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Smart Agility 0.5.6

Level 80 agility at the click of a button

  1. Mangki

    Joined:
    Mar 10, 2019
    Messages:
    1
    Likes Received:
    0
    Hey man, I've been running it at canifis so far the last few days ( around 3 hours every day ), it's working well!
     
  2. slayers00

    Joined:
    Aug 12, 2018
    Messages:
    29
    Likes Received:
    8
    and here running at seers for 3 hours now and still going , and had no problems at all
     
    Mangki likes this.
  3. unibot

    Joined:
    Feb 19, 2019
    Messages:
    27
    Likes Received:
    4
    adding pollniveach seems to be a total flop. it just crashes any time i start the bot without removing it.
     
  4. Boosted

    Joined:
    Jul 2, 2018
    Messages:
    32
    Likes Received:
    7
    I've been running canifis for a couple days.. 4-5 hours every time but forgot about the computer and it ran for 7 hours!
     

    Attached Files:

  5. John Smath

    Joined:
    Nov 22, 2017
    Messages:
    31
    Likes Received:
    5
    A few of my accounts also grew through the Canifis course... from my experience it seems to be one of the only courses where you can get away with the longest run times & of course it is fairly low populated which is important.. would like to experiment more with wilderness course however possible
     
  6. idc130

    Joined:
    Mar 27, 2019
    Messages:
    37
    Likes Received:
    25
  7. joyinmecannon

    Joined:
    May 4, 2019
    Messages:
    2
    Likes Received:
    1
    great but the worst bug is when its changing camera position and it bugs and just spins the camera until it crashes or worse ban
     
    Champion likes this.
  8. kickpointy

    Joined:
    Jan 1, 2019
    Messages:
    132
    Likes Received:
    33
    I've gotten this several times and its bad, continuously spins until you reset the bot or close runemate. in my cases it seems to be triggered from pausing while the bot is trying to turn the camera, might be caused by other things though too
     
  9. joyinmecannon

    Joined:
    May 4, 2019
    Messages:
    2
    Likes Received:
    1
    you actually just pause the bot and use the arrow key in the direction its spinning and it stops, then just resume bot
     
    #69 joyinmecannon, May 8, 2019
    Last edited: May 8, 2019
  10. Fallschirmjagar

    Joined:
    Oct 30, 2017
    Messages:
    28
    Likes Received:
    1
    Bot worked as of this morining, now is completely broken at Pollnivneach.

    Also noticed that the Seers teleport doesn't work as it clicks through and chooses the tele for Camelot instead. Would be nice to add Rellekka when you get a chance.
     
  11. slayers00

    Joined:
    Aug 12, 2018
    Messages:
    29
    Likes Received:
    8
    did the seers course with no teleport and got a 2 day ban don't know what it gave away
     
  12. Emmer

    Joined:
    Feb 11, 2018
    Messages:
    41
    Likes Received:
    7
    Bot keeps getting stuck at seers course

