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Suggestion Random event reaction time

Joined
May 2, 2016
Messages
26
I'm not sure how detailed I can make this post, but I've been watching how the client handles random events. I believe that the reaction time is incredibly fast, faster than a human would react to it. So, I suggest that when a random event appears, it takes a random number of seconds (1-5?) before interacting with the random event to dismiss it.
 
Joined
Jun 16, 2016
Messages
21
Maybe make it optional for the bot writer to choose, don't know how complicated to implement it would be though...
 
Joined
May 2, 2016
Messages
26
Depending on the bot 1-5 seconds delay could fuck up everything.

Correct me if I'm wrong, but doesn't the random event solver run independently? I was under the impression it "pauses" the main bot until it's been handled.
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Correct me if I'm wrong, but doesn't the random event solver run independently? I was under the impression it "pauses" the main bot until it's been handled.
That's exactly why a delay could fuckup a bot.
 
Joined
May 2, 2016
Messages
26
That's exactly why a delay could fuckup a bot.

I'm not suggesting that the bot stops completely for 1-5 seconds, I'm just trying to give it a "human reaction" to it. The random solver wouldn't really be changed, it shouldn't have any effect on the bot that's currently running.
 
Joined
Dec 10, 2014
Messages
3,332
I'm not suggesting that the bot stops completely for 1-5 seconds, I'm just trying to give it a "human reaction" to it. The random solver wouldn't really be changed, it shouldn't have any effect on the bot that's currently running.
The thing is, if the solver validates, then the rest of the bot doesn't execute. This is the same with the Login Handler, Lobby Handler etc.
Although I can think of ways that this can be implemented that wouldn't cause an actual delay in the bot. It'll be similar to how a human acts, you realise the NPC is there, but don't care to dismiss it until it gets annoying.
 
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