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Prime Pest Control FREE 3.1.2

Fill the void in your life!

  1. Party

    Party Client Developer

    Joined:
    Oct 12, 2015
    Messages:
    3,708
    Likes Received:
    1,606
  2. sly000

    Joined:
    Mar 7, 2017
    Messages:
    39
    Likes Received:
    6
    Hey Party, really enjoying your pc bot. I've been using the rushing mode and it has been working well in the novice boat. I've tried using the defender mode instead a few times and it doesn't move out of the boat prior to closing the dialog from the beginning of the game. I am wondering if I am doing anything wrong. If i intervene and click where the void knight is located on the minimap, the bot resumes and actually runs flawlessly as a defender. Thanks for your time and the great bots you write!
     
  3. powpowpow44

    Joined:
    Jan 13, 2017
    Messages:
    57
    Likes Received:
    5
    whats the difference between both modes
     
  4. Party

    Party Client Developer

    Joined:
    Oct 12, 2015
    Messages:
    3,708
    Likes Received:
    1,606
  5. Party

    Party Client Developer

    Joined:
    Oct 12, 2015
    Messages:
    3,708
    Likes Received:
    1,606
  6. Jux7apose

    Joined:
    Mar 28, 2017
    Messages:
    286
    Likes Received:
    58
    Currently broken for me. When I start it and I get put into a game, it just freezes, both the bot and the debug really.
    In specific: Start bot -> Gets onto boat -> Placed into game & on Island -> Bot freezes (Doesnt move, doesn't click, and the chat dialog of the NPC saying the game has started or w/e is still there)