    Code (Text):
    1. 00:00:00 INFO    Logger Initialised - this log file can be found at C:\Users\No\RuneMate\logs\Smart Agility 5-13 19-12-38.log
    2. 00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
    3. 00:00:00 DEBUG    Login Handler has been activated!
    4. 00:00:06 DEBUG    Interface Closer - Play Button has been activated!
    5. 00:00:24 DEBUG    Adding seers
    6. 00:00:24 DEBUG    Checking to see which course we're at right now.
    7. 00:00:24 DEBUG    Distance = 34.0
    8. 00:00:24 DEBUG    We're close to a course already.
    9. 00:00:24 DEBUG    Course name: Seers Rooftop
    10. 00:00:24 DEBUG    Checking if current health: 91<=17
    11. 00:00:24 DEBUG    Has high health
    12. 00:00:25 DEBUG    Doing next obstacle.
    13. 00:00:25 DEBUG    Returning to appropriate area
    14. 00:00:26 DEBUG    Timed action (WebPath#getNext()) took 112ms
    15. 00:00:26 DEBUG    [WebPath] Incremented the last successful step index cache to 15.
    16. 00:00:26 DEBUG    Stepping towards area!
    17. 00:00:26 DEBUG    Checking if current health: 91<=17
    18. 00:00:26 DEBUG    Has high health
    19. 00:00:26 DEBUG    Doing next obstacle.
    20. 00:00:26 DEBUG    Returning to appropriate area
    21. 00:00:27 DEBUG    Stepping towards area!
    22. 00:00:28 DEBUG    Checking if current health: 91<=17
    23. 00:00:28 DEBUG    Has high health
    24. 00:00:28 DEBUG    Doing next obstacle.
    25. 00:00:28 DEBUG    Returning to appropriate area
    26. 00:00:28 DEBUG    Stepping towards area!
    27. 00:00:29 DEBUG    Checking if current health: 91<=17
    28. 00:00:29 DEBUG    Has high health
    29. 00:00:29 DEBUG    Doing next obstacle.
    30. 00:00:29 DEBUG    Returning to appropriate area
    31. 00:00:29 DEBUG    Stepping towards area!
    32. 00:00:30 DEBUG    Checking if current health: 91<=17
    33. 00:00:30 DEBUG    Has high health
    34. 00:00:30 DEBUG    Doing next obstacle.
    35. 00:00:30 DEBUG    Returning to appropriate area
    36. 00:00:31 DEBUG    Timed action (WebPath#getNext()) took 91ms
    37. 00:00:31 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    38. 00:00:31 DEBUG    Stepping towards area!
    39. 00:00:31 DEBUG    Checking if current health: 91<=17
    40. 00:00:31 DEBUG    Has high health
    41. 00:00:31 DEBUG    Doing next obstacle.
    42. 00:00:31 DEBUG    Returning to appropriate area
    43. 00:00:32 DEBUG    Stepping towards area!
    44. 00:00:33 DEBUG    Checking if current health: 91<=17
    45. 00:00:33 DEBUG    Has high health
    46. 00:00:33 DEBUG    Doing next obstacle.
    47. 00:00:33 DEBUG    Returning to appropriate area
    48. 00:00:33 DEBUG    Timed action (WebPath#getNext()) took 71ms
    49. 00:00:33 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
    50. 00:00:33 DEBUG    Stepping towards area!
    51. 00:00:34 DEBUG    Checking to see if we're at the right course for our level.
    52. 00:00:34 DEBUG    Checking if current health: 91<=17
    53. 00:00:34 DEBUG    Has high health
    54. 00:00:34 DEBUG    Doing next obstacle.
    55. 00:00:34 DEBUG    Doing obstacle: Wall
    56. 00:00:37 DEBUG    Failing!
    57. 00:00:37 DEBUG    Checking to see if we're at the right course for our level.
    58. 00:00:38 DEBUG    Checking if current health: 91<=17
    59. 00:00:38 DEBUG    Has high health
    60. 00:00:38 DEBUG    Doing next obstacle.
    61. 00:00:38 DEBUG    Doing obstacle: Wall
    62. 00:00:38 DEBUG    Failing!
    63. 00:00:38 DEBUG    Checking to see if we're at the right course for our level.
    64. 00:00:38 DEBUG    Checking if current health: 91<=17
    65. 00:00:38 DEBUG    Has high health
    66. 00:00:38 DEBUG    Doing next obstacle.
    67. 00:00:38 DEBUG    Doing obstacle: Wall
    68. 00:00:39 DEBUG    Failing!
    69. 00:00:39 DEBUG    Checking to see if we're at the right course for our level.
    70. 00:00:39 DEBUG    Checking if current health: 91<=17
    71. 00:00:39 DEBUG    Has high health
    72. 00:00:39 DEBUG    Doing next obstacle.
    73. 00:00:39 DEBUG    Doing obstacle: Wall
    74. 00:00:40 DEBUG    Failing!
    75. 00:00:40 DEBUG    Checking to see if we're at the right course for our level.
    76. 00:00:40 DEBUG    Checking if current health: 91<=17
    77. 00:00:40 DEBUG    Has high health
    78. 00:00:40 DEBUG    Doing next obstacle.
    79. 00:00:40 DEBUG    Doing obstacle: Wall
    80. 00:00:40 DEBUG    Failing!
    81. 00:00:40 DEBUG    Checking to see if we're at the right course for our level.
    82. 00:00:41 DEBUG    Checking if current health: 91<=17
    83. 00:00:41 DEBUG    Has high health
    84. 00:00:41 DEBUG    Doing next obstacle.
    85. 00:00:41 DEBUG    Doing obstacle: Wall
    86. 00:00:44 DEBUG    Bot is moving: false and starting area contains bot: false
    87. 00:00:44 DEBUG    Checking if current health: 91<=17
    88. 00:00:44 DEBUG    Has high health
    89. 00:00:44 DEBUG    Already completing action: Wall
    90. 00:00:44 DEBUG    Checking if current health: 91<=17
    91. 00:00:44 DEBUG    Has high health
    92. 00:00:44 DEBUG    Already completing action: Wall
    93. 00:00:44 DEBUG    Checking if current health: 91<=17
    94. 00:00:44 DEBUG    Has high health
    95. 00:00:44 DEBUG    Already completing action: Wall
    96. 00:00:44 DEBUG    Checking if current health: 91<=17
    97. 00:00:44 DEBUG    Has high health
    98. 00:00:44 DEBUG    Already completing action: Wall
    99. 00:00:45 DEBUG    Checking if current health: 91<=17
    100. 00:00:45 DEBUG    Has high health
    101. 00:00:45 DEBUG    Already completing action: Wall
    102. 00:00:45 DEBUG    Checking if current health: 91<=17
    103. 00:00:45 DEBUG    Has high health
    104. 00:00:45 DEBUG    Doing next obstacle.
    105. 00:00:45 DEBUG    Doing obstacle: Gap
    106. 00:00:50 DEBUG    Bot is moving: false and starting area contains bot: false
    107. 00:00:50 DEBUG    Checking if current health: 91<=17
    108. 00:00:50 DEBUG    Has high health
    109. 00:00:50 DEBUG    Doing next obstacle.
    110. 00:00:50 DEBUG    Returning to appropriate area
    111. 00:00:50 DEBUG    Nearest obstacle Tightrope at distance 14.0
    112. 00:00:51 DEBUG    Timed action (WebPath#getNext()) took 57ms
    113. 00:00:52 DEBUG    Checking if current health: 91<=17
    114. 00:00:52 DEBUG    Has high health
    115. 00:00:52 DEBUG    Doing next obstacle.
    116. 00:00:52 DEBUG    Doing obstacle: Tightrope
    117. 00:01:02 DEBUG    Bot is moving: true and starting area contains bot: false
    118. 00:01:02 DEBUG    Checking if current health: 91<=17
    119. 00:01:02 DEBUG    Has high health
    120. 00:01:02 DEBUG    Already completing action: Tightrope
    121. 00:01:02 DEBUG    Checking if current health: 91<=17
    122. 00:01:02 DEBUG    Has high health
    123. 00:01:02 DEBUG    Doing next obstacle.
    124. 00:01:02 DEBUG    Doing obstacle: Gap
    125. 00:01:05 DEBUG    Bot is moving: false and starting area contains bot: false
    126. 00:01:05 DEBUG    Checking if current health: 92<=17
    127. 00:01:05 DEBUG    Has high health
    128. 00:01:05 DEBUG    Doing next obstacle.
    129. 00:01:05 DEBUG    Returning to appropriate area
    130. 00:01:05 DEBUG    Nearest obstacle Gap at distance 34.0
    131. 00:01:05 DEBUG    Nearest obstacle Gap at distance 3.0
    132. 00:01:06 DEBUG    Timed action (WebPath#getNext()) took 1ms
    133. 00:01:06 DEBUG    [WebPath] getNext() returned null, construct a new path.
    134. 00:01:06 DEBUG    Checking if current health: 92<=17
    135. 00:01:06 DEBUG    Has high health
    136. 00:01:06 DEBUG    Doing next obstacle.
    137. 00:01:06 DEBUG    Returning to appropriate area
    138. 00:01:06 DEBUG    Nearest obstacle Gap at distance 34.0
    139. 00:01:06 DEBUG    Nearest obstacle Gap at distance 3.0
    140. 00:01:07 DEBUG    Timed action (WebPath#getNext()) took 63ms
    141. 00:01:08 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
    142. 00:01:08 DEBUG    Stepping towards area!
    143. 00:01:08 DEBUG    Checking if current health: 92<=17
    144. 00:01:08 DEBUG    Has high health
    145. 00:01:08 DEBUG    Doing next obstacle.
    146. 00:01:08 DEBUG    Doing obstacle: Gap
    147. 00:01:08 DEBUG    Failing!
    148. 00:01:08 DEBUG    Checking if current health: 92<=17
    149. 00:01:08 DEBUG    Has high health
    150. 00:01:08 DEBUG    Doing next obstacle.
    151. 00:01:08 DEBUG    Doing obstacle: Gap
    152. 00:01:08 DEBUG    Failing!
    153. 00:01:08 DEBUG    Checking if current health: 92<=17
    154. 00:01:08 DEBUG    Has high health
    155. 00:01:08 DEBUG    Doing next obstacle.
    156. 00:01:08 DEBUG    Doing obstacle: Gap
    157. 00:01:12 DEBUG    Bot is moving: false and starting area contains bot: false
    158. 00:01:12 DEBUG    Checking if current health: 92<=17
    159. 00:01:12 DEBUG    Has high health
    160. 00:01:12 DEBUG    Doing next obstacle.
    161. 00:01:12 DEBUG    Doing obstacle: Edge
    162. 00:01:13 DEBUG    Failing!
    163. 00:01:13 DEBUG    Checking if current health: 92<=17
