.          - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
    69.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    70.  
    71. Dynamic Object: GameObject{x=2104, y=3949, level=0, id=40488, name=null, type=10, rotation=0}
    72.      - VarBit{varpId=3164, minBitIndex=28, maxBitIndex=30}
    73.      - Children
    74.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    75.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    76.          - 2 -> ObjectComposite{id=40449, name='Livid', actions=[null, null, null, null, null, Examine]}
    77.          - 3 -> ObjectComposite{id=40453, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    78.          - 4 -> ObjectComposite{id=40457, name='Livid', actions=[null, null, null, null, null, Examine]}
    79.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    80.  
    81. Dynamic Object: GameObject{x=2106, y=3943, level=0, id=40492, name=null, type=10, rotation=0}
    82.      - VarBit{varpId=3165, minBitIndex=0, maxBitIndex=2}
    83.      - Children
    84.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    85.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    86.          - 2 -> ObjectComposite{id=40450, name='Livid', actions=[null, null, null, null, null, Examine]}
    87.          - 3 -> ObjectComposite{id=40454, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    88.          - 4 -> ObjectComposite{id=40458, name='Livid', actions=[null, null, null, null, null, Examine]}
    89.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    90.  
    91. Dynamic Object: GameObject{x=2100, y=3946, level=0, id=40499, name=null, type=10, rotation=0}
    92.      - VarBit{varpId=3165, minBitIndex=3, maxBitIndex=5}
    93.      - Children
    94.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    95.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    96.          - 2 -> ObjectComposite{id=40450, name='Livid', actions=[null, null, null, null, null, Examine]}
    97.          - 3 -> ObjectComposite{id=40454, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    98.          - 4 -> ObjectComposite{id=40458, name='Livid', actions=[null, null, null, null, null, Examine]}
    99.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    100.  
    101. Dynamic Object: GameObject{x=2098, y=3943, level=0, id=40504, name=null, type=10, rotation=0}
    102.      - VarBit{varpId=3165, minBitIndex=6, maxBitIndex=8}
    103.      - Children
    104.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    105.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    106.          - 2 -> ObjectComposite{id=40450, name='Livid', actions=[null, null, null, null, null, Examine]}
    107.          - 3 -> ObjectComposite{id=40454, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    108.          - 4 -> ObjectComposite{id=40458, name='Livid', actions=[null, null, null, null, null, Examine]}
    109.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    110.  
    111. Dynamic Object: GameObject{x=2104, y=3943, level=0, id=40505, name=null, type=10, rotation=0}
    112.      - VarBit{varpId=3165, minBitIndex=9, maxBitIndex=11}
    113.      - Children
    114.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    115.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    116.          - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
    117.          - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    118.          - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
    119.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    120.  
    121. Dynamic Object: GameObject{x=2100, y=3943, level=0, id=40532, name=null, type=10, rotation=0}
    122.      - VarBit{varpId=3165, minBitIndex=12, maxBitIndex=14}
    123.      - Children
    124.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    125.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    126.          - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
    127.          - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    128.          - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
    129.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    130.  
    131. Dynamic Object: GameObject{x=2098, y=3946, level=0, id=40533, name=null, type=10, rotation=0}
    132.      - VarBit{varpId=3165, minBitIndex=15, maxBitIndex=17}
    133.      - Children
    134.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    135.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    136.          - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
    137.          - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    138.          - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
    139.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    140.  
    141. Dynamic Object: GameObject{x=2102, y=3943, level=0, id=40534, name=null, type=10, rotation=0}
    142.      - VarBit{varpId=3165, minBitIndex=18, maxBitIndex=20}
    143.      - Children
    144.          - 0 -> ObjectComposite{id=40446, name='Empty patch', actions=[Fertilise, null, null, null, null, Examine]}
    145.          - 1 -> ObjectComposite{id=40447, name='Fertilised patch', actions=[null, null, null, null, null, Examine]}
    146.          - 2 -> ObjectComposite{id=40451, name='Livid', actions=[null, null, null, null, null, Examine]}
    147.          - 3 -> ObjectComposite{id=40455, name='Diseased livid', actions=[Cure-plant, null, null, null, null, Examine]}
    148.          - 4 -> ObjectComposite{id=40459, name='Livid', actions=[null, null, null, null, null, Examine]}
    149.          - 5 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

