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Suggestion Random event reaction time

Discussion in 'Client & Site Suggestions' started by Mintfez, Jul 3, 2016.

  1. Mintfez

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    I'm not sure how detailed I can make this post, but I've been watching how the client handles random events. I believe that the reaction time is incredibly fast, faster than a human would react to it. So, I suggest that when a random event appears, it takes a random number of seconds (1-5?) before interacting with the random event to dismiss it.
     
    proxi likes this.
  2. Cxobra

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    This would be quite nice, right now it's instant.
     
  3. Savior

    Savior Java Warlord

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    Depending on the bot 1-5 seconds delay could fuck up everything.
     
  4. Cxobra

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    Maybe make it optional for the bot writer to choose, don't know how complicated to implement it would be though...
     
  5. Mintfez

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    Correct me if I'm wrong, but doesn't the random event solver run independently? I was under the impression it "pauses" the main bot until it's been handled.
     
  6. Savior

    Savior Java Warlord

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    That's exactly why a delay could fuckup a bot.
     
  7. Mintfez

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    I'm not suggesting that the bot stops completely for 1-5 seconds, I'm just trying to give it a "human reaction" to it. The random solver wouldn't really be changed, it shouldn't have any effect on the bot that's currently running.
     
  8. SlashnHax

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    The thing is, if the solver validates, then the rest of the bot doesn't execute. This is the same with the Login Handler, Lobby Handler etc.
    Although I can think of ways that this can be implemented that wouldn't cause an actual delay in the bot. It'll be similar to how a human acts, you realise the NPC is there, but don't care to dismiss it until it gets annoying.
     

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