    Debug log:
    Code (Text):
    1. 00:00:08 INFO    Starting
    2. 00:00:08 DEBUG    successfully invoked start
    3. 00:00:15 INFO    Walking to gangplank
    4. 00:00:22 INFO    Boarding boat
    5. 00:00:26 INFO    Waiting for game to start!
    6. 00:00:26 DEBUG    Executing: Empty Leaf.
    7. 00:00:26 DEBUG    Executing: Empty Leaf.
    8. 00:00:26 DEBUG    Executing: Empty Leaf.
    9. 00:00:26 DEBUG    Executing: Empty Leaf.
    10. 00:00:27 DEBUG    Executing: Empty Leaf.
    11. 00:00:27 DEBUG    Executing: Empty Leaf.
    12. 00:00:27 DEBUG    Executing: Empty Leaf.
    13. 00:00:27 DEBUG    Executing: Empty Leaf.
    14. 00:00:27 DEBUG    Executing: Empty Leaf.
    15. 00:00:28 DEBUG    Executing: Empty Leaf.
    16. 00:00:28 DEBUG    Executing: Empty Leaf.
    17. 00:00:28 DEBUG    Executing: Empty Leaf.
    18. 00:00:28 DEBUG    Executing: Empty Leaf.
    19. 00:00:28 WARN    Region is unique, but the island has not been detected.
    20. 00:00:28 DEBUG    Island: null
    21. 00:00:28 DEBUG    Coordinate: null
    22. 00:00:28 DEBUG    New Island Detected: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    23. 00:00:28 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    24. 00:00:28 DEBUG    Coordinate: null
    25. 00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    26. 00:00:29 DEBUG    Coordinate: null
    27. 00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    28. 00:00:29 DEBUG    Coordinate: null
    29. 00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    30. 00:00:29 DEBUG    Coordinate: null
    31. 00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    32. 00:00:29 DEBUG    Coordinate: null
    33. 00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    34. 00:00:29 DEBUG    Coordinate: null
    35. 00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    36. 00:00:29 DEBUG    Coordinate: null
    37. 00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    38. 00:00:29 DEBUG    Coordinate: null
    39. 00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    40. 00:00:29 DEBUG    Coordinate: null
    41. 00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    42. 00:00:29 DEBUG    Coordinate: null
    43. 00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    44. 00:00:30 DEBUG    Coordinate: null
    45. 00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    46. 00:00:30 DEBUG    Coordinate: null
    47. 00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    48. 00:00:30 DEBUG    Coordinate: null
    49. 00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    50. 00:00:30 DEBUG    Coordinate: null
    51. 00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    52. 00:00:30 DEBUG    Coordinate: null
    53. 00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    54. 00:00:30 DEBUG    Coordinate: null
    55. 00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    56. 00:00:30 DEBUG    Coordinate: null
    57. 00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    58. 00:00:30 DEBUG    Coordinate: null
    59. 00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    60. 00:00:31 DEBUG    Coordinate: null
    61. 00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    62. 00:00:31 DEBUG    Coordinate: null
    63. 00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    64. 00:00:31 DEBUG    Coordinate: null
    65. 00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    66. 00:00:31 DEBUG    Coordinate: null
    67. 00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    68. 00:00:31 DEBUG    Coordinate: null
    69. 00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    70. 00:00:31 DEBUG    Coordinate: null
    71. 00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    72. 00:00:31 DEBUG    Coordinate: null
    73. 00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    74. 00:00:31 DEBUG    Coordinate: null
    75. 00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    76. 00:00:31 DEBUG    Coordinate: null
    77. 00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    78. 00:00:32 DEBUG    Coordinate: null
    79. 00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    80. 00:00:32 DEBUG    Coordinate: null
    81. 00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    82. 00:00:32 DEBUG    Coordinate: null
    83. 00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    84. 00:00:32 DEBUG    Coordinate: null
    85. 00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    86. 00:00:32 DEBUG    Coordinate: null
    87. 00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    88. 00:00:32 DEBUG    Coordinate: null
    89. 00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    90. 00:00:32 DEBUG    Coordinate: null
    91. 00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    92. 00:00:32 DEBUG    Coordinate: null
    93. 00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    94. 00:00:32 DEBUG    Coordinate: null
    95. 00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    96. 00:00:33 DEBUG    Coordinate: null
    97. 00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    98. 00:00:33 DEBUG    Coordinate: null
    99. 00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    100. 00:00:33 DEBUG    Coordinate: null
    101. 00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    102. 00:00:33 DEBUG    Coordinate: null
    103. 00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    104. 00:00:33 DEBUG    Coordinate: null
    105. 00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    106. 00:00:33 DEBUG    Coordinate: null
    107. 00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    108. 00:00:33 DEBUG    Coordinate: null
    109. 00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    110. 00:00:33 DEBUG    Coordinate: null
    111. 00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
    112. 00:00:33 DEBUG    Coordinate: null
    113. 00:00:34 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))


    EDIT: Okay so I tried again, I didn't use the "Defender" strategy this time, but rather "50 point rush" and it seems to be working again
     
    #26 Jux7apose, Apr 19, 2017
    Last edited: Apr 19, 2017
  7. Party

    Party Client Developer

    Joined:
    Oct 12, 2015
    Messages:
    3,708
    Likes Received:
    1,606
    Tempted to make rush the only game mode til I fix the others.
     
  8. Jux7apose

    Joined:
    Mar 28, 2017
    Messages:
    286
    Likes Received:
    58
    By all means go for it, would stop people from potentially rating the bot poorly if they can't get it to work, unless this was a one time thing/im just stupid. Also, from a "business" stand-point, one game mode isn't too bad seeing as this is the lite version after all.

    Divine's Pest Control's limiting feature of how there's a time limit is very cool, sucks, but it's cool nonetheless

    Off-topic: Maybe introduce time-limitations for lite scripts bots? I'd hate it, but it has to be beneficial for developers trying to make some money.
    --- Double Post Merged, Apr 20, 2017, Original Post Date: Apr 19, 2017 ---
    Got stuck :(