    164. 00:01:13 DEBUG    Has high health
    165. 00:01:13 DEBUG    Doing next obstacle.
    166. 00:01:13 DEBUG    Doing obstacle: Edge
    167. 00:01:13 DEBUG    Failing!
    168. 00:01:13 DEBUG    Checking if current health: 92<=17
    169. 00:01:13 DEBUG    Has high health
    170. 00:01:13 DEBUG    Doing next obstacle.
    171. 00:01:13 DEBUG    Doing obstacle: Edge
    172. 00:01:16 DEBUG    Bot is moving: false and starting area contains bot: false
    173. 00:01:16 DEBUG    Checking if current health: 92<=17
    174. 00:01:16 DEBUG    Has high health
    175. 00:01:16 DEBUG    Doing next obstacle.
    176. 00:01:16 DEBUG    Returning to appropriate area
    177. 00:01:17 DEBUG    Timed action (WebPath#getNext()) took 66ms
    178. 00:01:19 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
    179. 00:01:19 DEBUG    Stepping towards area!
    180. 00:01:19 DEBUG    Checking if current health: 92<=17
    181. 00:01:19 DEBUG    Has high health
    182. 00:01:19 DEBUG    Doing next obstacle.
    183. 00:01:19 DEBUG    Returning to appropriate area
    184. 00:01:19 DEBUG    Stepping towards area!
    185. 00:01:20 DEBUG    Checking if current health: 92<=17
    186. 00:01:20 DEBUG    Has high health
    187. 00:01:20 DEBUG    Doing next obstacle.
    188. 00:01:20 DEBUG    Returning to appropriate area
    189. 00:01:20 DEBUG    Stepping towards area!
    190. 00:01:21 DEBUG    Checking if current health: 92<=17
    191. 00:01:21 DEBUG    Has high health
    192. 00:01:21 DEBUG    Doing next obstacle.
    193. 00:01:21 DEBUG    Returning to appropriate area
    194. 00:01:22 DEBUG    Timed action (WebPath#getNext()) took 82ms
    195. 00:01:22 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
    196. 00:01:22 DEBUG    Stepping towards area!
    197. 00:01:22 DEBUG    Checking if current health: 92<=17
    198. 00:01:22 DEBUG    Has high health
    199. 00:01:22 DEBUG    Doing next obstacle.
    200. 00:01:22 DEBUG    Returning to appropriate area
    201. 00:01:23 DEBUG    Stepping towards area!
    202. 00:01:23 DEBUG    Checking if current health: 92<=17
    203. 00:01:23 DEBUG    Has high health
    204. 00:01:23 DEBUG    Doing next obstacle.
    205. 00:01:23 DEBUG    Returning to appropriate area
    206. 00:01:24 DEBUG    Timed action (WebPath#getNext()) took 63ms
    207. 00:01:24 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
    208. 00:01:24 DEBUG    Stepping towards area!
    209. 00:01:25 DEBUG    Checking if current health: 92<=17
    210. 00:01:25 DEBUG    Has high health
    211. 00:01:25 DEBUG    Doing next obstacle.
    212. 00:01:25 DEBUG    Returning to appropriate area
    213. 00:01:25 DEBUG    Stepping towards area!
    214. 00:01:26 DEBUG    Checking if current health: 92<=17
    215. 00:01:26 DEBUG    Has high health
    216. 00:01:26 DEBUG    Doing next obstacle.
    217. 00:01:26 DEBUG    Returning to appropriate area
    218. 00:01:26 DEBUG    Stepping towards area!
    219. 00:01:27 DEBUG    Checking if current health: 92<=17
    220. 00:01:27 DEBUG    Has high health
    221. 00:01:27 DEBUG    Doing next obstacle.
    222. 00:01:27 DEBUG    Returning to appropriate area
    223. 00:01:28 DEBUG    Timed action (WebPath#getNext()) took 66ms
    224. 00:01:28 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
    225. 00:01:28 DEBUG    Stepping towards area!
    226. 00:01:28 DEBUG    Checking if current health: 92<=17
    227. 00:01:28 DEBUG    Has high health
    228. 00:01:28 DEBUG    Doing next obstacle.
    229. 00:01:28 DEBUG    Returning to appropriate area
    230. 00:01:29 DEBUG    Stepping towards area!
    231. 00:01:30 DEBUG    Checking to see if we're at the right course for our level.
    232. 00:01:30 DEBUG    Checking if current health: 92<=17
    233. 00:01:30 DEBUG    Has high health
    234. 00:01:30 DEBUG    Doing next obstacle.
    235. 00:01:30 DEBUG    Doing obstacle: Wall
    236. 00:01:30 DEBUG    Turning to face target with custom camera!
    237. 00:01:31 DEBUG    Found path to safe zone.
    238. 00:01:31 DEBUG    Failing!
    239. 00:01:31 DEBUG    Checking to see if we're at the right course for our level.
    240. 00:01:31 DEBUG    Checking if current health: 92<=17
    241. 00:01:31 DEBUG    Has high health
    242. 00:01:31 DEBUG    Doing next obstacle.
    243. 00:01:31 DEBUG    Doing obstacle: Wall
    244. 00:01:31 DEBUG    Turning to face target with custom camera!
    245. 00:01:32 DEBUG    Failing!
    246. 00:01:32 DEBUG    Checking to see if we're at the right course for our level.
    247. 00:01:32 DEBUG    Checking if current health: 92<=17
    248. 00:01:32 DEBUG    Has high health
    249. 00:01:32 DEBUG    Doing next obstacle.
    250. 00:01:32 DEBUG    Doing obstacle: Wall
    251. 00:01:36 DEBUG    Bot is moving: false and starting area contains bot: false
    252. 00:01:36 DEBUG    Checking if current health: 92<=17
    253. 00:01:36 DEBUG    Has high health
    254. 00:01:36 DEBUG    Already completing action: Wall
    255. 00:01:37 DEBUG    Checking if current health: 92<=17
    256. 00:01:37 DEBUG    Has high health
    257. 00:01:37 DEBUG    Already completing action: Wall
    258. 00:01:37 DEBUG    Checking if current health: 92<=17
    259. 00:01:37 DEBUG    Has high health
    260. 00:01:37 DEBUG    Already completing action: Wall
    261. 00:01:37 DEBUG    Checking if current health: 92<=17
    262. 00:01:37 DEBUG    Has high health
    263. 00:01:37 DEBUG    Already completing action: Wall
    264. 00:01:38 DEBUG    Checking if current health: 92<=17
    265. 00:01:38 DEBUG    Has high health
    266. 00:01:38 DEBUG    Already completing action: Wall
    267. 00:01:38 DEBUG    Checking if current health: 92<=17
    268. 00:01:38 DEBUG    Has high health
    269. 00:01:38 DEBUG    Doing next obstacle.
    270. 00:01:38 DEBUG    Doing obstacle: Gap
    271. 00:01:43 DEBUG    Bot is moving: false and starting area contains bot: false
    272. 00:01:43 DEBUG    Checking if current health: 92<=17
    273. 00:01:43 DEBUG    Has high health
    274. 00:01:43 DEBUG    Doing next obstacle.
    275. 00:01:43 DEBUG    Returning to appropriate area
    276. 00:01:43 DEBUG    Nearest obstacle Tightrope at distance 14.0
    277. 00:01:44 DEBUG    Timed action (WebPath#getNext()) took 56ms
    278. 00:01:45 DEBUG    Checking if current health: 83<=17
    279. 00:01:45 DEBUG    Has high health
    280. 00:01:45 DEBUG    Doing next obstacle.
    281. 00:01:45 DEBUG    Returning to appropriate area
    282. 00:01:46 DEBUG    Timed action (WebPath#getNext()) took 76ms
    283. 00:01:46 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    284. 00:01:46 DEBUG    Stepping towards area!
    285. 00:01:46 DEBUG    Checking if current health: 83<=17
    286. 00:01:46 DEBUG    Has high health
    287. 00:01:46 DEBUG    Doing next obstacle.
    288. 00:01:46 DEBUG    Returning to appropriate area
    289. 00:01:46 DEBUG    Timed action (WebPath#getNext()) took 68ms
    290. 00:01:46 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    291. 00:01:46 DEBUG    Stepping towards area!
    292. 00:01:47 DEBUG    Checking if current health: 83<=17
    293. 00:01:47 DEBUG    Has high health
    294. 00:01:47 DEBUG    Doing next obstacle.
    295. 00:01:47 DEBUG    Returning to appropriate area
    296. 00:01:47 DEBUG    Timed action (WebPath#getNext()) took 68ms
    297. 00:01:47 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    298. 00:01:47 DEBUG    Stepping towards area!
    299. 00:01:48 DEBUG    Checking if current health: 83<=17
    300. 00:01:48 DEBUG    Has high health
    301. 00:01:48 DEBUG    Doing next obstacle.
    302. 00:01:48 DEBUG    Returning to appropriate area
    303. 00:01:48 DEBUG    Stepping towards area!
    304. 00:01:49 DEBUG    Checking if current health: 83<=17
    305. 00:01:49 DEBUG    Has high health
    306. 00:01:49 DEBUG    Doing next obstacle.
    307. 00:01:49 DEBUG    Returning to appropriate area
    308. 00:01:50 DEBUG    Stepping towards area!
    309. 00:01:50 DEBUG    Checking if current health: 83<=17
    310. 00:01:50 DEBUG    Has high health
    311. 00:01:50 DEBUG    Doing next obstacle.
    312. 00:01:50 DEBUG    Returning to appropriate area
    313. 00:01:51 DEBUG    Stepping towards area!
    314. 00:01:51 DEBUG    Checking to see if we're at the right course for our level.
    315. 00:01:52 DEBUG    Checking if current health: 83<=17
    316. 00:01:52 DEBUG    Has high health
    317. 00:01:52 DEBUG    Doing next obstacle.
    318. 00:01:52 DEBUG    Doing obstacle: Wall
    319. 00:01:52 DEBUG    Turning to face target with custom camera!
    320. 00:01:53 DEBUG    Failing!
    321. 00:01:53 DEBUG    Checking if current health: 83<=17
    322. 00:01:53 DEBUG    Has high health
    323. 00:01:53 DEBUG    Doing next obstacle.
    324. 00:01:53 DEBUG    Returning to appropriate area
    325. 00:01:53 DEBUG    Timed action (WebPath#getNext()) took 72ms
    326. 00:01:54 DEBUG    [WebPath] Incremented the last successful step index cache to 5.
