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Resolved GameObjects have new names and empty actions?

( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,416
Not sure if this is a bug or supposed to happen or I'm just going crazy. Could it have been the most recent OSRS update?

Previously I could find a ladder via GameObjects newQuery searching for a name "Ladder" with a certain action.

Code:
"
GameObjects.newQuery().names("Ladder").actions("Climb-up").results().nearest();

But now that returns null. Removing the actions also returns null, whereas yesterday this same code would find the ladder fine. Used the development toolkit to search for the gameobject used when originally writing the code, and now it's name is Stepladder (but ingame it shows "Ladder')? and it no longer has actions to interact with, but the actual in game object has the actions to climb-up and examine.

To interact with it now I have to use "GameObject.click".
Also happens with trapdoors and similar objects.
 
Also seems to be happening with Deposit Boxes.
Kastuvas -> Savior: CelestialFisher might be broken, been using it for quite a while, but now it stopped banking into deposit box in Port Sarim.In Runemate it says "Traveling to bank" and it just stops near the deposit box, if I manually click deposit box, it puts all fish into it, and continues the cycle back to standing near deposit box with full inventory.I guess between "Traveling to bank" and "Depositing fish" bot is broke.

Haven't had the problem with gates as much, so it's not all game objects, but I'd say a good amount.
 
@Cloud, Arbiter said it's a problem with cache and to upload my jagexcache and post in client support, but this was already posted so figured I'd attach it here.

http://www.filedropper.com/oldschool
 
Last edited:
Joined
Dec 10, 2014
Messages
3,332
Not sure if this is a bug or supposed to happen or I'm just going crazy. Could it have been the most recent OSRS update?

Previously I could find a ladder via GameObjects newQuery searching for a name "Ladder" with a certain action.

Code:
GameObjects.newQuery().names("Ladder").actions("Climb-up).results().nearest();

But now that returns null. Removing the actions also returns null, whereas yesterday this same code would find the ladder fine. Used the development toolkit to search for the gameobject used when originally writing the code, and now it's name is Stepladder (but ingame it shows "Ladder')? and it no longer has actions to interact with, but the actual in game object has the actions to climb-up and examine.

To interact with it now I have to use "GameObject.click". Should this be the case?
Also happens with trapdoors and similar objects.
 
Also seems to be happening with Deposit Boxes.


Haven't had the problem with gates as much, so it's not all game objects, but I'd say a good amount.
 
@Cloud, Arbiter said it's a problem with cache and to upload my jagexcache and post in client support, but this was already posted so figured I'd attach it here.

http://www.filedropper.com/oldschool
What does the local state look like using the dev toolkit?
 
Client Developer
Joined
Oct 12, 2015
Messages
3,781
I've had the same issue since latest OSRS update - Slash helped me "fix" one issue but I'm not sure how it'll work with the other one.
 
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,416
What'd he help you fix? Locally I can do a workaround using coordinates but that's really only effective for left click options.

 
@SlashnHax for both objects it returns using coordinates (returns id:#319 for one with no name, and "stepladder" for the other), local state is null.
 
Get anything figured out? <3
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,232
You could force Menu interaction on the object's coordinate, see if the menu contains the option you want to interact with, and then do Menu.getItem("Action").click();

Possibru?
 
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,416
You could force Menu interaction on the object's coordinate, see if the menu contains the option you want to interact with, and then do Menu.getItem("Action").click();

Possibru?

That's what I've been doing. Didn't want it to resort to that as opposed to what I could do before the update :confused: Hope it isn't permanent.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,232
Guys, just spoke to Cloud about this. He's aware of the issue and said a fix will be worked on soon (possibly by Monday).
I hope you're having a nice anniversary vacation @Cloud :)
 
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