    Output
    Code (Text):
    1.  
    2. 00:00:00 DEBUG    Executing: Empty Leaf.
    3. 00:00:00 DEBUG    Executing: Empty Leaf.
    4. 00:00:00 DEBUG    Executing: Empty Leaf.
    5. 00:00:00 DEBUG    Executing: Empty Leaf.
    6. 00:00:00 DEBUG    Executing: Empty Leaf.
    7. 00:00:00 DEBUG    Executing: Empty Leaf.
    8. 00:00:00 DEBUG    Executing: Empty Leaf.
    9. 00:00:01 DEBUG    Executing: Empty Leaf.
    10. 00:00:01 DEBUG    Executing: Empty Leaf.
    11. 00:00:01 DEBUG    Executing: Empty Leaf.
    12. 00:00:01 DEBUG    Executing: Empty Leaf.
    13. 00:00:01 DEBUG    Executing: Empty Leaf.
    14. 00:00:01 DEBUG    Executing: Empty Leaf.
    15. 00:00:01 DEBUG    Executing: Empty Leaf.
    16. 00:00:01 DEBUG    Executing: Empty Leaf.
    17. 00:00:01 DEBUG    Executing: Empty Leaf.
    18. 00:00:02 DEBUG    Executing: Empty Leaf.
    19. 00:00:02 DEBUG    Executing: Empty Leaf.
    20. 00:00:02 DEBUG    Executing: Empty Leaf.
    21. 00:00:02 DEBUG    Executing: Empty Leaf.
    22. 00:00:02 DEBUG    Executing: Empty Leaf.
    23. 00:00:02 DEBUG    Executing: Empty Leaf.
    24. 00:00:02 DEBUG    Executing: Empty Leaf.
    25. 00:00:02 DEBUG    Executing: Empty Leaf.
    26. 00:00:02 DEBUG    Executing: Empty Leaf.
    27. 00:00:03 DEBUG    Executing: Empty Leaf.
    28. 00:00:03 DEBUG    Executing: Empty Leaf.
    29. 00:00:03 DEBUG    Executing: Empty Leaf.
    30. 00:00:03 DEBUG    Executing: Empty Leaf.
    31. 00:00:03 DEBUG    Executing: Empty Leaf.
    32. 00:00:03 DEBUG    Executing: Empty Leaf.
    33. 00:00:03 DEBUG    Executing: Empty Leaf.
    34. 00:00:03 DEBUG    Executing: Empty Leaf.
    35. 00:00:03 DEBUG    Executing: Empty Leaf.
    36. 00:00:04 DEBUG    Executing: Empty Leaf.
    37. 00:00:04 DEBUG    Executing: Empty Leaf.
    38. 00:00:04 DEBUG    Executing: Empty Leaf.
    39. 00:00:04 DEBUG    Executing: Empty Leaf.
    40. 00:00:04 DEBUG    Executing: Empty Leaf.
    41. 00:00:04 DEBUG    Executing: Empty Leaf.
    42. 00:00:04 DEBUG    Executing: Empty Leaf.
    43. 00:00:04 DEBUG    Executing: Empty Leaf.
    44. 00:00:04 DEBUG    Executing: Empty Leaf.
    45. 00:00:05 DEBUG    Executing: Empty Leaf.
    46. 00:00:05 DEBUG    Executing: Empty Leaf.
    47. 00:00:05 DEBUG    Executing: Empty Leaf.
    48. 00:00:05 DEBUG    Executing: Empty Leaf.
    49. 00:00:05 DEBUG    Executing: Empty Leaf.
    50. 00:00:05 DEBUG    Executing: Empty Leaf.
    51. 00:00:05 DEBUG    Executing: Empty Leaf.
    52. 00:00:05 DEBUG    Executing: Empty Leaf.
    53. 00:00:05 DEBUG    Executing: Empty Leaf.
    54. 00:00:06 DEBUG    Executing: Empty Leaf.
    55. 00:00:06 DEBUG    Executing: Empty Leaf.
    56. 00:00:06 DEBUG    Executing: Empty Leaf.
    57. 00:00:06 DEBUG    Executing: Empty Leaf.
    58. 00:00:06 DEBUG    Executing: Empty Leaf.
    59. 00:00:06 DEBUG    Executing: Empty Leaf.
    60. 00:00:06 DEBUG    Executing: Empty Leaf.
    61. 00:00:06 DEBUG    Executing: Empty Leaf.
    62. 00:00:06 DEBUG    Executing: Empty Leaf.
    63. 00:00:06 DEBUG    Executing: Empty Leaf.
    64. 00:00:07 DEBUG    Executing: Empty Leaf.
    65. 00:00:07 DEBUG    Executing: Empty Leaf.
    66. 00:00:07 DEBUG    Executing: Empty Leaf.
    67. 00:00:07 DEBUG    Executing: Empty Leaf.
    68. 00:00:07 DEBUG    Executing: Empty Leaf.
    69. 00:00:07 DEBUG    Executing: Empty Leaf.
    70. 00:00:07 DEBUG    Executing: Empty Leaf.
    71. 00:00:07 DEBUG    Executing: Empty Leaf.
    72. 00:00:07 DEBUG    Start button pushed
