03:39:52 DEBUG    Local player has animation -1 and 12 Bruma remaining.
03:39:54 DEBUG    CHECK Combat
03:39:54 DEBUG    Feeding GameObject Burning brazier [1638, 3997, 0] to the BrazierFactory with actions [Feed]
03:39:54 TRACE    Assigning Brazier a state of GOOD
03:39:54 DEBUG    CHECK Waiting
03:39:54 DEBUG    CHECK Eating
03:39:54 DEBUG    CHECK Chopping
03:39:54 DEBUG    CHECK Fletching
03:39:54 DEBUG    CHECK Brazier
03:39:54 DEBUG    Brazier Supplied: Brazier({GameObject=Burning brazier [1638, 3997, 0]}, {State=GOOD})
03:39:54 DEBUG    Executing node: Feed
03:39:54 DEBUG    Local player has animation -1 and 12 Bruma remaining.
03:39:56 DEBUG    Already Feeding Brazier...
03:39:57 INFO    Feeding Brazier
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:58 DEBUG    [ItemEvent] 1 Bruma kindling removed
03:39:59 DEBUG    CHECK Combat
03:39:59 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:39:59 TRACE    Assigning Brazier a state of UNLIT
03:40:00 DEBUG    CHECK Combat
03:40:00 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:00 TRACE    Assigning Brazier a state of UNLIT
03:40:01 DEBUG    CHECK Combat
03:40:01 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:01 TRACE    Assigning Brazier a state of UNLIT
03:40:01 DEBUG    CHECK Combat
03:40:02 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:02 TRACE    Assigning Brazier a state of UNLIT
03:40:02 DEBUG    CHECK Combat
03:40:02 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:02 TRACE    Assigning Brazier a state of UNLIT
03:40:03 DEBUG    CHECK Combat
03:40:03 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:03 TRACE    Assigning Brazier a state of UNLIT
03:40:03 DEBUG    CHECK Combat
03:40:04 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:04 TRACE    Assigning Brazier a state of UNLIT
03:40:04 DEBUG    CHECK Combat
03:40:04 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:04 TRACE    Assigning Brazier a state of UNLIT
03:40:05 DEBUG    CHECK Combat
03:40:05 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:05 TRACE    Assigning Brazier a state of UNLIT
03:40:05 DEBUG    CHECK Combat
03:40:06 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:06 TRACE    Assigning Brazier a state of UNLIT
03:40:06 DEBUG    CHECK Combat
03:40:07 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:07 TRACE    Assigning Brazier a state of UNLIT
03:40:07 DEBUG    CHECK Combat
03:40:08 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:08 TRACE    Assigning Brazier a state of UNLIT
03:40:08 DEBUG    CHECK Combat
03:40:08 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:08 TRACE    Assigning Brazier a state of UNLIT
03:40:09 DEBUG    CHECK Combat
03:40:09 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:09 TRACE    Assigning Brazier a state of UNLIT
03:40:09 DEBUG    CHECK Combat
03:40:10 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:10 TRACE    Assigning Brazier a state of UNLIT
03:40:10 DEBUG    CHECK Combat
03:40:10 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:10 TRACE    Assigning Brazier a state of UNLIT
03:40:11 DEBUG    CHECK Combat
03:40:11 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:11 TRACE    Assigning Brazier a state of UNLIT
03:40:12 DEBUG    CHECK Combat
03:40:12 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:12 TRACE    Assigning Brazier a state of UNLIT
03:40:12 DEBUG    CHECK Combat
03:40:13 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:13 TRACE    Assigning Brazier a state of UNLIT
03:40:13 DEBUG    CHECK Combat
03:40:13 DEBUG    Feeding GameObject Brazier [1638, 3997, 0] to the BrazierFactory with actions [Light]
03:40:13 TRACE    Assigning Brazier a state of UNLIT