    327. 00:01:54 DEBUG    Stepping towards area!
    328. 00:01:54 DEBUG    Checking if current health: 83<=17
    329. 00:01:54 DEBUG    Has high health
    330. 00:01:54 DEBUG    Doing next obstacle.
    331. 00:01:54 DEBUG    Returning to appropriate area
    332. 00:01:54 DEBUG    Timed action (WebPath#getNext()) took 64ms
    333. 00:01:54 DEBUG    [WebPath] Incremented the last successful step index cache to 2.
    334. 00:01:54 DEBUG    Stepping towards area!
    335. 00:01:55 DEBUG    Checking to see if we're at the right course for our level.
    336. 00:01:55 DEBUG    Checking if current health: 83<=17
    337. 00:01:55 DEBUG    Has high health
    338. 00:01:55 DEBUG    Doing next obstacle.
    339. 00:01:55 DEBUG    Doing obstacle: Wall
    340. 00:01:56 DEBUG    Failing!
    341. 00:01:56 DEBUG    Checking to see if we're at the right course for our level.
    342. 00:01:56 DEBUG    Checking if current health: 83<=17
    343. 00:01:56 DEBUG    Has high health
    344. 00:01:56 DEBUG    Doing next obstacle.
    345. 00:01:56 DEBUG    Doing obstacle: Wall
    346. 00:02:00 DEBUG    Bot is moving: false and starting area contains bot: false
    347. 00:02:00 DEBUG    Checking if current health: -1<=17
    348. 00:02:00 DEBUG    Already completing action: Wall
    349. 00:02:00 DEBUG    Checking if current health: 83<=17
    350. 00:02:00 DEBUG    Has high health
    351. 00:02:00 DEBUG    Already completing action: Wall
    352. 00:02:00 DEBUG    Checking if current health: 83<=17
    353. 00:02:00 DEBUG    Has high health
    354. 00:02:00 DEBUG    Already completing action: Wall
    355. 00:02:01 DEBUG    Checking if current health: 83<=17
    356. 00:02:01 DEBUG    Has high health
    357. 00:02:01 DEBUG    Already completing action: Wall
    358. 00:02:01 DEBUG    Checking if current health: 83<=17
    359. 00:02:01 DEBUG    Has high health
    360. 00:02:01 DEBUG    Already completing action: Wall
    361. 00:02:01 DEBUG    Checking if current health: 83<=17
    362. 00:02:01 DEBUG    Has high health
    363. 00:02:01 DEBUG    Doing next obstacle.
    364. 00:02:01 DEBUG    Doing obstacle: Gap
    365. 00:02:06 DEBUG    Bot is moving: false and starting area contains bot: false
    366. 00:02:06 DEBUG    Checking if current health: 84<=17
    367. 00:02:06 DEBUG    Has high health
    368. 00:02:07 DEBUG    Doing next obstacle.
    369. 00:02:07 DEBUG    Returning to appropriate area
    370. 00:02:07 DEBUG    Nearest obstacle Tightrope at distance 14.0
    371. 00:02:07 DEBUG    Timed action (WebPath#getNext()) took 82ms
    372. 00:02:08 DEBUG    Checking if current health: 84<=17
    373. 00:02:08 DEBUG    Has high health
    374. 00:02:08 DEBUG    Doing next obstacle.
    375. 00:02:08 DEBUG    Doing obstacle: Tightrope
    376. 00:02:17 DEBUG    Bot is moving: true and starting area contains bot: false
    377. 00:02:17 DEBUG    Checking if current health: 84<=17
    378. 00:02:17 DEBUG    Has high health
    379. 00:02:17 DEBUG    Already completing action: Tightrope
    380. 00:02:18 DEBUG    Checking if current health: 84<=17
    381. 00:02:18 DEBUG    Has high health
    382. 00:02:18 DEBUG    Doing next obstacle.
    383. 00:02:18 DEBUG    Doing obstacle: Gap
    384. 00:02:20 DEBUG    Bot is moving: false and starting area contains bot: false
    385. 00:02:20 DEBUG    Checking if current health: 84<=17
    386. 00:02:20 DEBUG    Has high health
    387. 00:02:20 DEBUG    Doing next obstacle.
    388. 00:02:20 DEBUG    Returning to appropriate area
    389. 00:02:20 DEBUG    Nearest obstacle Gap at distance 34.0
    390. 00:02:20 DEBUG    Nearest obstacle Gap at distance 3.0
    391. 00:02:21 DEBUG    Timed action (WebPath#getNext()) took 1ms
    392. 00:02:21 DEBUG    [WebPath] getNext() returned null, construct a new path.
    393. 00:02:21 DEBUG    Checking if current health: 84<=17
    394. 00:02:21 DEBUG    Has high health
    395. 00:02:21 DEBUG    Doing next obstacle.
    396. 00:02:21 DEBUG    Returning to appropriate area
    397. 00:02:21 DEBUG    Nearest obstacle Gap at distance 34.0
    398. 00:02:21 DEBUG    Nearest obstacle Gap at distance 3.0
    399. 00:02:22 DEBUG    Timed action (WebPath#getNext()) took 60ms
    400. 00:02:23 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
    401. 00:02:23 DEBUG    Stepping towards area!
    402. 00:02:23 DEBUG    Checking if current health: 84<=17
    403. 00:02:23 DEBUG    Has high health
    404. 00:02:23 DEBUG    Doing next obstacle.
    405. 00:02:23 DEBUG    Doing obstacle: Gap
    406. 00:02:29 DEBUG    Bot is moving: false and starting area contains bot: false
    407. 00:02:29 DEBUG    Checking if current health: 84<=17
    408. 00:02:29 DEBUG    Has high health
    409. 00:02:29 DEBUG    Doing next obstacle.
    410. 00:02:29 DEBUG    Doing obstacle: Edge
    411. 00:02:32 DEBUG    Bot is moving: false and starting area contains bot: false
    412. 00:02:32 DEBUG    Checking if current health: 84<=17
    413. 00:02:32 DEBUG    Has high health
    414. 00:02:32 DEBUG    Doing next obstacle.
    415. 00:02:32 DEBUG    Returning to appropriate area
    416. 00:02:32 DEBUG    Timed action (WebPath#getNext()) took 78ms
    417. 00:02:33 DEBUG    Checking if current health: 84<=17
    418. 00:02:33 DEBUG    Has high health
    419. 00:02:33 DEBUG    Doing next obstacle.
    420. 00:02:33 DEBUG    Returning to appropriate area
    421. 00:02:34 DEBUG    Timed action (WebPath#getNext()) took 78ms
    422. 00:02:34 DEBUG    Checking if current health: 84<=17
    423. 00:02:34 DEBUG    Has high health
    424. 00:02:34 DEBUG    Doing next obstacle.
    425. 00:02:34 DEBUG    Returning to appropriate area
    426. 00:02:34 DEBUG    Timed action (WebPath#getNext()) took 67ms
    427. 00:02:34 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
    428. 00:02:34 DEBUG    Stepping towards area!
    429. 00:02:34 DEBUG    Checking if current health: 84<=17
    430. 00:02:34 DEBUG    Has high health
    431. 00:02:34 DEBUG    Doing next obstacle.
    432. 00:02:34 DEBUG    Returning to appropriate area
    433. 00:02:35 DEBUG    Stepping towards area!
    434. 00:02:35 DEBUG    Checking if current health: 84<=17
    435. 00:02:35 DEBUG    Has high health
    436. 00:02:35 DEBUG    Doing next obstacle.
    437. 00:02:35 DEBUG    Returning to appropriate area
    438. 00:02:36 DEBUG    Stepping towards area!
    439. 00:02:37 DEBUG    Checking if current health: 84<=17
    440. 00:02:37 DEBUG    Has high health
    441. 00:02:37 DEBUG    Doing next obstacle.
    442. 00:02:37 DEBUG    Returning to appropriate area
    443. 00:02:37 DEBUG    Timed action (WebPath#getNext()) took 68ms
    444. 00:02:37 DEBUG    Checking if current health: 84<=17
    445. 00:02:37 DEBUG    Has high health
    446. 00:02:37 DEBUG    Doing next obstacle.
    447. 00:02:37 DEBUG    Returning to appropriate area
    448. 00:02:38 DEBUG    Timed action (WebPath#getNext()) took 73ms
    449. 00:02:38 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
    450. 00:02:38 DEBUG    Stepping towards area!
    451. 00:02:39 DEBUG    Checking if current health: 84<=17
    452. 00:02:39 DEBUG    Has high health
    453. 00:02:39 DEBUG    Doing next obstacle.
    454. 00:02:39 DEBUG    Returning to appropriate area
    455. 00:02:39 DEBUG    Timed action (WebPath#getNext()) took 65ms
    456. 00:02:39 DEBUG    Checking if current health: 84<=17
    457. 00:02:39 DEBUG    Has high health
    458. 00:02:39 DEBUG    Doing next obstacle.
    459. 00:02:39 DEBUG    Returning to appropriate area
    460. 00:02:40 DEBUG    Timed action (WebPath#getNext()) took 71ms
    461. 00:02:40 DEBUG    Checking if current health: 84<=17
    462. 00:02:40 DEBUG    Has high health
    463. 00:02:40 DEBUG    Doing next obstacle.
    464. 00:02:40 DEBUG    Returning to appropriate area
    465. 00:02:41 DEBUG    Timed action (WebPath#getNext()) took 72ms
    466. 00:02:41 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
    467. 00:02:41 DEBUG    Stepping towards area!
    468. 00:02:42 DEBUG    Checking if current health: 84<=17
    469. 00:02:42 DEBUG    Has high health
    470. 00:02:42 DEBUG    Doing next obstacle.
    471. 00:02:42 DEBUG    Returning to appropriate area
    472. 00:02:42 DEBUG    Stepping towards area!
    473. 00:02:43 DEBUG    Checking if current health: 84<=17
    474. 00:02:43 DEBUG    Has high health
    475. 00:02:43 DEBUG    Doing next obstacle.
    476. 00:02:43 DEBUG    Returning to appropriate area
    477. 00:02:43 DEBUG    Timed action (WebPath#getNext()) took 66ms
    478. 00:02:44 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    479. 00:02:44 DEBUG    Stepping towards area!
    480. 00:02:44 DEBUG    Checking to see if we're at the right course for our level.
    481. 00:02:44 DEBUG    Checking if current health: 84<=17
    482. 00:02:44 DEBUG    Has high health
    483. 00:02:44 DEBUG    Doing next obstacle.
    484. 00:02:44 DEBUG    Doing obstacle: Wall
    485. 00:02:45 DEBUG    Failing!