    73. 00:00:07 INFO    Starting
    74. 00:00:07 DEBUG    successfully invoked start
    75. 00:00:14 INFO    Boarding boat
    76. 00:00:15 INFO    Waiting for game to start!
    77. 00:00:15 DEBUG    Executing: Empty Leaf.
    78. 00:00:15 DEBUG    Executing: Empty Leaf.
    79. 00:00:15 DEBUG    Executing: Empty Leaf.
    80. 00:00:15 DEBUG    Executing: Empty Leaf.
    81. 00:00:16 DEBUG    Executing: Empty Leaf.
    82. 00:00:16 DEBUG    Executing: Empty Leaf.
    83. 00:00:16 DEBUG    Executing: Empty Leaf.
    84. 00:00:16 DEBUG    Executing: Empty Leaf.
    85. 00:00:16 DEBUG    Executing: Empty Leaf.
    86. 00:00:17 DEBUG    Executing: Empty Leaf.
    87. 00:00:17 DEBUG    Executing: Empty Leaf.
    88. 00:00:17 DEBUG    Executing: Empty Leaf.
    89. 00:00:17 DEBUG    Executing: Empty Leaf.
    90. 00:00:17 DEBUG    Executing: Empty Leaf.
    91. 00:00:18 DEBUG    Executing: Empty Leaf.
    92. 00:00:18 DEBUG    Executing: Empty Leaf.
    93. 00:00:18 DEBUG    Executing: Empty Leaf.
    94. 00:00:18 DEBUG    Executing: Empty Leaf.
    95. 00:00:18 DEBUG    Executing: Empty Leaf.
    96. 00:00:19 DEBUG    Executing: Empty Leaf.
    97. 00:00:19 DEBUG    Executing: Empty Leaf.
    98. 00:00:19 DEBUG    Executing: Empty Leaf.
    99. 00:00:19 DEBUG    Executing: Empty Leaf.
    100. 00:00:19 DEBUG    Executing: Empty Leaf.
    101. 00:00:20 DEBUG    Executing: Empty Leaf.
    102. 00:00:20 DEBUG    Executing: Empty Leaf.
    103. 00:00:20 DEBUG    Executing: Empty Leaf.
    104. 00:00:20 DEBUG    Executing: Empty Leaf.
    105. 00:00:20 DEBUG    Executing: Empty Leaf.
    106. 00:00:21 DEBUG    Executing: Empty Leaf.
    107. 00:00:21 DEBUG    Executing: Empty Leaf.
    108. 00:00:21 DEBUG    Executing: Empty Leaf.
    109. 00:00:21 DEBUG    Executing: Empty Leaf.
    110. 00:00:21 DEBUG    Executing: Empty Leaf.
    111. 00:00:22 DEBUG    Executing: Empty Leaf.
    112. 00:00:22 DEBUG    Executing: Empty Leaf.
    113. 00:00:22 DEBUG    Executing: Empty Leaf.
    114. 00:00:22 DEBUG    Executing: Empty Leaf.
    115. 00:00:22 DEBUG    Executing: Empty Leaf.
    116. 00:00:23 DEBUG    Executing: Empty Leaf.
    117. 00:00:23 DEBUG    Executing: Empty Leaf.
    118. 00:00:23 DEBUG    Executing: Empty Leaf.
    119. 00:00:23 DEBUG    Executing: Empty Leaf.
    120. 00:00:23 DEBUG    Executing: Empty Leaf.
    121. 00:00:24 DEBUG    Executing: Empty Leaf.
    122. 00:00:24 DEBUG    Executing: Empty Leaf.
    123. 00:00:24 DEBUG    Executing: Empty Leaf.
    124. 00:00:24 DEBUG    Executing: Empty Leaf.
    125. 00:00:24 DEBUG    Executing: Empty Leaf.
    126. 00:00:24 DEBUG    Executing: Empty Leaf.
    127. 00:00:25 DEBUG    Executing: Empty Leaf.
    128. 00:00:25 DEBUG    Executing: Empty Leaf.
    129. 00:00:25 DEBUG    Executing: Empty Leaf.
    130. 00:00:25 DEBUG    Executing: Empty Leaf.
    131. 00:00:25 DEBUG    Executing: Empty Leaf.
    132. 00:00:26 DEBUG    Executing: Empty Leaf.
    133. 00:00:26 DEBUG    Executing: Empty Leaf.
    134. 00:00:26 DEBUG    Executing: Empty Leaf.
    135. 00:00:26 DEBUG    Executing: Empty Leaf.
    136. 00:00:26 DEBUG    Executing: Empty Leaf.
    137. 00:00:27 DEBUG    Executing: Empty Leaf.
    138. 00:00:27 DEBUG    Executing: Empty Leaf.
    139. 00:00:27 DEBUG    Executing: Empty Leaf.
    140. 00:00:27 DEBUG    Executing: Empty Leaf.
    141. 00:00:27 DEBUG    Executing: Empty Leaf.
    142. 00:00:28 DEBUG    Executing: Empty Leaf.
    143. 00:00:28 DEBUG    Executing: Empty Leaf.
