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Prime Fishing 5.9.6.4

A Fisherman's Friend

  1. mjjgh

    Joined:
    Oct 29, 2019
    Messages:
    1
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    Any chance of adding the ability to note dark crabs at the wildy resource area? is really good money and can't find anyone who has a script bot to do it.
     
  2. Elwood91

    Joined:
    Mar 20, 2019
    Messages:
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    Hi, I've been using prime fisher and its been great except for the last 3 days where I've run it for 4-5 hours at a time and its getting me like 10k exp an hour at 98 fishing doing fly fishing when its normally around 50k exp an hour. could I get a refund for the last 3 times I've run it? I can attach the logs if needed?

    When I've come back to the bot all it is doing is spinning the camera angle around and around non stop.

    INVENTORY) on the first attempt.
    03:27:32 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
    03:27:32 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
    03:27:32 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
    03:27:33 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
    03:27:33 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
    03:27:33 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
    03:27:33 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
    03:27:33 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
    03:27:33 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
    03:27:33 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
    03:27:34 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
    03:27:34 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
    03:27:34 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)
    03:27:34 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY) on the first attempt.
    03:27:34 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
    03:27:34 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
    03:27:34 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
    03:27:35 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
    03:27:35 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
    03:27:35 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
    03:27:35 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
    03:27:35 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
    03:27:35 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
    03:27:36 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
    03:27:36 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
    03:27:36 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
    03:27:36 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)
    03:27:36 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY) on the first attempt.
    03:27:36 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
    03:27:37 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
    03:27:37 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
    03:27:37 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
    03:27:37 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
    03:27:37 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
    03:27:37 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
    03:27:37 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
    03:27:37 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
    03:27:38 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
    03:27:38 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
    03:27:38 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
    03:27:38 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)
    03:27:38 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY) on the first attempt.
    03:27:38 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
    03:27:39 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
    03:27:39 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
    03:27:39 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
    03:27:39 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
    03:27:39 DEBUG Attempting to hover SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) since the target of InteractablePoint(648, 238) is less then 4 pixels away.
    03:27:56 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)"})
    03:27:56 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)"})
    03:27:56 DEBUG Attempted to hover SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) since InteractablePoint(648, 238) was less than 4 pixels away (success: true)
    03:27:57 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
    03:27:57 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
    03:27:57 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
    03:27:57 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
    03:27:57 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
    03:27:57 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
    03:27:57 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
    03:27:58 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
    03:27:58 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
    03:27:58 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
    03:27:58 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
    03:27:58 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
    03:27:58 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
    03:27:59 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
    03:27:59 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
    03:27:59 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
    03:27:59 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
    03:27:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)"})
    03:27:59 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
    03:27:59 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
    03:28:00 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
    03:28:00 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
    03:28:00 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
    03:28:00 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
    03:28:01 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
    03:28:01 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
    03:28:01 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
    03:28:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)"})
    03:28:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)"})
    03:28:01 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
    03:28:01 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
    03:28:02 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
    03:28:02 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
    03:28:03 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
    03:28:03 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
    03:28:03 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
    03:28:03 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
    03:28:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)"})
    03:28:04 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
    03:28:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)"})
    03:28:04 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
    03:28:05 DEBUG Invalidated
    03:28:05 DEBUG Invalidated
    03:28:05 INFO Walking to Coordinate(3110, 3432, 0)
    03:28:09 DEBUG Attempting to hover Coordinate.Minimap(3106, 3429, 0) since the target of InteractablePoint(642, 110) is less then 4 pixels away.
    03:28:09 DEBUG Attempted to hover Coordinate.Minimap(3106, 3429, 0) since InteractablePoint(642, 110) was less than 4 pixels away (success: false)
    03:28:09 DEBUG We're not hovering Coordinate.Minimap(3106, 3429, 0) according to Interactable#isHovered() but our position does equal the desired target.
    03:28:19 INFO RuneMate shutdown
     
  3. AgeDee

    Joined:
    Apr 18, 2020
    Messages:
    32
    Likes Received:
    7
    Bot gets stuck at fishing guild bank everytime , wont deposit fish. it fucks around the with numbers at the bottom of the bank tab and that's it ,
     
  4. laurenssie

    Joined:
    Mar 28, 2020
    Messages:
    3
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    0
    Edit: apparently you have to select "Powerfish" and "Knife instead of drop", and then everything works fine :)
     
    #904 laurenssie, May 21, 2020
    Last edited: May 22, 2020
  5. teazakjexnl

    Joined:
    May 22, 2020
    Messages:
    2
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    0
    Hello,
    The script bot doesn't support infernal harpoon for skillers, keeps banking the harpoon and stops the script bot. Any change of fixing this and getting some sort of refund? tried multiple times.