    486. 00:02:45 DEBUG    Checking to see if we're at the right course for our level.
    487. 00:02:45 DEBUG    Checking if current health: 84<=17
    488. 00:02:45 DEBUG    Has high health
    489. 00:02:45 DEBUG    Doing next obstacle.
    490. 00:02:46 DEBUG    Doing obstacle: Wall
    491. 00:02:50 DEBUG    Bot is moving: false and starting area contains bot: false
    492. 00:02:50 DEBUG    Checking if current health: 84<=17
    493. 00:02:50 DEBUG    Has high health
    494. 00:02:50 DEBUG    Already completing action: Wall
    495. 00:02:51 DEBUG    Checking if current health: 84<=17
    496. 00:02:51 DEBUG    Has high health
    497. 00:02:51 DEBUG    Already completing action: Wall
    498. 00:02:51 DEBUG    Checking if current health: 84<=17
    499. 00:02:51 DEBUG    Has high health
    500. 00:02:51 DEBUG    Already completing action: Wall
    501. 00:02:51 DEBUG    Checking if current health: 84<=17
    502. 00:02:51 DEBUG    Has high health
    503. 00:02:51 DEBUG    Already completing action: Wall
    504. 00:02:51 DEBUG    Checking if current health: 84<=17
    505. 00:02:51 DEBUG    Has high health
    506. 00:02:51 DEBUG    Already completing action: Wall
    507. 00:02:52 DEBUG    Checking if current health: 84<=17
    508. 00:02:52 DEBUG    Has high health
    509. 00:02:52 DEBUG    Already completing action: Wall
    510. 00:02:52 DEBUG    Checking if current health: 84<=17
    511. 00:02:52 DEBUG    Has high health
    512. 00:02:52 DEBUG    Doing next obstacle.
    513. 00:02:52 DEBUG    Doing obstacle: Gap
    514. 00:02:52 DEBUG    Failing!
    515. 00:02:52 DEBUG    Checking if current health: 84<=17
    516. 00:02:52 DEBUG    Has high health
    517. 00:02:52 DEBUG    Doing next obstacle.
    518. 00:02:52 DEBUG    Doing obstacle: Gap
    519. 00:02:52 DEBUG    Failing!
    520. 00:02:53 DEBUG    Checking if current health: 84<=17
    521. 00:02:53 DEBUG    Has high health
    522. 00:02:53 DEBUG    Doing next obstacle.
    523. 00:02:53 DEBUG    Doing obstacle: Gap
    524. 00:02:58 DEBUG    Bot is moving: false and starting area contains bot: false
    525. 00:02:58 DEBUG    Checking if current health: 84<=17
    526. 00:02:58 DEBUG    Has high health
    527. 00:02:58 DEBUG    Nearest obstacle Tightrope at distance 14.0
    528. 00:02:58 DEBUG    Player is at obstacleTightrope
    529. 00:02:58 DEBUG    Mark is at obstacleTightrope
    530. 00:02:58 DEBUG    Found item Mark of grace [2709, 3493, 2]
    531. 00:02:58 DEBUG    Pick up items.
    532. 00:02:58 DEBUG    Collecting Items
    533. 00:02:58 DEBUG    Checking if current health: 84<=17
    534. 00:02:58 DEBUG    Has high health
    535. 00:02:58 DEBUG    Nearest obstacle Tightrope at distance 14.0
    536. 00:02:58 DEBUG    Player is at obstacleTightrope
    537. 00:02:58 DEBUG    Mark is at obstacleTightrope
    538. 00:02:58 DEBUG    Found item Mark of grace [2709, 3493, 2]
    539. 00:02:58 DEBUG    Pick up items.
    540. 00:02:58 DEBUG    Collecting Items
    541. 00:02:59 DEBUG    Checking if current health: 84<=17
    542. 00:02:59 DEBUG    Has high health
    543. 00:02:59 DEBUG    Player is at obstacleTightrope
    544. 00:02:59 DEBUG    Mark is at obstacleTightrope
    545. 00:02:59 DEBUG    Found item Mark of grace [2709, 3493, 2]
    546. 00:02:59 DEBUG    Pick up items.
    547. 00:02:59 DEBUG    Collecting Items
    548. 00:03:00 DEBUG    Checking if current health: 84<=17
    549. 00:03:00 DEBUG    Has high health
    550. 00:03:00 DEBUG    Player is at obstacleTightrope
    551. 00:03:00 DEBUG    Mark is at obstacleTightrope
    552. 00:03:00 DEBUG    Found item Mark of grace [2709, 3493, 2]
    553. 00:03:00 DEBUG    Pick up items.
    554. 00:03:00 DEBUG    Collecting Items
    555. 00:03:02 DEBUG    Checking if current health: 84<=17
    556. 00:03:02 DEBUG    Has high health
    557. 00:03:02 DEBUG    Player is at obstacleTightrope
    558. 00:03:02 DEBUG    Mark is at obstacleTightrope
    559. 00:03:02 DEBUG    Found item Mark of grace [2709, 3493, 2]
    560. 00:03:02 DEBUG    Pick up items.
    561. 00:03:02 DEBUG    Collecting Items
    562. 00:03:02 DEBUG    Checking if current health: 84<=17
    563. 00:03:02 DEBUG    Has high health
    564. 00:03:02 DEBUG    Player is at obstacleTightrope
    565. 00:03:02 DEBUG    Mark is at obstacleTightrope
    566. 00:03:02 DEBUG    Found item Mark of grace [2709, 3493, 2]
    567. 00:03:02 DEBUG    Pick up items.
    568. 00:03:02 DEBUG    Collecting Items
    569. 00:03:02 DEBUG    Checking if current health: 84<=17
    570. 00:03:02 DEBUG    Has high health
    571. 00:03:02 DEBUG    Player is at obstacleTightrope
    572. 00:03:02 DEBUG    Mark is at obstacleTightrope
    573. 00:03:02 DEBUG    Found item Mark of grace [2709, 3493, 2]
    574. 00:03:02 DEBUG    Pick up items.
    575. 00:03:02 DEBUG    Collecting Items
    576. 00:03:02 DEBUG    Checking if current health: 84<=17
    577. 00:03:02 DEBUG    Has high health
    578. 00:03:02 DEBUG    Doing next obstacle.
    579. 00:03:02 DEBUG    Doing obstacle: Tightrope
    580. 00:03:11 DEBUG    Bot is moving: false and starting area contains bot: false
    581. 00:03:11 DEBUG    Checking if current health: 85<=17
    582. 00:03:11 DEBUG    Has high health
    583. 00:03:11 DEBUG    Doing next obstacle.
    584. 00:03:11 DEBUG    Doing obstacle: Gap
    585. 00:03:14 DEBUG    Bot is moving: false and starting area contains bot: false
    586. 00:03:14 DEBUG    Checking if current health: 85<=17
    587. 00:03:14 DEBUG    Has high health
    588. 00:03:14 DEBUG    Doing next obstacle.
    589. 00:03:14 DEBUG    Returning to appropriate area
    590. 00:03:14 DEBUG    Nearest obstacle Gap at distance 34.0
    591. 00:03:14 DEBUG    Nearest obstacle Gap at distance 3.0
    592. 00:03:15 DEBUG    Timed action (WebPath#getNext()) took 1ms
    593. 00:03:15 DEBUG    [WebPath] getNext() returned null, construct a new path.
    594. 00:03:15 DEBUG    Checking if current health: 85<=17
    595. 00:03:15 DEBUG    Has high health
    596. 00:03:15 DEBUG    Doing next obstacle.
    597. 00:03:15 DEBUG    Returning to appropriate area
    598. 00:03:15 DEBUG    Nearest obstacle Gap at distance 34.0
    599. 00:03:15 DEBUG    Nearest obstacle Gap at distance 3.0
    600. 00:03:16 DEBUG    Timed action (WebPath#getNext()) took 82ms
    601. 00:03:17 DEBUG    Checking if current health: 85<=17
    602. 00:03:17 DEBUG    Has high health
    603. 00:03:17 DEBUG    Doing next obstacle.
    604. 00:03:17 DEBUG    Doing obstacle: Gap
    605. 00:03:22 DEBUG    Bot is moving: false and starting area contains bot: false
    606. 00:03:22 DEBUG    Checking if current health: 85<=17
    607. 00:03:22 DEBUG    Has high health
    608. 00:03:22 DEBUG    Doing next obstacle.
    609. 00:03:22 DEBUG    Doing obstacle: Edge
    610. 00:03:26 DEBUG    Bot is moving: false and starting area contains bot: false
    611. 00:03:26 DEBUG    Checking if current health: 85<=17
    612. 00:03:26 DEBUG    Has high health
    613. 00:03:26 DEBUG    Doing next obstacle.
    614. 00:03:26 DEBUG    Returning to appropriate area
    615. 00:03:27 DEBUG    Timed action (WebPath#getNext()) took 75ms
    616. 00:03:28 DEBUG    Checking if current health: 85<=17
    617. 00:03:28 DEBUG    Has high health
    618. 00:03:28 DEBUG    Doing next obstacle.
    619. 00:03:28 DEBUG    Returning to appropriate area
    620. 00:03:28 DEBUG    Timed action (WebPath#getNext()) took 82ms
    621. 00:03:28 DEBUG    Checking if current health: 85<=17
    622. 00:03:28 DEBUG    Has high health
    623. 00:03:28 DEBUG    Doing next obstacle.
    624. 00:03:28 DEBUG    Returning to appropriate area
    625. 00:03:28 DEBUG    Timed action (WebPath#getNext()) took 70ms
    626. 00:03:28 DEBUG    Checking if current health: 85<=17
    627. 00:03:28 DEBUG    Has high health
    628. 00:03:28 DEBUG    Doing next obstacle.
    629. 00:03:28 DEBUG    Returning to appropriate area
    630. 00:03:29 DEBUG    Timed action (WebPath#getNext()) took 68ms
    631. 00:03:29 DEBUG    Checking if current health: 85<=17
    632. 00:03:29 DEBUG    Has high health
    633. 00:03:29 DEBUG    Doing next obstacle.
    634. 00:03:29 DEBUG    Returning to appropriate area
    635. 00:03:29 DEBUG    Timed action (WebPath#getNext()) took 67ms
    636. 00:03:30 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
    637. 00:03:30 DEBUG    Stepping towards area!
    638. 00:03:30 DEBUG    Checking if current health: 85<=17
    639. 00:03:30 DEBUG    Has high health
    640. 00:03:30 DEBUG    Doing next obstacle.
    641. 00:03:30 DEBUG    Returning to appropriate area
    642. 00:03:30 DEBUG    Stepping towards area!
    643. 00:03:31 DEBUG    Checking if current health: 85<=17
    644. 00:03:31 DEBUG    Has high health
    645. 00:03:31 DEBUG    Doing next obstacle.
    646. 00:03:31 DEBUG    Returning to appropriate area
    647. 00:03:31 DEBUG    Stepping towards area!
    648. 00:03:31 DEBUG    Checking if current health: 85<=17
    649. 00:03:31 DEBUG    Has high health
    650. 00:03:31 DEBUG    Doing next obstacle.