    144. 00:00:28 DEBUG    Executing: Empty Leaf.
    145. 00:00:28 DEBUG    Executing: Empty Leaf.
    146. 00:00:28 DEBUG    Executing: Empty Leaf.
    147. 00:00:29 DEBUG    Executing: Empty Leaf.
    148. 00:00:29 DEBUG    Executing: Empty Leaf.
    149. 00:00:29 DEBUG    Executing: Empty Leaf.
    150. 00:00:29 DEBUG    Executing: Empty Leaf.
    151. 00:00:29 DEBUG    New Island Detected: Island(base=Coordinate(8753, 10436, 0), center=Area(8772, 10463, 0 -> 8798, 10475, 0))
    152. 00:00:29 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    153. 00:00:29 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    154. 00:00:29 INFO    Walking to: Coordinate(8807, 10465, 0)
    155. 00:00:30 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    156. 00:00:30 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    157. 00:00:31 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    158. 00:00:31 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    159. 00:00:31 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    160. 00:00:31 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    161. 00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    162. 00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    163. 00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    164. 00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    165. 00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    166. 00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    167. 00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    168. 00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    169. 00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    170. 00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    171. 00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    172. 00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    173. 00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    174. 00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    175. 00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    176. 00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    177. 00:00:34 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    178. 00:00:34 DEBUG    New destination set: Coordinate(8807, 10465, 0)
    179. 00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    180. 00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    181. 00:01:13 INFO    Walking to: Coordinate(8799, 10450, 0)
    182. 00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    183. 00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    184. 00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    185. 00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    186. 00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    187. 00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    188. 00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    189. 00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    190. 00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    191. 00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    192. 00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    193. 00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    194. 00:01:15 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    195. 00:01:15 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    196. 00:01:15 DEBUG    New destination set: Coordinate(8799, 10450, 0)
    197. 00:01:15 DEBUG    New destination set: Coordinate(8799, 10450, 0)

