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Bug Runemate Issues

Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Yes (or round-abouts)
Again wrong. The memory limit for a 32bit process is indeed 4gb on 64bit systems, but this is for native processes.
As the name suggests, the JVM is a virtual machine and has generally a fairly big overhead memory-wise.
Also, the heap is one big chunk of memory, expanding the size of this chunk is difficult because of the memory fragmentation.
Edit: The expected limit of the heap size should be raking around 1.5g.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,817
Again wrong. The memory limit for a 32bit process is indeed 4gb on 64bit systems, but this is for native processes.
As the name suggests, the JVM is a virtual machine and has generally a fairly big overhead memory-wise.
Also, the heap is one big chunk of memory, expanding the size of this chunk is difficult because of the memory fragmentation.
Edit: The expected limit of the heap size should be raking around 1.5g.

Interesting - but if you had a large amount of memory in the first place, surely that single chunk would be less restricted?
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,121
You can always run multiple RuneMate applications and put 1-2 bots on each application.
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Interesting - but if you had a large amount of memory in the first place, surely that single chunk would be less restricted?
Hmm I dont think so. I have 32gb ram and it caps out at 1.3g for me.
 
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