Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!
RuneMate will permanently shut down on August 7, 2026
due to events outside our control. You can continue using RuneMate until this date after which it will no longer be available. Thank you to everyone that contributed to RuneMate's success and to the community for the opportunity to serve you all these years.

  • Learn about RuneMate Vault and how its zero knowledge local encryption already protects your sensitive information.
  • Edit or delete your RuneMate account from your Account Settings.
  • All account upgrade subscriptions have been cancelled. No action required.

The Pixie Series

Joined
Nov 15, 2013
Messages
339
Hey guys, im new to RuneMate, been talking to cloud and he convinced me to script for RuneMate xD im guessing a few of you may of heard of me, I was a scripter at rsbuddy for a bit and then i got into the reverse engineering scene. Im also a web developer.

The Pixie series, well i dont have to many script ideas and i will only be working with rs3.
* Pixie Red Berry Collector -- RELEASED
* Pixie Frost Dragon Killer -- STARTED[50%]
* Pixie White Berries -- STARTED[15%]
* Pixie Dungeoneering -- PLANNED
* Pixie AIO Magic -- PLANNED

Aa0sTDL.jpg


If you want a script done, comment it below, would love suggestions.
 
Last edited:
Author of MaxiBots
Joined
Dec 3, 2013
Messages
7,468
Welcome man. Where did the series name come from?
 
Joined
Jun 21, 2014
Messages
350
How about an armoured zombie script? It could rely on legacy mode and make pretty decent XP/h.
 
Joined
Dec 27, 2013
Messages
30
Welcome to RuneMate! It's always great to see more scripters arrive! Good luck with your pixies! :p
 

wyn

Joined
Jul 10, 2014
Messages
66
Too be honest I wouldn't trust Runemate's interaction for combat. You need to be quick and concise in risk situations, I haven't seen that with basic tasks.
 
Joined
Dec 13, 2013
Messages
83
Too be honest I wouldn't trust Runemate's interaction for combat. You need to be quick and concise in risk situations, I haven't seen that with basic tasks.
Agreed. I don't have that much faith in clouse either
 
Joined
Nov 15, 2013
Messages
339
Runemates interaction is like that to reduce banrates etc, i did see this when i was exploring the api, not sure if it works.

Mouse.setPathGenerator(new Mouse.PathGenerator() {
@Override
public boolean move(Interactable interactable, Filter<Point> pointFilter, double v) {
return false;
}

@Override
public void render(Graphics2D graphics2D) {

}
});
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Runemates interaction is like that to reduce banrates etc, i did see this when i was exploring the api, not sure if it works.

Mouse.setPathGenerator(new Mouse.PathGenerator() {
@Override
public boolean move(Interactable interactable, Filter<Point> pointFilter, double v) {
return false;
}

@Override
public void render(Graphics2D graphics2D) {

}
});
It works just fine and makes it so that from then on out all movement related calls will be forwarded to your path generator instead, although of course I cannot advise people to do that because it adds another factor of detectability.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Too be honest I wouldn't trust Runemate's interaction for combat. You need to be quick and concise in risk situations, I haven't seen that with basic tasks.
Combat isn't a typical situation and in those occasions I do recommend raising the mouse speed slightly for better results, although the mouse is the way it is for a reason and modifying the speed or path generator in the slightest could result in detectability changes.
 
Top