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Implemented (Darkscape) Barricade support

Joined
Sep 22, 2015
Messages
19
I'm hoping this is the right section for this..

They just added barricades to darkscape, like the one from castle wars except placeable anywhere in the world. A lot of ppl are using them to block pathways. It wold be a lot more efficient to just add this to the client rather then individual scripts.

My ideas so far of a work around is lighting them on fire, hopping world, attacking or something like a 5-10 minute break. Perhaps a mixture of all of them, attempt to hop x times before trying to light/attack for x minutes before taking a small break
 
12 year old normie
Joined
Jan 8, 2015
Messages
2,767
Is Jagex spastic or something? Who's idea was it to place these things outside of castle wars?
 
Joined
Feb 26, 2015
Messages
822
Query for all barricades that are 1 tile away from the player if we have not moved in x seconds, then light them on fire.
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,121
Implemented as an RS3Event client-side. Queued for next update. :D
 
Joined
Oct 19, 2015
Messages
219
Implemented as an RS3Event client-side. Queued for next update. :D
Thank you so much i saw a jagex mod i cant rememebr who banning 10+ rune essence miners he caught using this method of getting bots stuck
 
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