    00:00:10 DEBUG Hovered InterfaceComponent [12, 41] on the first attempt.
    00:00:10 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Infernal harpoon, quantity: 1, index: 0, origin: INVENTORY)"})
    00:00:10 INFO Withdrawing fishing tool
    00:00:10 SEVERE No fishing tool found, stopping now.
    00:00:10 INFO No fishing tool found, stopping now.
    00:00:10 INFO No fishing tool found, stopping now.
     
  6. mr tubz

    Joined:
    May 22, 2020
    Messages:
    1
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    banned using this at barb fishing and banking the trout and salmon, got from 34-45 fishing so didn't abuse it. what are the safest places for using this script bot?
     
  7. teazakjexnl

    Joined:
    May 22, 2020
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    i've been using it for almost every night at the fishing guild and for like 9 hours straight, with break handler ofcourse.
    already went from 87 to 91
     
  8. jonah3272

    Joined:
    Jun 3, 2020
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    1
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    Bot isnt dropping clue bottles.
     
  9. MYT354

    Joined:
    Jun 13, 2020
    Messages:
    1
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    Just started using this about an hour ago and so far so good. I only wish there was a way to tone down the erratic actions a bit (like that camera toggle T.T) watching my character now feels like when I let my little sister have a turn at the controls
     
  10. Jmankush420

    Joined:
    Jun 4, 2020
    Messages:
    19
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    well, super disappointed!, used this over night, fished for 2 hours crashed ran for 4 more hours...
    then put it on this morning, to try again. ran 1 load and crashed but ran on the app for 2 hours..... catherby fishing lobbys and banking them....
    --- Double Post Merged, Jul 5, 2020, Original Post Date: Jul 5, 2020 ---
    neeed a refun
     

    Attached Files:

  11. BlackTank

    Joined:
    Oct 26, 2019
    Messages:
    3
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    Is there anyway you could code in the special for the crystal harpoon. Its the same thing as dragon/infernal as far as the special goes. I would rather not hold a dragon harpoon and crystal harpoon in my bank. Plus I feel like it would be an easy thing to put in. Otherwise the bot is working great as expected. @Savior
     
  12. Jmankush420

    Joined:
    Jun 4, 2020
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    dude is useless. don't expect much from him
     
  13. turbodogg

    Joined:
    Mar 25, 2018
    Messages:
    2
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    1
    Banned after 4 hours fishing at catherby. just so you know.
     
    Jmankush420 likes this.
  14. Jmankush420

    Joined:
    Jun 4, 2020
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    doesn't surprise me
     
  15. Brandito

    Joined:
    Oct 12, 2018
    Messages:
    7
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    1
    Bot bugs out at fishing guild fishing for swordfish, it tries to fish for sharks.

    Prime 3T Fishing works great for barbarian/fly fishing but I think Apex Fisher PRO is the winner for Fishing Guild :(
     
  16. vanommen

    Joined:
    Feb 4, 2019
    Messages:
    10
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    2
    perma banned for fishing couple hours anglerfish, took breaks, made use of the breakhandler in de script bot. dogshit bot, only use if u want perma in no-time
     
    Jmankush420 likes this.
  17. Jmankush420

    Joined:
    Jun 4, 2020
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    save your breathe the script bot guy is a bum
     
    vanommen likes this.
  18. kickpointy

    Joined:
    Jan 1, 2019
    Messages:
    132
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    33
    y'all must not know how to use bots. gotten 99 on 3 different accounts w/ this script bot barbarian fishing.

    the break handler IS broken though. fished for 4 hours and then didn't log in after the break, but continued to charge me for another 9 hours. Would appreciate a refund, Savior
     
  19. Jmankush420

    Joined:
    Jun 4, 2020
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    m
     
    #919 Jmankush420, Aug 28, 2020
    Last edited: Aug 28, 2020
  20. kickpointy

    Joined:
    Jan 1, 2019
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    he sent me the refund, cheers ya cunt
     

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