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ApexCrabber PRO updated to v1.3.4.
  • Updated traversal to Zeah Crab Island to interact with Sandicrahb's new interaction action. In other words, fixed an issue where traversal to Crab Island was getting the bot stuck at the 'boat guy'.
  • Optimized the refresh logic for the Crab Claw Cave location.
  • Added a failsafe where to bot will stop after 10 minutes of inactivity.
  • Fixed an issue where the bot could potentially stop after a break occurs.
ApexCrabber PRO updated to v1.3.3.
  • Added Super Defence and Defence potions.
  • Updated the Crab Claw locations to bank at the Hosidius House bank north of the mining guild.
  • Fixed a bug where Normal combat potions were not working properly.
ApexCrabber PRO updated to v1.3.2.
  • Added Crab Claw Cave location.
    • Includes support for King Sand Crabs and Normal Sand Crabs.
    • Banking support via Zeah Shore bank. (When the web supports entry to the woodcutting guild, the bot will be updated to bank there when the user has 60+ woodcutting)
  • Added Quiver ammo as a supported combat option.
    • Quiver ammo will not be picked up and equipped when the user selects the "Quiver" option in the GUI.
  • Added Banking support for Fremennik location.
  • Optimized 'IsInCombat' action delays to allow other actions to take place during this time.
  • Added support for Normal Combat potions.
  • Optimized traversals.
  • Added a junk list so the bot will drop 'junk' to the ground if accidentally picked up.
ApexCrabber PRO updated to v1.3.1.
  • Fixed bug that allowed the bot to log into pvp and other undesirabled world types.

ApexBots
  • Renamed Anti-Ban to Humanizer. This is less of a misleading phrase for what it's actually doing.
    • Humanizer function now does not run when the bot is in the middle of traversal.
    • Optimized some of the humanizer functions.
    • Added humanizer function to bring curser to edge of screen occasionally.
    • Humanizer functions that right-click on items in the scene will now close the right-click menu when finished.
    • Updated GUI to show Humanizer info.
  • Break Handler now details how the duration of the break when it starts and ends.
ApexCrabber PRO updated to v1.3.0.
  • Added Ammonite Crabs on Fossil Island (North)!
    • Fully supports banking, food, and potions.
    • Special case optimizations for Ammonite Crabs.
    • Player must build bank before taking advantage of this.
  • Fixed bug that was causing the bot to crash as soon as the bank opened.
  • Added "Manta ray" as a supported food.
  • Other optimizations.
ApexCrabber PRO updated to v1.2.9.
  • Added Swamp Crabs as a supported crab!
    • Supported locations are Slepe, Port Phasmatys (South-East) and Port Phasmatys (South-West).
    • Banking, potions, and food are supported at all of these locations.
    • Teleporting via Ectophial has been implemented but hasn't tested yet, please give feedback if you have an account that can test this!
    • If Ghosts Ahoy quest is not complete, it is recommended that the player have at least 2 Ectotokens in their inventory if they would like the bank.
  • Added Trout and Salmon food support.
  • Fixed a bug when tracking statistics for users that had a space in their name.
  • Addressed an issue where the bot would stop execution after a user-set time period, but would not stop the bot from RuneMate's process.
  • Like
Reactions: jonnyboy23
ApexCrabber PRO updated to v1.2.8.
  • GUI now has a more user-friendly way to set the player's stand-still coordinate.
  • Large optimizations to several logic branches.
  • Added failsafe to prevent repeatedly failing region path stepping.
  • Removed the ability to use 'Active' playstyle on the Crab Island due to the inconsistencies with calculating a refresh area when a player is in the middle of the island.
  • Underlying improvements.
ApexCrabber PRO updated to v1.2.7.
  • Fixed banking issue on the sand crab shore when the bank would be slightly off screen.
  • Like
Reactions: saltylilabe
ApexCrabber PRO updated to v1.2.7.
ApexCrabber PRO updated to v1.2.6.
  • Further worked on traversals, should be pretty solid now
  • Like
Reactions: whoops1e
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