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RuneMate V1.0.0 - Beta 53

Engineer
Joined
Jul 28, 2013
Messages
2,776
Changelog
  • Developer tools available on the bot store are now accessible from within sdk mode
  • You can now start a bot from the command line via the -bot="name" argument
  • You can select a default account to be used via the -account="login_name" argument
  • onStart() has been changed to onStart(String... arguments) to allow for setting up scripts from the command line. You should try to support passing in the configuration via CLI arguments so that users can avoid having to setup GUI's.
  • Added Interactable#getInteractionPoint(Point origin)
  • LocatableEntity#getVisibility() has been added, it returns a percentage stating roughly how visible it is.
    • Entirely accurate when a model is available
    • Accurate to approximately 10% when a backup or forced model is used
    • When the coordinate is the only visibility indicator available, it will only return 0%, 50%, or 100%. This is subject to change in the near future when I decompose it into further polygons, however it still won't be as accurate as when a model is available.
  • [Delayed!] Removed "production" element from script manifest, replaced with "hidden" element which can be used to hide your script from the bot store (subject to being approved which is done in a similar way to script updates).
  • Fixed Uncaught Exception dialogue not showing the exception.
  • Fixed default mouse trail not appearing.
  • Added Path#step(TraversalOption... options)
 
Last edited:
Discretion is advised
Joined
Jan 2, 2014
Messages
306
Also you fixed the mouse trail not appearing problem.
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
7,468
Sounds good man, will this be out today? Just need to know so im ready to update asap
@Cloud
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
7,468
Oh yes, you also added step(TraversalOption... options);
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
7,468
My end is done, I'm just awaiting a few things from Arbiter.
Awesome, if it's out tonight i'll try and get my scripts updated tonight as well. So how will args be parsed to the script exactly? Will it only be the args not recognized by the client or will we have to filter those out? Cause i plan to make all my scripts support it
@Cloud
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Awesome, if it's out tonight i'll try and get my scripts updated tonight as well. So how will args be parsed to the script exactly? Will it only be the args not recognized by the client or will we have to filter those out? Cause i plan to make all my scripts support it
@Cloud
The script will only receive the arguments that were intended for the script. The arguments will not be passed in the initial release containing these features however it should be available late this weekend.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
This update is now available, please let me know if any new problems have occurred.
 
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