    http://i.imgur.com/VERaxuR.png
     
  9. makingpaint

    Joined:
    Apr 16, 2017
    Messages:
    68
    Likes Received:
    8
    Hi! Works great except I constantly get this (error)? I'm not sure if this is making the bot do weird things or not. Using 50-Point Rush Mode.

    After watching it a few times, it seems to happen at the beginning of the game when trying to run to the North-east portal but the gate is closed. Instead of opening the gate first, it just keeps clicking the map to go to the portal, which is an invalid walkpath (since the gate is closed). Then it keeps happening throughout the game.

    My question is, does this have any effect on whether or not the account can be detected? The bot isn't constantly clicking the minimap 10x a second, is it?

    Also, when there is a brawler in the way of attacking a spinner/the portal, the bot keeps clicking a tile constantly for several seconds. It also sometimes right-clicks the same npc constantly to try to attack it.

    Debug log:
    Code (Text):
    1. 00:06:30 WARN    Region is unique, but the island has not been detected.
    2. 00:06:30 WARN    Island was null, null destination was not!
    3. 00:06:30 WARN    Moving south until Island becomes valid.
    4. 00:06:31 INFO    Path is null, trying again
    5. 00:06:31 INFO    Walking to: Coordinate(10358, 669, 0)
    6. 00:06:32 INFO    Path is null, trying again
    7. 00:06:32 INFO    Walking to: Coordinate(10358, 669, 0)
    8. 00:06:33 INFO    Path is null, trying again
    9. 00:06:33 INFO    Walking to: Coordinate(10358, 669, 0)
    10. 00:06:33 INFO    Path is null, trying again
    11. 00:06:33 INFO    Walking to: Coordinate(10358, 669, 0)
    12. 00:06:33 INFO    Path is null, trying again
    13. 00:06:33 INFO    Walking to: Coordinate(10358, 669, 0)
    14. 00:06:34 INFO    Path is null, trying again
    15. 00:06:34 INFO    Walking to: Coordinate(10358, 669, 0)
    16. 00:06:34 INFO    Path is null, trying again
    17. 00:06:34 INFO    Walking to: Coordinate(10358, 669, 0)
    18. 00:06:35 INFO    Path is null, trying again
    19. 00:06:35 INFO    Walking to: Coordinate(10358, 669, 0)
    20. 00:06:35 INFO    Path is null, trying again
    21. 00:06:35 INFO    Walking to: Coordinate(10358, 669, 0)
    22. 00:06:36 INFO    Path is null, trying again
    23. 00:06:36 INFO    Walking to: Coordinate(10358, 669, 0)
    24. 00:06:36 INFO    Path is null, trying again
    25. 00:06:36 INFO    Walking to: Coordinate(10358, 669, 0)
    26. 00:06:37 INFO    Path is null, trying again
    27. 00:06:37 INFO    Walking to: Coordinate(10358, 669, 0)
    28. 00:06:37 INFO    Path is null, trying again
    29. 00:06:37 INFO    Walking to: Coordinate(10358, 669, 0)
    30. 00:06:38 INFO    Path is null, trying again
    31. 00:06:38 INFO    Walking to: Coordinate(10358, 669, 0)
    32. 00:06:39 INFO    Path is null, trying again
    33. 00:06:39 INFO    Walking to: Coordinate(10358, 669, 0)
    34. 00:06:39 INFO    Path is null, trying again
    35. 00:06:39 INFO    Walking to: Coordinate(10358, 669, 0)
    36. 00:06:39 INFO    Path is null, trying again
    37. 00:06:39 INFO    Walking to: Coordinate(10358, 669, 0)
    38. 00:06:40 INFO    Path is null, trying again
    39. 00:06:40 INFO    Walking to: Coordinate(10358, 669, 0)
    40. 00:06:40 INFO    Path is null, trying again
    41. 00:06:40 INFO    Walking to: Coordinate(10358, 669, 0)
    42. 00:06:41 INFO    Path is null, trying again
    43. 00:06:41 INFO    Walking to: Coordinate(10358, 669, 0)
    44. 00:06:41 INFO    Path is null, trying again
    45. 00:06:41 INFO    Walking to: Coordinate(10358, 669, 0)
    46. 00:06:41 INFO    Path is null, trying again
    47. 00:06:41 INFO    Walking to: Coordinate(10358, 669, 0)
    48. 00:06:42 INFO    Path is null, trying again
    49. 00:06:42 INFO    Walking to: Coordinate(10358, 669, 0)
    50. 00:06:42 INFO    Walking to: Coordinate(10350, 654, 0)
    51. 00:06:43 INFO    Walking to: Coordinate(10326, 653, 0)
    52. 00:06:47 INFO    Attacking Torcher
    53. 00:06:57 INFO    Walking to: Coordinate(10326, 653, 0)
    54. 00:07:00 INFO    Attacking Splatter
     