    651. 00:03:31 DEBUG    Returning to appropriate area
    652. 00:03:32 DEBUG    Timed action (WebPath#getNext()) took 79ms
    653. 00:03:32 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    654. 00:03:32 DEBUG    Stepping towards area!
    655. 00:03:33 DEBUG    Checking if current health: 85<=17
    656. 00:03:33 DEBUG    Has high health
    657. 00:03:33 DEBUG    Doing next obstacle.
    658. 00:03:33 DEBUG    Returning to appropriate area
    659. 00:03:33 DEBUG    Stepping towards area!
    660. 00:03:34 DEBUG    Checking if current health: 85<=17
    661. 00:03:34 DEBUG    Has high health
    662. 00:03:34 DEBUG    Doing next obstacle.
    663. 00:03:34 DEBUG    Returning to appropriate area
    664. 00:03:35 DEBUG    Timed action (WebPath#getNext()) took 72ms
    665. 00:03:35 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    666. 00:03:35 DEBUG    Stepping towards area!
    667. 00:03:35 DEBUG    Checking if current health: 85<=17
    668. 00:03:35 DEBUG    Has high health
    669. 00:03:35 DEBUG    Doing next obstacle.
    670. 00:03:35 DEBUG    Returning to appropriate area
    671. 00:03:36 DEBUG    Stepping towards area!
    672. 00:03:36 DEBUG    Checking if current health: 85<=17
    673. 00:03:36 DEBUG    Has high health
    674. 00:03:36 DEBUG    Doing next obstacle.
    675. 00:03:36 DEBUG    Returning to appropriate area
    676. 00:03:37 DEBUG    Stepping towards area!
    677. 00:03:38 DEBUG    Checking if current health: 85<=17
    678. 00:03:38 DEBUG    Has high health
    679. 00:03:38 DEBUG    Doing next obstacle.
    680. 00:03:38 DEBUG    Returning to appropriate area
    681. 00:03:38 DEBUG    Timed action (WebPath#getNext()) took 70ms
    682. 00:03:38 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
    683. 00:03:38 DEBUG    Stepping towards area!
    684. 00:03:39 DEBUG    Checking if current health: 85<=17
    685. 00:03:39 DEBUG    Has high health
    686. 00:03:39 DEBUG    Doing next obstacle.
    687. 00:03:39 DEBUG    Returning to appropriate area
    688. 00:03:40 DEBUG    Timed action (WebPath#getNext()) took 79ms
    689. 00:03:40 DEBUG    Checking if current health: 85<=17
    690. 00:03:40 DEBUG    Has high health
    691. 00:03:40 DEBUG    Doing next obstacle.
    692. 00:03:40 DEBUG    Returning to appropriate area
    693. 00:03:40 DEBUG    Timed action (WebPath#getNext()) took 77ms
    694. 00:03:40 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    695. 00:03:40 DEBUG    Stepping towards area!
    696. 00:03:41 DEBUG    Checking to see if we're at the right course for our level.
    697. 00:03:41 DEBUG    Checking if current health: 85<=17
    698. 00:03:41 DEBUG    Has high health
    699. 00:03:41 DEBUG    Doing next obstacle.
    700. 00:03:41 DEBUG    Doing obstacle: Wall
    701. 00:03:46 DEBUG    Bot is moving: false and starting area contains bot: false
    702. 00:03:46 DEBUG    Checking if current health: 85<=17
    703. 00:03:46 DEBUG    Has high health
    704. 00:03:46 DEBUG    Already completing action: Wall
    705. 00:03:46 DEBUG    Checking if current health: 85<=17
    706. 00:03:46 DEBUG    Has high health
    707. 00:03:46 DEBUG    Already completing action: Wall
    708. 00:03:46 DEBUG    Checking if current health: 85<=17
    709. 00:03:46 DEBUG    Has high health
    710. 00:03:46 DEBUG    Already completing action: Wall
    711. 00:03:46 DEBUG    Checking if current health: 85<=17
    712. 00:03:46 DEBUG    Has high health
    713. 00:03:46 DEBUG    Already completing action: Wall
    714. 00:03:47 DEBUG    Checking if current health: 85<=17
    715. 00:03:47 DEBUG    Has high health
    716. 00:03:47 DEBUG    Already completing action: Wall
    717. 00:03:47 DEBUG    Checking if current health: 85<=17
    718. 00:03:47 DEBUG    Has high health
    719. 00:03:47 DEBUG    Doing next obstacle.
    720. 00:03:47 DEBUG    Doing obstacle: Gap
    721. 00:03:52 DEBUG    Bot is moving: false and starting area contains bot: false
    722. 00:03:52 DEBUG    Checking if current health: 85<=17
    723. 00:03:52 DEBUG    Has high health
    724. 00:03:52 DEBUG    Doing next obstacle.
    725. 00:03:52 DEBUG    Returning to appropriate area
    726. 00:03:52 DEBUG    Nearest obstacle Tightrope at distance 14.0
    727. 00:03:53 DEBUG    Timed action (WebPath#getNext()) took 65ms
    728. 00:03:53 DEBUG    Checking if current health: 77<=17
    729. 00:03:53 DEBUG    Has high health
    730. 00:03:53 DEBUG    Doing next obstacle.
    731. 00:03:53 DEBUG    Returning to appropriate area
    732. 00:03:54 DEBUG    Timed action (WebPath#getNext()) took 68ms
    733. 00:03:54 DEBUG    Checking if current health: 77<=17
    734. 00:03:54 DEBUG    Has high health
    735. 00:03:54 DEBUG    Doing next obstacle.
    736. 00:03:54 DEBUG    Returning to appropriate area
    737. 00:03:54 DEBUG    Timed action (WebPath#getNext()) took 62ms
    738. 00:03:54 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    739. 00:03:54 DEBUG    Stepping towards area!
    740. 00:03:54 DEBUG    Checking if current health: 77<=17
    741. 00:03:54 DEBUG    Has high health
    742. 00:03:54 DEBUG    Doing next obstacle.
    743. 00:03:54 DEBUG    Returning to appropriate area
    744. 00:03:55 DEBUG    Timed action (WebPath#getNext()) took 72ms
    745. 00:03:55 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    746. 00:03:55 DEBUG    Stepping towards area!
    747. 00:03:55 DEBUG    Checking if current health: 77<=17
    748. 00:03:55 DEBUG    Has high health
    749. 00:03:55 DEBUG    Doing next obstacle.
    750. 00:03:55 DEBUG    Returning to appropriate area
    751. 00:03:56 DEBUG    Timed action (WebPath#getNext()) took 72ms
    752. 00:03:56 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    753. 00:03:56 DEBUG    Stepping towards area!
    754. 00:03:56 DEBUG    Checking if current health: 77<=17
    755. 00:03:56 DEBUG    Has high health
    756. 00:03:56 DEBUG    Doing next obstacle.
    757. 00:03:56 DEBUG    Returning to appropriate area
    758. 00:03:56 DEBUG    Timed action (WebPath#getNext()) took 70ms
    759. 00:03:56 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
    760. 00:03:56 DEBUG    Stepping towards area!
    761. 00:03:56 DEBUG    Checking if current health: 77<=17
    762. 00:03:56 DEBUG    Has high health
    763. 00:03:56 DEBUG    Doing next obstacle.
    764. 00:03:56 DEBUG    Returning to appropriate area
    765. 00:03:57 DEBUG    Stepping towards area!
    766. 00:03:57 DEBUG    Checking if current health: 77<=17
    767. 00:03:57 DEBUG    Has high health
    768. 00:03:57 DEBUG    Doing next obstacle.
    769. 00:03:57 DEBUG    Returning to appropriate area
    770. 00:03:58 DEBUG    Stepping towards area!
    771. 00:03:58 DEBUG    Checking if current health: 77<=17
    772. 00:03:58 DEBUG    Has high health
    773. 00:03:58 DEBUG    Doing next obstacle.
    774. 00:03:58 DEBUG    Returning to appropriate area
    775. 00:03:59 DEBUG    Stepping towards area!
    776. 00:03:59 DEBUG    Checking if current health: 77<=17
    777. 00:03:59 DEBUG    Has high health
    778. 00:03:59 DEBUG    Doing next obstacle.
    779. 00:03:59 DEBUG    Returning to appropriate area
    780. 00:04:00 DEBUG    Timed action (WebPath#getNext()) took 73ms
    781. 00:04:00 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
    782. 00:04:00 DEBUG    Stepping towards area!
    783. 00:04:01 DEBUG    Checking to see if we're at the right course for our level.
    784. 00:04:01 DEBUG    Checking if current health: 77<=17
    785. 00:04:01 DEBUG    Has high health
    786. 00:04:01 DEBUG    Doing next obstacle.
    787. 00:04:01 DEBUG    Returning to appropriate area
    788. 00:04:02 DEBUG    Timed action (WebPath#getNext()) took 62ms
    789. 00:04:02 DEBUG    [WebPath] Incremented the last successful step index cache to 4.
    790. 00:04:02 DEBUG    Stepping towards area!
    791. 00:04:02 DEBUG    Checking to see if we're at the right course for our level.
    792. 00:04:03 DEBUG    Checking if current health: 77<=17
    793. 00:04:03 DEBUG    Has high health
    794. 00:04:03 DEBUG    Doing next obstacle.
    795. 00:04:03 DEBUG    Doing obstacle: Wall
    796. 00:04:04 DEBUG    Failing!
    797. 00:04:04 DEBUG    Checking to see if we're at the right course for our level.
    798. 00:04:04 DEBUG    Checking if current health: 77<=17
    799. 00:04:04 DEBUG    Has high health
    800. 00:04:04 DEBUG    Doing next obstacle.
    801. 00:04:04 DEBUG    Doing obstacle: Wall
    802. 00:04:05 DEBUG    Failing!
    803. 00:04:05 DEBUG    Checking to see if we're at the right course for our level.
    804. 00:04:05 DEBUG    Checking if current health: 77<=17
    805. 00:04:05 DEBUG    Has high health
    806. 00:04:05 DEBUG    Doing next obstacle.
    807. 00:04:05 DEBUG    Doing obstacle: Wall
    808. 00:04:06 DEBUG    Checking to see if we're at the right course for our level.
    809. 00:04:06 DEBUG    Checking if current health: 78<=17
    810. 00:04:06 DEBUG    Has high health
