1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Resolved Using this client is a VERY inefficient way to farm golden rocks

Discussion in 'Client & Site Support' started by EvilCabbage, May 20, 2015.

  1. EvilCabbage

    Joined:
    Nov 3, 2013
    Messages:
    2,389
    Likes Received:
    849
    And that when it's not even a problem that you get them since you can deposit them in your bank. After getting two of them you never get them again so wouldn't it be better to have the bot collect them instead. I mean they also do give you like 10-15k experience too for practically no work at all.

    <Mandatory @Cloud tag goes here>
     
  2. Arbiter

    Arbiter Mod Automation

    Joined:
    Jul 26, 2013
    Messages:
    2,937
    Likes Received:
    1,266
    The issue is that random events that put items in your inventory can break certain bots that do not handle edge cases well. That is why the client takes a conservative approach to handling them. It is the bot author's responsibility to then disable these anti-randoms if they are not a threat to a bot's functionality. The conservative approach we take has saved plenty of accounts from bans I'm sure, but there is no excuse for a bot author not deciding for themselves.

    Tags so our big dogs can look into their products: @SlashnHax @Defeat3d @Infinite Inferno @Savior @Ozzy @Aidden @Eagles13
    --- Double Post Merged, May 20, 2015, Original Post Date: May 20, 2015 ---
    tl;dr Bot author's responsibility. Strongly urge them to consider disabling the anti-random if their bot allows for it.
     
  3. SlashnHax

    Joined:
    Dec 10, 2014
    Messages:
    3,198
    Likes Received:
    1,041
    Golden rocks = strange rocks?
    Code (Text):
    1. if(Environment.isRS3())
    2.     GameEvents.get(GameEvents.RS3.UNEXPECTED_ITEM_HANDLER.getName()).disable();
     
  4. Aidden

    Aidden Author of MaxiBots

    Joined:
    Dec 3, 2013
    Messages:
    6,482
    Likes Received:
    990
    Pfft i think you got the order of big dogs wrong m8
     
    Hazard likes this.
  5. Savior

    Savior Java Warlord

    Joined:
    Nov 17, 2014
    Messages:
    4,906
    Likes Received:
    2,748
    Would be cool to see an option for that in the settings menu, where you can select which of the items should be destroyed and which not.
     
    EvilCabbage likes this.
  6. skrall

    Joined:
    Jul 24, 2014
    Messages:
    634
    Likes Received:
    161
    Step 1: get the bag for collecting the rocks
    Step 2: equip the bag in your pocket slot
    Step 3: run your favourite bot
     
  7. Arbiter

    Arbiter Mod Automation

    Joined:
    Jul 26, 2013
    Messages:
    2,937
    Likes Received:
    1,266
    It's not on a per user basis, but a per bot basis. A bot's ability to handle unexpected inventory items is binary, so having control over specific items makes no difference.
     
  8. EvilCabbage

    Joined:
    Nov 3, 2013
    Messages:
    2,389
    Likes Received:
    849
  9. SlashnHax

    Joined:
    Dec 10, 2014
    Messages:
    3,198
    Likes Received:
    1,041
  10. EvilCabbage

    Joined:
    Nov 3, 2013
    Messages:
    2,389
    Likes Received:
    849
    Yay :)
     
  11. Defeat3d

    Defeat3d Primate

    Joined:
    Oct 30, 2014
    Messages:
    3,017
    Likes Received:
    1,890
    @Arbiter

    Are we able to disable certain item names from popping the item handler? Or even disable all of them except from ones we specify? Would make stuff a lot easier..
     
  12. Arbiter

    Arbiter Mod Automation

    Joined:
    Jul 26, 2013
    Messages:
    2,937
    Likes Received:
    1,266
    Don't see why that's needed. The bot can either handle all of them or none of them; it's a binary property of the bot's functionality.
     

Share This Page

Loading...