    #29 makingpaint, May 5, 2017
    Last edited: May 5, 2017
  10. Party

    Party Client Developer

    Joined:
    Oct 12, 2015
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    1,606
    Trying to deal with navigation on Pest Control is INCREDIBLY awkward. I've done some pretty advanced pathing things to try and deal with it but it's yet to be perfected.
     
  11. Party

    Party Client Developer

    Joined:
    Oct 12, 2015
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  12. lee757

    Joined:
    Oct 29, 2015
    Messages:
    12
    Likes Received:
    0
    working 100% perfect yesterday.
    Today it will enter the boat but once the game starts it wont leave the boat. Can this be fixed.

    00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Joseph Lee Whitlow\RuneMate\logs\05-25 10-58-25 - Prime Pest Control Lite.txt
    00:00:00 INFO Logging level can be adjusted in the Preferences tab.
    00:00:00 WARN SettingsRegistry has not been loaded properly
    00:00:00 INFO Waiting for start...
    00:00:05 INFO Starting
    00:00:06 INFO Boarding boat
    00:00:11 INFO Waiting for game to start!
    00:01:50 WARN Region is unique, but the island has not been detected.
    00:01:50 WARN Island was null, null destination was not!
    00:01:50 WARN Moving south until Island becomes valid.
    00:01:50 WARN Region is unique, but the island has not been detected.
    00:01:51 WARN Island was null, null destination was not!
    00:01:51 WARN Moving south until Island becomes valid.
    00:01:51 WARN Region is unique, but the island has not been detected.
     
  13. Wet Rag

    Wet Rag easily triggered ✌

    Joined:
    Dec 31, 2015
    Messages:
    4,461
    Likes Received:
    1,697
    THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.
     
    nekrofere likes this.
  14. lee757

    Joined:
    Oct 29, 2015
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    12
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    THANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKS
     
  15. GoogleFox

    GoogleFox Professional Quester

    Joined:
    Nov 23, 2015
    Messages:
    52
    Likes Received:
    15
    currently sits in boat when game starts. Any plans to maybe update some time soon?
     
  16. Party

    Party Client Developer

    Joined:
    Oct 12, 2015
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    3,708
    Likes Received:
    1,606
    Plans to re-write, it's second in queue after NMZ and I'll be working on them over the next couple of weeks.
     
    GoogleFox likes this.
  17. alkimista

    Joined:
    Dec 11, 2014
    Messages:
    397
    Likes Received:
    30
    sorry did not see was already on queue list
     
    #37 alkimista, Jul 29, 2017
    Last edited: Jul 29, 2017
  18. ray8110

    Joined:
    Aug 13, 2016
    Messages:
    11
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    2
    is this bot functional? has it been rewritten? thanks in advance party.
     
  19. ukbenh

    Joined:
    Nov 9, 2017
    Messages:
    16
    Likes Received:
    5
    Working pretty flawless for me atm.

    Can you change what NPC's it attacks? I don't really wanna' be attacking Splatters all the time and dying in 3 hits lol.
     
  20. tdotsfinest12

    Joined:
    Oct 28, 2016
    Messages:
    114
    Likes Received:
    6
    Bot is good, but I found that the defender role is broken (doesn't do anything only boards ship and doesn't move) but my character seems to attack splatters which is pointless. is there a way you can take off the recognition of them so they dont attack them? Also, it seems that my guy sometimes doesn't finish one monster off, he will automatically just attack another and have 3 guys on him, attack a splatter than die :confused:
     

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