    811. 00:04:06 DEBUG    Already completing action: Wall
    812. 00:04:07 DEBUG    Checking if current health: 78<=17
    813. 00:04:07 DEBUG    Has high health
    814. 00:04:07 DEBUG    Already completing action: Wall
    815. 00:04:07 DEBUG    Checking if current health: 78<=17
    816. 00:04:07 DEBUG    Has high health
    817. 00:04:07 DEBUG    Already completing action: Wall
    818. 00:04:07 DEBUG    Checking if current health: 78<=17
    819. 00:04:07 DEBUG    Has high health
    820. 00:04:07 DEBUG    Already completing action: Wall
    821. 00:04:07 DEBUG    Checking if current health: 78<=17
    822. 00:04:07 DEBUG    Has high health
    823. 00:04:07 DEBUG    Already completing action: Wall
    824. 00:04:08 DEBUG    Checking if current health: 78<=17
    825. 00:04:08 DEBUG    Has high health
    826. 00:04:08 DEBUG    Doing next obstacle.
    827. 00:04:08 DEBUG    Doing obstacle: Gap
    828. 00:04:13 DEBUG    Bot is moving: false and starting area contains bot: false
    829. 00:04:13 DEBUG    Checking if current health: 78<=17
    830. 00:04:13 DEBUG    Has high health
    831. 00:04:13 DEBUG    Doing next obstacle.
    832. 00:04:13 DEBUG    Returning to appropriate area
    833. 00:04:13 DEBUG    Nearest obstacle Tightrope at distance 14.0
    834. 00:04:14 DEBUG    Timed action (WebPath#getNext()) took 64ms
    835. 00:04:14 DEBUG    [WebPath] Incremented the last successful step index cache to 0.
    836. 00:04:14 DEBUG    Stepping towards area!
    837. 00:04:14 DEBUG    Checking if current health: 78<=17
    838. 00:04:14 DEBUG    Has high health
    839. 00:04:14 DEBUG    Doing next obstacle.
    840. 00:04:14 DEBUG    Returning to appropriate area
    841. 00:04:14 DEBUG    Nearest obstacle Tightrope at distance 14.0
    842. 00:04:15 DEBUG    Timed action (WebPath#getNext()) took 56ms
    843. 00:04:15 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
    844. 00:04:15 DEBUG    Stepping towards area!
    845. 00:04:15 DEBUG    Checking if current health: 78<=17
    846. 00:04:15 DEBUG    Has high health
    847. 00:04:15 DEBUG    Doing next obstacle.
    848. 00:04:15 DEBUG    Doing obstacle: Tightrope
    849. 00:04:24 DEBUG    Bot is moving: true and starting area contains bot: false
    850. 00:04:24 DEBUG    Checking if current health: 78<=17
    851. 00:04:24 DEBUG    Has high health
    852. 00:04:24 DEBUG    Already completing action: Tightrope
    853. 00:04:25 DEBUG    Checking if current health: 78<=17
    854. 00:04:25 DEBUG    Has high health
    855. 00:04:25 DEBUG    Doing next obstacle.
    856. 00:04:25 DEBUG    Doing obstacle: Gap
    857. 00:04:28 DEBUG    Bot is moving: false and starting area contains bot: false
    858. 00:04:28 DEBUG    Checking if current health: 78<=17
    859. 00:04:28 DEBUG    Has high health
    860. 00:04:28 DEBUG    Doing next obstacle.
    861. 00:04:28 DEBUG    Returning to appropriate area
    862. 00:04:28 DEBUG    Nearest obstacle Gap at distance 34.0
    863. 00:04:28 DEBUG    Nearest obstacle Gap at distance 3.0
    864. 00:04:29 DEBUG    Timed action (WebPath#getNext()) took 1ms
    865. 00:04:29 DEBUG    [WebPath] getNext() returned null, construct a new path.
    866. 00:04:29 DEBUG    Checking if current health: 78<=17
    867. 00:04:29 DEBUG    Has high health
    868. 00:04:29 DEBUG    Doing next obstacle.
    869. 00:04:29 DEBUG    Returning to appropriate area
    870. 00:04:29 DEBUG    Nearest obstacle Gap at distance 35.0
    871. 00:04:29 DEBUG    Nearest obstacle Gap at distance 2.0
    872. 00:04:29 DEBUG    Timed action (WebPath#getNext()) took 63ms
    873. 00:04:30 DEBUG    Checking if current health: 78<=17
    874. 00:04:30 DEBUG    Has high health
    875. 00:04:30 DEBUG    Doing next obstacle.
    876. 00:04:30 DEBUG    Doing obstacle: Gap
    877. 00:04:35 DEBUG    Bot is moving: false and starting area contains bot: false
    878. 00:04:35 DEBUG    Checking if current health: 78<=17
    879. 00:04:35 DEBUG    Has high health
    880. 00:04:35 DEBUG    Doing next obstacle.
    881. 00:04:35 DEBUG    Doing obstacle: Edge
    882. 00:04:39 DEBUG    Bot is moving: false and starting area contains bot: false
    883. 00:04:39 DEBUG    Checking if current health: 78<=17
    884. 00:04:39 DEBUG    Has high health
    885. 00:04:39 DEBUG    Doing next obstacle.
    886. 00:04:39 DEBUG    Returning to appropriate area
    887. 00:04:40 DEBUG    Timed action (WebPath#getNext()) took 69ms
    888. 00:04:41 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
    889. 00:04:41 DEBUG    Stepping towards area!
    890. 00:04:41 DEBUG    Checking if current health: 78<=17
    891. 00:04:41 DEBUG    Has high health
    892. 00:04:41 DEBUG    Doing next obstacle.
    893. 00:04:41 DEBUG    Returning to appropriate area
    894. 00:04:42 DEBUG    Stepping towards area!
    895. 00:04:42 DEBUG    Checking if current health: 78<=17
    896. 00:04:42 DEBUG    Has high health
    897. 00:04:42 DEBUG    Doing next obstacle.
    898. 00:04:42 DEBUG    Returning to appropriate area
    899. 00:04:43 DEBUG    Stepping towards area!
    900. 00:04:43 DEBUG    Checking if current health: 78<=17
    901. 00:04:43 DEBUG    Has high health
    902. 00:04:43 DEBUG    Doing next obstacle.
    903. 00:04:43 DEBUG    Returning to appropriate area
    904. 00:04:44 DEBUG    Timed action (WebPath#getNext()) took 70ms
    905. 00:04:44 DEBUG    Checking if current health: 78<=17
    906. 00:04:44 DEBUG    Has high health
    907. 00:04:44 DEBUG    Doing next obstacle.
    908. 00:04:44 DEBUG    Returning to appropriate area
    909. 00:04:45 DEBUG    Timed action (WebPath#getNext()) took 69ms
    910. 00:04:45 DEBUG    Checking if current health: 78<=17
    911. 00:04:45 DEBUG    Has high health
    912. 00:04:45 DEBUG    Doing next obstacle.
    913. 00:04:45 DEBUG    Returning to appropriate area
    914. 00:04:46 DEBUG    Timed action (WebPath#getNext()) took 76ms
    915. 00:04:46 DEBUG    Checking if current health: 78<=17
    916. 00:04:46 DEBUG    Has high health
    917. 00:04:46 DEBUG    Doing next obstacle.
    918. 00:04:46 DEBUG    Returning to appropriate area
    919. 00:05:07 DEBUG    We're stuck boss!
    920. 00:05:07 DEBUG    Checking if current health: 79<=17
    921. 00:05:07 DEBUG    Has high health
    922. 00:05:07 DEBUG    Doing next obstacle.
    923. 00:05:07 DEBUG    Returning to appropriate area
    924. 00:05:07 DEBUG    We're stuck boss!
    925. 00:05:07 DEBUG    Checking if current health: 79<=17
    926. 00:05:07 DEBUG    Has high health
    927. 00:05:07 DEBUG    Doing next obstacle.
    928. 00:05:07 DEBUG    Returning to appropriate area
    929. 00:05:07 DEBUG    We're stuck boss!
    930. 00:05:08 DEBUG    Checking if current health: 79<=17
    931. 00:05:08 DEBUG    Has high health
    932. 00:05:08 DEBUG    Doing next obstacle.
    933. 00:05:08 DEBUG    Returning to appropriate area
    934. 00:05:08 DEBUG    We're stuck boss!
    935. 00:05:08 DEBUG    Checking if current health: 79<=17
    936. 00:05:08 DEBUG    Has high health
    937. 00:05:08 DEBUG    Doing next obstacle.
    938. 00:05:08 DEBUG    Returning to appropriate area
    939. 00:05:08 DEBUG    We're stuck boss!
    940. 00:05:08 DEBUG    Checking if current health: 79<=17
    941. 00:05:08 DEBUG    Has high health
    942. 00:05:08 DEBUG    Doing next obstacle.
    943. 00:05:08 DEBUG    Returning to appropriate area
    944. 00:05:08 DEBUG    We're stuck boss!
    945. 00:05:08 DEBUG    Checking if current health: 79<=17
    946. 00:05:08 DEBUG    Has high health
    947. 00:05:08 DEBUG    Doing next obstacle.
    948. 00:05:08 DEBUG    Returning to appropriate area
    949. 00:05:08 DEBUG    We're stuck boss!
    950. 00:05:09 DEBUG    Checking if current health: 79<=17
    951. 00:05:09 DEBUG    Has high health
    952. 00:05:09 DEBUG    Doing next obstacle.
    953. 00:05:09 DEBUG    Returning to appropriate area
    954. 00:05:09 DEBUG    We're stuck boss!
    955. 00:05:09 DEBUG    Checking if current health: 79<=17
    956. 00:05:09 DEBUG    Has high health
    957. 00:05:09 DEBUG    Doing next obstacle.
    958. 00:05:09 DEBUG    Returning to appropriate area
    959. 00:05:09 DEBUG    We're stuck boss!
    960. 00:05:09 DEBUG    Checking if current health: 79<=17
    961. 00:05:09 DEBUG    Has high health
    962. 00:05:09 DEBUG    Doing next obstacle.
    963. 00:05:09 DEBUG    Returning to appropriate area
    964. 00:05:09 DEBUG    We're stuck boss!
    965. 00:05:09 DEBUG    Checking if current health: 79<=17
    966. 00:05:09 DEBUG    Has high health
    967. 00:05:09 DEBUG    Doing next obstacle.
    968. 00:05:09 DEBUG    Returning to appropriate area
    969. 00:05:09 DEBUG    We're stuck boss!
    970. 00:05:10 DEBUG    Checking if current health: 79<=17
    971. 00:05:10 DEBUG    Has high health
    972. 00:05:10 DEBUG    Doing next obstacle.
    973. 00:05:10 DEBUG    Returning to appropriate area
    974. 00:05:10 DEBUG    We're stuck boss!
    975. 00:05:10 INFO    Can't find exit
    976.  
     