    Fence Data
    Code (Text):
    1. Dynamic Object: GameObject{x=2118, y=3953, level=0, id=40432, name=null, type=0, rotation=3}
    2.      - VarBit{varpId=3164, minBitIndex=0, maxBitIndex=0}
    3.      - Children
    4.          - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
    5.          - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
    6.          - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    7.  
    8. Dynamic Object: GameObject{x=2108, y=3953, level=0, id=40433, name=null, type=0, rotation=3}
    9.     - VarBit{varpId=3164, minBitIndex=1, maxBitIndex=1}
    10.     - Children
    11.         - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
    12.         - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
    13.         - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    14.  
    15. Dynamic Object: GameObject{x=2120, y=3951, level=0, id=40434, name=null, type=0, rotation=0}
    16.      - VarBit{varpId=3164, minBitIndex=2, maxBitIndex=2}
    17.      - Children
    18.          - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
    19.          - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
    20.          - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    21.  
    22. Dynamic Object: GameObject{x=2120, y=3945, level=0, id=40435, name=null, type=0, rotation=0}
    23.      - VarBit{varpId=3164, minBitIndex=3, maxBitIndex=3}
    24.      - Children
    25.          - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
    26.          - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
    27.          - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    28.  
    29. Dynamic Object: GameObject{x=2120, y=3946, level=0, id=40436, name=null, type=0, rotation=0}
    30.      - VarBit{varpId=3164, minBitIndex=4, maxBitIndex=4}
    31.      - Children
    32.          - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
    33.          - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
    34.          - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    35.  
    36. Dynamic Object: GameObject{x=2116, y=3953, level=0, id=40437, name=null, type=0, rotation=3}
    37.      - VarBit{varpId=3164, minBitIndex=5, maxBitIndex=5}
    38.      - Children
    39.          - 0 -> ObjectComposite{id=40430, name='Fence', actions=[null, null, null, null, null, Examine]}
    40.          - 1 -> ObjectComposite{id=40431, name='Broken fence', actions=[Fix, null, null, null, null, Examine]}
    41.          - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}

    Produce Pile
    Code (Text):
    1. Dynamic Object: GameObject{x=2114, y=3951, level=0, id=40441, name=null, type=10, rotation=3}
    2.      - VarBit{varpId=3164, minBitIndex=6, maxBitIndex=6}
    3.      - Children
    4.          - 0 -> ObjectComposite{id=40439, name='Produce pile (empty)', actions=[null, null, null, null, null, Examine]}
    5.          - 1 -> ObjectComposite{id=40438, name='Produce pile (full)', actions=[Take, null, null, null, null, Examine]}
    6.          - 2 -> ObjectComposite{id=-1, name='null', actions=[null, null, null, null, null, Examine]}
    7.  
     
  3. Savior

    Savior Java Warlord

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    Dude you are so sexy
     
  4. kristiaan

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    Is that sarcastic? or did he really help you :p i would really like to use the script bot ;)
     
  5. Savior

    Savior Java Warlord

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    No that will help me a lot, now I dont have to gather all that data :)
     
  6. Overflow

    Joined:
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    Haha, i think that's all the ones you should need but if iv missed an object or you need data for anything else let me know
     
  7. Savior

    Savior Java Warlord

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    Did you get those varps yourself or did anyone dump them?
     
  8. Overflow

    Joined:
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    Just dumped them myself
    [​IMG]
    [​IMG]

    In fact if you look through this it should be all the dynamic objects in the game but floor decorations dumped in the same format
    http://puu.sh/hYXJm/7210dd60bf.txt
     
  9. Savior

    Savior Java Warlord

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    You sir, are l33t as fuck lol :D
     
  10. kristiaan

    Joined:
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    OOOWWW, please tell me you will be able to update soon <3
     
  11. Kwanlit

    Joined:
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    Plan to fix this guy? It looks awesome :)
     
  12. Savior

    Savior Java Warlord

    Joined:
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    This resource has been removed and is no longer available for download.
     
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