  13. maxbrand99

    Joined:
    Apr 25, 2019
    Messages:
    27
    Likes Received:
    3
    would love to see the werewolf agility course as it says it is the best xp/hr for agi training...besides that, great bot. works perfectly so far.
    Werewolf Agility Course
     
  14. itzelsnitch

    Joined:
    Apr 15, 2019
    Messages:
    8
    Likes Received:
    0
    Started at 71 and went to Pollnivneach and started the bot, got to 73 then it got a bit stuck and camera spinning at last obstacle. Seemed "okay" ish, got around 43k xp/h while doing it mnaually you get around 50+? Seems to have some margin for improvement but it seems "fine".

    EDIT:
    Whelp... been botting 4-8h per day for past month or so with other scripts bots no problem. Used this for less then 4 hours and got permbanned :(
     
    #74 itzelsnitch, May 23, 2019
    Last edited: May 23, 2019
  15. John Smath

    Joined:
    Nov 22, 2017
    Messages:
    31
    Likes Received:
    5
    Be careful at Seer's, also was running for 20-30min intervals with 10 or so minute breaks, received a perm ban. Not really sure what gives it away, if anything at all. Agility can seem unbottable at times, maybe just the Seer's course?
     
  16. Bosstralian

    Joined:
    Dec 8, 2018
    Messages:
    38
    Likes Received:
    5
    Canifis Rooftop seems to be having issues.
    1) not picking up graceful tokens
    2) climbs the canifis tree to start, however, instead of the next scene being on the roof, the character is on the top of the tree, and bot stops.
    3) not walking from varrock to canifis once hitting 40 agility

    other than that, great bot, pls look into these issues on canifis.
     
  17. John Smath

    Joined:
    Nov 22, 2017
    Messages:
    31
    Likes Received:
    5
    I would stay away from this one, ol boy gave up on it
     
  18. Chougaryuu

    Joined:
    Jun 7, 2019
    Messages:
    7
    Likes Received:
    0
    were you monitoring the bot?

    from all the posts about seers im not sure if i should try it or not. if the bot got stuck several times then thats probably the reason why it got banned, if it ran flawlessly then seers might be very high ban-rate. another thing i would watch for is pattern during seers, even if it doesnt get stuck, pattern might give it away. i have had several issues with this bot on canifis course, one was where it climbed the tree and wen to the furthest spot on the roof but then it just stopped there doing nothing, and another one was where it just stopped on course.
    00:21:57 DEBUG Nearest obstacle Gap at distance 7.0
    00:21:57 DEBUG We're stuck. Clicking Coordinate(3506, 3492, 2)
    00:22:00 DEBUG We're stuck boss!
    00:22:00 INFO Can't find exit


    people that got 70 agil with this script bot, did you do seers or another course from 60. if you did seers, did it look flawless? did you monitor it for about 10 laps?
     
    #78 Chougaryuu, Jun 8, 2019
    Last edited: Jun 8, 2019
  19. Truelegends

    Joined:
    Jun 16, 2018
    Messages:
    4
    Likes Received:
    0
    Stuck on varrock
     
  20. minerals

    Joined:
    May 21, 2019
    Messages:
    16
    Likes Received:
    3
    Great bot man. I just have one issue with this bot. The seers rooftop run needs to have a better running path between the end of the course and start of the course. It takes a longer route straight north and then east to get to the start whereas other players take a more diagonal path which is in fact a few ticks faster. That path seems more human like and I'm afraid the path that this bot takes makes it seem well very much like a bot. I think this should be addressed. Otherwise good job!
     

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